What's New in Director 8.5 > The 3D Cast Member > Shaders

 

Shaders

A shader defines the basic appearance of a model's surface. You apply textures to shaders. The standard shader is photorealistic; here are some of the other available shaders:

#painter, which looks like a painted surface

#engraver, which looks like an engraved surface

#newsprint, which looks like a newspaper photograph

The following commands and properties can be used to perform basic shader operations:

Command

Function

Returns

shader.count

Returns the number of shader objects included in the cast member.

Integer.

shader(name)

Returns the shader named name.

Returns the shader object named name if it exists. Returns void if the object does not exist.

shader[index]

Returns the shader at the designated position in the index. The index number can change if shaders are added or deleted.

Returns the shader object at that index number if it exists. Returns void if the object does not exist at that index number.

newShader(name,type)

Creates a new shader and adds it to the shader object list. The type can be #standard, #painter, #engraver, or #newsprint.

Returns a new shader object with a unique name. If the name isn't unique, returns a Lingo error.

deleteShader(name)

Deletes the shader named name. Lingo references to this shader persist but can do nothing.

TRUE (1) if the shader named name exists. FALSE (0) if the shader named name doesn't exist.

deleteShader(index)

Deletes the shader with the given index number. Lingo references to this shader persist but can do nothing.

TRUE (1) if the shader with this index number exists. FALSE (0) if the shader with this index number doesn't exist.