3D Lingo Dictionary > O-S > rotation (backdrop and overlay)

 

rotation (backdrop and overlay)

Syntax

sprite(whichSprite).camera.backdrop[backdropIndex].rotation
member(whichCastmember).camera(whichCamera).backdrop
[backdropIndex].rotation
sprite(whichSprite).camera.overlay[overlayIndex].rotation
member(whichCastmember).camera[cameraIndex].overlay
[overlayIndex].rotation

Description

3D property; allows you to get or set the rotation of the backdrop or overlay toward the default camera. The default value of this property is 0.0.

Example

This statement rotates a backdrop 60° around its registration point.

sprite(4).camera.backdrop[1].rotation = 60.0

See also

backdrop, transform (property)