3D Lingo Dictionary > T-Z > wrapTransform

 

wrapTransform

Syntax

member( whichCastmember ).shader( ShaderName ).wrapTransform
member( whichCastmember ).shader[ ShaderIndex ].wrapTransform
member( whichCastmember ).model[modelName].shader.wrapTransform
member( whichCastmember ).model.shaderlist[ shaderListIndex ].wrapTransform

Description

3D standard shader property; this property provides access to a transform that modifies the texture coordinate mapping for the shader's texture. Rotate this transform to alter how the texture is projected onto a model surface. The texture remains unaffected; the transform modifies only the orientation of how the shader applies the texture.

Note: Note: This command only has an effect when the shader's textureModeList is set to is #planar, #spherical, or #cylindrical.

Example

These statements set the transformMode of the shader named "shad2" to #wrapCylindrical, then rotates that cylindrical projection by 90 degrees about the x axis so that the cylindrical mapping wraps around the y axis instead of the z axis.

s = member("Scene").shader("shad2")
s.textureMode= #wrapCylindrical
s.wrapTransform.rotate(90.0, 0.0, 0.0)