Using Director > Using Interactive Media Types > Controlling a Flash movies's appearance with Lingo > Flipping, rotating, and skewing Flash sprites

 

Flipping, rotating, and skewing Flash sprites

Lingo can flip, rotate, and skew Flash sprites as the movie plays.

To flip a Flash sprite, set the flipH and flipV sprite properties. See flipH and flipV.

To skew a Flash sprite, set the skew sprite property. See skew.

To rotate a Flash sprite, set the rotation property. Set the obeyScoreRotation property to specify whether a Flash sprite obeys the rotation specified in the Score.

If obeyScoreRotation is set to TRUE, Director ignores the cast member's rotation property and obeys the Score rotation settings instead.

See rotation and obeyScoreRotation.