3D Lingo Dictionary > L-N > mode (collision) |
![]() ![]() ![]() |
mode (collision)
Syntax
member(whichCastmember
).model(whichModel
).collision.mode
Description
3D collision modifier property; indicates the geometry to be used in the collision detection algorithm. Using simpler geometry such as the bounding sphere leads to better performance. The possible values for this property are:
#mesh uses the actual mesh geometry of the model's resource. This gives one-triangle precision and is usually slower than #box
or #sphere
.
#box
uses the bounding box of the model. This is useful for objects that can fit more tightly in a box than in a sphere, such as a wall.
#sphere
is the fastest mode, because it uses the bounding sphere of the model. This is the default value for this property.
Example
member("3d").model("yourModel").addModifier(#collision) member("3d").model("yourModel").collision.mode = #mesh
![]() ![]() ![]() |