Using Director > Animation > Suggestions and shortcuts for tweening

 

Suggestions and shortcuts for tweening

Follow the suggestions listed here to improve results and productivity while tweening sprites.

For smoother movements, tween across more frames, increasing the tempo if necessary.

To achieve some types of motion, you may need to split the sprite and tween the sprites separately. See Accelerating and decelerating sprites.

To quickly make duplicates, Alt-drag (Windows) or Option-drag (Macintosh) keyframes. This technique is useful when you want the start and end frames to have the same settings. This shortcut also provides a quick way to create a complex path. Insert a single keyframe, drag several duplicates to the proper frames, and then select the various keyframes and set positions on the Stage.

To extend the sprite and leave the last keyframe in place, Alt-drag (Windows) or Option-drag (Macintosh) a keyframe at the end of a sprite.

To move many keyframe positions at once, Control-click (Windows) or Command-click (Macintosh) multiple keyframes to select them and then move the sprite on the Stage.

To make the animation look smoother, use an image editor to blur the edges of bitmaps.

When tweening sprites that have a series of cast members, consider using a film loop instead. For more information, see Using film loops.

Turn off all tweening options to make a sprite jump instantly between settings in different keyframes.