What's New in Director 8.5 > Using 3D Behaviors > Using the 3D Behavior Library > Local actions

 

Local actions

When you attach a local action to a sprite, that action responds only to a trigger attached to that same sprite. The following table describes the available local actions.

Name

Effect

Description

Create Box

Primitive

Adds a box to the 3D world each time the trigger action occurs. The author can set the dimensions and texture.

Create Particle System

Primitive

Creates a particle system whenever the trigger is activated. The user can set the number of particles, the life span of each particle, the starting and finishing color of particles, and the angle, speed, and distribution of particles on emission. The user can also set gravity and wind effects along any axis.

Create Sphere

Primitive

Adds a sphere to the 3D world each time the trigger action occurs. The author can set the diameter and texture.

Drag Camera

Camera

Allows full camera control, including panning, dollying, and rotating, through a single behavior. Use separate mouse triggers for panning, zooming, and rotating.

Drag Model

Model

Allows users to move a model in any direction by dragging it with the mouse.

Drag Model to Rotate

Model

Allows you to specify an axis or pair of axes around which you can rotate a model by dragging it with the mouse.

Fly Through

Camera

Simulates flying through the 3D world with a camera. Accepts separate triggers for forward and reverse travel and for stopping.

Click Model Go to Marker

Model

Moves the playback head to a marker in the Score when a model is clicked.

Orbit Camera

Camera

Circles the camera around a model.

Play Animation

Model

Plays a preexisting animation when the model is clicked. This behavior cannot be used with 3D text.