3D Lingo Dictionary > O-S > specularLightMap |
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specularLightMap
Syntax
member(whichCastmember
).shader(whichShader
).specularLightMap member(whichCastmember
).model(whichModel
).shader.specularLightMap member(whichCastmember
).model(whichModel
).shaderList[shaderListIndex
].specularLightMap
Description
3D standard shader property; allows you to get or set the fifth texture layer of a given standard shader. This property is ignored if the toon
modifier is applied to the model resource.
The values that can be set are as follows:
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This helper property provides a simple interface for setting up a common use of specular light mapping.
All shaders have access to the #standard
shader properties; in addition to these standard shader properties shaders of the types #engraver
, #newsprint
, and #painter
have properties unique to their type. See the newShader
for more information.
Example
This statement sets the texture Oval as the specularLightMap of the shader used by the model GlassBox.
member("3DPlanet").model("GlassBox").shader.specularLightMap = member("3DPlanet").texture("Oval")
See also
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