3D Lingo Dictionary > T-Z > textureMember |
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textureMember
Syntax
member(whichCastmember
).textureMember
Description
3D cast member property; indicates the name of the bitmap cast member used as the source of the default texture for the 3D cast member.
The 3D cast member's textureType
property must be set to #member
for the textureMember
property to be effective.
Example
This statement sets the textureMember
property of the cast member named YardScene to "Fence". If the textureType
property of YardScene is set to #member
, the cast member named Fence will be the source bitmap for the default texture in YardScene.
member("YardScene").textureMember = "Fence"
See also
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