3D Lingo Dictionary > O-S > startAngle |
![]() ![]() ![]() |
startAngle
Syntax
member(whichCastmember
).modelResource(whichModelResource
). startAnglemodelResourceObjectReference
.startAngle
Description
3D property; when used with a model resource whose type is #cylinder
or #sphere
, this command allows you to both get and set the startAngle
property of the referenced model resource, as a floating-point value from 0.0 to 360.0. The default value for this property is 0.0.
The startAngle
property determines the starting sweep angle of the model resource, and works in conjunction with the endAngle
property to draw spheres and cylinders. For example, if you want to make a half sphere, set startAngle
to 0.0 and endAngle
to 180.0.
Example
This statement sets the startAngle of the model resource Sphere01 to 0.0. If its endAngle
is set to 90, then only one quarter of any model that uses this model resource will appear.
put member("3D World").modelResource("Sphere01").startAngle -- 0.0
See also
![]() ![]() ![]() |