Aim: To fill the board with your tiles, the yellow ones.
You play against the computer. Four tiles are already placed at the
beginning. To add another one of yours, there must be a red tile
between one former yellow tile and the one you are adding. The red
tile so captured becomes yellow. Then, its the computers turn, and so
on. You can also choose to pass your turn or be forced to : click on
the appropriate button to do so.
This ends the modules section. What follows are the preferences, useful for modifying access to the modules or to change how the modules work. This is important to get the most out of Learn and Play.