3D Lingo Dictionary > E-K > inverse() |
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inverse()
Syntax
member(whichCastmember
).model(whichModel
).transform.inverse() member(whichCastmember
).group(whichGroup
).transform.inverse() member(whichCastmember
).camera(whichCamera
).transform.inverse() sprite(whichSprite
).camera{(index
)}.transform.inverse() member(whichCastmember
).light(whichLight
).transform.inverse()transformReference
.inverse()
Description
3D transform
method; returns a copy of the transform with its position and rotation properties inverted.
This method does not change the original transform. To invert the original transform, use invert()
.
Example
This statement inverts a copy of the transform of the model named Chair.
boxInv = member("3d world").model("Chair").transform.inverse()
See also
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