Banks

A bank object encapsulates a block of memory you can use to store arbitrary data.

Banks are useful for storing data that is of no fixed type - for example, the contents of a binary file.

To create a bank, use the CreateBank command.

To write data to a bank, use one of the Poke commands. To read data from a bank, use one of the Peek commands.

In addition, banks can be loaded or saved using LoadBank or SaveBank.