Using Director > Animation > Real-time recording animation

 

Real-time recording animation

You can create animation by recording the movement of a sprite as you drag it across the Stage. The real-time recording technique is especially useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement.

For better control when you're recording in real time, use the Tempo control on the Control Panel to record at a speed that's slower than normal.

To use real-time recording:

1

Select one or more sprites on the Stage or in the Score.

Recording will begin at the playback head. It's best to select a sprite in a channel that contains no other sprites later in the movie.

To record in a specific range of frames, select the frames, and then click the Selected Frames Only button on the control panel.

2

Choose Control > Real-Time Recording.

The real-time recording indicator appears next to the channel numbers for the sprite being recorded, and a red and white selection frame appears around the sprite. Recording begins as soon as you drag the sprite on the Stage, so be prepared to move the mouse.

3

Drag the sprite on the Stage to record a path for the sprite.

Director records the path.

4

Release the mouse button to stop recording.

The movie continues to play until you stop it.

Note: If you select Trails for the sprite, you can also use real-time recording to simulate handwriting.