What's New in Director 8.5 > Controlling the 3D World > Rendering functionality > Cast member properties |
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Cast member properties
You can control most cast member properties using the Property Inspector. For more information, see Using the Property Inspector for 3D.
Use the following properties to work with 3D cast members in Lingo:
Property |
Access |
Description |
Default |
---|---|---|---|
|
Get and set |
|
None |
|
Get and set |
|
|
|
Get and set |
|
|
|
Get and set |
|
|
|
Get and set |
Independent |
|
|
Get and set |
Independent |
|
|
Get and set |
Light applied to entire scene. |
|
|
Get and set |
Background color in all views. |
|
|
Get and set |
Color of single "default" directional light. |
|
|
Get and set |
Absolute position of the single "default" directional light:
|
#TopCenter |
|
Get and set |
Specular color of first shader: the color of reflections from the shader. |
|
|
Get and set |
Reflectivity of first shader, with values from |
|
|
Get and set |
Diffuse color of first shader: the shader's overall color. |
|
|
Get and set |
Default texture type for world. Values are as follows:
|
|
|
Get and set |
Name of cast member to use as the source for the default texture when |
No texture |
|
Get |
Percentage of file that has been downloaded, with values from |
None |
|
Get |
Integer number of bytes that have been downloaded, with values from 0 to the size of the file in bytes. |
None |
|
Get |
Total size of stream to be downloaded, with values from |
None |
|
Get |
Current state of streaming. Values are as follows:
Once state Also, the |
None |
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