Using Director > Using Interactive Media Types > Playing back Flash movies with Lingo > Controlling Flash movie interactivity with Lingo

 

Controlling Flash movie interactivity with Lingo

Lingo can control whether a Flash movie remains interactive.

To control whether the actions in a Flash movie are active, set the actionsEnabled property to TRUE. See actionsEnabled.

To control whether buttons in a Flash movie are active, set the buttonsEnabled property. See buttonsEnabled.

To control when a Flash movie detects mouse clicks or rollovers, set the clickMode property. See clickMode.

To control whether clicking a button in a Flash movie sends events to sprite scripts, set the eventPassMode property. See eventPassMode.

To determine which part of a Flash movie is directly over a specific point on the Stage, use the hitTest function. See hitTest().

To check whether the mouse pointer is over a button in a Flash movie, test the mouseOverButton property. See mouseOverButton.