3D Lingo Dictionary > C-D > drag

 

drag

Syntax

member(whichCastmember).modelResource(whichModelResource).drag

Description

3D #particle model resource property; indicates the percentage of each particle's velocity that is lost in each simulation step. This property has a range of 0 (no velocity lost) to 100 (all velocity lost and the particle stops moving). The default value is 0.

Example

In this example, ThermoSystem is a model resource whose type is #particle. This statement sets the drag property of ThermoSystem to 5, applying a large resistance to the motion of the particles of ThermoSystem and preventing them from traveling very far.

member("Fires").modelResource("ThermoSystem").drag = 5

See also

wind, gravity