StereoGraphics Technical Information


Documentation & Drivers

Developers can download our SimulEyes VR drivers and complete documentation for CrystalEyes and SimulEyes for free! You can find out about graphics libraries that work with SimulEyes VR and get sample code. But we offer much more than that. In addition, benefit from our 16 years experience in stereoscopic visualization. You'll find useful documents on creating high-quality stereoscopic software from the experts. No other company can offer that. And that's free too.

Documentation

Tips on creating good stereo-vision images The founder of StereoGraphics discusses creating images for optimal stereo effects

The StereoGraphics Handbook The complete text, including illustrations, algorithms and theory, of the StereoGraphics Handbook. This is a truly unique guide to understanding stereo images.

Driver documentation This document provides information on programming for SimulEyes VR for DOS or Windows.

How does it work? CrystalEyes on the PC and on some workstations uses an "above-below" format to contain left- and right-eye information. This document illustrates how that works.

SDK for Silicon Graphics® GL This text explains how to use GL for for stereo development on SGI systems with CrystalEyes

SimulEyes VR Drivers

Use the market-leading 3D API for SimulEyes VR development: Criterion Software!

DOS 32-bit driver Get the driver, libraries and header files for Watcom/DOS4GW DOS development

Windows 3.1x DLL (beta) Provides the DLL, library and header file for Window 3.1x development

Windows 95/NT DLL (beta) Provides the DLL, library and header file for Windows 95 or NT development

Direct X (beta) This VxD is to activate SimulEyes VR with Windows 95 Direct X applications.


Tests

DOS test Use this DOS program to see if your SimulEyes VR are working properly.

Windows graphics card test This utility checks your graphics card to see if our Windows DLL can put it into interlaced mode for SimulEyes VR. If it can't, you may be able to set it into interlaced mode manually which works also. Remember, this is only for Windows apps. Descent and other DOS-based games will work with SimulEyes VR and just about any VGA card.

White Code runs on the bottom two pixel rows to activate SimulEyes VR for Windows 3.1 applications. Use this, after manually setting your monitor into interlaced mode, with applications that don't have or can't use our DLL.

Airplane demo program This program demonstrates a simple stereo application for CrystalEyes on the PC

Sample Code

SimulEyes VR sample code Shows an example of code for our 32-bit DOS driver

CrystalEyes sample code Sample program to demonstrate stereo programming on SGI systems


Platforms

CrystalEyes products are compatible with all the leading workstations from Silicon Graphics, Sun Microsystems, Hewlett Packard, IBM, Intergraph, Digital Equipment and others, as well as any PC or compatible, PowerPC, or Power Macintosh with a 120 Hz monitor.




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