3DWorld (5/13)

From:Tim Hanson
Date:16 Sep 2001 at 10:25:27
Subject:[3DWorld] Re: Textures.

Hi Michal
Michal Wozniak wrote this on 10-Sep-01 at 18:53:58
> Hi,
>
> Some question about textures. I have noticed that they
> eat some memory when they are first used. Why?
> I thought it's about conversion and stuff, but
> I checked and R5G5B5 textures are directly supported
> by hardware.

How much memory are you talking about? The original image data has to stay in
memory all the time the texture is active. Also there is a small struct
Texture allocated by W3D_AllocTexObj().



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Tim Hanson,
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