AudioWorks 2 Interactive, real-time, 3-D sound adds a whole new dimension to simulation and virtual reality applications. AudioWorks 2 makes it easy to add continuous, realtime 3-D processing of multiple independent moving sounds. Real-time sound waveform processing in the Sound Engine
includes Doppler shift, distance/time delay, low-pass filtering, looping, pitchbend, and more. The AudioWorks 2 software development system includes an ANSI C callable library of routines for easy program development. AudoWorks 2 is integrated with the new Vega system and provides extended functionality, higher performance, and greater flexibility. AWLynX, a Vega-based X-Motif graphical user interface, is part of the new AudioWorks 2 system.
Amy Bayers
Marketing Manager
Paradigm Simulation, Inc.
14900 Landmark Boulevard
Suite 400
Dallas, TX 75240
USA
972-960-2301
972-960-2303 (fax)
amy@paradigmsim.com
For applications in related solution areas, see the following indices: Audio, Film & Video Production, Interactive Authoring (Games and Education), the developer index for Paradigm Simulation, Inc. and the product category index for Interactive Authoring & Entertainment.
AudioWorks 2 is a Trademark of Paradigm Simulation, Inc.
Sound Engine is a Trademark of Paradigm Simulation, Inc.