Applying an effect
Use this basic procedure to apply one effect using a filter or adjust-
ment command.
1
Select an object. You can select any type of object, including a
lens.
2
Choose Object > SpriteEffects > Add Effect. A submenu of fil-
ters and adjustment commands appears.
3
In the Add Effect submenu, choose the command to apply.
4
If the selected command has no options, Canvas applies the
command to the object, which remains selected. If there are options
for the command, a dialog box appears. Do the following:
Choose the settings and options you want to use.
If there is a Preview option, select it to see the effect of the
current settings.
Click OK to apply the current settings.
Applying multiple effects
You can repeat the procedure above to apply more than one effect to
an object. However, it might be easier to use the SpriteEffects palette.
The palette lets you apply and edit effects, and set other options. See
Using the SpriteEffects palette on page 21.383.
Transferring SpriteEffects
The Detach and Attach commands will transfer filters and adjust-
ments between objects and lenses.
Detach removes effects from a selected object and applies the effects
to a new lens that is the same size as the objects bounding box.
Attach applies effects from a lens directly to an object. Attaching is a
way to apply multiple effects to an object at once.
You can also use the Load Effects, Save Effects, and Append Effects
commands in the SpriteEffects palette to transfer sets of effects.
To detach effects
1
Select an object (not a lens) that has effects applied to it.
2
Choose Object > SpriteEffects > Detach.
3
Canvas removes the objects effects and applies them to a new
lens, which appears offset from the original object and is selected.