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Visualization > Textures > Creating environment maps

Creating environment maps


Use environment mapping to simulate reflective materials like metal or glass.

When used as an environment map, the texture is reflected off the object as if it were applied to a sphere surrounding the object.


To create an environment map:
  1. Select a material or create a new one.
Tip: Use transparency to enhance the effect of environment mapping. For metallic surfaces, set the transparency to 0; for glass, increase the transparency.
  1. To see your changes as you work, link the material to the objects in your World.
  2. Choose Visualization > Add Texture, and navigate to the image file you want to use as an environment and click Open.
  3. The texture is applied to the selected material.

  4. In the Texture Settings, turn on Environment mapping.
  5. The texture image appears to be reflected off the object. Orbit the WebCam to see the effect.


See also:

Adding Textures

Texture parameters

Supported texture formats

Lights

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