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Visualization > Textures > Supported texture formats

Supported texture formats


The maximum resolution is 512 x 512 pixels, with larger texture files slowing down the refresh rate. AXEL supports the following file formats as texture maps:

When a texture image is processed, its dimensions are converted into powers of 2 (2, 4, 8, 16, 32, 64, 128, or 512). For example, if it is 14 x 32 pixels, it will be stretched to 16 x 32 pixels. If it is 100 x 200 pixels, it become 128 x 256. To ensure that a texture image is not stretched, save it with dimensions that are powers of 2.


See also:

Adding Textures

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