3D Lingo Dictionary > C-D > compressed |
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compressed
Syntax
member(whichCastmember
).texture(whichTexture
).compressed
Description
3D texture property; indicates whether the source cast member of the texture is compressed (TRUE
) or not (FALSE
). The value of the compressed
property changes automatically from TRUE
to FALSE
when the texture is needed for rendering. It can be set to FALSE
to decompress the texture at an earlier time. It can be set to TRUE
to release the decompressed representation from memory. Cast members used for textures will not be compressed if this value is TRUE
(apart from the standard compression used for bitmap cast members when a Director movie is saved). The default value for this property is TRUE
.
Example
This statement sets the compressed
property of the texture Plutomap to TRUE
.
member("scene").texture("Plutomap").compressed = TRUE
See also
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