Lingo Dictionary > O-R > originH |
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originH
Syntax
sprite(
whichVectorOrFlashSprite
).originH
the originH of sprite
whichVectorOrFlashSprite
member(
whichVectorOrFlashMember
)
.
originH
the originH of member
whichVectorOrFlashMember
Description
Cast member and sprite property; controls the horizontal coordinate of a Flash movie or vector shape's origin point, in pixels. The value can be a floating-point value.
The origin point is the coordinate in a Flash movie or vector shape around which scaling and rotation occurs. The origin point can be set with floating-point precision using the separate originH
and originV
properties, or it can be set with integer precision using the single originPoint
property.
You can set the originH
property only if the originMode
property is set to #point
.
This property can be tested and set. The default value is 0.
Note: This property must be set to the default value if the scaleMode property is set to #autoSize, or the sprite does not display correctly.
Example
This sprite script uses the originMode
property to set up a Flash movie sprite so it's origin point can be set to a specific point. It then sets the horizontal and vertical origin points.
on beginSprite me sprite(spriteNum of me).originMode = #point sprite(spriteNum of me).originH = 100 sprite(spriteNum of me).originV = 80 end
See also
originV
, originMode
, originPoint
, scaleMode
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