3D Lingo Dictionary > E-K > immovable |
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immovable
Syntax
member(whichCastmember
).model(whichModel
).collision.immovable
Description
3D #collision
modifier property; indicates whether a model can be moved as a result of collisions during animations. Specifying TRUE
makes the model immovable; specifying FALSE
allows the model to be moved. This property is useful as a way of improving performance during animation, because models that do not move do not need to be checked for collisions by Lingo.
This property has a default value of FALSE.
Example
This statement sets the immovable
property of the collision
modifier attached to the first model of the cast member named Scene to TRUE
.
member("Scene").model[1].collision.immovable = TRUE
See also
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