CL_NetGame::receive_computer_leave
Syntax
virtual CL_NetComputer *receive_computer_leave();
Return value
The netcomputer that left the game - delete it to remove it from the
all group.
Description
Returns the first (if more) computer that has left the game, or NULL ifnone. The next time the function is called, it returns the next computer,etc. It is up the game to delete the netcomputer, if it do want its object to beremoved from the all group. Note that a computer not deleted will rejoinwith the same computer object, if it isn't deleted.
Back to index
|