Lingo Dictionary > O-R > originV |
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originV
Syntax
sprite(
whichVectorOrFlashSprite
).originV
the originV of sprite
whichVectorOrFlashSprite
member(
whichVectorOrFlashMember
)
.
originV
the originV of member
whichVectorOrFlashMember
Description
Cast member and sprite property; controls the vertical coordinate of a Flash movie or vector shape's origin point around which scaling and rotation occurs, in pixels. The value can be a floating-point value.
The origin point can be set with floating-point precision using the separate originH
and originV
properties, or it can be set with integer precision using the single originPoint
property.
You can set the originV
property only if the originMode
property is set to #point
.
This property can be tested and set. The default value is 0.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite does not display correctly.
Example
This sprite script uses the originMode
property to set up a Flash movie sprite so its origin point can be set to a specific point. It then sets the horizontal and vertical origin points.
on beginSprite me sprite(me.spriteNum).scaleMode = #showAll sprite(me.spriteNum).originMode = #point sprite(me.spriteNum).originH = 100 sprite(me.spriteNum).originV = 80 end
See also
originH
, originPoint
, scaleMode
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