Position
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Sets the position of the light.
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Orientation
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Points the light.
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Scale
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Has no effect on the light.
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Visible
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Determines whether or not the light icon is visible. It does not affect the lighting effect.
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Turned on
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Toggles the light on/off. Functions like a light switch.
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Color
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Determines the diffuse color of the light. This is the color of the light that shines directly on the object. Enter the RGB value or the Hexadecimal color code.
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Highlight
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Determines the color of specular highlights. This is the color of the light that is reflected off shiny materials. Enter the RGB value or the Hexadecimal color code.
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Ambient color
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Determines the color of the light that affects the entire object, not only the areas on which the light shines.
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Intensity
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Sets the brightness of a light. It ranges from 0 to 100, with 0 turning the light off and 100 being the highest value. By animating Intensity, you simulate a light dimmer.
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Fall-off
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Available for point and spot lights, fall-off simulates the natural attenuation of light.
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Fall-off distance
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The distance at which the light has very little effect. At the fall-off distance, the light is at 10% of its original intensity.
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Spot angle
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Describes the opening, in degrees, of the spot light beam. A low spot angle will result in a very thin cone of light, whereas a high value will light a larger area.
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Spot concentration
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Is a percentage value that impacts the fall-off of the light within the spot light cone. The default value of 8 produces a subtle edge around the spot light's cone. A lower value such as 1 or 2 will produce a stark, contrasted edge where the light cone hits an object, and will display the full angle of the spot light's cone. A high value such as 100 will create a very small light point gently fading towards black.
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