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AXEL Basics > Managing projects > Importing objects into AXEL
Importing VRML into AXEL
Importing VRML (Virtual Reality Modeling Language) models allows you to create 3D models in another application and bring them into AXEL to add interactivity or simply publish the models.
The models must be polygonal and exported as VRML 97.
- Lights.
- One camera. If your VRML file contains more than one, the one selected under initial Camera view in the VRML file is the one that will be loaded. FOV and position are correctly imported, but interest distance, and Near and Far clipping planes are not. The default AXEL values will be applied. If you do not see anything in WebCam view, select the webcam, make it visible, and press F to frame the selection in top view.
- Materials and textures. Please note the following:
- Only PNG, BMP, JPEG, and GIF files are supported for image textures. If your VRML file refers to other types of textures, you can convert them to a supported format and edit the VRML file accordingly.
- Since the AXEL default texture mode is multiply, textures are blended into their material. If you want a texture to appear at 100% value, select the surface and edit its material to pure white.
- Animation
About the VRML Importer
The VRML converter is a stand-alone application, called vrml2axel.exe. It can be used on the DOS command line. A file called AxelConverters.cfg was also created to describe available converters. Both files are in the directory where you installed AXEL.
For information on the latest VRML converter, refer to the Support page on MindAvenue.com.
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