Lingo Dictionary > T-Z > useFastQuads

 

useFastQuads

Syntax

the useFastQuads

Description

Global property; when set to TRUE, Director uses a faster, less precise method for calculating quad operations. Fast quads calculations are good for simple rotation and skew sprite effects. Director's slower, default quad calculation method provides more visually pleasing results when using quads for distortion and other arbitrary effects. Defaults to FALSE.

Simple sprite rotation and skew operations always use the fast quad calculation method, regardless of this setting. Setting the useFastQuads to TRUE will not result in an increase in the speed of these simple operations.

Example

This statement tells Director to use its faster quad calculation code for all quad operations in the movie:

the useFastQuads = TRUE

See also

quad