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Visualization > Materials > Color per point, per face

Color per point, per face


You can color individual points, faces, or entire objects. This is useful for creating color gradients.

Note: Using point or face coloring freezes the surface. When the surface is frozen, AXEL draws the surface based on its points, not its parameters. If you turn off Frozen, the surface is redrawn, and any edited point colors revert to the material color. The Frozen parameter appears under Surface Geometry.

To color selected points:
  1. Select the object.
  2. Press 4 to switch to Point mode, then select the points you want to color.
  3. Choose Visualization > Edit Point Color, select a color and click OK.
  4. The selected vertices take on the new color creating a color gradient between adjacent vertices.

    In the World Explorer, notice the object's geometry parameters: Coloring is set to Per Vertex.

  5. In the Parameter Editor, expand Point color to see the color of each point. Click a color chip to edit the color of each point.
To color selected faces:
  1. Select the object.
  2. In the Parameter Editor, expand the object geometry parameters, and set Coloring to Per face.
  3. Expand the Face colors.
  4. To change the color of a face, click its color chip and select a color.
Tip: If the selected face is hidden in the viewports, orbit in WebCam view.

See also:

To add a material to objects or groups:

Material parameters

Textures

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