Applies to:
Working with BrowserBob
Description:
The
application you create is composed of objects, here you learn how
to place and move the objects, which are the components of your application.
How to "tell" objects what to do and what to look like.
Adding an object to your project works via drag & drop: move the mouse
pointer over the object icon on the Main
window. Click on it and hold the left mouse button down. Then drag
the object to its intended place on the workspace and drop it by releasing
the mouse button.

Object speed buttons (Drag & Drop objects)
Tip:
the top left pixel of the object should be over a visible part of the
project when released. If
the upper left pixel is over the workspace background only, the object
(except panels and notes) will not be placed.
Moving
objects:
You can move objects freely within your project. The move protection prevents
from unwanted object moving:
The first click on an object (except main
dialog) will only highlight the object and display its properties, but
will not move the object. In order to move the object using your mouse,
click on the selected object a second time and drag it around.
You may move objects from one container
object (where it has been placed) to other container objects. Container
objects are objects where you can place other objects, Panels or the MainDialog.
Example:
move a button from the MainDialog to a Panel by dragging it over with
left mouse button pressed.
Changing
object functionality and appearance:
After an object has been added to your project, it is selected (highlighted
by a colored frame around it) and its properties are displayed in the
Properties
window. This is where you specify the objects behaviour and appearance.
Related topics:
Main
window overview
Object
speed buttons (Drag & Drop objects)
Properties window overview (all objects)
Alignment
of objects - for proper resizing behaviour
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