3D Lingo Dictionary > L-N > modelUnderLoc |
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modelUnderLoc
Syntax
member(whichCastmember
).camera(whichCamera
).modelUnderLoc(pointWithinSprite
)
Description
3D command; returns a reference to the first model found under the point specified by pointWithinSprite
within the rect of a sprite using the referenced camera. The location pointWithinSprite
is relative to the upper left corner of the sprite, in pixels.
This command returns void
if there is no model found under the specified point.
For a list of all of the models found under a specified point, and detailed information about them, use modelsUnderLoc
.
Examples
The first line in this handler translates the location of the cursor from a point on the Stage to a point within sprite 5. The second line determines the first model under that point. The third line displays the result in the message window.
on mouseUp pt = the mouseLoc - point(sprite(5).left, sprite(5).top) m = sprite(5).camera.modelUnderLoc(pt) put m end
See also
modelsUnderLoc
, modelsUnderRay
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