Lingo Dictionary > A-C > currentTime |
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currentTime
Syntax
sprite(
whichSWASprite).
currentTime
the currentTime of sprite
whichSWASprite
sound(
channelNum
).currentTime
Description
Sound property; for Shockwave Audio (SWA) and QuickTime sprites, returns the current playing time, in milliseconds, for the specified sprite. For SWA and QuickTime sprites, this property can be tested but not set. To set the current playing time of a QuickTime sprite, use the movieTime
.
Shockwave Audio sounds appear as sprites in sprite channels, but they play sound in a sound channel. You should refer to SWA sound sprites by their sprite channel number rather than by a sound channel number.
For all other sounds playing in a sound channel, this property returns the current playing time of the sound member currently playing in the given sound channel. For these sounds, this property can be tested and set. When this property is set, the range of allowable values is from zero to the duration
of the member.
Example
This statement displays the current time, in seconds, of the SWA sound sprite in sprite channel 10.
Dot syntax:
member("time").text = string(sprite (10).currentTime/ 1000)
Verbose syntax:
set the text of member "time" to (the currentTime of sprite 10) / 1000
Example
This statement causes the sound playing in sound channel 2 to skip to the point 2.7 seconds from the beginning of the sound cast member:
sound(2).currentTime = 2700
See also
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