3D Lingo Dictionary > E-K > face |
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face
Syntax
member(whichCastmember
).modelResource(whichModelResource
).face.count member(whichCastmember
).modelResource(whichModelResource
).face[index
].colors member(whichCastmember
).modelResource(whichModelResource
).face[index
].normals member(whichCastmember
).modelResource(whichModelResource
).face[index
].shader member(whichCastmember
).modelResource(whichModelResource
).face[index
].textureCoordinates member(whichCastmember
).modelResource(whichModelResource
).face[index
].vertices member(whichCastmember
).model(whichModel
).meshdeform.face.count member(whichCastmember
).model(whichModel
).meshdeform.mesh[index
].face.count member(whichCastmember
).model(whichModel
).meshdeform.mesh[meshIndex
].face[faceIndex
] member(whichCastmember
).model(whichModel
).meshdeform.mesh[meshIndex
].face[faceIndex
].neighbor{[neighborIndex
]}
Description
3D #mesh
model resource and meshdeform
modifier property. All model resources are meshes composed of triangles. Each triangle is a face.
You can access the properties of the faces of model resources whose type is #mesh
. Changes to any of these properties do not take effect until you call the build()
command.
Note: For detailed information about the following properties, see the individual property entries.
count indicates the number of triangles in the mesh.
colors indicates which indices in the color list of the model resource to use for each of the vertices of the face.
normals indicates which indices in the normal list of the model resource to use for each of the vertices of the face.
shader identifies the shader used when the face is rendered.
textureCoordinates indicates which indices in the texture coordinate list of the model resource to use for each of the vertices of the face.
vertices indicates which indices in the vertex list of the model resource to use to define the face.
Please see the entry for meshDeform (modifier)
for descriptions of its face properties.
See also
build()
, newMesh
, meshDeform (modifier)
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