Interface Summary
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ActiveEvent |
An interface for events that know how dispatch themselves.
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Adjustable |
The interface for objects which have an adjustable numeric value
contained within a bounded range of values.
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Composite |
This interface, together with CompositeContext, defines the methods
to compose a draw primitive with the
underlying graphics area.
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CompositeContext |
This interface defines the encapsulated and optimized environment for
a compositing operation.
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ItemSelectable |
The interface for objects which contain a set of items for
which zero or more can be selected.
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LayoutManager |
Defines the interface for classes that know how to layout Containers.
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LayoutManager2 |
Defines an interface for classes that know how to layout Containers
based on a layout constraints object.
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MenuContainer |
The super class of all menu related containers.
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Paint |
This interface defines how color patterns
can be generated for Graphics2D operations.
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PaintContext |
This interface defines the encapsulated and optimized environment for
a paint operation, i.e.
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PrintGraphics |
An abstract class which provides a print graphics context for a page.
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Shape |
The interface for objects which represent some form of geometric
shape.
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Stroke |
This interface allows a Graphics2D object to get a Path representation
of the boundaries of a stroking primitive from the path to be stroked.
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Transparency |
This interface defines the common transparency modes for implementing
classes.
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Class Summary
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AWTEvent |
The root event class for all AWT events.
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AWTEventMulticaster |
A class which implements efficient and thread-safe multi-cast event
dispatching for the AWT events defined in the java.awt.event package.
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AWTPermission |
This class is for AWT permissions.
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AlphaComposite |
This class implements the basic alpha compositing rules for combining
source and destination pixels to achieve blending and transparency
effects with graphics and images.
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BasicStroke |
Defines a basic set of rendering attributes for stroked graphics
primitives.
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BorderLayout |
A border layout lays out a container, arranging and resizing
its components to fit in five regions:
north, south, east, west, and center.
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Button |
This class creates a labeled button.
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Canvas |
A Canvas component represents a blank rectangular
area of the screen onto which the application can draw or from
which the application can trap input events from the user.
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CardLayout |
A CardLayout object is a layout manager for a
container.
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Checkbox |
A check box is a graphical component that can be in either an
"on" (true ) or "off" (false ) state.
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CheckboxGroup |
The CheckboxGroup class is used to group together
a set of Checkbox buttons.
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CheckboxMenuItem |
This class represents a check box that can be included in a menu.
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Choice |
The Choice class presents a pop-up menu of choices.
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Color |
A class to encapsulate colors in the default sRGB color space
or colors in arbitrary color spaces identified by a ColorSpace.
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Component |
A component is an object having a graphical representation
that can be displayed on the screen and that can interact with the
user.
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Container |
A generic Abstract Window Toolkit(AWT) container object is a component
that can contain other AWT components.
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Cursor |
A class to encapsulate the bitmap representation of the mouse cursor.
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Dialog |
A class that produces a dialog - a window that takes input from the user.
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Dimension |
The Dimension class encapsulates the width and
height of a component (in integer precision) in a single object.
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Event |
Event is a platform-independent class that
encapsulates events from the platform's Graphical User
Interface in the Java 1.0 event model.
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EventQueue |
EventQueue is a platform-independent class that queues events, both
from the underlying peer classes and from trusted application classes.
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FileDialog |
The FileDialog class displays a dialog window
from which the user can select a file.
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FlowLayout |
A flow layout arranges components in a left-to-right flow, much
like lines of text in a paragraph.
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Font |
This class represents fonts.
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FontMetrics |
A font metrics object, which gives information about the rendering
of a particular font on a particular screen.
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Frame |
A Frame is a top-level window with a title and a border.
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GradientPaint |
This class provides a way to fill a shape with a linear color gradient
pattern.
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Graphics |
The Graphics class is the abstract base class for
all graphics contexts that allow an application to draw onto
components that are realized on various devices, as well as
onto off-screen images.
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Graphics2D |
This is the fundamental class for 2D rendering in Java.
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GraphicsConfigTemplate |
This class is used to obtain a valid GraphicsConfiguration.
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GraphicsConfiguration |
This class describes the characteristics of a physical graphics
destination such as a printer or monitor.
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GraphicsDevice |
This class describes the graphics devices that may be available
in a graphics environment.
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GraphicsEnvironment |
This class specifies the graphics environment.
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GridBagConstraints |
The GridBagConstraints class specifies constraints
for components that are laid out using the
GridBagLayout class.
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GridBagLayout |
The GridBagLayout class is a flexible layout
manager that aligns components vertically and horizontally,
without requiring that the components be of the same size.
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GridLayout |
The GridLayout class is a layout manager that
lays out a container's components in a rectangular grid.
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Image |
The abstract class Image is the superclass of all
classes that represent graphical images.
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Insets |
An Insets object is a representation of the borders
of a container.
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Label |
A Label object is a component for placing text in a
container.
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List |
The List component presents the user with a
scrolling list of text items.
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MediaTracker |
The MediaTracker class is a utility class to track
the status of a number of media objects.
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Menu |
A Menu object is a pull-down menu component
that is deployed from a menu bar.
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MenuBar |
The MenuBar class encapsulates the platform's
concept of a menu bar bound to a frame.
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MenuComponent |
The abstract class MenuComponent is the superclass
of all menu-related components.
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MenuItem |
All items in a menu must belong to the class
MenuItem
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MenuShortcut |
A class which represents a keyboard accelerator for a MenuItem.
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Panel |
Panel is the simplest container class.
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Point |
A point representing a location in (x, y) coordinate space, specified
in integer precision.
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Polygon |
The Polygon class encapsulates a description of a
closed, two-dimensional region within a coordinate space.
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PopupMenu |
A class that implements a menu which can be dynamically popped up
at a specified position within a component.
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PrintJob |
An abstract class which initiates and executes a print job.
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Rectangle |
A rectangle specifies an area in a coordinate space that is
defined by the rectangle's top-left point (x, y)
in the coordinate space, its width, and its height.
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ScrollPane |
A container class which implements automatic horizontal and/or
vertical scrolling for a single child component.
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Scrollbar |
The Scrollbar class embodies a scroll bar, a
familiar user-interface object.
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SystemColor |
A class to encapsulate symbolic colors representing the color
of GUI objects on a system.
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TextArea |
A TextArea object is a multi-line region
that displays text.
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TextComponent |
The TextComponent class is the superclass of
any component that allows the editing of some text.
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TextField |
A TextField object is a text component
that allows for the editing of a single line of text.
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TexturePaint |
This class provides a way to fill a shape with a given texture.
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Toolkit |
This class is the abstract superclass of all actual
implementations of the Abstract Window Toolkit.
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Window |
A Window object is a top-level window with no borders and no
menubar.
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