3D Lingo Dictionary > A-B > add |
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add
Syntax
member(whichCastmember
).model(whichModel
).meshdeform.mesh[index
].textureLayer.add()
Description
3D meshdeform
modifier command; adds an empty texture layer to the model's mesh.
You can copy texture coordinates between layers using the following code:
modelReference.meshdeform.texturelayer[a].texturecoordinatelist = modelReference.meshdeform.texturelayer[b].texturecoordinatelist
Example
This statement creates a new texture layer for the first mesh of the model named Ear.
member("Scene").model("Ear").meshdeform.mesh[1].textureLayer.add()
See also
meshDeform (modifier)
, textureLayer
, textureCoordinateList
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