3D Lingo Dictionary > T-Z > textureType |
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textureType
Syntax
member(whichCastmember
).textureType
Description
3D texture property; allows you to get or set the texture type for the default texture. Possible values are as follows:
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The default value for this property is #default
. You must specify #member
for this property in order to use the textureMember
property.
Example
This statement sets the textureType
property of the cast member Scene to #member
. This makes it possible use a bitmap cast member as the source of the default texture by setting the textureMember
property.
member("Scene").textureType = #member member("Scene").textureMember = "grass"
See also
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