3D Lingo Dictionary > A-B > addCamera

 

addCamera

Syntax

sprite(whichSprite).addCamera(whichCamera, index)

Description

3D command; adds the camera whichCamera, at the given index position, to the list of cameras for the sprite. If index is greater than the value of cameraCount(), the camera is added to the end of the list. The view from each camera is displayed on top of the view from cameras with lower index positions. You can set the rect property of each camera to display multiple views within the sprite.

Example

This statement inserts the camera named FlightCam at the fifth index position of the list of cameras of sprite 12:

sprite(12).addCamera(member("scene").camera("FlightCam"), 5)

See also

cameraCount(), deleteCamera