3D Lingo Dictionary > C-D > decayMode |
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decayMode
Syntax
member(whichCastmember
).camera(whichCamera
).fog.decayMode sprite(whichSprite
).camera{(index
)}.fog.decayMode
Description
3D property; indicates the manner in which fog density builds from minimum to maximum density when the camera's fog.enabled
property is set to TRUE
.
The following are the possible values for this property:
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The default setting for this property is #exponential
.
Example
This statement sets the decayMode
property of the fog of the camera Defaultview to #linear
. If the fog's enabled
property is set to TRUE
, the density of the fog will steadily increase between the distances set by the fog's near
and far
properties. If the near
property is set to 100 and the far
property is set to 1000, the fog will begin 100 world units in front of the camera and gradually increase in density to a distance of 1000 world units in front of the camera.
member("3d world").camera("Defaultview").fog.decayMode = #linear
See also
fog
, near (fog)
, far (fog)
, enabled (fog)
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