3D Lingo Dictionary > A-B > add

 

add

Syntax

member(whichCastmember).model(whichModel).meshdeform.mesh[index].textureLayer.add()

Description

3D meshdeform modifier command; adds an empty texture layer to the model's mesh.

You can copy texture coordinates between layers using the following code:

modelReference.meshdeform.texturelayer[a].texturecoordinatelist = modelReference.meshdeform.texturelayer[b].texturecoordinatelist

Example

This statement creates a new texture layer for the first mesh of the model named Ear.

member("Scene").model("Ear").meshdeform.mesh[1].textureLayer.add()

See also

meshDeform (modifier), textureLayer, textureCoordinateList