3D Lingo Dictionary > L-N > normalList |
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normalList
Syntax
member(whichCastmember
).modelResource(whichModelResource
).normalList model.meshDeform.mesh[index].normalList
Description
3D property; when used with a model resource whose type is #mesh
, this property allows you to get or set the normalList
property of the model resource.
The normalList
property is a linear list of vectors from which you may specify vertex normals when building the faces of your mesh.
This property must be set to a list of exactly the number of vectors specified in the newMesh
call.
Alternately, the normalList property may be generated for you by the generateNormals()
method of mesh model resources.
In the context of the meshDeform
modifier, the normalList
property is similarly a linear list of vectors from which you may specify vertex normals when deforming your mesh.
See the normals
entry for more information on face normals and vertex normals.
Examples
put member(5,2).modelResource("mesh square").normalList -- [vector(0,0,1)] member(2).modelResource("mesh3").normalList[2] = vector(205.0000, -300.0000, 27.0000)
See also
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