3D Lingo Dictionary > O-S > spotAngle |
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spotAngle
Syntax
member(whichCastmember
).light(whichLight
).spotAngle
Description
3D property; allows you to get or set the angle of the light projection cone. Light that is falls outside of the angle specified for this property, contributes no intensity. This property takes float value between 0.0 and 180.00, and has a default value of 90.0. The float value you specify corresponds to half the angle; for instance if you wish to specify a 90° angle you would pass a value of 45.0.
Example
This statement sets the spotAngle
property of the light unidirectional to 8. The angle of the light projection cone will be 16°.
member("3d world").light("unidirectional").spotAngle = 8
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