Using Director > Animation > Editing sprite frames

 

Editing sprite frames

To change how a sprite is selected and how keyframes are created, you use the Edit Sprite Frames option. Use this option with sprites that have animation you need to adjust frequently; it's especially useful for cell animation in which each frame contains a different cast member in a different position.

Ordinarily, clicking a sprite on the Stage or in the Score selects the entire sprite.

When Edit Sprite Frames is turned on for a certain sprite, clicking the sprite selects a single frame. Any change you make to a tweenable property, such as moving a sprite on the Stage, defines a new keyframe.

To use Edit Sprite Frames:

Select sprites and choose Edit > Edit Sprite Frames. You can also Alt-double-click (Windows) or Option-double-click (Macintosh) a frame within the sprite.

To return sprites to their normal state:

Select sprites and choose Edit > Edit Entire Sprite. You can also Alt-double-click (Windows) or Option-double-click (Macintosh) a frame within the sprite.