Blitz (118/119)

From:Peter Thor
Date:29 Jun 2001 at 20:33:23
Subject:Re: Character Animation

The 27-Jun-01, Jason Faramus wrote:

> How would I go about animating a character in Blitz?
In AMOS I used to use
> AMAL but since using Blitz I have yet to find an
effective method. I have
> tried putting all of the frames that I want to
animate in data statements
> and reading them into a variable that is used to
select the image. Is this
> the best way to tackle the problem?

If you are going to have many animationframes for each
character I suggest having some kind of fixed amount of
shapes in each of the directions your character can
move in. However it isn't that hard to use different
amount of shapes per direction - it just requires some
thought and caution.

This example might be a little overkill here for what
you want to do but it shows one possible example of
doing animation.

I hope that this makes sence for to, ask me if there is
anything you are wondering about.

//Thor



Peter Thor, Pagan Games
ICQ: 11277616, IRC: Joru

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