3D Lingo Dictionary > O-S > specular (shader) |
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specular (shader)
Syntax
member(whichCastmember
).shader(whichShader
).specular
Description
3D standard shader property; allows you get or set the specular color of a given shader. The specular color is the color of the highlight generated when specularity is turned on. There must be lights in the scene with the specular property set to TRUE
, for this property to have a visible effect. The specular color is influenced by the color of the lights illuminating the object. If the specular color is white but the color of a light is red, there will be a red specular highlight appearing on the object. The default value for this property is rgb(255, 255, 255) which is white.
All shaders have access to the #standard
shader properties; in addition to these standard shader properties shaders of the types #engraver
, #newsprint
, and #painter
have properties unique to their type. See the newShader
for more information.
Example
put member("scene").shader("plutomat").specular -- rgb(11, 11, 11)
See also
shininess
, specular (light)
, specularColor
, emissive
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