3D Lingo Dictionary > C-D > compressed

 

compressed

Syntax

member(whichCastmember).texture(whichTexture).compressed

Description

3D texture property; indicates whether the source cast member of the texture is compressed (TRUE) or not (FALSE). The value of the compressed property changes automatically from TRUE to FALSE when the texture is needed for rendering. It can be set to FALSE to decompress the texture at an earlier time. It can be set to TRUE to release the decompressed representation from memory. Cast members used for textures will not be compressed if this value is TRUE (apart from the standard compression used for bitmap cast members when a Director movie is saved). The default value for this property is TRUE.

Example

This statement sets the compressed property of the texture Plutomap to TRUE.

member("scene").texture("Plutomap").compressed = TRUE

See also

texture