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    CL_NetGame::send

Syntax

virtual void send(
         const int dest_channel,
        const CL_NetGroup *dest,
        const CL_NetMessage &message,
        bool reliable = true);

Parameters

dest-Computer in the netgame to receive the message.
dest_channel-Netchannel the message is sent to.
message-Data in the message sent. All the data from 'message' is duplicated before this function returns.
reliable-Arrival reliability. True guarantees arrival (use TCP/Pony express), false doesn't (use UDP/US Mail).
dest-The group of computers to receive the message.
dest_channel-Netchannel the message is sent to.
message-Data in the message sent. All the data from 'message' is duplicated before this function returns.
reliable-Arrival reliability. True guarantees arrival (use TCP/Pony express), false doesn't (use UDP/US Mail).

Description

Sends a message to the computer dest at netchannel dest_port.Sends a message to a group of computers at netchannel dest_channel.


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