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Object common data

The Object common data are a set of the attributes which are common to all objects.They are always available but objects can also ignore them (except for name attribute).

name

Name of the object. It identifies the object and must be unique inside the scene.

material

The material for the object. Some objects always need it.

mapping

 

texture

 

bump

Same as texture, but applied to the bump.

Attributes

Attributes are special user defined values, which allow to extend the normal characteristics of an object.
They may contain information for special user defined action like animations, used by scripts object for complex modelling operation or  by  new objects like skeleton objects.

Every object an have a list of attributes. An attribute has a name and a value. The attribute name follows the rules for object name (only alphanumeric characters or '_', cannot start with a digit, case sensitive).

To set the attributes of an object in the editor use the command Edit|Object|Modify Comm. In the following dialog press the button attribute.
 


An attribute is selected using the "Name" combo box.
To add a new attribute press the "Create" button, then insert the name of the new attribute; the new attribute will have a null string value.
To delete the selected attribute press the "Delete" button; it will be immediately deleted.
To show the value selected of the selected attribute always the Update button must be pressed.
To set the value of the selected attribute, insert the new value in the "Value" edit control the press the "Set" button.

To set the attributes of an object in the .rt file format
 

An attribute section may exist. All attribute values are strings.


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