3D Lingo Dictionary > O-S > projection |
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projection
Syntax
sprite(whichSprite
).camera.projection camera(whichCamera
).projection member(whichCastmember
).camera(whichCamera
).projection
Description
3D property; allows you to get or set the projection style of the camera. Possible values are #perspective
(the default) and #orthographic
.
When projection is #perspective
, objects closer to the camera appear larger than objects farther from the camera, and the projectionAngle
or fieldOfView
properties specify the vertical projection angle (which determines how much of the world you see). The horizontal projection angle is determined by the aspect ratio of the camera's rect
property.
When projection is #orthographic
, the apparent size of objects does not depend on distance from the camera, and the orthoHeight
property specifies how many world units fit vertically into the sprite (which determines how much of the world you see). The orthographic projection width is determined by the aspect ratio of the camera's rect
property.
Example
This statement sets the projection property of the camera of sprite 5 to #orthographic
.
sprite(5).camera.projection = #orthographic
See also
fieldOfView
, orthoHeight
, projectionAngle
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