What's New in Director 8.5 > Working with Lights and Cameras > Cameras > Camera properties |
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Camera properties
Use these properties to work with cameras:
Property Name |
Access |
Description |
Default |
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Get and set |
Unique name of this camera. If the camera was exported from a 3D modeling program, the name is the name assigned there. |
None |
|
Get and set |
The model, light, camera, or group that is this light's parent. If the camera has no parent, it cannot contribute light. |
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Get |
Number of immediate children (no grandchildren) the camera has. |
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Get and set |
Lingo transform object representing camera's position relative to its parent's transform. The |
Identity transform |
|
Get and set |
A property list associated with this camera. The list defaults to the properties assigned in the 3D modeling tool, but users can add or delete properties at any time. |
Properties assigned in 3D modeling tool |
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Get and set |
A specified distance from the camera that defines the near Z-axis clipping of the view frustum. Objects closer than hither are not drawn. |
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Get and set |
A specified distance from the camera that defines the far Z-axis clipping of the view frustum. Objects farther than yon are not drawn. |
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Get and set |
The rectangle controlling the screen size and position of the camera, with the coordinates given relative to the upper left corner of the sprite. |
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Get and set |
The vertical projection angle of the view frustum. |
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Get and set |
If value is set to |
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Get and set |
Lingo color object defining color used to clear out buffer if |
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Get and set |
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Get and set |
Distance to start of fog. |
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Get and set |
Distance to maximum fog intensity. |
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Get and set |
Lingo color object describing fog color. |
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Get and set |
How fog varies between near and far, with the following possible values:
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Get and set |
Method of determining the vertical field of view, which must be of type |
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Get and set |
A floating-point value specifying the vertical projection angle in degrees. |
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Get and set |
The number of perpendicular world units that fit vertically into the sprite. |
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Get and set |
Property controlling which objects are visible in a particular camera's view. Its default value is the world, so all cameras you create show all nodes within the world. If, however, you change |
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Get and set |
Location, in pixels, of the overlay, as measured from the upper left corner of the sprite's |
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Get and set |
Lingo texture object used as the source for this overlay. |
None |
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Get and set |
Scale value used by a specific overlay in the camera's list of overlays. |
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Get and set |
Texture-relative rotation point, similar to a sprite's |
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Get and set |
Rotation value used by a specific overlay in the camera's list of overlays. |
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Get and set |
Blend value used by a specific overlay in the camera's list of overlays. |
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Get and set |
Number of overlays in use on this sprite. |
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Get and set |
Location, in pixels, of the backdrop, as measured from the upper left corner of the sprite's rect to the |
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Get and set |
Lingo texture object used as the source for this backdrop. |
None |
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Get and set |
Scale value used by a specific backdrop in the camera's list of backdrops. |
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Get and set |
Rotation value used by a specific backdrop in the camera's list of backdrops. |
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Get and set |
Texture-relative rotation point, similar to a sprite's |
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Get and set |
Blend value used by a specific backdrop in the camera's list of backdrops. |
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|
Get |
Number of backdrops in use on this sprite. |
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|
Get |
A list containing a vector and a floating-point value, with the vector representing the position and the value the radius of a bounding sphere surrounding the camera and all its children. |
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Get and set |
Position of the camera in world coordinates. Shortcut for the command |
Vector object |
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