StereoGraphics and Real 3D Announce Joint Effort to Support Stereoscopic Imaging on High Performance 3D Systems

Combined technology to deliver powerful professional imaging and 3D entertainment capabilities

StereoGraphics Contacts:
Product - Andy Ramm, Product Manager
Email - aramm@crystaleye.com
Phone - (415) 459-4500, FAX (415) 459-3020

Real 3D Contact:
Chris Stellwag
Email - stellwac@real3d.com
Phone (407) 306-3328

LOS ANGELES, August 5, 1997 — StereoGraphics, the world's leading developer of three-dimensional (3D) viewing peripherals, today announced at the SIGGRAPH '97 conference they are working with Real 3D to deliver 3D rendering silicon and imaging peripherals that enable high-definition stereoscopic display.

The companies will integrate StereoGraphics' CrystalEyes™ eyewear system with Real 3D's LIGHTNING/110 graphics accelerator board to deliver stereoscopic viewing capabilities for the professional and entertainment markets.

"Real 3D has proven itself to be a leading 3D graphics technolog provider, and is a critical partner in our effort to advance stereo imaging as a standard element of visual computing," said Bob Seltzer, director of sales and marketing, StereoGraphics. "Built-in stereo support from Real 3D makes it easy for customers to add stereo viewing devices to their systems."

StereoGraphics' CrystalEyes is a lightweight, wireless eyewear system that delivers high-definition, stereoscopic 3D images when combined with compatible software and standard workstation displays. The product allows professionals dealing with large, multi-dimensional data sets to visualize images more naturally and make faster, more accurate analysis. Standard UNIX™ or Windows NT™ systems running common software applications used in mechanical computer-aided design, molecular modeling, geographic information system (GIS)/mapping, and medical imaging support the use of CrystalEyes.

"StereoGraphics' customer base consists of the most demanding users of 3D imaging and simulation software," said John Lenyo, director of corporate marketing, Real 3D. "By providing built-in support on the LIGHTNING/110 board for stereo imaging, we gain access to key markets created by StereoGraphics."

 

Elements of Stereo-Ready System

Developing stereo-ready systems requires few additional features when compared to non-stereo-ready systems. Open GL™ Windows NT™ workstations, like their UNIX™ counterparts, are considered stereo-ready with the following elements:

 

About the REAL 3Db LIGHTNING/110

The LIGHTNING/110 is available in a 16MB configuration with 24-bit double buffering and 32-bit texture mapping. In addition, the board includes 8MB of texture memory and stereoscopic output. By delivering up to 750,000 of three-dimensional fully rendered polygons per second and up to 33 million textured pixels per second, LIGHTNING/110 brings unmatched realism to stenciling, color blending, fogging and texturing.

Price and Availability

StereoGraphics CrystalEyes carries a suggested list price of $995 including infrared emitter. For additional information on CrystalEyes, contact StereoGraphics at (800) 783-2660 or visit the company’s web page at http://www.stereographics.com. For sales and distribution information on the LIGHTNING/110, contact Real 3D at 1-800-393-7730 or by email at real3d@real3d.com.

 

StereoGraphics Corp. was founded in 1980 to provide a variety of products that enable the realistic viewing of three-dimensional video and computer images. StereoGraphics products utilize stereoscopic human depth perception to deliver natural looking 3D in high-resolution for a variety of professional workstation and consumer applications. CrystalEyes, StereoGraphics’ flagship product, has an installed base of over 50,000 users in scientific visualization, GIS/mapping, molecular modeling, CAD/CAM, and commercial presentation. With SimulEyes, StereoGraphics offers affordable 3D eyewear for the PC gaming and multimedia markets. StereoGraphics' address is 2171 E. Francisco Blvd., San Rafael, CA., 94901.

 

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StereoGraphics and CrystalEyes are registered trademarks, and SimulEyes VR is a trademark of StereoGraphics Corporation. REAL 3D is a registered trademark of Lockheed Martin Corporation. All other product and company names are the trademarks or registered trademarks of their respective holders.