Type
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You can edit the scaling to be X, Y, Z, uniform or free (the default).
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Preserve scale volume
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Maintains the object's volume when you scale it along one or two axis. For example, if you shrink a cone along the X axis, it gets taller so that its volume remains the same.
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Override other effects
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Determines how the handle reacts if the object is affected by other forces.
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Mix with other effects
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Determines how the handle reacts if the object is affected by other forces.
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Mixing weight
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Determines the weight, percentage-wise, of the handle in relation to other forces on the object.
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Snap unit
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Snaps the object to a 3D grid whose spacing is determined by the snap unit. When snap unit is 0 (the default value), the object does not snap to a grid.
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