3D Lingo Dictionary > L-N > loc (backdrop and overlay)

 

loc (backdrop and overlay)

Syntax

sprite(whichSprite).camera{(index)}.backdrop[index].loc
member(whichCastmember).camera(whichCamera).backdrop[index].loc
sprite(whichSprite).camera{(index)}.overlay[index].loc
member(whichCastmember).camera(whichCamera).overlay[index].loc

Description

3D backdrop and overlay property; indicates the 2D location of the backdrop or overlay, as measured from the upper left corner of the sprite.

This property is initially set as a parameter of the addBackdrop, addOverlay, insertBackdrop, or insertOverlay command which creates the backdrop or overlay.

Example

This statement positions the first backdrop of the camera of sprite 2.

sprite(2).camera.backdrop[1].loc = point(120, 120)

See also

backdrop, overlay, regPoint