From: | Matt Sealey |
Date: | 21 Jun 2001 at 00:26:29 |
Subject: | Re: Whinge,whinge!!!! |
Hello Alan
On 20-Jun-01, you wrote:
> Sorry to change the topic slightly here,but out of all the things
> that Amiga have announced,one thing has stuck in my head.Using
> Mesa instead of OpenGL.I understand that Mesa impliments the
> functions of OpenGL,but will the fact that it isn`t OpenGL
Mesa implements more of the OpenGL specification than the OpenGL
subsystem shipping with Windows (you have to use extensions to get
the same effect in Win2K)
It's all but SGI approved, but then it DOES have SGI funding. Mesa
isn't a turn-off for developers: OpenGL is just an API that's a ton
easier to use than DirectX to many people (and coupled with SDL,
you're rolling ;)
>>> And why WOULD there be a battle between kernel matters, devenv
>>> or RTG issues? Because for MorphOS, they're complete already. How
>>> can you argue a finished product?
>
> True.But it has no `native` 3d api does it?There`s the Warp3d
> emu stuff I suppose.Are there any plans for a native MorphOS
> 3d api at all?
Warp3D runs on MorphOS, people have been playing Wipeout on it
for a while now ;)
>>> For MorphOS, there is no special requirement to use ppc.library like
>>> there is on AmigaOS - stuff runs natively if you compile it that way.
>>> So any "kernel wars" are moot in that sense.
>
> What about running MorphOS on the AmigaOne?Will that be possible
> at all?
Not if no-one from MorphOS supports it. Which they won't, since I very
much doubt they'll release the hardware specs required to create a HAL
for it.
>>> I just can't see why Amiga chose to favour H&P (when it has been stated
>>> by Fleecy, in public, that H&P and affiliates are by far the worst of a
>>> bad bunch in all these matters of fighting over control of Amiga
>>> components)
>
> I`m sure he has his reasons why.
Maybe, maybe not..
Thanks
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