S > Sound.setPan
Sound.setPanSyntax
mySound
.setPan(
pan
);
Arguments
pan
An integer specifying the left-right balance for a sound. The range of valid values is -100 to 100, where -100 uses only the the left channel, 100 uses only the right channel, and 0 balances the sound evenly between the two channels.
Description
Method; determines how the sound is played in the left and right channels (speakers). For mono sounds, pan
affects which speaker (left or right) the sound plays through.
This method is cumulative with the setVolume
and setTransform
methods, and calling this method deletes and updates previous setPan
and setTransform
settings.
Player
Flash 5 or later.
Example
The following example uses setVolume
and setPan
to control a sound object with the specified target "u2":
onClipEvent(mouseDown) {
// create a sound object and
s = new Sound(this);
// attach a sound in the library
s.attachSound("u2");
//set volume at 50%
s.setVolume(50);
//turn off the sound in the right channel
s.setPan(-100);
//start 30 seconds into the sound and play it 5 times
s.start(30, 5);
See also
Sound.setTransform
Sound.setVolume