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AXEL Basics > About 3D space > About objects

About objects


AXEL uses points to define geometry. Any number of points that form a closed plane become a face. The number of points is also an indicator of the weight of an object, that is, the amount of data required to define it.


Every point has a position defined by three numbers (X Y Z). The first number is the distance from the point to the center of the World along the X axis. The second number is the distance from the point to the center of the World along the Y axis. The third is the distance along the Z axis. In the following illustration, the center of the cube is in the center of the World.


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