3D Lingo Dictionary > C-D > clearAtRender |
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clearAtRender
Syntax
member(whichCastmember
).camera(whichCamera
).colorBuffer.clearAtRender sprite(whichSprite
).camera{(index
)}.colorBuffer.clearAtRender
Description
3D property; indicates whether the color buffer is cleared after each frame. Setting the value to FALSE
, which means the buffer is not cleared, gives an effect similar to trails ink effect. The default value for this property is TRUE
.
Example
This statement prevents Director from erasing past images of the view from the camera. Models in motion will appear to smear across the stage.
sprite(1).camera.colorBuffer.clearAtRender = 0
See also
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