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Interaction > Using Handles > Scale handle

Scale handle


A scale handle enables surfers to scale an object or group.

Scale Handle Parameters

Type

You can edit the scaling to be X, Y, Z, uniform or free (the default).

Preserve scale volume

Maintains the object's volume when you scale it along one or two axis. For example, if you shrink a cone along the X axis, it gets taller so that its volume remains the same.

Override
other effects

Determines how the handle reacts if the object is affected by other forces.

Mix with other effects

Determines how the handle reacts if the object is affected by other forces.

Mixing weight

Determines the weight, percentage-wise, of the handle in relation to other forces on the object.

Snap unit

Snaps the object to a 3D grid whose spacing is determined by the snap unit. When snap unit is 0 (the default value), the object does not snap to a grid.


See also :

Mouse sensor

Editing Triggers

About mixing effects and mixing weight.

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