3D Lingo Dictionary > C-D > clearAtRender

 

clearAtRender

Syntax

member(whichCastmember).camera(whichCamera).colorBuffer.clearAtRender
sprite(whichSprite).camera{(index)}.colorBuffer.clearAtRender

Description

3D property; indicates whether the color buffer is cleared after each frame. Setting the value to FALSE, which means the buffer is not cleared, gives an effect similar to trails ink effect. The default value for this property is TRUE.

Example

This statement prevents Director from erasing past images of the view from the camera. Models in motion will appear to smear across the stage.

sprite(1).camera.colorBuffer.clearAtRender = 0

See also

clearValue