Adding objects to your project

Applies to:
Working with BrowserBob

 

Description:

The application you create is composed of objects, here you learn how to place and move the objects, which are the components of your application. How to "tell" objects what to do and what to look like.

Adding an object to your project works via drag & drop: move the mouse pointer over the object icon on the Main window. Click on it and hold the left mouse button down. Then drag the object to its intended place on the workspace and drop it by releasing the mouse button.
 



Object speed buttons (Drag & Drop objects)
 

Tip: the top left pixel of the object should be over a visible part of the project when released.  If the upper left pixel is over the workspace background only, the object (except panels and notes) will not be placed.

 

Moving objects:
You can move objects freely within your project. The move protection prevents from unwanted object moving:
 

The first click on an object (except main dialog) will only highlight the object and display its properties, but will not move the object. In order to move the object using your mouse, click on the selected object a second time and drag it around.

 

You may move objects from one container object (where it has been placed) to other container objects. Container objects are objects where you can place other objects, Panels or the MainDialog.

 

Example: move a button from the MainDialog to a Panel by dragging it over with left mouse button pressed.

 

Changing object functionality and appearance:
After an object has been added to your project, it is selected (highlighted by a colored frame around it) and its properties are displayed in the Properties window. This is where you specify the objects behaviour and appearance.
 

 

Related topics:

Main window overview

Object speed buttons (Drag & Drop objects)
Properties window overview (all objects)

Alignment of objects - for proper resizing behaviour