3D Lingo Dictionary > C-D > count

 

count

Syntax

member(whichCastmember).light.count
member(whichCastmember).camera.count
member(whichCastmember).modelResource(whichModelResource).bone.count
member(whichCastmember).model.count
member(whichCastmember).group.count
member(whichCastmember).shader.count
member(whichCastmember).texture.count
member(whichCastmember).modelResource.count
member(whichCastmember).motion.count
member(whichCastmember).light.child.count
member(whichCastmember).camera.child.count
member(whichCastmember).model.child.count
member(whichCastmember).group.child.count
sprite(whichSprite).camera{(index)}.backdrop.count
member(whichCastmember).camera(whichCamera).backdrop.count
sprite(whichSprite).camera{(index)}.overlay.count
member(whichCastmember).camera(whichCamera).overlay.count
member(whichCastmember).model(whichModel).modifier.count
member(whichCastmember).model(whichModel).keyframePlayer.playlist.count
member(whichCastmember).model(whichModel).bonesPlayer.playlist.count
member(whichCastmember).modelResource(whichModelResource).face.count
member(whichCastmember).model(whichModel).meshDeform.mesh[index].textureLayer.count
member(whichCastmember).model(whichModel).meshDeform.mesh.count
member(whichCastmember).model(whichModel).meshDeform.mesh[index].face.count

Description

3D property; returns the number of items in the given list that is associated with the given 3D object. Can be used with any type of object.

The face.count property allows you to get the number of triangles in the mesh for a model resource whose type is #mesh.

This property can be tested but not set.

Examples

These examples determine the number of various types of objects within a 3D cast member called 3D World.

numberOfCameras = member("3D World").camera.count
put member("3D World").light.count
-- 3
numberOfModels = member("3D World").model.count
numberOfTextures = member("3D World").texture.count
put member("3D World").modelResource("mesh2").face.count
-- 4

This statement shows that the first mesh of the model named Ear is composed of 58 faces.

put member("Scene").model("Ear").meshdeform.mesh[1].face.count
-- 58

This statement shows that the model named Ear is composed of three meshes.

put member("Scene").model("Ear").meshdeform.mesh.count
-- 3

This statement shows that the first mesh of the model named Ear has two texture layers.

put member("Scene").model("Ear").meshdeform.mesh[1].textureLayer.count
-- 2

See also

cameraCount()