Lingo Dictionary > A-C > antiAlias |
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antiAlias
Syntax
member(
whichMember
)
.
antiAlias
sprite(
whichVectorSprite
).antiAlias
Description
Cast member property; controls whether a text, Vector shape, or Flash cast member is rendered using anti-aliasing to produce high-quality rendering, but possibly slower playback of the movie. The antiAlias
property is TRUE
by default.
For vector shapes, TRUE
is the equivalent of the #high
quality setting for a Flash asset, and FALSE
is the equivalent of #low
.
The antiAlias
property may also be used as a sprite property only for Vector shape sprites.
This property can be tested and set.
Example
This behavior checks the color depth of the computer on which the movie is playing. If the color depth is set to 8 bits or less (256 colors), the script sets the antiAlias
of the sprite to FALSE
.
property spriteNum on beginsprite me if the colorDepth <= 8 then sprite(spriteNum).antiAlias = FALSE end if end
See also
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