What's New in Director 8.5 > Working with Models and Model Resources > Shaders |
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Shaders
A model resource defines a model's shape, and shaders define the model's surface colors and reflectivity. You can use just one shader or more than one. For example, a box might have six different shaders, one for each face. If you do not specify a shader, the default #standard
shader is used. If the shader's properties are modified, the change affects all models that use that shader.
Models that are created with Lingo are assigned the standard shader. You can replace the default shader of a model with any of the other types of shaders.
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