Lingo Dictionary > L-N > loop (Flash property)

 

loop (Flash property)

Syntax

sprite(whichFlashSprite).loop
the loop of sprite whichFlashSprite
member (whichFlashMember).loop
the loop of member whichFlashMember

Description

Flash sprite and member property; controls whether a Flash movie plays in a continuous loop (TRUE) or plays once and then stops (FALSE).

The property can be both tested and set.

Example

This frame script checks the download status of a linked Flash cast member called NetFlash using the percentStreamed property. While NetFlash is downloading, the movie loops in the current frame. When NetFlash finishes downloading, the movie advances to the next frame and the loop property of the Flash movie in channel 6 is set to FALSE so that it will continue playing through to the end and then stop (imagine that this sprite has been looping while NetFlash was downloading).

on exitFrame
	if member("NetFlash").percentStreamed = 100 then
		sprite(6).loop = FALSE
		go the frame + 1
	end if
	go the frame
end