3D Lingo Dictionary > A-B > attenuation |
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attenuation
Syntax
member(whichCastMember
).light(whichLight
).attenuation
Description
3D light property; indicates the constant, linear, and quadratic attenuation factors for spotlights and point lights.
The default value for this property is vector(1.0, 0.0, 0.0).
Example
This statement sets the attenuation
property of the light named HouseLight to the vector (.5, 0, 0), darkening it slightly.
member("3d world").light("HouseLight").attenuation = vector(.5, 0, 0)
See also
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