3D Lingo Dictionary > T-Z > textureMode

 

textureMode

Syntax

member(whichCastmember).shader(whichShader).textureMode
member(whichCastmember).model(whichModel).shader.textureMode
member(whichCastmember).model(whichModel).shaderList{[index]}.textureMode

Description

3D #standard shader property; specifies how the first texture layer is mapped onto the surface of the model. Use the textureModeList property to specify textures for layers other than the first layer. This property is ignored if the #toon modifier is applied to the model resource.

The possible values of this property are #none, #wrapPlanar, #wrapCylindrical, #wrapSpherical, #reflection, #diffuseLight, and #specularLight. See the textureModeList entry for descriptions of these terms.

Example

This statement sets the value of the textureMode property of the first texture layer of the shader of the model named Ball to #wrapSpherical.

member("scene").model("Ball").shader.textureMode = #wrapSpherical

See also

textureModeList