loadFile( fileName,Overwrite, GenerateUniqueNames )
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This command loads a W3D format file from fileName , adds all models as children of the world, and updates all palettes. You can call this function only if the cast member's state property is either -1 , meaning that an error occurred during a previous attempt to load the file, or 4 , meaning that media loading is complete. If an attempt is made to call loadFile while the cast member is streaming media in, a Lingo error is generated. Overwrite is an optional variable that can be TRUE (1) or FALSE (0) :
TRUE (1) means the old world is replaced by the contents of the file.
FALSE (0) means the new file is merged into the existing world.
GenerateUniqueNames is a variable that has no meaning unless Overwrite is FALSE (0) .
If Overwrite is FALSE (0) , then ifGenerateUniqueNames is TRUE (1) , all new elements sharing the same name as existing elements are assigned a new, algorithmically determined unique name. If GenerateUniqueNames is FALSE (0) , all existing elements sharing the same name as new elements being read into the file are replaced by the new elements. |
Nothing if the operation is successful, or a Lingo error if the operation fails |
cloneModelFromCastmember( name, model,castmember )
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Performs a deep clone of a model from one cast member and puts it into another cast member. The model, its resources, its children, and its children's resources all are put into the new cast member. |
A model object |
cloneMotionFromCastMember(name , motion , castmember ) |
Performs a deep clone of a motion from one cast member and puts it into another cast member. |
A motion object |
newModelResource( name,type)
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Creates a new model resource and adds it to the model resource palette. The type can be #plane , #box , #sphere , #cylinder , or #particle . The type cannot be #mesh . To create a new mesh model resource, use the newMesh command detailed below. |
New model resource object |
newMesh( name,numFaces, numVertices, numNormalsnumColors,numTextureCoordinates )
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Creates a new mesh model resource. numFaces is the user-specified number of triangles.
numVertices is the user-specified number of vertices. A vertex can be used by more than one face.
numNormals is the user-specified number of normals. Enter 0 or omit this step to use the generateNormals() method.
numColors is the user-specified number of colors. You can specify a color for each point of a triangle.
numTextureCoordinates is the number of user-specified texture coordinates. Enter 0 or omit this step to get the default coordinates.
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New mesh model resource |