_________________________________________________________________combat
fundamentals
WATCH
YOUR SIX
The
position of your party plays a key role in surprising the enemy.
Always engage enemies from the rear or the side. This gives you
the first attack once you jump into combat. The same applies to
you — don’t let monsters chase you down from behind. If you
can’t flank them, it’s best to face monsters head-on.
GAUGE
THE BATTLEFIELD
The
IP Gauge is a handy tool for analyzing an enemy’s next target.
When the Gauge signals one of your characters to make a move, take
this time to check the monster’s Combat Status Window: it tells
you which of your characters that monster is attacking next. So if
you learn that, say, the Giant Mantis is ready to tear into Ryudo,
you know to use another character to attack while Ryudo defends
himself.
ROLLIN’
OUT THE HITS
One
more effective — yet riskier — defense is a solid, well-timed
attack. When it’s your character’s turn to attack, check the
game screen or the Combat Status Window to see if any monsters are
lining up to hit you. Instead of Evading or Defending, try
attacking the monster that’s furthest away. With the right
timing, your character will move to attack before getting hit —
avoiding damage and inflicting some of its own.
THE
POWER OF HEALING
To prevent your
adventurers from exhausting themselves in combat, devote one
character to the art of healing. Even though he leaves your party
eventually, Roan is an ideal candidate to patch your party back
together or even bring them back from the edge of death. When
equipping a healer, take a defensive scheme and give that
character the Holy Egg for Mana. Crank up all this person’s
healing spells and boost that DEF rating as high as you can.
TENACIOUS
D
Run
out of Move Points during combat? Defense is the answer. Remember
that you gain back Move Points whenever you use Defend against an
attack. This point becomes key in long, epic battles, where you
might earn back some of the Move Points you previously exhausted
— and thus cap off the fight with a destructive finish.
_____________________________________________________________________________beginnings
MEET ELENA
Ryudo,
the hero of Grandia II, begins his adventure when he takes
on the task of protecting the Songstress Elena as she struggles to
stave off possession by the God of Darkness, Valmar. The adventure
quickly spirals into a peril greater than either of them could
fathom, and Elena must learn to handle herself in combat. Equip
her mainly with defensive upgrades like armor and accessories, but
don’t hesitate to increase her Staff power or supercharge her
offensive mainstay, the Impact Bomb.
THE
POSSESSION BEGINS
Elena doesn’t journey far before she’s overtaken
by the Wings of Valmar, and transforms into a new being who
derives her power from Chaos — Millenia. More combustible and
rash than fair Elena, Millenia wields great power
with her highly destructive Fallen Wings move. But Elena will be
back soon enough, as her character commands the majority of the
adventure. Consider this when equipping Millenia, and avoid
gearing her up with items you want to use on a regular basis.
FACING
THE MINOTAUR
Ryudo
and Millenia’s travels lead them into Agear Town, where they
encounter the diminutive Roan and are led to retrieve his memento
in a most treacherous place: Durham Cave. This subterranean
wasteland is domain to vicious Troglodytes, and most deadly, a
behemoth Minotaur. You’ll encounter a pair of Troglodytes first
— Millenia’s Fallen Wing and Ryudo’s Zap work best here.
Then
it’s off to take on the Minotaur and two more Troglodyte
henchmen. Again, Fallen Wing works best from the get-go, then
Ryudo’s almighty Tenseiken Slash and Roan’s Golden Hammer
should mop up the Trogs. Facing the Minotaur, use Skill moves
instead of magic or attack items. If you can develop uncanny
timing with your Critical moves to counter the Minotaur’s
attacks, you should be able to topple the beast and discover a
powerful tome, the Adventure Book, in the process.
ENTER
SAND MEN
They
don’t carry gaffi sticks, but these sand dwellers can still
deliver the pain. They travel in groups of six — the biggest
creature groups you’ve seen yet. You can fell all half-dozen of
them with a Chaos Egg Zap spell. But if you want to save your
magic points, go for the head Sand Man with special attacks, then
clean up the rest of the pack with Critical counterattacks.
IN
THE SHADOW OF THE BEAST MAN
Outside
the village of Liligue, our trio is roused from slumber by an
irate Beast Man. There’s just no time to negotiate with this
devastating creature, who appears to be very angry with Ryudo. Use
this preoccupation to your advantage by using Roan and Elena to
heal Ryudo and attack the Beast with magic or special attacks.
Beware the tremendous force of the Beast Man’s Beast-Fang Cut.
THE
TURNING OF MAREG
If
you defeat the Beast Man, he’ll eventually seek you out again
— this time as Mareg, an able fighter who was misdirected to
attack Ryudo before. Mareg now becomes the heavy artillery of your
party, so be sure to power-up the Beast-Fang Cut attack and take
advantage of his surprising speed in combat.
WAKING
THE UNDEAD
Nosing
around in Liligue Cave will rouse an enemy your party has yet to
face — the undead. These Ghouls wield a nasty array of death
magic, including Power Drain, which steals HP from your characters
and heals damaged Ghouls. They thrive on using Gravity to pull
your party into close range, then blasting you with Ice Prickle.
Stay loose in your formation and bust out the Burnflame. If you
triumph, you’ll score some Yomi’s Elixir.
THE TONGUE OF
VALMAR
Remember the repulsive Gadan your
party met in Liligue City? Now prepare to meet his hideous new
form, the bloated and ravenous Tongue of Valmar. With Millenia
back in the fray, equip her with the Burning Bow and Flare Dress,
which can be found in a chest within the Liligue Caverns. Take
this time to outfit everyone with any fire protection you might
have, too.
This foul behemoth consists of four
body parts you must destroy separately. Go for the Head first: it
contains no treasure and attempts to Heal the other parts. Then go
after the Left Hand, Right Hand, and Body, respectively. Falling
Wings and Zap will damage all parts simultaneously, and when you
run out of those, rely on physical attacks to counter Gadan’s
mercilessly potent Huge Leap and Starving Tongue attacks.
INTO
LUMIR FOREST
The
tree roots in this area can be chopped away to reveal new
passageways, as well as a powerful new weapon — the Oracle
Staff, which Elena can wield with devastating results. Using Ryudo,
hit the A button to chop away the third root, and scoop up the
Staff. Then slice away the other roots to find your way out.
You’ll then encounter Aira, a young girl who keeps a Garden of
Dreams in Mirumu Village. Keep this encounter fresh in your mind.
EYES
WIDE BAT
Your
prime objective in Mirumu is to free the village from the grasp of
a sinister sleeping spell. This effort finds your party slipping
into the Mysterious Fissure, where the next enemy Boss awaits —
the Eyeball Bats. These nefarious mutations have a furious attack
pattern, one that you can foil best with moves like Tenseiken
Slash, Beast-Fang Cut, Golden Hammer, and the Crackle spell. Fan
out and destroy the Bats one by one. This strategy is best at
thwarting the Delta-Burst, the Eye Bat’s formidable group
attack.
DEADLY
MIRAGE
From
the Garden of Dreams, you’ll enter the hallucinogenic nowhere
land that is Aira’s Space. The creatures there are equally
strange. Star Mirages, faceless shapes that descend from the fog,
can be quite deadly if not dispatched quickly. Multi-hit attacks
like Tremor, Howl, and Crackle are most effective.
WHO
LET THE HELL OUT
Just
before you face the next incarnation of Valmar, a pack of no-good
Hellhounds threatens to run you out of Aira’s Space. Let loose
with any multi-hit spells you have now, since you can power them
up afterward. Hellhounds use Wow spells to build up enough power
to release massive attacks, so feel free to have Millenia tear it
up with her Fallen Wings to end things quickly. Critical attacks
and well-timed Combos can also work.
VALMAR'S
EYE
Finally
comes the confrontation with Valmar’s Eye, a grotesque
triple-threat of two Tendrils and one Body. What’s worse are the
Eye’s guests — four more Eyeball Bats, who make it tough to
get a clear shot at the Eye. Steel yourself for this battle with
protections like Sleep Charm, Raincoat, and Snake Earrings to
belay the Eye’s battery of confusion, sleep, and poison spells.
First, take out at least one Bat as
quickly as you can (before they get a chance to team up for a
Delta-Burst), then mop up the rest. Then focus your firepower on
one Tendril at a time, saving the Body for last. The battle is a
grueling one, so don’t hold back on your most powerful attacks
— or the Yomi’s Elixir, if you have to.
MULTIPLE
TARGETS AND BEYOND
With
the defeat of Valmar’s Eye, your party is now on the verge of
reaching the much-revered Granas Cathedral, where Elena can
hopefully purge the dark lord from her body. But first you must
breach the mountains of St. Heim, an ideal place to hone your
combat techniques on the creatures that roam here. Practice efficient use of multi-target magic (Zap, Howl, Tremor, and so on)
by selecting the target that will spread the damage around to the
highest number of surrounding creatures. This technique will serve
you well on your path to Granas Cathedral, and beyond into the
latter half of the Grandia II saga.
_________________________________________________________________________items
[KEY:
(NAME) - (COST IN GOLD PIECES) - (EFFECTS)]
WEAPONS
(RYUDO)
-
Granasaber -
0 - +150 ATK Cuts SP consumption by 15%
-
Thor Sword -
19,000 - +125 ATK Lightning-based
-
Icefang Sword
- 18,000 - +122 ATK Blizzard-based
-
Blazing Sword
- 17,000 - +120 ATK Fire-based
-
Holy Soul
Blade - 14,000 - +112 ATK Attack drops enemy’s DEF level
-
Maken Valborg
- 12,000 - +100 ATK Drains HP as 10% of damage
-
Silence Sword
- 8,500 - +85 ATK Magic block ability
-
Silver Freeze
- 7,480 - +80 ATK Blizzard-based sword [Freeze!]
-
Sword of
Mikage - 6,900 - +77 ATK Prized 1st-class katana
-
Fine
Broadsword - 4,500 - +70 ATK Katana forged by a craftsman
-
Claymore -
3,600 - +60 ATK Huge two-handed sword
-
Ogre Slayer -
2,600 - +55 ATK Effective on humanoids
-
Swordfish
Sword - 2,200 - +52 ATK Made from a swordfish sword
-
Shadowblade -
4,000 - +44 ATK -4 MOV Sudden death power
-
Flamberge -
1,440 - +40 ATK Fire-based sword [Burn!]
-
Sword of
Purity - 1,200 - +40 ATK Effective on undead
-
Samurai Blade
- 900 - +38 ATK Samurai sword
-
Army Saber -
750 - +32 ATK Sword used in the army
-
Shamshir -
620 - +26 ATK Lion’s tail-shaped curved sword
-
Falx - 500 -
+22 ATK A scythe-shaped curved sword
-
Geoblade -
400 - +18 ATK A common Geohound’s sword
-
Zero
Broadsword - 0 - +0 ATK Powerless curved sword
WEAPONS
(ELENA)
-
Holy Ghost
Staff - 0 - +138 ATK Cuts MP consumption by 10%
-
Huge Flail -
17,000 - +128 ATK -5 MOV An enormous flail
-
Guardian
Staff - 15,500 - +118 ATK Earth-based [Diggin’]
-
Decalogue
Staff - 11,800 - +108 ATK Magic/move block effect
-
Priest’s
Staff - 12,000 - +99 ATK [Halvah]
-
Golden Flail
- 8,200 - +92 ATK -5 MOV Way too heavy
-
Silver Flail
- 6,800 - +82 ATK -5 MOV Smash with magic power
-
Aromatic Root
- 7,200 - +75 ATK [Refresh] Aromatic tree root
-
Buster Flail
- 4,400 - +70 ATK -5 MOV Forcefully destructive
-
Lullaby Staff
- 5,880 - +65 ATK Sleep effect
-
Quarry Staff
- 4,200 - +60 ATK Earth-based [Tremor]
-
Whirlwind
Staff - 4,200 - +60 ATK Wind-based [Howlslash]
-
Blazing Staff
- 4,200 - +60 ATK Fire-based [Burnflame]
-
Sister’s
Staff - 3,500 - +55 ATK [Cure]
-
Oracle’s
Staff - 1,800 - +50 ATK [Cures confusion]
-
Battle Rod -
960 - +45 ATK A light, nimble combat staff
-
Flame Staff -
1,250 - +40 ATK Fire-based [Burn!]
-
Iron Rod -
720 - +30 ATK A heavy iron rod
-
Prayer Staff
- 500 - +22 ATK An acolyte’s defensive staff
-
Dragon Wand -
15,000 - +11 ATK Lightning-based [DragonZap]
-
Useless Staff
- 0 - +0 ATK Staff; useless as a weapon
WEAPONS
(MILLENIA)
-
Black Angel
Bow - 22,000 - +135 ATK Drains MP as 10% of damage
-
Exorcism Bow
- 11,500 - +105 ATK Effective on undead
-
Dread Bow -
7,400 - +85 ATK Crossbow made by ancient mage
-
Arbalest -
4,500 - +70 ATK A huge crossbow
-
Flying Fish
Bow - 2,400 - +55 ATK Fish-shaped bow good on birds
-
Burning Bow -
1,440 - +45 ATK Fire-based
-
Crossbow -
860 - +35 ATK A powerful missile weapon
-
Unstrung Bow
- 0 - +0 ATK Bow with a loose bowstring
WEAPONS
(ROAN)
-
Brave Dirk -
26,000 - +145 ATK +5 SP recovery during attack
-
Dirk - 23,000
- +140 ATK A largish dagger [WOW!]
-
Gladius - 0 -
+125 ATK A royal treasure
-
Sword Breaker
- 14,500 - +110 ATK Attack drops enemy ATK level
-
Soul Eater -
6,800 - +75 ATK Drains HP as 10% of damage
-
Main Gauche -
4,600 - +62 ATK +10 DEF
-
Warp Knife -
2,750 - +55 ATK Warp movement during attack
-
Poisoned
Knife - 2,980 - +50 ATK Poison effect
-
Flint Knife -
2,000 - +48 ATK Knife made of obsidian
-
Ice Pick -
1,440 - +44 ATK Blizzard effect
-
Hunter’s
Knife - 880 - +36 ATK Effective against animals
-
Multiple
Knife - 650 - +28 ATK A multi-function knife
-
Dull Knife -
0 - +0 ATK Knife that cannot cut
-
Phoenix Ring
- 25,000 - +142 ATK +1 SP recovery during attack
-
Demon
Shuriken - 19,800 - +128 ATK +5 MOV
-
Wind Cutter -
18,000 - +122 ATK Wind-based
-
Angel Circle
- 15,500 - +116 ATK Effective on undead
-
Balor -
13,800 - +108 ATK -5% SP consumption Star blade
-
Binding
Circle - 12,000 - +92 ATK Lightning-based Paralysis
-
Bloody Saucer
- 9,200 - +90 ATK Drains HP as 10% of damage
-
Discus -
8,400 - +86 ATK Effective on bugs/crustaceans
-
Double Moon -
6,900 - +77 ATK Weapon with two bladed discs
-
Moon Claw -
4,480 - +68 ATK Crescent-shaped blade weapon
-
Rusty Hoop -
0 - +0 ATK Rusty iron hoop — a child’s toy
WEAPONS
(MAREG)
-
Leo Rex
Battleax - 16,000 - +120 ATK +3 SP recovery during attack
-
Rune Axe -
13,500 - +107 ATK Suppresses IP slowing
-
Tundra
Battleax - 10,000 - +101 ATK Blizzard-based [Crackle]
-
Inferno
Battleax - 9,800 - +98 ATK Fire-based [Burnstrike]
-
Bardiche -
8,000 - +86 ATK Battleax with a long blade
-
Earthen Axe -
7,500 - +78 ATK +10 DEF Earth-based
-
Halberd -
4,400 - +68 ATK Large long-shafted axe
-
Dragonfly
Slayer - 4,120 - +60 ATK Effective on bugs/crustaceans
-
Dragonslayer
Axe - 3,680 - +58 ATK Effective on reptiles
-
Hammer Axe -
2,200 - +52 ATK Huge axe used by musclemen
-
Battleax -
1,180 - +42 ATK A broadax used in combat
-
Powerless Axe
- 0 - +0 ATK An axe so light as to be useless
ARMOR
-
Holy Sword
Armor - 32,000 - +75 DEF Raises power of moves
-
Moonstone
Armor - 20,000 - +65 DEF Gives magic block resistance
-
Paladin Armor
- 18,000 - +60 DEF Poison/paralysis/plague resistance
-
Halo Armor -
16,500 - +55 DEF Level 2 lightning resistance
-
Dragonscale
Mail - 9,800 - +50 DEF Scale mail made of dragon scale
-
Warrior Mail
- 8,500 - +45 DEF Great armor worn by warriors
-
BlackQuartz
Mail - 5,500 - +38 DEF Black quartz magical armor
-
Swordfish
Armor - 2,800 - +30 DEF Swordfish scale mail
-
Plate Mail -
1,400 - +25 DEF Full-body steel armor
-
Shoulder
Guards - 1,280 - +23 DEF Huge shoulder pads
-
Hero’s
Cuirass - 29,000 - +72 DEF Restores some HP in combat
-
Reflect Mail
- 25,000 - +68 DEF Sometimes reflects damage
-
Aura Armor -
19,800 - +64 DEF Ups power of moves
-
Dark Armor -
13,000 - +52 DEF +1 SP recovery when damaged
-
Flame Armor -
9,200 - +46 DEF Level 2 fire resistance
-
Earthen
Cuirass - 8,200 - +42 DEF Level 2 earth resistance
-
Ancient
Cuirass - 3,600 - +32 DEF Suppresses IP slowing
-
Shell Armor -
1,500 - +26 DEF Armor made of overlapping shell
-
Chain Mail -
950 - +20 DEF Armor made of woven chains
-
Leather Armor
- 750 - +17 DEF Tanned leather armor
-
Valkyrie
Dress - 30,000 - +74 DEF +5 ACT Pure white shiny dress
-
Tenma’s
Dress - 28,000 - +72 DEF Level 2 all attack resistance
-
Resist Dress
- 17,800 - +56 DEF Level 1 all attack resistance
-
Sylph’s
Robe - 12,800 - +48 DEF Level 2 wind resistance
-
Red Fur Coat
- 9,200 - +46 DEF Level 2 blizzard resistance
-
Mithril Dress
- 8,000 - +40 DEF Dress woven of magical mithril
-
Flare Dress -
2,980 - +30 DEF Level 2 fire resistance
-
Crimson
Bolero - 1,120 - +22 DEF Passionate red jacket
-
Tight Dress -
10 - +0 DEF Negates magic of friends and foes
-
Priestess’
Robe - 27,000 - +68 DEF All status disorder resistance
-
Angel’s
Robe - 18,800 - +62 DEF Restores some HP in combat
-
Imperial Garb
- 0 - 0000001 - +60 DEF Cyrum royal family toga
-
Priest’s
Robe - 16,000 - +54 DEF Poison/paralysis/plague resist.
-
Purple Robe -
4,500 - +35 DEF Gives paralysis resistance
-
Sister’s
Robe - 4,500 - +35 DEF Poison resist. Granas Sisters
-
Pixie’s
Robe - 2,600 - +26 DEF Sleep/confusion resistance
-
Guardian Robe
- 1,200 - +22 DEF Gives poison resistance
-
Sun Robe -
27,500 - +70 DEF Suppresses IP slowing
-
Holy Clothes
- 17,200 - +58 DEF Gives plague resistance
-
Ninja Clothes
- 11,500 - +54 DEF Ups Evasion by 10%
-
Dragon Vest -
9,500 - +48 DEF +5 MOV Has a dragon pattern
-
Ancient Suit
- 8,000 - +40 DEF Battle suit worn by automata
-
Lion Field
Garb - 5,980 - +35 DEF +5 ATK Lion-pattern field garb
-
Illusion
Clothes - 3,480 - +32 DEF Ups Evasion by 5%
-
Quilted Silk
- 800 - +18 DEF A magical suit made of silk
-
Adventure
Suit - 720 - +16 DEF A heavy suit for adventuring
-
Leather
Jacket - 650 - +14 DEF A cowhide jacket
-
Cuir Bouilli
- 500 - +12 DEF Boiled leather armor
HEADGEAR
-
God of War
Helm - 12,400 - +50 DEF Suppresses IP slowing
-
Reflect Helm
- 11,000 - +45 DEF Sometimes reflects damage
-
Paladin
Helmet - 7,000 - +44 DEF Gives magic block resistance
-
Adamantine
Helm - 6,200 - +42 DEF Suppresses IP slowing
-
Charisma Helm
- 8,000 - +38 DEF +5 ACT Cyrum’s finest
-
Dragon Bone
Helm - 4,000 - +36 DEF Helm carved of dragon backbone
-
Battle Helm -
3,400 - +30 DEF A combat helmet
-
BlackQuartz
Helm - 2,200 - +25 DEF Black quartz magical helmet
-
Ogre Helm -
1,450 - +25 DEF -5 MOV With huge horns
-
Swordfish
Helmet - 1,250 - +20 DEF Swordfish scale helmet
-
Iron Helm -
600 - +15 DEF Helmet made of iron plate
-
Stone Head -
450 - +11 DEF Negates knock-back
-
Holy Crown -
12,000 - +48 DEF Suppresses IP slowing
-
Loving Ribbon
- 11,500 - +46 DEF Restores some HP in combat
-
Starlight
Tiara - 11,800 - +45 DEF Cuts MP consumption by 15%
-
Moonlight
Tiara - 9,200 - +42 DEF Level 1 confusion/blizzard resist
-
Fairy Ribbon
- 3,500 - +32 DEF Confusion resistance by fairy
-
Azure
Barrette - 3,400 - +30 DEF Lapis lazuli hair ornament
-
Lightning
Tiara - 3,100 - +26 DEF Level 1 lightning resistance
-
Magnolia
Bandana - 1,080 - +16 DEF Level 1 earth resistance
-
Ruby Barrette
- 350 - +8 DEF Level 1 fire resistance
-
Silk Hair
Band - 200 - +2 DEF Elena’s favorite hair band
-
Red Hair
Ribbon - 10 - +0 DEF Restores some HP in combat
-
Illusion
Bandana - 11,800 - +48 DEF Gives warp Evasion
-
Man’s
Headband - 4,200 - 1001011 - +36 DEF +10 ATK Suppresses IP
slowing
-
Flame Bandana
- 3,600 - +30 DEF Level 1 fire resistance
-
Mercury
Bandana - 3,200 - +26 DEF +10 MOV Makes you run faster
-
Black Band -
2,250 - +22 DEF Gives sleep resistance
-
Bravery
Bandana - 2,800 - +22 DEF +5 ACT Banishes fear
-
Hide Turban -
550 - +14 DEF Made of demon-beast hide
-
Iron Bandana
- 480 - +12 DEF Has iron plates on forehead
-
Leather
Bandana - 350 - +8 DEF Made of thick tanned leather
-
Bandana - 250
- +5 DEF Helps you concentrate
-
Hair Band -
200 - +2 DEF A band for tying hair in back
-
Sage’s Hat
- 6,980 - +38 DEF Cuts MP consumption by 5%
-
Priest’s
Hat - 5,800 - +36 DEF Magic/move block resistance
-
Phoenix Hat -
4,800 - +34 DEF Suppresses IP slowing
-
Wizard’s
Hat - 2,000 - +22 DEF Magic block resistance
-
Sister’s
Hat - 1,750 - +20 DEF Paralysis resist. Granas Sister
-
Feathered Hat
- 1,120 - +18 DEF Has a pretty waterfowl feather
-
Guardian Hat
- 450 - +10 DEF Gives sleep resistance
-
Traveler’s
Hat - 300 - +6 DEF Worn by travelers
-
Climbing Hat
- 240 - +4 DEF A hat for mountain climbing
FOOTWEAR
-
Lion Boots -
5,000 - +20 MOV +20 DEF Has a lion insignia
-
Elf King’s
Boots - 6,200 - +5 MOV +20 DEF Level 2 attack resist.
-
Royal Boots -
0 - +18 MOV +18 DEF The King’s boots
-
Wolf Boots -
3,100 - +15 MOV +15 DEF Ups Evasion by 5%
-
Battle Boots
- 1,800 - +12 MOV +12 DEF Warrior’s boots
-
Warrior
Leggings - 1,400 - +10 MOV +10 DEF Foot and shin guards
-
Mach Boots -
1,100 - +20 MOV +6 DEF Gives supersonic speed
-
Heavy Boots -
800 - +10 MOV +6 DEF Negates knock-back
-
Wing Boots -
720 - +15 MOV +5 DEF Level 2 earth resistance
-
Hunter’s
Boots - 400 - +8 MOV +4 DEF Lace-up boots
-
Leather
Leggings - 280 - +0 MOV +4 DEF Light tough leather
-
Glass
Slippers - 8,000 - +10 MOV +20 ACT Like Cinderella’s
-
Queen Heels -
4,000 - +10 MOV +10 ACT Suppresses IP slowing
-
Red Shoes -
2,000 - +10 MOV +5 ACT Bright red shoes
-
Goddess
Hi-Heels - 2,000 - +5 MOV +10 DEF Level 1 attack resist.
-
Rainbow
Hi-Heels - 1,750 - +14 MOV +14 DEF Gives warp evasion
-
Magic
Hi-Heels - 1,100 - +12 MOV +8 DEF Magical shoes
-
Hi-Heels -
150 - +2 MOV Red women’s shoes
-
Charming
Heels - 10 - +0 MOV Ups Evasion by 25%
-
Ogre Shoes -
2,000 - +50 MOV +10 DEF Move like an ogre
-
Shadow Shoes
- 1,550 - +15 MOV +10 DEF Ups Evasion by 10%
-
Warp Shoes -
1,600 - +0 MOV +10 DEF Warp movement in combat
-
Man’s Iron
Clogs - 820 - 1001011 - -5 MOV +10 ATK Negates knock-back
-
Flame Shoes -
600 - +5 MOV +5 DEF Level 2 fire resistance
-
Odd Wooden
Clogs - 580 - +5 MOV +5 DEF Gives warp Evasion
-
Giant’s
Shoes - 520 - +5 MOV +5 DEF Huge shoes
-
Dash Shoes -
460 - +10 MOV +4 DEF Shoes give dash power
-
Climbing
Boots - 200 - +6 MOV +2 DEF Sturdy climbing shoes
-
Children’s
Shoes - 180 - +8 MOV Comfy sneakers
-
Crampons -
420 - +4 MOV Level 2 blizzard resistance
-
Pumps - 160 -
+4 MOV Comfortable shoes
MANA
EGGS
-
Holy Egg - 0
- Water/Earth/Forest Priestly Mana Egg
-
Chaos Egg - 0
- Fire/Wind/Lightning Demonic Mana Egg
-
Mist Egg - 0
- Wind/Water/Blizzard Airy Mana Egg
-
Gravity Egg -
0 - Fire/Earth/Explosion Earthy Mana Egg
-
Soul Egg - 0
- Wind/Water/Lightning Sagacious ManaEgg
-
Star Egg - 0
- Lightning/Explosion Ultimate Mana Egg
-
Tutor Egg - 0
- A sample Mana Egg used in tutorials
-
Change Egg -
0 - A sample Mana Egg used in tutorials
-
Fairy Egg - 0
- Recovery/Assistance Defensive Mana Egg
-
Dragon Egg -
0 - All attack magic Offensive Mana Egg
MAGICAL
ITEMS
-
Mana Crystals
- 25,000 - Restores some MP in combat
-
Demon
Necklace - 20,000 - Cuts MP consumption by 25%
-
Mana Insignia
- 7,500 - Cuts MP consumption by 15%
-
Energy Charm
- 18,000 - Cuts SP consumption by 25%
-
Divine
Talisman - 6,000 - Cuts SP consumption by 15%
-
Soul of Asura
- 12,000 - +2 Combo attacks
-
Demon’s
Tears - 5,000 - +1 Combo attacks
-
Angel’s
Ring - 10,000 - +5 DEF Restores some HP in combat
-
Relief Tag -
4,000 - Restores some HP in combat
-
King’s
Pride - 0 - +25 ATK Ups power of moves
-
Black Belt -
2,200 - +15 ATK Ups power of moves
-
Energy Ring -
3,000 - +15 DEF Damage ups SP recovery by 5
-
Rage Ring -
1,200 - +10 ATK Damage ups SP recovery by 3
-
Dragon Scales
- 1,500 - Negates damage under 200
-
Dark Ring -
750 - Negates damage under 100
-
Forbear
Necklace - 2,000 - +10 ACT Suppresses IP slowing
-
Rune Necklace
- 750 - +5 ACT Suppresses IP slowing
-
Meteor
Earring - 1,500 - +20 MOV Ups Evasion by 25%
-
Mirage
Earring - 600 - +10 MOV Ups Evasion by 15%
-
Reflection
Ring - 750 - +10 DEF Sometimes reflects damage
-
Heavy Stone -
120 - +5 DEF -5 MOV Negates knock-back
-
Healing Ring
- 500 - +5 DEF [Heal]
-
Revival Gem -
5,000 - +5 DEF Revives fallen character once
-
Bonds of
Trust - 2 - +5 ACT [Raises IP]
-
Jet-Black
Cape - 15,000 - All status resist/Level 5 attack resist.
-
Kojin Charm -
10,000 - Level 3 all attack resistance
-
Salamander
Tail - 800 - +20 ATK Level 10 fire resistance
-
Fire Pendant
- 800 - +10 DEF Level 3 fire resistance
-
North Wind
Cape - 600 - +10 MOV Level 3 wind resistance
-
Crystal
Brooch - 800 - +10 DEF Level 3 earth resistance
-
Thunder Ring
- 1,000 - +10 DEF Level 3 lightning res. Para. res.
-
Arctic Cape -
800 - +10 DEF Level 3 blizzard resistance
-
Fire Charm -
400 - Level 5 fire resistance
-
Wind Charm -
400 - Level 5 wind resistance
-
Earth Charm -
400 - Level 5 earth resistance
-
Lightning
Charm - 400 - Level 5 lightning resistance
-
Blizzard
Charm - 400 - Level 5 blizzard resistance
-
Mystic Veil -
12,000 - All status disorder resistance
-
Ring of
Guarding - 5,000 - +5 DEF Pois/slp/para/conf/plag resist.
-
Mars Talisman
- 2,000 - Move/magic block resistance [Refresh]
-
Coral
Necklace - 1,800 - +10 DEF Poison/sleep/confusion resistance
-
Talisman -
1,500 - +15 ATK Poison/paralysis resistance
-
Crescent Jade
- 1,500 - +15 DEF Sleep/confusion resistance
-
Raincoat -
800 - +10 DEF Sleep resistance
-
Snake
Earrings - 800 - +10 DEF Poison resistance
-
Poison Charm
- 250 - Poison resistance
-
Sleep Charm -
250 - Sleep resistance
-
Confusion
Charm - 250 - Confusion resistance
-
Paralysis
Charm - 250 - Paralysis resistance
-
Move Block
Charm - 400 - Move block resistance
-
Magic Block
Charm - 400 - Magic block resistance
-
Plague Charm
- 600 - Plague resistance
-
Heracles’
Belt - 6,200 - +40 ATK
-
Titan’s
Ring - 1,800 - +20 ATK
-
Hercules’
Brace - 660 - +5 ATK
-
Jade Charm -
420 - +2 ATK/DEF
-
Shogun’s
Brace - 5,000 - +40 DEF
-
Magical Brace
- 1,500 - +20 DEF
-
Gauntlet -
800 - +15 DEF
-
Silver
Bracelet - 400 - +8 DEF
-
Leather Brace
- 240 - +4 DEF
-
Sonic Belt -
15,000 - +40 ACT
-
Hurricane
Belt - 6,000 - +20 ACT
-
Godspeed ring
- 2,500 - +15 ACT
-
Anklet - 1000
- +40 ACT
-
Moebius Ring
- 750 - +2 ATK/DEF/ACT/MOV
-
Pretty
Necklace - 10,000 - Very valuable necklace
-
Pretty
Bracelet - 5,000 - Very valuable bracelet
-
Pretty Ring -
1,000 - Very valuable ring
-
Friends
Necklace - 2,500 - +25 DEF Symbol of earnest friendship
RECOVERY
ITEMS
-
Mystic Potion
- 500 - Restores all HP
-
Scarlet
Potion - 250 - Restores 1,600 HP
-
Healing Fruit
- 100 - Restores 1,200 HP
-
Holy Wound
Salve - 60 - Restores 800 HP
-
Wound Salve -
24 - Restores 400 HP
-
Medicinal
Herb - 10 - Restores 200 HP
-
Potion of
Azure - 750 - Revives fallen character right to COM
-
Hero’s
Elixir - 1,000 - Revives fallen character +5 all levels
-
Yomi’s
Elixir - 500 - Revives a fallen character
-
Panacea - 500
- Cures all status disorders
-
Purifying
Herb - 40 - Cures poison and paralysis
-
Poison
Antidote - 14 - Cures poison
-
Paralysis
Salve - 14 - Cures paralysis
-
Torte’s
Reedpipe - 30 - Awakens sleeping characters
-
Smelling
Salts - 20 - Cures confusion
-
Blessing
Scroll - 150 - Releases move blocks and magic blocks
-
Move Blessing
- 50 - Releases move blocks
-
Magic
Blessing - 50 - Releases magic blocks
-
Vaccine - 100
- Cures plague
-
Indigo Potion
- 1,000 - Restores all MP
-
Magical
Medicine - 360 - Restores 100 MP
-
Grail Fruit -
120 - Restores 50 MP Mt. Grail specialty
-
Lumir Flower
- 40 - Restores 25 MP Lumir Forest specialty
-
Nut of Light
- 2,000 - Restores all SP
-
Baobab Fruit
- 360 - Restores 100 SP Ghoss Forest specialty
-
Butter Roll -
120 - Restores 50 SP St. Heim specialty
-
Blueberry -
40 - Restores 25 MP Lumir Forest specialty
-
Caterpillar
Soup - 500 - Restores 600 HP Cures poison/paralysis
-
Toad Oil - 80
- Restores 300 HP +2 DEF level
-
Calming Harp
- 250 - Restores 25 MP (Chance of breaking)
-
Lion Harp -
800 - Restores 25 SP (Chance of breaking)
-
Golden Nut -
2,000 - Restores 72 HP Pricey golden delicacy
-
Golden Statue
- 1,000 - Restores 5 HP Golden statue of Granas
MAGICAL
ATTACK ITEMS
-
Hyper Mogay
Bomb - 2,000 - Power: 1,000 Powerful IP damage effect
-
Mogay Bomb -
250 - Power: 500 IP damage effect
-
Meteor Scroll
- 500 - Power: 750 Lightning-based +Paralysis
-
Gale Stone -
200 - Power: 650 Fire-based attack
-
Quake Stone -
200 - Power: 650 Earth-based attack
-
Fireball
Scroll - 50 - Power: 300 Wind-based attack
-
Serpentine -
500 - Power: 1,200 -1 MOV level Sticky
-
Dynamite -
240 - Power: 1,000
-
Red Goblin
Toad - 120 - Power: 900 Poison effect Mushroom bomb
-
Holy Ashes -
200 - Power: 700 Effective on undead
-
Insecticide
Bomb - 60 - Power: 600 -1 MOV level
-
Sandman
Whiskers - 1,000 - Power: 300 Fire-based attack
-
Hand Grenade
- 60 - Power: 300
-
Goblin
Toadstool - 30 - Scatters bunched-up friends in combat
-
Battle
Manicure - 150 - +5 ATK level (Battle incantation)
-
Face Paint -
150 - +5 ACT level (Battle incantation)
-
Demon Ash -
200 - Sleep effect (Chance of breaking)
-
Silence Lute
- 250 - Magic block effect (Chance of breaking)
-
Mermaid Harp
- 250 - Confusion effect (Chance of breaking)
-
Bone Harp -
250 - -2 DEF level (Chance of breaking)
MISCELLANEOUS
ITEMS
-
Roan’s
Medal - 0 - A memento of Roan’s mother
-
Poff Nut - 50
- A fuzzy nut (Not edible)
-
Missanga - 0
- Returns SC used on Mareg’s moves
-
Miracle
Scales - 0 - Carrying it doubles gold earned
-
Soul of a
Hero - 0 - Carrying it doubles EXP earned
-
Astral
Miracle - 0 - Carrying it doubles SC earned
-
Ethereal
Miracle - 0 - Carrying it doubles MC earned
SKILL
BOOKS
-
Adventure
Book - 0 - Lets you learn combat skills
-
Book of
Wizards - 0 - Lets you learn wizardry skills
-
Book of
Warriors - 0 - Lets you learn warrior skills
-
Book of
Priests - 0 - Lets you learn priestly skills
-
Book of Gales
- 0 - Lets you learn wind-control skills
-
Book of
Swords - 0 - Lets you learn swordsmanship skills
-
Book of War -
0 - Lets you learn martial art skills
-
Book of Sages
- 0 - Lets you learn magical skills
-
Book of
Learning - 0 - A textbook used in tutorials
SEEDS
-
Seed of Life
- 10,000 - +10 Maximum HP
-
Seed of
Spells - 10,000 - +10 Maximum MP
-
Seed of Moves
- 10,000 - +10 Maximum SP
-
Seed of Power
- 10,000 - +3 STR
-
Seed of
Defense - 10,000 - +3 VIT
-
Seed of Swift
- 10,000 - +3 AGI
-
Seed of
Running - 10,000 - +3 SPD
-
Seed of Magic
- 10,000 - +3 MAG
-
Seed of
Psyche - 10,000 - +3 MEN
-
All-Around
Seed - 0 - +10 Maximum HP/Maximum MP/Maximum SP
-
Omnipotent
Seed - 0 - +3 STR/VIT/AGI/SPD/MAG/MEN
-
Lore of Moves
- 10,000 - +1,000 Special Coins (SC)
- Lore
of Magic - 10,000 - +1,000 Magic Coins (MC)
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