3D Lingo Dictionary > E-K > invert() |
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invert()
Syntax
member(whichCastmember
).model(whichModel
).transform.invert() member(whichCastmember
).group(whichGroup
).transform.invert() member(whichCastmember
).camera(whichCamera
).transform.invert() sprite(whichSprite
).camera{(index
)}.transform.invert() member(whichCastmember
).light(whichLight
).transform.invert()transformReference
.invert()
Description
3D transform
method; inverts the position and rotation properties of the transform.
This method changes the original transform. To invert a copy of the original transform, use inverse()
.
Example
This statement inverts the transform of the model Box.
member("3d world").model("Box").transform.invert()
See also
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