Lingo Dictionary > G-K > hold

 

hold

Syntax

sprite(whichFlashSprite).hitTest(point)
hold sprite whichFlashSprite

Description

Flash command; stops a Flash movie sprite that is playing in the current frame, but any audio continues to play.

Example

This frame script holds the Flash movie sprites playing in channels 5 through 10 while allowing the audio for these channels to continue playing:

on enterFrame 
	repeat with i = 5 to 10
		sprite(i).hold()
	end repeat
end

See also

movieRate, pause (movie playback)