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This is gltron-0.53 by Andreas Umbach
Latest newsabout the different camera modesabout the missing glut32.dll 0.53 (for Linux/Unix, Windows and Mac!) is out Ideas for intro cinematics wanted 0.52 for Macintosh is here 0.52 (for Linux/Unix and Windows) is out CVS access to the source 0.51 for Windows is out 0.51 for Linux/Unix is out |
![]() game action |
![]() the GUI |
![]() crash! |
![]() multiplayer action |
The circling camera is the default, because I think it make for the most interesting gameplay. I agree, it's more difficult like that, but hey, I want some challenge! I hope, the computers in the next version will be smarter and they will have faster reflexes (of course you can set them to 'I can win' then :-)
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11.1.2000 - about the missing glut32.dll
Some windows users had problems running the current gltron version,
since I forgot to include the glut32.dll in the zip-file. Many people
have it, but some apparently don't. So if your computer complains about
a missing
glut32.dll, get it
here. Copy it either into your gltron directory, or into \windows\system.
I now included glut32.dll in the gltron-0.53.zip too.
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9.1.2000 - 0.53 is out
Ok, since I'm trying to port the mikmod mod-player on top of plib and
maybe the Unreal Tournament engine, I'll work less with gltron and so
I think I'll release what I have now. There are quite some (useful)
changes since 0.52. The most important things:
If you like glTron, go and rate it at happypenguin.org. Currently it has three stars out of five. I'd love to get a solid 4/5. And maybe you feel generous.
As always: Download it!
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5.1.2000 - Ideas for intro cinematics wanted
I'm looking for some ideas for intro cinematics. It will be rendered with
the engine, but if it needs additional effects / textures that's no
problem. Send me your ideas!
4.1.2000 - 0.52 for Macintosh is here
Thanks to Darrell Walisser, we
have a new Macintosh build (and it's with sound). You might want to
check the readme file in the archive. It's available at the
download section.
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1.1.2000 - 0.52 is out.
My computer and glTron proved Y2k safe! The current version adds some
eye candy: An exploding lightcycle model and a (hopefully) cool 'crash'
texture. I also changed the floor texture a bit. Just felt like it...
From the CHANGELOG:
A note: I'm currently not supporting software rendering, i.e. some graphically intensive options can't be turned off. I'll fix that in the next versions (if I don't forget). If you can't wait, send mail until I do it :-)
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30.12.1999 - CVS access to the source
I configured a CVS server for the interested: Try
cvs -d :pserver:anonymous@www.ards.net:/usr/local/cvs loginThe password is (you guessed it) anonymous. Then do
cvs -d :pserver:anonymous@www.ards.net:/usr/local/cvs co gltronLater, you can just do a
cvs updateto retrieve the latest development version. Have fun! And send me your patches :-)
For win32 users there's WinCVS. I prefer the command line interface though.
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29.12.1999 - 0.51 for windows
Ok, the windows binary is ready. Before I try to get it announced on
3dfiles or voodooextreme, I'd be glad if a few of you could test it a
bit and send mail so I know there are no problems. I
tested it on windows 98, a voodoo 3 and latest drivers from www.glsetup.com.
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29.12.1999 - 0.51 is out
Ok, I'm not going to release every day from now on, but I think this was
worth it.
After dinner, I'm going to build a win32 version.
Download
Please do not link to these files directly, since new releases happen
fairly often. Link to
http://www.ards.net/Andreas/gltron.html#download
instead.
The
current sourcecode - 0.53 - no sound (about 80 kbyte) or
The
current sourcecode - 0.53 - with sound (about 550 kbyte)
You need OpenGL or Mesa and Glut. Tested with Mesa 3.0, Mesa 3.1 and Glut 3.7. Older versions may or may not work.
If you want sound, you also need libmikmod . Make sure you have at least version 3.17.
Note: Mesa comes with glut so, for you linux users there is no need for a seperate download. - addendum: I was told that glut is not in MesaLib-3.0.tar.gz but in MesaDemos-3.0.tar.gz - so get the demos too (recommended), or get glut seperately
You can get the FreeBSD binary from your nearest mirror or from the FreeBSD game ports page.
The current windows version - 0.53 - with sound (about 650 kbyte)
Tested on win9x, though it might still have some issues - reported to run on NT too (please send mail if not). Check out the README.txt after you downloaded it!
The windows binaries are compiled by myself now, but I have not tested them too much (I hate to boot windows).
Note: If you have a 3D accelerator and windows, go to www.glsetup.com and get the newest drivers. If you want fast software rendering, try the SGI MMX renderer. Attention! You have to rename it to opengl32.dll and copy it into the gltron directory.
The Alpha port was compiled by Jonas Gustavsson. Since I don't own a Alpha station, it haven't tested this. It would be nice if someone could confirm that it's running fine.
The alpha port - 0.46 zip archive. Jonas got rid of the second executable since the performance gain was neglectable (and you have only half as much to download now).
The new macintosh version - 0.53, compiled by Darrell Walisser. I have not tested this (I have no Mac). Please report your success story.
Apple has a OpenGL for Macintosh page where you can get the latest OpenGL drivers.
I don't think 3dfx cards are supported by Apple right now, but you Voodoo owners can get the OpenGL drivers from 3dfx.
Macintosh owners don't need GLUT since the current version is statically linked.
The BeOS version - 0.44, compiled by Matt Wronkiewicz. Get Glut for BeOS too. As for the other ports, I have not tested this (I don't have BeOS).
The Amiga version - 0.45 (no sound), compiled by Oliver Schuler. as for the other ports, I have not tested this (I don't have an Amiga).
If, for some obscure reason, you're interested in the history of this game, I moved the older versions into the archive
The newest version of this document (in case you don't read that on the web).
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Feedback
Thanks for all those that gave me feedback! It's great to receive your
mails and encourages me to continue development!
I'm always interested in your opinion about the game: Here's a list if you don't know what to write:
What do you think of
It would be nice if someone could think about how to add network play. I'm a bit concerned about latency issues / client prediction stuff, collision detection on server & client.
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Objective
gltron was inspired by the film tron - actually, more by all the
games that where inspired by the film tron :-)
It's a game for one to four players, the objective is not to drive into a wall.
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Usage
Type 'gltron -h' for command line switches.
Use the cursor keys (up/down) and Space/Enter to navigate the menus. Press Escape to get up one menu-level / back to the game.
'q' exits the game immediately (a panic button, just in case...)
Press space to start/restart/pause the game
Controls for Player 1:
turn left: 'a'
turn right: 's'
Controls for Player 2:
turn left: 'k'
turn right: 'l'
Controls for Player 3:
turn left: '5'
turn right: '6'
Controls for Player 4:
turn left: Cursor left
turn right: Cursor right
Change View:
'F1': Single player view
'F2': Two player view
'F3': Four player view
'F10': Change Camera movement
Misc:
Safe settings: 'F5'
Cheats:
show 2D-Bitmap: 'd' toggles a 2D-bitmap
Have Fun!
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You want to check out the INSTALL file that comes with gltron too.
These instructions are rather confusing. Someone wants to help?
needed: Mesa or OpenGL, Glut and, if you want sound, libmikmod (see the links section on where to get these packages)
recommended: a 3D card that is support by linux. Software only users should try the -wt1 switch or maybe even -wtb1
if you can run glQuake at reasonable speed, this should run fine :-)
If you are using Linux (and Mesa) and you want to compile without sound,
just type 'make'. If you want sound support, type
'make sound'. If you are using any other architecture
you will most probably have to change the Makefile. Some hints:
1) You probably won't need all the XLIBS stuff, try to remove those that
give you problems.
2) You probably will have to change '-lMesaGL -lMesaGLU' to '-lGL -lGLU'
If you manage to compile for another architecure besides Linux/Mesa,
please send me the Makefile so I can include it. I'm serious here,
please send me the Makefile (see how many Makefiles are included so far?)!
You need Mesa if you don't already have OpenGL installed.
Mesa comes with glut, so you'll only need glut if you don't have Mesa (or
if you have some Mesa RPM that does not contain glut or the glut include
files).
addendum: I was told that
glut is not in MesaLib-3.0.tar.gz but in MesaDemos-3.0.tar.gz - so get
the demos too (recommended), or get glut seperately
Libmikmod is only required if you build with sound.
bash:
MESA_GLX_FX=f; export MESA_GLX_FXtcsh:
setenv MESA_GLX_FX fIf that does not help and you are sure that you have a 3dfx card, you probably don't have compiled your Mesa with glide-support. Go to the Mesa-Source, and recompile with 'make clean; make linux-glide'. Of course do this only on linux systems. Reinstall Mesa, recompile gltron.