Lingo Dictionary > T-Z > timer |
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timer
Syntax
the timer
Description
System property; a free running timer that counts time in ticks (1 tick = 1/60 second). It has nothing to do with the timeoutScript
property. It is used only for convenience in timing certain events. The startTimer
command sets timer to 0.
The timer
property is useful for determining the amount of time passed since the startTimer
command was issued. For example, you can use timer
to synchronize pictures with a soundtrack by inserting a delay that makes the movie wait until a certain amount of time has elapsed.
Example
This behavior for a frame script creates a 2-second delay:
on beginSprite startTimer end on exitFrame if (the timer < 60 * 2) then go the frame end
Example
This statement sets the variable startTicks
to the current timer
value:
startTicks = the timer
See also
lastClick()
, lastEvent()
, lastKey
, lastRoll
, startTimer
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