3D Lingo Dictionary > L-N > map |
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map
Syntax
member(whichCastmember
).motion(whichMotion
).map(whichOtherMotion
{,boneName
})
Description
3D motion command; maps the motion specified by whichOtherMotion
into the current motion (whichMotion
), and applies it to the bone specified by boneName
and all of the children of that bone. This command replaces any motion previously mapped to the specified bone and its children. This command does not change a model's playlist.
The boneName
parameter defaults to the root bone if not specified.
Example
This statement maps the motion named LookUp into the motion named SitDown starting from the bone named Neck. The model will sit down and look up at the same time.
member("Restaurant").motion("SitDown").map("LookUp", "Neck")
See also
motion
, duration
, cloneMotionFromCastmember
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