Lingo Dictionary > O-R > originV

 

originV

Syntax

sprite(whichVectorOrFlashSprite).originV
the originV of sprite whichVectorOrFlashSprite
member(whichVectorOrFlashMember).originV
the originV of member whichVectorOrFlashMember

Description

Cast member and sprite property; controls the vertical coordinate of a Flash movie or vector shape's origin point around which scaling and rotation occurs, in pixels. The value can be a floating-point value.

The origin point can be set with floating-point precision using the separate originH and originV properties, or it can be set with integer precision using the single originPoint property.

You can set the originV property only if the originMode property is set to #point.

This property can be tested and set. The default value is 0.

Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite does not display correctly.

Example

This sprite script uses the originMode property to set up a Flash movie sprite so its origin point can be set to a specific point. It then sets the horizontal and vertical origin points.

on beginSprite me
	sprite(me.spriteNum).scaleMode = #showAll
	sprite(me.spriteNum).originMode = #point
	sprite(me.spriteNum).originH = 100
	sprite(me.spriteNum).originV = 80
end

See also

originH, originPoint, scaleMode