The Target Information Indicator
At the top of the Action window, you will receive information regarding your current target. Your target can be a fellow player, a monster, or even yourself. See the section called Targeting for more information on how to target a monster or player.
The target indicator contains information about the target's name (e.g. "Feeble Chirop", or "Leet"), and its health in comparison to your own, represented by a color-coded bar. It will also tell you whether or not it is within range - i.e. if you can interact with your target - indicated by the brackets around the target's color-coded bar; when the brackets are grey, the target is outside your range, and when the brackets are red, the target is within your range.
The colour of the target bar itself tells you how powerful your target is, relative to yourself:
-When the bar is GREY/WHITE, your target is a lot less powerful than you. If this is a monster, you will receive only a nominal experience point bonus for killing it.
-When the bar is GREEN, the target is less powerful than you, but powerful enough to present a challenge, and you will receive a good experience point bonus.
-When the bar is YELLOW, the target is about as powerful as you are. A monster with a yellow-colored bar presents a fair challenge, with a corresponding experience point bonus.
-When the bar is ORANGE, the target is more powerful than you. If it's a monster, proceed with caution! You may get killed, or manage to kill it through skill and luck.
-When the bar is RED, the target is much more powerful than you are. Avoid at all costs! It may attack and kill you if you get too close! And think carefully before you attack a red color-coded monster; in most cases, you will regret it.
-Finally, when the bar is GREY, there will be no reward for killing the target.
Keep in mind that the above colours are not absolute: in other words, a target's colour-code may be a yellow green, in which case the target's level lies somewhere between green and yellow.
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