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Visualization > Textures > Texture parameters
Texture parameters
The texture parameters include:
- Texture file parameters which specify the image file.
- Texture settings which determine how the texture is mapped onto the object.
Texture File Parameters
Texture Settings
Repeats the texture as many times as necessary to cover the projection surface horizontally. To see the effect, change the texture's Position or Scale parameter. See About tiling .
Repeats the texture as many times as necessary to cover the projection surface vertically.
Determines how material color and texture are blended.
- Multiply blends the texture over the material by multiplying pixel values. A texture mapped over a white material (RGB values 255, 255, 255) remains intact. When mapped over a black material (RGB values 0, 0, 0), it is multiplied by zero and appears black. With PNG textures, the transparency is also multiplied. Fully transparent pixels in the PNG image (RGB=0,0,0) make the underlying material transparent.
- Replace uses the texture values instead of the material values. It also ignores lighting, like the glow parameter on the material. This can be useful for neon-like effects, or in conjunction with Environment mapping since it faithfully reproduces the texture file.With PNG textures, the transparency in the texture file determines the transparency of the object.
- Decal applies the texture over the material. With PNG textures, transparent areas in the texture will reveal the underlying material.
Uses the texture map to simulate an environment. If you have a metallic object for instance, applying a texture as an environment map helps simulate reflection.
Softens the texture. This is useful for small texture images that are enlarged.
Offsets the texture over the object. Values range from 0 to 1 in latitude and longitude. The default position is 0, 0, which starts the texture in the upper right corner. 0.5, 0.5 starts the texture in the middle of the object and 0.9, 0.9 starts it in the lower left corner.
Changes the size of texture (increase Scale to make texture larger).
See also:
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