3D Lingo Dictionary > A-B > addToWorld |
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addToWorld
Syntax
member(whichCastmember
).model(whichModel
).addToWorld() member(whichCastmember
).group(whichGroup
).addToWorld() member(whichCastmember
).camera(whichCamera
).addToWorld() member(whichCastmember
).light(whichLight
).addToWorld()
Description
3D command; inserts the model, group, camera, or light into the 3D world of the cast member as a child of the group named World.
When a model, group, camera, or light is created or cloned, it is automatically added to the world. Use the removeFromWorld
command to take a model, group, camera, or light out of the 3D world without deleting it. Use the isInWorld()
command to test whether a model, group, camera, or light has been added or removed from the world.
Example
This statement adds the model named gbCyl to the 3D world of the cast member named Scene.
member("Scene").model("gbCyl").addToWorld()
See also
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