3D Lingo Dictionary > E-K > fog

 

fog

Syntax

member(whichCastmember).camera(whichCamera).fog.color
sprite(whichSprite).camera{(index)}.fog.color
member(whichCastmember).camera(whichCamera).fog.decayMode
sprite(whichSprite).camera{(index)}.fog.decayMode
member(whichCastmember).camera(whichCamera).fog.enabled
sprite(whichSprite).camera{(index)}.fog.enabled
member(whichCastmember).camera(whichCamera).fog.far
sprite(whichSprite).camera{(index)}.fog.far
member(whichCastmember).camera(whichCamera).fog.near
sprite(whichSprite).camera{(index)}.fog.near

Description

3D camera property; fog introduces a coloring and blurring of models that increases with distance from the camera. The effect is similar to real fog, except that it can be any color.

The "See also" section of this entry contains a complete list of fog properties. See the individual property entries for more information.

See also

color (fog), decayMode, enabled (fog), far (fog), near (fog)