3D Lingo Dictionary > T-Z > zAxis |
![]() |
zAxis
Syntax
member(whichCastmember
).transform.zAxis
Description
3D transform property; allows you to get but not set the vector representing the transform's canonical Z axis in transform space.
Examples
The first line of this example sets the transform of the model ModCylinder to the identity transform. The next two lines show that the Z axis of ModCylinder is the vector ( 0.0000, 0.0000, 1.0000). This means that the Z axis of ModCylinder is aligned with the Z axis of the world. The next line rotates ModCylinder 90° around its Y axis. This rotates the axes of ModCylinder as well. The last two lines show that the Z axis of ModCylinder is now the vector ( 1.0000, 0.0000, 0.0000 ). This means that the Z axis of ModCylinder now is aligned with the X axis of the world.
member("Engine").model("ModCylinder").transform.identity() put member("Engine").model("ModCylinder").transform.zAxis -- vector( 1.0000, 0.0000, 0.0000 ) member("Engine").model("ModCylinder").rotate(0, 90, 0) put member("Engine").model("ModCylinder").transform.zAxis -- vector( 0.0000, 0.0000, -1.0000 )
![]() |