3D Lingo Dictionary > C-D > decayMode

 

decayMode

Syntax

member(whichCastmember).camera(whichCamera).fog.decayMode
sprite(whichSprite).camera{(index)}.fog.decayMode

Description

3D property; indicates the manner in which fog density builds from minimum to maximum density when the camera's fog.enabled property is set to TRUE.

The following are the possible values for this property:

#linear: the fog density is linearly interpolated between fog.near and fog.far.

#exponential: fog.far is the saturation point; fog.near is ignored.

#exponential2: fog.near is the saturation point; fog.far is ignored.

The default setting for this property is #exponential.

Example

This statement sets the decayMode property of the fog of the camera Defaultview to #linear. If the fog's enabled property is set to TRUE, the density of the fog will steadily increase between the distances set by the fog's near and far properties. If the near property is set to 100 and the far property is set to 1000, the fog will begin 100 world units in front of the camera and gradually increase in density to a distance of 1000 world units in front of the camera.

member("3d world").camera("Defaultview").fog.decayMode = #linear

See also

fog, near (fog), far (fog), enabled (fog)