Editing extruded objects You can rotate extruded objects in several ways: •   Click the rotation buttons on the Extrude palette •   Enter values in the Rotation Angles text boxes in the expanded Extrude palette. •   Rotate and scale extruded objects interactively. To rotate and scale an extruded object, the object must be in extru- sion edit mode. To place an extruded object in edit mode, Double- click the extruded object. Immediately after you extrude an object, the object is in extrusion edit mode. To exit this mode, double-click outside the object or press Esc. In edit mode, Canvas displays three axes, representing the three dimensions. Each axis has a handle, and when you roll the pointer over a handle, it changes to an extrusion pointer. Otherwise, the pointer appears as a rotation pointer. To rotate an extruded object interactively When you first apply the Extrude effect, the object might appear flat if it is facing you (with the Z axis pointing directly at you). To see all dimensions, rotate an edge of the object toward you. With the rotation pointer, drag a side in the direction you want to rotate the object. As you drag, Canvas displays a circle to show the space in which the object can rotate. Dragging inside the circle rotates the object in all three dimensions; dragging outside the circle rotates the object on the plane that is facing you. Rotation buttons Rotation pointer appears when an object is in extrusion edit mode Circle appears when you drag with the rotation pointer
Canvas 8 Help: Vector effects (19 of 27)                                                            Page #479