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Visualization > Textures

Textures


With textures you can map an image onto an object. Any graphic file that can be converted into a supported format can be used as a texture. For example, you can use Photoshop® files, scanned artwork, video grabs, and so on.

The process is like projecting an image onto an object; by default the texture image is stretched or shrunk to cover the entire object, regardless of size or proportion. You can use tiling and texture size to adjust how the texture covers the object. You can also use texture projection. You can also specify how the texture should blend with the object's material color.

A texture is tied to a material. When you add a texture to an object, it appears under the material in the World Explorer. If there was no material on the object, a white material is added to the object, and the texture is added to that material. When a texture is added to a material, all objects linked to that material are updated.

When you add a texture, the texture image file is copied to the Project folder.


See also:

Adding Textures

Texture parameters

Supported texture formats

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