Using Director > Sound, Video, and Synchronization > Controlling QuickTime with Lingo > Responding to user interaction |
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Responding to user interaction
Lingo lets you control how QuickTime VR responds when the user clicks a QuickTime VR sprite. Use Lingo to specify how Director handles image quality, clicks and rollovers on a QuickTime VR sprite, clicks on hotspots, and interactions with QuickTime VR nodes.
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To set the codec quality to use when the user drags on a QuickTime VR sprite, set the |
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To specify the codec quality to use when a QuickTime VR panorama image is static, set the |
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To enable or disable the specified hotspot for a QuickTime VR sprite, use the |
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To control how Director passes mouse clicks on a QuickTime sprite, set the |
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To find the approximate bounding rectangle for a specific hotspot in a QuickTime VR sprite, use the |
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To specify the name of the handler that runs when the pointer enters a QuickTime VR hotspot that is visible on the Stage, set the |
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To find the ID of the hotspot, if any, at a specific point on the Stage, use the |
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To specify the name of the handler that runs when the user clicks a hotspot in a QuickTime VR sprite, set the |
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To determine the name of the handler that runs when the pointer leaves a QuickTime VR hotspot that is visible on the Stage, set the |
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To specify the ID of the current node that a QuickTime VR sprite displays, set the |
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To specify the name of the handler that runs after the QuickTime VR sprite switches to a new active node on the Stage, set the |
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To specify the name of the handler that runs when a QuickTime VR sprite is about to switch to a new active node on the Stage, set the |
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To determine the type of node that is currently on the Stage, test the |
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