3D Lingo Dictionary > A-B > blendFactor |
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blendFactor
Syntax
member(whichCastmember
).model(whichModel
).keyframePlayer.blendFactor member(whichCastmember
).model(whichModel
).bonesPlayer.blendFactor
Description
3D keyframePlayer
and bonesPlayer
modifier property; indicates the amount by which a motion is combined with the motion that preceded it.
The range of this property is 0 to 100, and the default value is 0.
BlendFactor
is used only when the autoblend
property of the modifier is set to FALSE
. If the value of the blendFactor
property is 100, the current motion will have none of the characteristics of the motion that preceded it. If the value of blendFactor
is 0, the current motion will have all of the characteristics of the motion that preceded it and none of its own. If the value of blendFactor
is 50, the current motion will be a synthesis equally composed of its own characteristics and those of the motion that preceded it. The value blendFactor
can be varied over time to create transitions unlike the linear transition created when the modifier's autoblend
property is set to TRUE
.
Example
This statement sets the blendFactor
property of model Alien3 to 50. If the modifier's autoblend
property is FALSE
, each motion in the playlist of the keyframePlayer
for Alien3 will be an even mixture of itself and the motion that preceded it.
member("newaliens").model("Alien3").keyframePlayer.blendFactor = 50
See also
autoblend
, keyframePlayer (modifier)
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