3D Lingo Dictionary > E-K > glossMap

 

glossMap

Syntax

member(whichCastmember).shader(whichShader).glossMap
member(whichCastmember).model(whichModel).shader.glossMap
member(whichCastmember).model(whichModel).shaderList{[index]}.glossMap

Description

3D #standard shader property; specifies the texture to use for gloss mapping.

When you set this property, the following properties are automatically set:

The fourth texture layer of the shader is set to the texture you specified.

The value of textureModeList[4] is set to #none.

The value of blendFunctionList[4] is set to #multiply.

Example

This statement sets the texture named Oval as the glossMap value for the shader used by the model named GlassBox.

member("3DPlanet").model("GlassBox").shader.glossMap = member("3DPlanet").texture("Oval")

See also

blendFunctionList, textureModeList, reflectionMap, specularLightMap, diffuseLightMap