3D Lingo Dictionary > C-D > displayMode |
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displayMode
Syntax
member(whichTextCastmember)
.displayMode
Description
Text cast member property; specifies whether the text will be rendered as 2D text or 3D text.
If this property is set to #Mode3D
, the text is shown in 3D. You can set the 3D properties (such as displayFace
and bevelDepth
) of the text, as well as the usual text properties (such as text
and font
). The sprite containing this cast member becomes a 3D sprite.
If this property is set to #ModeNormal
, the text is shown in 2D.
The default value of this property is #ModeNormal
.
Example
In this example, the cast member named Logo is a text cast member. This statement causes Logo to be displayed in 3D.
member("Logo").displayMode = #mode3D
See also
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