Using Director > Animation > Suggestions and shortcuts for tweening |
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Suggestions and shortcuts for tweening
Follow the suggestions listed here to improve results and productivity while tweening sprites.
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For smoother movements, tween across more frames, increasing the tempo if necessary. |
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To achieve some types of motion, you may need to split the sprite and tween the sprites separately. See Accelerating and decelerating sprites. |
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To quickly make duplicates, Alt-drag (Windows) or Option-drag (Macintosh) keyframes. This technique is useful when you want the start and end frames to have the same settings. This shortcut also provides a quick way to create a complex path. Insert a single keyframe, drag several duplicates to the proper frames, and then select the various keyframes and set positions on the Stage. |
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To extend the sprite and leave the last keyframe in place, Alt-drag (Windows) or Option-drag (Macintosh) a keyframe at the end of a sprite. |
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To move many keyframe positions at once, Control-click (Windows) or Command-click (Macintosh) multiple keyframes to select them and then move the sprite on the Stage. |
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To make the animation look smoother, use an image editor to blur the edges of bitmaps. |
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When tweening sprites that have a series of cast members, consider using a film loop instead. For more information, see Using film loops. |
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Turn off all tweening options to make a sprite jump instantly between settings in different keyframes. |
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