3D Lingo Dictionary > A-B > autoblend

 

autoblend

Syntax

member(whichCastmember).model(whichModel).keyframePlayer.autoblend
member(whichCastmember).model(whichModel).bonesPlayer.autoblend

Description

3D keyframePlayer and bonesPlayer modifier property; indicates whether the modifier creates a linear transition to the currently playing motion from the motion that preceded it (TRUE) or not (FALSE). If autoBlend is TRUE, the length of the transition is set by the blendTime property of the modifier. If autoBlend is FALSE, the transition is controlled by the blendFactor property of the modifier and blendTime is ignored.

Motion blending is completely disabled when blendTime is set to 0 and autoBlend is set to TRUE.

The default value of this property is TRUE.

Example

This statement turns autoblend off for the model named Alien3. The model's blendFactor setting will be used for blending successive motions in the playlist.

member("newaliens").model("Alien3").keyframePlayer.autoblend = FALSE

See also

blendFactor, blendTime