3D Lingo Dictionary > O-S > rotationReset

 

rotationReset

Syntax

member(whichCastmember).model(whichModel).bonesPlayer.rotationReset
member(whichCastmember).model(whichModel).keyframePlayer.rotationReset

Description

3D keyframePlayer and bonesPlayer modifier property; indicates the axes around which rotational changes are maintained from the end of one motion to the beginning of the next, or from the end of one iteration of a looped motion to the beginning of the next iteration.

Possible values of this property include #none, #x, #y, #z, #xy, #yz, #xz, and #all. The default value is #all.

Example

This statement sets the rotationReset property of the model named Monster to the Z axis. The model will maintain rotation around it's Z axis when the currently playing motion or loop ends.

member("NewAlien").model("Monster").bonesPlayer.rotationReset = #z

See also

positionReset, bonesPlayer (modifier)