From: | Tim Hanson |
Date: | 16 Sep 2001 at 10:25:27 |
Subject: | [3DWorld] Re: Textures. |
Hi Michal
Michal Wozniak wrote this on 10-Sep-01 at 18:53:58
> Hi,
>
> Some question about textures. I have noticed that they
> eat some memory when they are first used. Why?
> I thought it's about conversion and stuff, but
> I checked and R5G5B5 textures are directly supported
> by hardware.
How much memory are you talking about? The original image data has to stay in
memory all the time the texture is active. Also there is a small struct
Texture allocated by W3D_AllocTexObj().