3D Lingo Dictionary > C-D > clearValue |
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clearValue
Syntax
member(whichCastmember
).camera(whichCamera
).colorBuffer.clearValue sprite(whichSprite
).camera{(index
)}.colorBuffer.clearValue
Description
3D property; specifies the color used to clear out the color buffer if colorBuffer.clearAtRender
is set to TRUE
. The default setting for this property is rgb(0, 0, 0)
.
Example
This statement sets the clearValue property of the camera to rgb(255, 0, 0). Spaces in the 3d world which are not occupied by models will appear red.
sprite(1).camera.colorBuffer.clearValue= rgb(255, 0, 0)
See also
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