Using Director > Cast members and Cast windows > Launching external editors > Controlling cast member unloading

 

Controlling cast member unloading

When Director runs low on memory, it removes cast members from memory. You use the Property Inspector to specify the priority with which a cast member is removed from memory. When a cast member is available in memory, it appears almost instantly. When it needs to be loaded from disk, the loading can cause a delay. Set your cast members so that frequently used cast members remain in memory as long as possible.

These settings are the same for all types of cast members.

To specify the Unload setting:

1

Select the cast members in the Cast window.

2

In the Member tab of the Property Inspector, display the Graphical view and then choose an option from the Unload pop-up menu:

3—Normal sets the selected cast members to be removed from memory after any priority 2 cast members have been removed.

2—Next sets the selected cast members to be among the first removed from memory.

1—Last sets the selected cast members to be the last removed from memory.

0—Never sets the selected cast members to be retained in memory; these cast members are never unloaded.