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File definition - Object section


An object section describes an object of the scene or an object used in the scene.
Any object section looks like that:

{    object
        name    ObjectName;

        ...................     // Common Attributes

        model {    ObjectType

                ....................    // Specific Attributes

        }
}

The Common attributes describe the Common data of the objects (see then in description section). The model attribute describes the real object: this section is different from the type to type.
The standard objects formats are describe in the object page of the definition section.
Other object types can be defined and added to the Behemot Editor using the Behemot Editor SDK. For more
information see http://www.behemot.com/editor/SDK.

An example of an object section:

{ object
    name obj000001;
    material standard;
    model { polyline
        open 1;
        p ( -3.33333 , -2.58503 , 0 );
        p ( 0.204082 , -2.2449 , 0 );
        p ( 0.272109 , 0.204082 , 0 );
        p ( -3.12925 , 1.63265 , 0 );
        p ( 1.63265 , 3.87755 , 0 );
    }
}



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