3D Lingo Dictionary > O-S > renderStyle

 

renderStyle

Syntax

member(whichCastmember).shader(whichShader).renderStyle

Description

3D standard shader property; allows you to get or set the renderStyle for a shader, as determined by the geometry of the underlying model resource. This property has the following values:

#fill specifies that the shader is drawn to completely fill the surface area of the model resource.

#wire specifies that the shader is drawn only on the edges of the faces of the model resource.

#point specifies that the shader is drawn only on the vertices of the model resource.

All shaders have access to the #standard shader properties; in addition to these standard shader properties shaders of the types #engraver, #newsprint, and #painter have properties unique to their type. See the newShader for more information.

Example

This statement causes the shader WallMaterial to be rendered only where it lies on top of a vertex of the underlying model resource.

member("CityScene").shader("WallMaterial").renderStyle = #point