Lingo Dictionary > T-Z > viewH |
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viewH
Syntax
sprite(
whichVectorOrFlashSprite
).viewH
the viewH of sprite
whichVectorOrFlashSprite
member(
whichVectorOrFlashMember).
viewH
the viewH of member
whichVectorOrFlashMember
Description
Cast member and sprite property; controls the horizontal coordinate of a Flash movie and vector shape's view point, specified in pixel units. The values can be floating-point numbers. The default value is 0.
A Flash movie's view point is set relative to its origin point.
Setting a positive value for viewH
shifts the movie to the left inside the sprite; setting a negative value shifts the movie to the right. Therefore, changing the viewH
property can have the effect of cropping the movie or even of removing the movie from view entirely.
This property can be tested and set.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite will not display correctly.
Example
This handler accepts a sprite reference as a parameter and moves the view of a Flash movie sprite from left to right within the sprite's bounding rectangle:
on panRight whichSprite repeat with i = 120 down to -120 sprite(whichSprite).viewH = i updateStage end repeat end
See also
scaleMode
, viewV
, viewPoint
, viewScale
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