3D Lingo Dictionary > E-K > gravity |
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gravity
Syntax
member(whichCastmember
).modelResource(whichModelResource
).gravity
Description
3D particle model resource property; when used with a model resource whose type is #particle
, allows you to get or set the gravity
property of the resource as a vector.
This property defines the gravity force applied to all particles in each simulation step.
The default value for this property is vector(0,0,0)
.
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the gravity property of ThermoSystem to the vector (0, -.1, 0), which pulls the particles of thermoSystem gently down the y axis.
member("Fires").modelResource("ThermoSystem").gravity = vector(0, -.1, 0)
See also
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