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Interaction > Interaction in the Sequencer
Interaction in the Sequencer
The Sequencer displays all sensors that are linked to reactions. You can use it to test and edit the timing of various reactions.
For example, when you click the red button, four reactions occur: the rocket takes off, the red button is depressed, the rocket emits particles, and a clicking sound plays. By dragging the reactions left or right in the sequencer, you adjust the timing of each one.
To display reactions in the Sequencer:
Expand the sensor and trigger that is linked to the reaction.
To edit a Play Animation reaction:
- To display the animation curve, double-click the animation track. To hide the animation curve, double-click it again.
- To edit keys, drag them in the Sequencer.
- To add keys, select the animation sequence, move the playhead to the desired time, then choose Animation > Add Key, or press Ctrl+K.
- To offset an animation, drag the track left or right.
- To preview the animation, click the small circle at the start of the event, then drag the playhead or turn on the Play button.
To preview a Play sound reaction:
- To display the sound waveform, double-click the Play Sound reaction .
- To listen to the sound, click the circle at the start of the event, then turn on Play or drag the playhead.
When the circle is green, you can preview sound and animation.
To adjust the timing of reactions:
Drag the reactions in the timeline. For PlayAnimation reactions, if the animation curve is displayed, you must double-click the animation to hide the animation curve, before you can drag the PlayAnimation reaction.
The trigger's time delay is updated.
To preview reactions:
Click the circle at the start of the event, then turn on Play, or drag the playhead.
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