3D Lingo Dictionary > T-Z > transparent |
![]() ![]() ![]() |
transparent
Syntax
member(whichCastmember
).shader(whichShader
).transparent member(whichCastmember
).model(whichModel
).shader.transparent member(whichCastmember
).model(whichModel
).shaderList[shaderListIndex
].transparent
Description
3D standard shader property; lets you get or set whether a model is blended using alpha values
(TRUE
) or is rendered as opaque (FALSE
). The default value for this property is TRUE
(alpha-blended).
The functionality of shader.blend
is dependent upon this property.
All shaders have access to the #standard
shader properties; in addition to these standard shader properties shaders of the types #engraver
, #newsprint
, and #painter
have properties unique to their type. See the newShader
for more information.
Example
This statement causes the model Pluto to be rendered opaque. The setting of the blend property for the model's shader will have no effect.
member("scene").model("Pluto").shader.transparent = FALSE
See also
![]() ![]() ![]() |