3D Lingo Dictionary > E-K > far (fog) |
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far (fog)
Syntax
member(whichCastmember
).camera(whichCamera
).fog.far sprite(whichSprite
).camera{(index
)}.fog.far
Description
3D camera property; indicates the distance from the camera, in world units, where the fog reaches its maximum density when the camera's fog.enabled
property is set to TRUE
.
The default value for this property is 1000.
Example
This statement sets the far
property of the fog of the camera named BayView to 5000. If the fog's enabled
property is set to TRUE
, the fog will be densest 5000 world units in front of the camera.
member("MyYard").camera("BayView").fog.far = 5000
See also
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