3D Lingo Dictionary > L-N > newModelResource |
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newModelResource
Syntax
member(whichCastmember
).newModelResource(newModelResourceName
{,
#type, #facing
})
Description
3D command; creates a new model resource, of the given #type
and #facing
(if specified), and adds it to the model resource palette.
The #type
parameter can be one of the following primitives
:
#plane
#box
#sphere
#cylinder
#particle
If you do not choose to specify the #facing
parameter and specify #box
, #sphere
, #particle
or #cylinder
for the #type
parameter, only the front faces are generated, if you specify #plane
, both the front and back faces are generated. Model resources of the type #plane
have two meshes generated (one for each side), and consequently has two shaders in the shaderList
.
The #facing
parameter can be one of the following:
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A facing of #both
creates the double amount of meshes and consequently produces double the number of shader entries in the shaderList
. There will be 2 for planes and spheres (for the inside and outside of the model respectively), 12 for cubes (6 on the outside, 6 on the inside), and 6 for cylinders (top, hull and bottom outside, and another set for the inside).
Examples
This handler creates a box. The first line of the handler creates a new model resource called box10. Its type is #box
, and it is set to show only its back. The next three lines set the dimensions of box10 and the last line creates a new model which uses box10 as its model resource.
on makeBox nmr = member("3D").newModelResource("box10", #box, #back) nmr.height = 50 nmr.width = 50 nmr.length = 50 aa = member("3D").newModel("gb5", nmr) end
This statement creates a box-shaped model resource called hatbox4.
member("Shelf").newModelResource("hatbox4", #box)
See also
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