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AXEL Basics > Viewports > Changing the viewport

Changing the viewpoint


The viewpoint determines what part of the 3D World is framed in a viewport.

To adjust the viewpoint in all the viewports at once, use the View menu. To change the viewpoint in one viewport, right-click the viewport and use the context menu that appears.

To change the viewpoint:

Choose View > Viewpoint, or right-click a viewport and choose Viewpoint, then choose one of the following options:

Frame Selection

F (one viewport)

Shift+F (all viewports)

The selected object(s) fill the viewport(s).

If the selection includes a webcam, and the webcam's visibility is on, then the webcam is also framed in the construction views.

Frame All

A (one viewport)

Shift+A (all viewports)

All objects are visible in the viewport(s).

Look at Selection

The selected object is in the center of the viewport(s).

Look at Origin

The center of the World is in the center of the viewport(s).

Reset Viewpoint

Q (one viewport)

Shift + Q (all viewports)

The viewport(s) are reset to their default viewpoint. Reset Viewpoint in WebCam view resets the webcam parameters to their default values.

Note: When you choose Frame Selection, webcams that are selected and whose Visibility is on are also framed in the Top, Front, and Right viewports.


See also:

Navigating in a 3D world

Panning and zooming in construction viewports

Changing the viewpoint

Switching to single view

Setting display options

Choosing wireframe or shade mode

Setting the viewport background color

Using a grid

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