3D Lingo Dictionary > O-S > rotationReset |
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rotationReset
Syntax
member(whichCastmember
).model(whichModel
).bonesPlayer.rotationReset member(whichCastmember
).model(whichModel
).keyframePlayer.rotationReset
Description
3D keyframePlayer
and bonesPlayer
modifier property; indicates the axes around which rotational changes are maintained from the end of one motion to the beginning of the next, or from the end of one iteration of a looped motion to the beginning of the next iteration.
Possible values of this property include #none
, #x
, #y
, #z
, #xy
, #yz
, #xz
, and #all
. The default value is #all
.
Example
This statement sets the rotationReset
property of the model named Monster to the Z axis. The model will maintain rotation around it's Z axis when the currently playing motion or loop ends.
member("NewAlien").model("Monster").bonesPlayer.rotationReset = #z
See also
positionReset
, bonesPlayer (modifier)
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