3D Lingo Dictionary > E-K > group |
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group
Syntax
member(whichCastmember
).group(whichGroup) member(whichCastmember).group[index
]
Description
3D element; a node in the 3D world that has a name, transform, parent, and children, but no other properties.
Every 3D cast member has a default group named World that cannot be deleted. The parent hierarchy of all models, lights, cameras, and groups that exist in the 3D world terminates in group("world")
.
Examples
This statement shows that the fourth group of the cast member newAlien is the group Direct01.
put member("newAlien").group[4] -- group("Direct01")
See also
newGroup
, deleteGroup
, child
, parent
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