What's New in Director 8.5 > Using 3D Behaviors > Using the 3D Behavior Library > Local actions |
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Local actions
When you attach a local action to a sprite, that action responds only to a trigger attached to that same sprite. The following table describes the available local actions.
Name |
Effect |
Description |
---|---|---|
Create Box |
Primitive |
Adds a box to the 3D world each time the trigger action occurs. The author can set the dimensions and texture. |
Create Particle System |
Primitive |
Creates a particle system whenever the trigger is activated. The user can set the number of particles, the life span of each particle, the starting and finishing color of particles, and the angle, speed, and distribution of particles on emission. The user can also set gravity and wind effects along any axis. |
Create Sphere |
Primitive |
Adds a sphere to the 3D world each time the trigger action occurs. The author can set the diameter and texture. |
Drag Camera |
Camera |
Allows full camera control, including panning, dollying, and rotating, through a single behavior. Use separate mouse triggers for panning, zooming, and rotating. |
Drag Model |
Model |
Allows users to move a model in any direction by dragging it with the mouse. |
Drag Model to Rotate |
Model |
Allows you to specify an axis or pair of axes around which you can rotate a model by dragging it with the mouse. |
Fly Through |
Camera |
Simulates flying through the 3D world with a camera. Accepts separate triggers for forward and reverse travel and for stopping. |
Click Model Go to Marker |
Model |
Moves the playback head to a marker in the Score when a model is clicked. |
Orbit Camera |
Camera |
Circles the camera around a model. |
Play Animation |
Model |
Plays a preexisting animation when the model is clicked. This behavior cannot be used with 3D text. |
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