3D Lingo Dictionary > E-K > identity()

 

identity()

Syntax

member(whichCastmember).model(whichModel).transform.identity()
member(whichCastmember).group(whichGroup).transform.identity()
member(whichCastmember).camera(whichCamera).transform.identity()
sprite(whichSprite).camera{(index)}.transform.identity()
member(whichCastmember).light(whichLight).transform.identity()
transformReference.identity()

Description

3D command; sets the transform to the identity transform, which is transform(1.0000,0.0000,0.0000,0.0000, 0.0000,1.0000,0.0000,0.0000, 0.0000,0.0000,1.0000,0.0000, 0.0000,0.0000,0.0000,1.0000).

The position property of the identity transform is vector(0, 0, 0).

The rotation property of the identity transform is vector(0, 0, 0).

The scale property of the identity transform is vector(1, 1, 1).

The identity transform is parent-relative.

Example

This statement sets the transform of the model named Box to the identity transform.

member("3d world").model("Box").transform.identity()

See also

transform (property), getWorldTransform()