Using Director > Sound, Video, and Synchronization > Controlling digital video in the Score

 

Controlling digital video in the Score

Add a digital video cast member to a movie just as you would add any other sprite. Digital videos begin playing when the playback head reaches the frame containing the video sprite. Use the QuickTime or AVI tab of the Property Inspector to make the movie pause or loop. See Setting digital video cast member properties.

If there's a white bounding rectangle around the video, use the Background Transparent ink to remove it. Inks don't work if Direct to Stage is turned on (see Playing digital video direct-to-Stage). Matte ink does not work for any type of digital video.

To create a digital video sprite:

1

Drag a digital video cast member to any sprite channel in the Score.

2

Extend the sprite through as many frames as necessary.

 
Playing complete digital videos

A digital video, like a sound, is a time-based cast member. If you place a video in just a single frame of the Score, the playback head moves to the next frame before Director has time to play more than a brief instant of the video.

To make sure that Director plays an entire digital video, do one of the following:

Create a tempo setting in the tempo channel using the Wait for Cue Point option in the Frame Properties: Tempo dialog box. This option keeps the playback head from moving to the next frame until a cue point in the video has passed or, if there are no cue points, until the end of the video is reached. For more information, see Synchronizing media.

Use Lingo or behaviors to make the playback head stay in a frame until the end of the video or until a certain cue point passes. See Synchronizing media with Lingo.

Extend the video through enough frames to give it time to play all the way through.

 
QuickTime VR

You can use a QuickTime VR movie in a Director movie by inserting it as you would any other QuickTime cast member. To get the best performance, turn on Direct to Stage (see Playing digital video direct-to-Stage).