Lingo Dictionary > T-Z > visible (sprite property)

 

visible (sprite property)

Syntax

sprite(whichSprite).visible
the visible of sprite whichSprite

Description

Sprite property; determines whether the sprite specified by whichSprite is visible (TRUE) or not (FALSE). This property affects all sprites in the channel, regardless of their position in the Score.

Note: Setting the visible property of a sprite channel to FALSE makes the sprite invisible and prevents only the mouse-related events from being sent to that channel. The beginSprite, endSprite, prepareFrame, enterFrame, and exitFrame events continue to be sent regardless of the sprite's visibility setting. Clicking the Mute button on that channel in the Score, however, will set the visible property to FALSE and prevent all events from being sent to that channel. Muting disables a channel, while setting a sprite's visible property to FALSE merely affects a graphic property.

This property can be tested and set. If set to FALSE, this property will not automatically reset to TRUE when the sprite ends. You must set the visible property of the sprite to TRUE in order to see any other members using that channel.

Example

This statement makes sprite 8 visible:

sprite(8).visible = TRUE