Lingo Dictionary > G-K > hold |
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hold
Syntax
sprite(
whichFlashSprite
).hitTest(
point
)
hold sprite
whichFlashSprite
Description
Flash command; stops a Flash movie sprite that is playing in the current frame, but any audio continues to play.
Example
This frame script holds the Flash movie sprites playing in channels 5 through 10 while allowing the audio for these channels to continue playing:
on enterFrame repeat with i = 5 to 10 sprite(i).hold() end repeat end
See also
movieRate
, pause (movie playback)
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