What's New in Director 8.5 > Working with Models and Model Resources > Animation modifiers > Bones player properties |
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Bones player properties
Use these properties to work with bones animations:
Property |
Access |
Description |
Default |
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Get |
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Get |
A linear list of property lists, where each property list yields the parameters for the currently playing and queued animations. For example, |
Empty list [] |
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Get and set |
Current local time of motion at the top of the play list, in milliseconds. The motion's duration property tells you how long the animation lasts. |
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Get and set |
A value indicating how quickly or slowly to play back the motion. For example, a value of 2.0 doubles the speed of the motion; a value of 0.5 halves the speed of the motion. This value is multiplied by the value of the |
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Get |
Current linear list of property lists, with each property list containing the name of a motion and its playback properties. |
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Get and set |
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Get and set |
A value of |
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Get and set |
Length in milliseconds of the period when blending takes place between motions. The |
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Get and set |
If |
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Get and set |
The degree of blending between motions, expressed as a floating-point value between 0.0 and 100.0. A value of 0.0 uses all the previous motion. A value of 100.0 uses all of the next motion in the play list. The blend factor can be changed frame by frame to create custom blending effects. |
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Get and set |
A transform relative to the parent bone. You can get and set the entire transform, but you can't call any methods of this property. |
Depends on the bone |
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Get and set |
A transform relative to the world coordinates. You can get and set the entire transform to move a bone. |
Depends on the bone |
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Get and set |
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Get and set |
Normally a model snaps back to its original rotation after a motion finishes playing. This property maintains any or all of the rotational changes after playing is complete. The values are as follows:
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Get and set |
Defines the axis of translation to ignore when playing back a motion. The values are as follows:
To keep a model locked to a ground plane with the top pointing along the Z axis, set
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