3D Lingo Dictionary > L-N > member |
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member
Syntax
member(whichCastmember
).texture(whichTexture
).member member(whichCastmember
).model(whichModel
).shader.texture.member member(whichCastmember
).model(whichModel
).shaderList[shaderListIndex
].textureList[textureListIndex
].member
Description
3D texture property; if the texture's type is #fromCastMember
, this property indicates the cast member that is used as the source for a texture.
This property can be tested and set.
If the texture's type is #importedFromFile
, this property value is void and cannot be set. If the texture's type is #fromImageObject
, this property value is void
, but it can be set.
Example
This Lingo adds a new texture. The second statement shows that the cast member used to create the texture named gbTexture was member 16 of cast 1.
member("scene").newTexture("gbTexture", #fromCastmember, member(16, 1)) put member("scene").texture("gbTexture").member -- (member 16 of castLib 1)
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