3D Lingo Dictionary > O-S > reflectivity

 

reflectivity

Syntax

member(whichCastmember).reflectivity

Description

3D shader property; allows you to get or set the shininess of the referenced member's default shader. The value is a floating point value representing the percentage of light to be reflected off the surface of a model using the default shader, from 0.0 to 100.00. The default value is 0.0.

Example

This statement sets the shininess of the default shader in the cast member named Scene to 50%:

member("Scene").reflectivity = 50