Lingo Dictionary > S > soundBusy() |
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soundBusy()
Syntax
soundBusy(
whichChannel
)
Description
Function; determines whether a sound is playing (TRUE
)
or not playing (FALSE
) in the sound channel specified by whichChannel
.
Make sure that the playback head has moved before using soundBusy()
to check the sound channel. If this function continues to return FALSE
after a sound should be playing, add the updateStage
command to start playing the sound before the playback head moves again.
This function works for those sound channels occupied by actual audio cast members. QuickTime, Flash, and Shockwave audio handle sound differently, and this function will not work with those media types.
Example
This statement checks whether a sound is playing in sound channel 1 and loops in the frame if it is. This allows the sound to finish before the playback head goes to another frame.
if soundBusy(1) then go to the frame
See also
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