3D Lingo Dictionary > T-Z > textureMember

 

textureMember

Syntax

member(whichCastmember).textureMember

Description

3D cast member property; indicates the name of the bitmap cast member used as the source of the default texture for the 3D cast member.

The 3D cast member's textureType property must be set to #member for the textureMember property to be effective.

Example

This statement sets the textureMember property of the cast member named YardScene to "Fence". If the textureType property of YardScene is set to #member, the cast member named Fence will be the source bitmap for the default texture in YardScene.

member("YardScene").textureMember = "Fence"

See also

textureType