Add to Web Page Details

The .html file contains a large section of javascript that branches to a nonflash.gif if the browser does not have the Flash player or cannot read javascript. The nonflash.gif is not created by KoolMoves. You need to do that. Create your own image, in gif or jpeg format, for display when the Flash animation cannot play and change the name from nonflash.gif to whatever name you choose and change the name in the javascript file wherever it occurs. The size of the image is indicated next to the file name.

It is not guaranteed that an exported Flash™ movie can be imported into Macromedia Flash™ for purposes of further editing or that a movie exported from KoolMoves, imported into Flash™, and then exported from Flash™ will have the same behavior as the original movie exported from KoolMoves.

The Flash player can only handle SWF file sizes less than 2 1/2 - 3 MB. When a SWF becomes around 3 MB in size, it starts doing wierd things. Many times it will crash the computer. This is explained here www.macromedia.com/support/flash/ts/documents/bigflash.htm. If you want to create a movie exceeding this size, consider using a lower quality jpeq setting, making the sound file smaller, or breaking the movie into pieces and using load movie to load the separate pieces.

The HTML contains simple instructions (called parameters), and executes the SWF file in the area of your web document where you insert the script. Here is an example of the Flash HTML script that you would need to add to your page:

<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase= "http://active.macromedia.com/flash2/cabs/swflash.cab#version=4,0,0,0" ID=super WIDTH=560 HEIGHT=60>
<PARAM NAME=movie VALUE="super.swf">
<PARAM NAME=loop VALUE=true>
<PARAM NAME=quality VALUE=high>
<PARAM NAME=bgcolor VALUE=#FFFFFF>
<EMBED src="super.swf" loop=true
quality=high bgcolor=#FFFFFF WIDTH=560 HEIGHT=60 TYPE="application/x-shockwave-flash"
PLUGINSPAGE= "http://www.macromedia.com/shockwave/download/ index.cgi?P1_Prod_Version=ShockwaveFlash">
</OBJECT>

Notice that there are both Object and Embed tags. The Object is for Internet Explorer and the Embed for Netscape. The parameters are referenced in both areas; and it is these parameters which allow you to do some customizing of your animation. www.macromedia.com/support/flash/ts/documents/tag_attributes.htmlink provides further explanation of these tags and others which you can use to customize the display of your animation.

The movie parameter references the SWF from your directory. You'll need to upload the SWF file to the same directory as your web page. If you place the SWF file in a different directory, then you will need to show the path to that directory in this parameter -- something like flash/super.swf -- assuming flash is the name of that particular directory or folder.

With the loop parameter you can have the animation play once, or play continuously, by setting it to false or true.

The bgcolor parameter can be set to whatever hexadecimal (#FFFFFF format) color you need for your web design.

The width and height are not parameters in the same sense as the others -- but you can change these as well. Since the SWF file is scalable, you can make necessary changes and the animation will smoothly resize to the new dimensions.

Either fixed pixel-based or flexible percentage-based dimensioning can be used. Fixed dimensioning (for example, width=300 and height=200) sets the size to the exact pixel dimensions, just like you normally would with an image. However, percentage-based dimensioning -- for example, width=50% and height=50% -- makes the SWF automatically resize, proportionately, to any browser window size without any deformations.