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Modeling > Creating Surfaces > Creating a revolution surface
Creating a revolution surface
Revolution spins a curve around an axis to create a 3D surface.
By default, the curve revolves around a vertical axis that passes through the origin of the World (position 0,0,0). The distance between the curve and the origin determines the thickness of the revolution. For example, if you draw the outline of a wine glass 5 units away from the World origin, you end up with a large vat, with a wine glass outline.
To create a surface by revolution:
- Draw a curve close to the World origin. See Drawing a freeform curve .
- Adjust the curve keeping the following in mind:
- AXEL does not use the curve's steps parameter in the creation of the surface, so a smooth curve does not create a smooth revolution.
- You can refine the curve after you create the revolution since the curve remains linked to the revolution.
- You can add points to the original curve to make the revolution surface smoother.
- With the curve selected, choose Modeling > Create Surface > Revolution from Curve.
- Select the revolution and translate, scale, or rotate it as needed.
- To change its shape, modify its original contour curve. See Modifying Curves .
- In the Parameter Editor, adjust the revolution parameters.
Revolution Parameters
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