3D Lingo Dictionary > T-Z > textureMode |
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textureMode
Syntax
member
(whichCastmember
).shader
(whichShader
).textureMode
member
(whichCastmember
).model
(whichModel
).shader.textureMode
member
(whichCastmember
).model
(whichModel
).shaderList{[index]}.textureMode
Description
3D #standard
shader property; specifies how the first texture layer is mapped onto the surface of the model. Use the textureModeList
property to specify textures for layers other than the first layer. This property is ignored if the #toon
modifier is applied to the model resource.
The possible values of this property are #none
, #wrapPlanar
, #wrapCylindrical
, #wrapSpherical
, #reflection
, #diffuseLight
, and #specularLight
. See the textureModeList
entry for descriptions of these terms.
Example
This statement sets the value of the textureMode
property of the first texture layer of the shader of the model named Ball to #wrapSpherical
.
member("scene").model("Ball").shader.textureMode = #wrapSpherical
See also
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