3D Lingo Dictionary > 3D Lingo by Feature > Primitives

 

Primitives

Use these terms to work with 3D primitives:

primitives


 
#box

Use these terms to control properties of 3D boxes:

back

length

bottom

lengthVertices

front

right

height

top

heightVertices

width

left

widthVertices


 
#cylinder

Use these terms to control properties of 3D cylinders:

bottomCap

resolution

bottomRadius

startAngle

endAngle

topCap

height

topRadius

numSegments


 
#mesh

build()

normalList

colorList

shader

count

textureCoordinateList

face

textureCoordinates

generateNormals()

vertexList (mesh deform)

newMesh


Use these terms to control properties of 3D meshes:

 
#particle

Use these terms to control properties of 3D particles:

angle

minSpeed

blendRange

mode (emitter)

colorRange

numParticles

direction

path

distribution

pathStrength

drag

region

gravity

sizeRange (contains end and start)

lifetime

texture

loop (emitter)

tweenMode

maxSpeed

wind


 
#plane

Use these terms to control properties of 3D planes:

length

width

lengthVertices

widthVertices


 
#sphere

Use these terms to control properties of 3D spheres:

endAngle

resolution

radius

startAngle