Syntax: |
SPRITE num#, x#, y#, alpha# |
Prints the sprite with the ID number num# to the position x# and y#. The alpha# value is the translucency in percent [-100; 1] // [1; 100]
ALPHA VALUES:
alpha# > 0 - Blight alpha blending. (Fire, explosions) alpha# = 0 - No alpha blending. alpha# < 0 - Interpolated alpha blending (shaddows, other cool FX) |
Sample: |
LOADSPRITE “sprite.bmp”, 0 SPRITE 0, 100, 100, 0 SHOWSCREEN MOUSEWAIT |
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