Using Director > Sprites > Positioning sprites > Positioning sprites with the Property Inspector |
![]() ![]() ![]() |
Positioning sprites with the Property Inspector
You can use the Property Inspector to specify the exact coordinates of a sprite.
To set sprite coordinates in the Property Inspector:
1 |
With the Property Inspector open and in Graphical view, select a sprite to reposition. |
2 |
On the Sprite tab of the Property Inspector, specify the sprite coordinates in pixels, with 0,0 at the upper left corner of the Stage, as follows: |
![]() |
Specify attributes in the X and Y fields to change the horizontal and vertical coordinates of the registration point. |
![]() |
Specify coordinates in the W and H fields to change the width and height of the sprite. |
![]() |
Specify values for l, r, t, and b to change the left, right, top, and bottom edges of the sprite's bounding rectangle. |
To move the sprite without resizing it, adjust only the x and y coordinates. |
|
![]() |
Positioning sprites with the Tweak window
You can use the Tweak window when you want to move sprites by a certain number of pixels.
To position sprites with the Tweak window:
1 |
Choose Modify > Tweak. |
2 |
Select the sprite or sprites you want to move, as described in Selecting sprites. |
3 |
In the Tweak window, drag the point on the left side of the window or enter the number of pixels in the fields for horizontal and vertical change; then click Tweak. |
4 |
If you want to repeat the move, click Tweak again. |
![]() |
![]() ![]() ![]() |