3D Lingo Dictionary > C-D > cameraPosition |
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cameraPosition
Syntax
member(whichCastMember
).cameraPosition sprite(whichSprite
).cameraPosition
Description
3D cast member and sprite property; indicates the position of the default camera.
The default value of this property is vector(0, 0, 250). This is the position of the default camera in a newly created 3D cast member.
Example
This statement shows that the position of the default camera of the cast member named Babyland is the vector (-117.5992, -78.9491, 129.0254).
member("Babyland").cameraPosition = vector(-117.5992, -78.9491, 129.0254)
See also
cameraRotation
, autoCameraPosition
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