The Dynamic Motion Engine (DME) is a module which provides true motion simulation capability for animation products. By incorporating the laws of physics, the DME enables the animator to get physically realistic simulations with a minimum of user input, as opposed to laborious keyframe interpolation techniques. Effects such as gravity, forces, collision detection and response, and wind are easily automatically incorporated into the animation, which brings a compelling realism to the final result. The DME works seamlessly within one's animation product, and the simulated frames can be easily merged with those produced by keyframe interpolation.
IRIX version compatibility: 5.3, 6.2
Greg Woodward
Sr. Development Engineer
Knowledge Revolution
66 Bovet Road
Suite 200
San Mateo, CA 94402
USA
415-574-7777
415-574-7541 (fax)
woodward@krev.com
For applications in related solution areas, see the following indices:
Character Modeling,
Graphics Animation,
Interactive Authoring (Games and Education),
Visual/Special Effects, the developer index for Knowledge Revolution
and the product category index for Interactive Authoring & Entertainment.