3D Lingo Dictionary > A-B > bevelDepth

 

bevelDepth

Syntax

member(whichTextCastmember).bevelDepth
member(which3DCastmember).modelResource(whichModelResource).bevelDepth

Description

3D text property; indicates the degree of beveling on the 3D text.

For text cast members, this property has no effect unless the member's displayMode property is set to #mode3D and its bevelType property is set to #miter or #round.

For extruded text in a 3D cast member, this property has no effect unless the model resource's bevelType property is set to #miter or #round.

The range of this property is 0.0 to 10.0, and the default setting is 10.0.

Example

In this example, the cast member named Logo is a text cast member. This statement sets the bevelDepth of logo to 5.5. When logo is displayed in 3D mode, if its bevelType property is set to #miter or #round, the edges of its letters will exhibit dramatic beveling.

member("Logo").bevelDepth = 5.5

In this example, the model resource of the model named Slogan is extruded text. This statement sets the bevelDepth of Slogan's model resource to 5. If the bevelType property of Slogan is set to #miter or #round, the edges of its letters will exhibit dramatic beveling.

member("scene").model("Slogan").resource.bevelDepth = 5

See also

bevelType, extrude3D, displayMode