3D Lingo Dictionary > C-D > displayFace |
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displayFace
Syntax
member(whichTextCastmember)
.displayFace member(which3DCastmember
).modelResource(whichModelResource
).displayFace
Description
3D text property; a linear list indicating which face or faces of the 3D text to display. Possible values include #front
, #tunnel
, and #back
. You can show any combination of faces, and the list can be in any order.
The default value of this property is [#front, #back, #tunnel]
.
For text cast members, this is a member property. For extruded text in a 3D cast member, this is a model resource property.
Example
In this example, the cast member named Rugsign is a text cast member. This statement sets the displayFace
property of Rugsign to [#tunnel].
When Rugsign is displayed in 3D mode, its front and back faces will not appear.
member("Rugsign").displayFace = [#tunnel]
In this example, the model resource of the model named Slogan is extruded text. This statement sets the displayFace
property of Slogan's model resource to [#back, #tunnel]
. The front face of Slogan will not be drawn.
member("scene").model("Slogan").resource.displayFace = [#back, #tunnel]
See also
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