This is the NV ram editor's modify dialog window:
This dialog allows you to change several things of a save game (including custom patches!). On the left hand you see a list box with a hex dump display of the current save game. Every row contains 10 bytes of data as well as the offset and an ASCII dump. On the right hand there are several properties of the save game displayed which are explained below. The properties printed in italics can't be changed because they're internal.
Please note: All things that you change (including the patches) are saved when you click the "Save" button. You can do whatever you want in here, if you click "Cancel" at the end, nothing is applied.
Patch savegame | Advanced users only: This button allows you to patch the save game. You'll have to enter the offset of the first byte to be patched and then a string which contains two chars for 1 byte (e.g. 4e714e71 is a 4 byte patch!). All numbers have to be entered as hex numbers. The $ or 0x prefix may optionally be used. Click here for a very simple patch example. |
Title | This is the title that appears in the list box. This name must be unique but don't worry, Akiko will warn you if it's already used. |
Author | The save game's author can be set here. By default this is the name of the author specified in the Akiko settings. |
Game | The save game belongs to the game in this box. |
AppName | AppName - this is internally used by the nonvolatile memory emulation |
ItemName | ItemName - this is internally used by the nonvolatile memory emulation |
Size | This static control shows the size of the current save game in bytes. This won't be over 1kb because the CD32's nonvolatile memory is limited to 1kb. |
Protection | Displays if this game is locked or not. If it's locked, you won't be able to change anything. |