3D Lingo Dictionary > C-D > currentLoopState |
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currentLoopState
Syntax
member(whichCastmember
).model(whichModel
).keyframePlayer.currentLoopState member(whichCastmember
).model(whichModel
).bonesPlayer.currentLoopState
Description
3D keyframePlayer
and bonesPlayer
modifier property; indicates whether the motion being executed by the model repeats continuously (TRUE
) or plays to the end and is replaced by the next motion in the modifier's playlist (FALSE
).
The default setting for this property is the value of the looped parameter of the play()
command that initiated playback of the motion or the value of the queue()
command that added the motion to the modifier's playlist. Changing the currentLoopState
property also changes the value of the #looped
property of the motion's entry in the modifier's playlist.
Example
This statement causes the motion that is being executed by the model named Monster to repeat continuously.
member("NewAlien").model("Monster").keyframePlayer.currentLoopState = TRUE
See also
loop (cast member property)
, play()
, queue()
, playlist
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