Lingo Dictionary > D-F > directToStage |
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directToStage
Syntax
member(
whichCastMember
)
.
directToStage
the directToStage of member
whichCastMember
sprite(
whichSprite).
directToStage
the directToStage of sprite
whichSprite
Description
Sprite property and member property; determines the layer where a digital video, animated GIF, vector shape, 3D model, text, or Flash Asset cast member plays. If this property is TRUE
(1), the cast member plays in front of all other layers on the Stage, and ink effects have no affect. If this property is FALSE
(0), the cast member can appear in any layer of the Stage's animation planes, and ink effects affect the appearance of the sprite.
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Use the syntax |
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Use the syntax |
Using this property may improve the playback performance of supported cast members.
No other cast member can appear in front of a directToStage
sprite. Also, ink effects do not affect the appearance of a directToStage
sprite.
When a sprite's directToStage
property is TRUE
, Director draws the sprite directly to the screen without first compositing it in Director's offscreen buffer. The result can be similar to the trails ink effect of the Stage.
Explicitly refresh a trailed area by turning the directToStage
property off and on, using a full-screen transition, or "wiping" another sprite across this area. (In Windows, you can branch to another similar screen, and the video won't completely disappear.)
To see an example of directToStage
used in a completed movie, see the QT and Flash movie in the Learning\Lingo Examples folder inside the Director application folder.
Example
This statement makes the QuickTime movie The Residents always play in the top layer of the Stage:
member("The Residents").directToStage = 1
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