Object - menu

Applies to:
Main window overview

 

The object menu contains the following menu items:

Undo/Redo

Undo or redo the last change you made in your design. This functionality relates to adding and deleting objects as well as changes of object properties and states. Changes in your project can be undone up to the point where your project was created or imported.

NOTE: Undo and Redo will not work for changes concerning action lists, scanning, global variables and additional files, as well as changes in the objects library. It is a design-related undo/redo functionality. 

 

 

Cut
Cuts out the selected object in the design area and saves its properties to the clipboard.

Copy

Copies the selected object in the design area to the clipboard.

Paste
Inserts an object which has been saved to the clipboard by copy or cut into the design area.

Delete
Deletes the selected object.

Send to back
Moves the selected object to the backmost position.

Send backward
Moves the selected object one z-order position backwards.

Bring forward
Moves the selected object on z-order position forward.

Bring to front
If objects in the design area are overlapping, 'Bring to front' lifts the selected object to the topmost position.

Tip: if the object which shall be moved to front is completely hidden behind a different object, you may select it from the objects panel (to make the objects panel appear, select 'Objects' from the view menu).

Load
Loads a BrowserBob object file (*.bof) into your project. The object format is the same, which is used for the BrowserBob library.

Save
Saves the selected object to a BrowserBob object file (*.bof).

Important note: BrowserBob object files do not save the source graphics of your objects, they only save path information to your original source graphics. Bof-files are not portable to other PC's for this reason. Only export files (bex) contain all project data.

Compatibility note: Load and Save objects used to be the primary way of saving objects for regular use. In todays versions, this is primarily done via the objects library, which allows you to conveniently add and reuse objects visually via drag and drop. Load and safe are additional compatibility functionality.