3D Lingo Dictionary > E-K > emissive |
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emissive
Syntax
member(whichCastmember
).shader(whichShader
).emissive member(whichCastmember
).model(whichModel
).shader.emissive member(whichCastmember
).model(whichModel
).shaderList{[index
]}.emissive
Description
3D #standard
shader property; adds light to the shader independently of the lighting in the scene. For example, a model using a shader whose emissive
property is set to rgb(255, 255, 255)
will appear to be illuminated by a white light, even if there are no lights in the scene. The model will not, however, illuminate any other models or contribute any light to the scene.
The default value for this property is rgb(0, 0, 0)
.
Example
This statement sets the emissive
property of the shader named Globe to rgb(255, 0, 0)
. Models using this shader will appear to be illuminated by a red light.
member("MysteryWorld").shader("Globe").emissive = rgb(255, 0, 0)
See also
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