BlitzMax Samples
For maximum speed, make sure to disable the 'Debug Build' option in the 'Program' menu.
Rockout
- Great original game idea
BlitzOut
- Breakout style game demo
StarfieldPong
- Pong in space
Digesteroids
- Crumbs! this game takes the biscuit
Old Skool2
- Flashback to the good old days
AStar demo
- Demo of the classic AI algorithm
Fireworks
- Cool fireworks effect using additive blending
Snowfall
- Simple but effective blizzard effect
Big Bang
- Algorithmic explosion effect
MakPaint
- a simple paint program using Grab and Past pixmap
BPaint
- another simple paint program that uses LockImage / WritePixel for drawing
CircleMania
- Vector balls revisited!
Firepaint
- Glowy particle effects
Fireworks
- Kaboom!
Viewport
- Bouncing viewport demo
Shadow Image
- Simple 2D shadow demo
Swirly
- Freaky particle swirl
Inertia
- Simple rotate and thrust code example
RadialBlur
- Example of color and blending effects
MaxCube
- OpenGL spinning cube
GLHead
- OpenGL example of loading a .b3d model
Asteriods
- You know the drill - blast, Blast BLAST!
Platform game
- Simple example of a platform style engine
Tempest
- Quick version of the classic arcade game
Tiledrop
- Puzzle style game demo
Zombieblast
- Deal yet again to those irksome zombies!
Pack Textures
- Efficient 'rect packer' demo
FilmClip
- Nice 'retro' effect
GLBlurr
- Bizarro blur effect
LightImage
- Simple 2D lighting demo
RayCast
- Simple raycaster demo