3D Lingo Dictionary > O-S > startAngle

 

startAngle

Syntax

member(whichCastmember).modelResource(whichModelResource).
startAngle
modelResourceObjectReference.startAngle

Description

3D property; when used with a model resource whose type is #cylinder or #sphere, this command allows you to both get and set the startAngle property of the referenced model resource, as a floating-point value from 0.0 to 360.0. The default value for this property is 0.0.

The startAngle property determines the starting sweep angle of the model resource, and works in conjunction with the endAngle property to draw spheres and cylinders. For example, if you want to make a half sphere, set startAngle to 0.0 and endAngle to 180.0.

Example

This statement sets the startAngle of the model resource Sphere01 to 0.0. If its endAngle is set to 90, then only one quarter of any model that uses this model resource will appear.

put member("3D World").modelResource("Sphere01").startAngle
-- 0.0

See also

endAngle