3D Lingo Dictionary > A-B > blendFactor

 

blendFactor

Syntax

member(whichCastmember).model(whichModel).keyframePlayer.blendFactor
member(whichCastmember).model(whichModel).bonesPlayer.blendFactor

Description

3D keyframePlayer and bonesPlayer modifier property; indicates the amount by which a motion is combined with the motion that preceded it.

The range of this property is 0 to 100, and the default value is 0.

BlendFactor is used only when the autoblend property of the modifier is set to FALSE. If the value of the blendFactor property is 100, the current motion will have none of the characteristics of the motion that preceded it. If the value of blendFactor is 0, the current motion will have all of the characteristics of the motion that preceded it and none of its own. If the value of blendFactor is 50, the current motion will be a synthesis equally composed of its own characteristics and those of the motion that preceded it. The value blendFactor can be varied over time to create transitions unlike the linear transition created when the modifier's autoblend property is set to TRUE.

Example

This statement sets the blendFactor property of model Alien3 to 50. If the modifier's autoblend property is FALSE, each motion in the playlist of the keyframePlayer for Alien3 will be an even mixture of itself and the motion that preceded it.

member("newaliens").model("Alien3").keyframePlayer.blendFactor = 50

See also

autoblend, keyframePlayer (modifier)