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Visualization > Textures > Rationalizing texture pose

Rationalizing texture pose


When Texture Pose is rationalized, the position, orientation, and scale of the texture settings are permanently applied to the UV coordinates of the geometry and then the settings are reset to their default values (Position = 0,0, Orientation=0, Scale=1,1). This returns all parameters to default values without changing the appearance of the texture. For instance if you have scaled it, it will remain the same size in the viewports but the scale values will return to 1, 1.


See also:

Adding Textures

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