Objects and their properties:
BrowserBob let's you create applications by placing objects. Objects have
properties, which can be changed on the corresponding properties
window . In order to access the properties of an object, it needs
to be selected by a click.
Access object properties by a left mouseclick on the object:
When you click an object it is highlighted by a selection frame around
it. The properties windos shows the objects' properties. On that dialog
window, you
make changes to the functionality and appearance of the object. There
you assign new graphics, specify the objects' position, role, and actions
to perform. Each object type has different
properties.
Position new objects by clicking
them and dragging with left mouse down to their intended place: click
on the object type you want to use in your project (example: a button
object), drag it with left mouse button down to its intended position
and release the mouse button. The object is now placed and shows up in
the project explorer from where it can
be selected as well.
The project explorer gives you a short overview over all objects of the
project and their dependencies:
here you can access all objects of your project easily.
A click on an objects name under Objects will highlight the object in
your project and make its properties appear on the properties window.
Objects are belonging to the object where they have been placed upon,
for example a button placed on the Main
Dialog object will show up in the objects tree under the Main Dialog.
Moving
objects: a first click on an object makes a selection (frame around
it) and displays its properties but is move-protected, which prevents
from unwanted position changes when selecting objects. A second click
on the object unlocks the object for position changes. You can move the
object around within your project with left mouse down, or with the arrow
keys for more precision. Watch the pixel position change on the properties
window - the pixel position of objects is counted from the top left corner
of the parent object (where your object is placed, for example the Main
Dialog).
Tips to get your hands on quickly and efficiently
Play
around: in order to get familiar with using BrowserBob, we suggest
you place and move some objects, look at their properties and play around
a little bit with them. Clicking the test button will preview your project
at any time.
10 minutes example: for structured learning, you should get your hands
on the 10 minutes example,
where you find an introductory mini-workshop guiding you through the creation
of a very simple sample browser. Even if you do not want to create browsers,
but CD menus or other applications, this example will make you familiar
with the basic controls and usage of BrowserBob.
Templates:
open the different
templates (by creating a new project) and click around in the project,
look at the settings, test the project, look at the additional files.
Advanced users will take a closer look on some of the included html files
of the templates...
Templates_overview
Sample projects: another way to get started quickly is to open the
samples (by creating
a new project) and look
at their objects and properties as well as at the graphics material they
are based on. This gives you a first impression on how your own projects
can be successfully implemented.
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