3D Lingo Dictionary > E-K > insertBackdrop |
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insertBackdrop
Syntax
sprite(whichSprite
).camera{(index
)}.insertBackdrop(index, texture, locWithinSprite, rotation
) member(whichCastmember
).camera(whichCamera
).insertBackdrop(index
,texture
,locWithinSprite, rotation
)
Description
3D camera command; adds a backdrop to the camera's list of backdrops at the position indicated by the index
parameter. The backdrop is displayed in the 3D sprite at locWithinSprite
with the indicated rotation. The locWithinSprite
parameter is a 2D loc measured from the upper left corner of the sprite.
Example
The first line of this example creates a texture called Cedar. The second line inserts that texture at the first position in the list of backdrops of the camera of sprite 5. The backdrop is positioned at the point (300, 120), measured from the upper left corner of the sprite. It is rotated 45°.
t1 = member("scene").texture("Cedar") sprite(5).camera.insertBackdrop(1, t1, point(300, 120), 45)
See also
removeBackdrop
, backdrop
, overlay
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