3D Lingo Dictionary > A-B > addBackdrop |
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addBackdrop
Syntax
sprite
(whichSprite
).camera{(
index
)}.addBackdrop
(texture, locWithinSprite, rotation
) member(whichCastmember
).camera(whichCamera
).addBackdrop(texture, locWithinSprite
,rotation
)
Description
3D camera command; adds a backdrop to the end of the camera's list of backdrops. The backdrop is displayed in the 3D sprite at locWithinSprite
with the indicated rotation. The locWithinSprite
parameter is a 2D loc measured from the upper left corner of the sprite.
Examples
The first line of this statement creates a texture named Rough from the cast member named Cedar and stores it in the variable t1. The second line applies the texture as a backdrop at the point (220, 220) within sprite 5. The texture has a rotation of 0 degrees. The last line applies the same texture as a backdrop for camera 1 of the cast member named Scene at the point (20, 20) with a rotation of 45 degrees.
t1 = member("Scene").newTexture("Rough", #fromCastMember, member("Cedar")) sprite(5).camera.addBackdrop(t1, point(220, 220), 0) member("Scene").camera[1].addBackdrop(t1, point(20, 20), 45)
See also
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