What's New in Director 8.5 > 3D Basics > Using the Shockwave 3D window |
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Using the Shockwave 3D window
The Shockwave 3D window provides an easy way for you to inspect a 3D cast member. Some properties of 3D cast members can be edited in this window as well.
To use the Shockwave 3D window:
1 |
Select a 3D cast member in the cast. |
2 |
Click the Shockwave 3D Window button on the Director 8.5 toolbar.
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The Shockwave 3D window appears, displaying the 3D cast member currently selected in the cast.
3 |
Use the following controls: |
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The camera buttons along the sideDolly, Rotate, and Panallow you to change your viewing angle by zooming in and out, moving around the models, and moving in a straight line horizontally or vertically, respectively. Hold the Shift key while using these tools to make the camera move faster. |
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The two buttons below the camera buttons allow you to control whether the Y axis or the Z axis is the up axis when using the Camera Rotate tool. |
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The playback buttons allow you to either play the cast member's animation at normal speed or step through the animation, forward or backward, controlling the movement with mouse clicks. |
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The Loop button lets you play animations within the 3D cast member repeatedly. |
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The Set Camera Transform and Reset Camera Transform buttons let you set and undo the changes you make to camera angles. Set Camera Transform remembers the current camera position. Reset Camera Transform restores the camera to the previously remembered position. |
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The Root Lock button fixes an animation in place, so that it doesn't change its position on the Stage while playing. |
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The field at the top of the Shockwave 3D window shows the name of the cast member on display. The square button to the left of the text box lets you drag that cast member to the Stage or the Score. |
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The New Cast Member, Previous Cast Member, and Next Cast Member buttons at the upper left of the Shockwave 3D window allow you to add or display 3D cast members. |
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The Reset World button restores the 3D scene to its original state, with all models, cameras, and so on assuming their original positions. |
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