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Modeling > Modeling Characters > Skin
Skin![]()
Use the Skin command to deform a surface or a group of surfaces using other surfaces or limbs. For example, you can create a character with various surfaces and then create a group of deforming surfaces, which you could animate to make the character walk, talk and smile.
Example: Using skin
- Create a sphere. Choose Modeling > Preset Surfaces > Sphere.
- Scale the sphere to 5 times its original size on all three axes.
- Create a cone, a cube, and a cylinder and place them inside the sphere.
- In the World Explorer, first select the sphere, then Shift-select the cube, the cone and the cylinder.
The first surface selected will be the skin and the others will be the deformers.
Note: To deform several surfaces at the same time, for example, a foot, a sock and a shoe, you must group them, then select the group, and then Shift-select all the deformers. You can also create a second group containing all the deformers.
- Choose Modeling > Skin.
A Skin deformation appears under the sphere in the World Explorer.
- Select any of the three deformers and scale, rotate and translate them.
Notice how the sphere is deformed. Each vertex of the sphere follows the closest deformers according to a weighting proportional to their distance from each of the deformers. It follows the center of the deformer objects; the size of the objects is not important. In the following illustration, the top part of the sphere is mainly affected by the cone.
Note: To remove the deformation, delete the Skin in the World Explorer, then adjust the sphere parameters in the Parameter Editor. The sphere is redrawn based on its geometry parameter settings.
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