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transparent

Syntax

member(whichCastmember).shader(whichShader).transparent
member(whichCastmember).model(whichModel).shader.transparent
member(whichCastmember).model(whichModel).shaderList[shaderListIndex].transparent

Description

3D standard shader property; lets you get or set whether a model is blended using alpha values (TRUE) or is rendered as opaque (FALSE). The default value for this property is TRUE (alpha-blended).

The functionality of shader.blend is dependent upon this property.

All shaders have access to the #standard shader properties; in addition to these standard shader properties shaders of the types #engraver, #newsprint, and #painter have properties unique to their type. See the newShader for more information.

Example

This statement causes the model Pluto to be rendered opaque. The setting of the blend property for the model's shader will have no effect.

member("scene").model("Pluto").shader.transparent = FALSE

See also

blendFactor, blend