3D Lingo Dictionary > E-K > hither

 

hither

Syntax

member(whichCastmember).camera(whichCamera).hither
sprite(whichSprite).camera{(index)}.hither

Description

3D camera property; indicates the distance in world units from the camera beyond which models are drawn. Objects closer to the camera than hither are not drawn.

The value of this property must be greater than or equal to 1.0 and has a default value of 5.0.

Example

This statement sets the hither property of camera 1 to 1000. Models closer than 1000 world units from the camera will not be visible.

member("SolarSystem").camera[1].hither = 1000

See also

yon