3D Lingo Dictionary > E-K > enabled (collision)

 

enabled (collision)

Syntax

member(whichCastmember).model(whichModel).collision.enabled

Description

3D collision property; allows you to get or set whether (TRUE) or not (FALSE) collisions are detected on models. Setting this property to FALSE temporarily disables the collision modifier without removing it from the model.

The default setting for this property is TRUE.

Example

This statement activates the collision modifier for the model box.

member("3d world").model("box").collision.enabled = TRUE

See also

addModifier, collision (modifier), modifier