3D Lingo Dictionary > A-B > bone |
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bone
Syntax
member(whichCastmember
).modelResource(whichModelResource
).bone.count member(whichCastmember
).model(whichModel
).bonesPlayer.bone[index
].transform member(whichCastmember
).model(whichModel
).bonesPlayer.bone[index
].worldTransform
Description
3D element; a bone is structural element of a model resource authored in a 3D modeling program. Bones cannot be created, deleted, or rearranged in Director.
Bones (#bones
) motions, which also must be scripted in a 3D modeling program, act upon the bone structure of a model resource, and are managed in Director by the bonesPlayer
modifier.
See the entries for count
, bonesPlayer (modifier)
, transform (property)
, and worldTransform
for more details.
See also
count
, bonesPlayer (modifier)
, transform (property)
, worldTransform
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