3D Lingo Dictionary > C-D > collision (modifier) |
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collision (modifier)
Syntax
member(
whichCastmember
).model(
whichModel
).collision.
collisionModifierProperty
Description
3D modifier; manages the detection and resolution of collisions. Adding the collision
modifier to a model by using the addModifier
command allows access to the following collision
modifier properties:
enabled (collision) indicates whether collisions with the model are detected.
resolve indicates whether collisions with the model are resolved.
immovable indicates whether a model can be moved from frame to frame.
mode (collision) indicates the geometry used for collision detection.
Note: For more detailed information about these properties, see the individual property entries.
The collision modifier generates the following events. For more information about using collision events, see the entry for registerForEvent()
.
A #collideAny
event is generated when a collision occurs between models to which the collision
modifier has been attached.
A #collideWith
event is generated when a collision occurs with a specific model to which the collision
modifier has been attached.
The collisionData
object is sent as an argument with the #collideAny
and #collideWith
events. See the collisionData
entry for details of its properties.
See also
addModifier
, removeModifier
, modifiers
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