movingCheckers.htmlTEXThbwr"ٴ""ƾ Moving checkers
Moving checkers

    There are four ways to move checkers when it's your turn:

    1 Drag the checker (just like real backgammon!)
    2 Command click a checker. This will move the checker by the right die, unless the right die has already been played or the right die is an invalid move in which case it will try to move by the left die.
    3 Option click a checker. This will move the checker by the left die, unless the left die has already been played or the left die is an invalid move in which case it will try to move by the right die.
    4 Double click a checker. This is equivalent to Option clicking the checker.

Sending your moves

    Nothing is sent to FIBS while you are moving checkers. When you've taken your two moves (or one, three, or four moves depending on the circumstances), click either of your dice on the board. If Sound is enabled, you will hear your dice being picked up from the board. The dice remain on the board until confirmation is received back from FIBS that the roll was accepted. You can see the move command and response from FIBS in the Terminal window.

Undoing moves

    When you click the dice, you have committed that move; it's too late to change your mind!

    Before you send your move, if you make a mistake in moving or simply wish to make a different move, you can take back a move using one of three methods:

    1. drag the checker back to its original position, or
    2. use the Undo Move(Cmd-Z) command (under the Edit menu), or
    3. refresh the board (Cmd-B) to reset to the board position before you moved any checkers. This undoes all moves you have made this turn.

    More questions? Check one of the links below.

Related topics


Table of contents
RGUHlHzHnp??<S=_` bsNodtl.htmderle Guide idxfinalTEXTGoMkWkAk\ AnTA2;N V,U?/,x/,Hp//./,/ N<gp)@ Up?r//.//.//NxTO`U?/,x/,H/,t/,L/,61.0+1.0, Copyright Apple Computer, Inc. 1998-99( stGray.htm1.0Apple Help SDK 1.0R WBRversftag*  f WC: