3D Lingo Dictionary > E-K > group

 

group

Syntax

member(whichCastmember).group(whichGroup)
member(whichCastmember).group[index]

Description

3D element; a node in the 3D world that has a name, transform, parent, and children, but no other properties.

Every 3D cast member has a default group named World that cannot be deleted. The parent hierarchy of all models, lights, cameras, and groups that exist in the 3D world terminates in group("world").

Examples

This statement shows that the fourth group of the cast member newAlien is the group Direct01.

put member("newAlien").group[4]
-- group("Direct01")

See also

newGroup, deleteGroup, child, parent