3D Lingo Dictionary > E-K > fog |
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fog
Syntax
member(whichCastmember
).camera(whichCamera
).fog.color sprite(whichSprite
).camera{(index
)}.fog.color member(whichCastmember
).camera(whichCamera
).fog.decayMode sprite(whichSprite
).camera{(index
)}.fog.decayMode member(whichCastmember
).camera(whichCamera
).fog.enabled sprite(whichSprite
).camera{(index
)}.fog.enabled member(whichCastmember
).camera(whichCamera
).fog.far sprite(whichSprite
).camera{(index
)}.fog.far member(whichCastmember
).camera(whichCamera
).fog.near sprite(whichSprite
).camera{(index
)}.fog.near
Description
3D camera property; fog introduces a coloring and blurring of models that increases with distance from the camera. The effect is similar to real fog, except that it can be any color.
The "See also" section of this entry contains a complete list of fog properties. See the individual property entries for more information.
See also
color (fog)
, decayMode
, enabled (fog)
, far (fog)
, near (fog)
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