3D Lingo Dictionary > E-K > enabled (collision) |
![]() ![]() ![]() |
enabled (collision)
Syntax
member(whichCastmember
).model(whichModel
).collision.enabled
Description
3D collision property; allows you to get or set whether (TRUE
) or not (FALSE
) collisions are detected on models. Setting this property to FALSE
temporarily disables the collision
modifier without removing it from the model.
The default setting for this property is TRUE.
Example
This statement activates the collision
modifier for the model box.
member("3d world").model("box").collision.enabled = TRUE
See also
addModifier
, collision (modifier)
, modifier
![]() ![]() ![]() |