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    CL_Network::receive_game_found

Syntax

static CL_NetGame *receive_game_found(int timeout_millis);

Parameters

timeout_millis-Timeout before returning if no game was found.

Return value

The netgame found, or NULL if timed out. Remember to delete the netgame after usage.

Description

Returns the first netgame found. It is then removed from the list of gamesfound. Next time it is called it will return the next in available.
The function is blocking until the specified timeout runs out.If set to zero, it will block forever until a game has been found.
Remember to delete the netgame returned after usage.


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