3D Lingo Dictionary > O-S > source |
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source
Syntax
sprite(whichSprite).camera.backdrop[backdropIndex
].source member(whichCastmember
).camera(whichCamera
).backdrop [backdropIndex
].source sprite(whichSprite
).camera.overlay[overlayIndex
].source member(whichCastmember
).camera(whichCamera
).overlay [overlayIndex
].source
Description
3D backdrop and overlay property; allows you to get or set the texture to use as the source image for the overlay or backdrop.
Example
This statement sets the source of backdrop 1 to the texture Cedar.
sprite(3).camera.backdrop[1].source = sprite(3).member.texture("Cedar")
See also
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