3D Lingo Dictionary > A-B > bone

 

bone

Syntax

member(whichCastmember).modelResource(whichModelResource).bone.count
member(whichCastmember).model(whichModel).bonesPlayer.bone[index].transform
member(whichCastmember).model(whichModel).bonesPlayer.bone[index].worldTransform

Description

3D element; a bone is structural element of a model resource authored in a 3D modeling program. Bones cannot be created, deleted, or rearranged in Director.

Bones (#bones) motions, which also must be scripted in a 3D modeling program, act upon the bone structure of a model resource, and are managed in Director by the bonesPlayer modifier.

See the entries for count, bonesPlayer (modifier), transform (property), and worldTransform for more details.

See also

count, bonesPlayer (modifier), transform (property), worldTransform