3D Lingo Dictionary > E-K > immovable

 

immovable

Syntax

member(whichCastmember).model(whichModel).collision.immovable

Description

3D #collision modifier property; indicates whether a model can be moved as a result of collisions during animations. Specifying TRUE makes the model immovable; specifying FALSE allows the model to be moved. This property is useful as a way of improving performance during animation, because models that do not move do not need to be checked for collisions by Lingo.

This property has a default value of FALSE.

Example

This statement sets the immovable property of the collision modifier attached to the first model of the cast member named Scene to TRUE.

member("Scene").model[1].collision.immovable = TRUE

See also

collision (modifier)