3D Lingo Dictionary > A-B > autoblend |
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autoblend
Syntax
member(whichCastmember
).model(whichModel
).keyframePlayer.autoblend member(whichCastmember
).model(whichModel
).bonesPlayer.autoblend
Description
3D keyframePlayer
and bonesPlayer
modifier property; indicates whether the modifier creates a linear transition to the currently playing motion from the motion that preceded it (TRUE)
or not (FALSE)
. If autoBlend
is TRUE
, the length of the transition is set by the blendTime
property of the modifier. If autoBlend
is FALSE
, the transition is controlled by the blendFactor
property of the modifier and blendTime
is ignored.
Motion blending is completely disabled when blendTime
is set to 0 and autoBlend
is set to TRUE
.
The default value of this property is TRUE
.
Example
This statement turns autoblend
off for the model named Alien3. The model's blendFactor
setting will be used for blending successive motions in the playlist.
member("newaliens").model("Alien3").keyframePlayer.autoblend = FALSE
See also
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