3D Lingo Dictionary > L-N > loop (cast member property)

 

loop (cast member property)

Syntax

member(whichCastmember).loop

Description

3D cast member property; indicates whether motions applied to the first model in the cast member repeat continuously (TRUE) or play once and stop (FALSE).

The default setting for this property is TRUE.

Example

This statement sets the loop property of the cast member named Walkers to TRUE. Motions being executed by the first model in Walker will repeat continuously.

member("Walkers").loop = TRUE

See also

motion, play(), queue(), animationEnabled