3D Lingo Dictionary > O-S > right

 

right

Syntax

member(whichCastmember).modelResource
(whichModelResource).right
modelResourceObjectReference.right

Description

3D property; allows you to get or set the right property of a model resource whose type is #box.

The right property determines whether the right of the box is sealed (TRUE) or open (FALSE). The default value is TRUE.

Example

This statement sets the right property of the model resource Crate to TRUE, meaning the right side of this box will be closed.

member("3D World").modelResource("crate").right = TRUE

See also

bottom, left, top