3D Lingo Dictionary > C-D > cameraRotation |
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cameraRotation
Syntax
member(whichCastMember
).cameraRotation sprite(whichSprite
).cameraRotation
Description
3D cast member and sprite property; indicates the position of the default camera.
The default value of this property is vector(0, 0, 0). This is the rotation of the default camera in a newly created 3D cast member.
Example
This statement shows that the rotation of the default camera of the cast member named Babyland is the vector (82.6010, -38.8530, -2.4029).
member("babyland").cameraRotation = vector(82.6010, -38.8530, -2.4029)
See also
cameraPosition
, autoCameraPosition
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