3D Lingo Dictionary > A-B > blend |
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blend
Syntax
sprite(whichSprite
).camera{(index
)}.backdrop[index
].blend member(whichCastmember
).camera(whichCamera
).backdrop[index
].blend sprite(whichSprite
).camera{(index
)}.overlay[index
].blend member(whichCastmember
).camera(whichCamera
).overlay[index
].blend member(whichCastmember
).shader(whichShader
).blend member(whichCastmember
).model(whichModel
).shader.blend member(whichCastmember
).model(whichModel
).shaderList{[index
]}.blend
Description
3D backdrop, overlay, and #standard
shader property; indicates the opacity of the backdrop, overlay, or shader.
Setting the blend
property of a shader will have no effect unless the shader's transparent
property is set to TRUE
.
The range of this property is 0 to 100, and the default value is 100.
Examples
This statement sets the blend property of the shader for the model named Window to 80. If the transparent
property of Window's shader is set to TRUE
, the model will be slightly transparent.
member("House").model("Window").shader.blend = 80
See also
backdrop
, overlay
, shader
, transparent
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