3D Lingo Dictionary > L-N > loop (emitter) |
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loop (emitter)
Syntax
member(whichCastmember
).modelResource(whichModelResource
).emitter.loop
Description
3D property; when used with a model resource whose type is #particle
, this property allows you to both get and set what happens to particles at the end of their lifetime. A loop value of TRUE
causes particles to be reborn at the end of their lifetime at the emitter location defined by the emitter's region
property. A value of FALSE
causes the particles to die at the end of their lifetime. The default setting for this property is TRUE
.
Example
In this example, ThermoSystem is a model resource of the type #particle. This statement sets the emitter.loop property of ThermoSystem to 1, which causes the particles of ThermoSystem to be continuously emitted.
member("Fires").modelResource("ThermoSystem").emitter.loop = 1
See also
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