3D Lingo Dictionary > C-D > directToStage

 

directToStage

Syntax

member(whichCastmember).directToStage
sprite(whichSprite).directToStage

Description

3D cast member and sprite property; indicates whether the sprite renders directly to the Stage (TRUE) or to the offscreen buffer (FALSE).

If this property is TRUE, the sprite displays in front of all other sprites and cannot use ink effects.

If this property is FALSE, the sprite displays according to its order in the Score and can use ink effects. This may degrade the performance of the movie, especially on slower computers.

The default value of this property is TRUE.

Example

This statement causes Director to render the cast member named PicnicScene to its offscreen buffer before it is drawn on the Stage.

member("PicnicScene").directToStage = FALSE