3D Lingo Dictionary > L-N > mode (collision)

 

mode (collision)

Syntax

member(whichCastmember).model(whichModel).collision.mode

Description

3D collision modifier property; indicates the geometry to be used in the collision detection algorithm. Using simpler geometry such as the bounding sphere leads to better performance. The possible values for this property are:

#mesh uses the actual mesh geometry of the model's resource. This gives one-triangle precision and is usually slower than #box or #sphere.

#box uses the bounding box of the model. This is useful for objects that can fit more tightly in a box than in a sphere, such as a wall.

#sphere is the fastest mode, because it uses the bounding sphere of the model. This is the default value for this property.

Example

member("3d").model("yourModel").addModifier(#collision)
member("3d").model("yourModel").collision.mode = #mesh