3D Lingo Dictionary > A-B > bevelDepth |
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bevelDepth
Syntax
member(whichTextCastmember
).bevelDepth member(which3DCastmember
).modelResource(whichModelResource
).bevelDepth
Description
3D text property; indicates the degree of beveling on the 3D text.
For text cast members, this property has no effect unless the member's displayMode
property is set to #mode3D
and its bevelType
property is set to #miter
or #round
.
For extruded text in a 3D cast member, this property has no effect unless the model resource's bevelType
property is set to #miter
or #round
.
The range of this property is 0.0 to 10.0, and the default setting is 10.0.
Example
In this example, the cast member named Logo is a text cast member. This statement sets the bevelDepth
of logo to 5.5. When logo is displayed in 3D mode, if its bevelType
property is set to #miter
or #round
, the edges of its letters will exhibit dramatic beveling.
member("Logo").bevelDepth = 5.5
In this example, the model resource of the model named Slogan is extruded text. This statement sets the bevelDepth
of Slogan's model resource to 5. If the bevelType
property of Slogan is set to #miter
or #round
, the edges of its letters will exhibit dramatic beveling.
member("scene").model("Slogan").resource.bevelDepth = 5
See also
bevelType
, extrude3D
, displayMode
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