Using Director > Animation > Real-time recording animation |
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Real-time recording animation
You can create animation by recording the movement of a sprite as you drag it across the Stage. The real-time recording technique is especially useful for simulating the movement of a pointer or for quickly creating a complex motion for later refinement.
For better control when you're recording in real time, use the Tempo control on the Control Panel to record at a speed that's slower than normal.
To use real-time recording:
1 |
Select one or more sprites on the Stage or in the Score. |
Recording will begin at the playback head. It's best to select a sprite in a channel that contains no other sprites later in the movie. |
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To record in a specific range of frames, select the frames, and then click the Selected Frames Only button on the control panel.
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2 |
Choose Control > Real-Time Recording. |
The real-time recording indicator appears next to the channel numbers for the sprite being recorded, and a red and white selection frame appears around the sprite. Recording begins as soon as you drag the sprite on the Stage, so be prepared to move the mouse. |
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3 |
Drag the sprite on the Stage to record a path for the sprite. |
Director records the path. |
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4 |
Release the mouse button to stop recording. |
The movie continues to play until you stop it. |
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Note: If you select Trails for the sprite, you can also use real-time recording to simulate handwriting.
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