Lingo Dictionary > S > soundBusy()

 

soundBusy()

Syntax

soundBusy(whichChannel)

Description

Function; determines whether a sound is playing (TRUE) or not playing (FALSE) in the sound channel specified by whichChannel.

Make sure that the playback head has moved before using soundBusy() to check the sound channel. If this function continues to return FALSE after a sound should be playing, add the updateStage command to start playing the sound before the playback head moves again.

This function works for those sound channels occupied by actual audio cast members. QuickTime, Flash, and Shockwave audio handle sound differently, and this function will not work with those media types.

Example

This statement checks whether a sound is playing in sound channel 1 and loops in the frame if it is. This allows the sound to finish before the playback head goes to another frame.

if soundBusy(1) then go to the frame

See also

sound playFile, sound stop