To change an object’s transfer mode 1 Open the Transparency palette. See “Using the Transparency palette” on page 20.355. 2 Select an object and choose a transfer mode in the Transfer Mode pop-up menu in the Transparency palette. 3 For vector objects, select a Scope option. Select Fill to apply the transfer mode to the fill ink; select Fill & Stroke to apply the transfer mode to both the object’s fill ink and stroke. Selecting transfer modes The transfer modes available in the Transfer Mode menu in the Transparency palette are listed here. The following descriptions are based on objects with RGB colors with no other transparency effects. Each mode is described in terms of the front object when the back object’s transfer mode is Normal. Normal In Normal mode, colors do not blend; the color of a front object hides the colors of all objects behind it. Multiply In Multiply mode, overlapping colors become darker. Black produces black. White has no effect, the same as if a white object were not visible. White text, for example, reveals the back- ground. Screen The Screen mode lightens overlapping colors. Objects with lighter colors increase the effect. White produces white. Black has no effect, the same as if a black object were not visible. Black text, for example, reveals the background. Overlay In Overlay mode, a front object’s color overlays colors in the background, while preserving highlights and shadows. White and black in the background are not affected. Soft Light The Soft Light mode lightens or darkens underlying colors depending on the brightness of the front color. Colors in front that are lighter than 50% gray lighten the underlying object. Colors in front that are darker than 50% gray darken the underlying object. Hard Light The Hard Light mode lightens or darkens underlying colors depending on the brightness value of the front color. Hard Light mode is similar to Soft Light. However, black in the front object produces black; white in the front object produces white. Darken In Darken mode, the color values of the front color replace the underlying color values if the front color value is darker than the Transfer Mode menu
Canvas 8 Help: SpriteLayer effects (21 of 24)                                                       Page #375