3D Lingo Dictionary > C-D > count |
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count
Syntax
member(whichCastmember
).light.count member(whichCastmember
).camera.count member(whichCastmember
).modelResource(whichModelResource
).bone.count member(whichCastmember
).model.count member(whichCastmember
).group.count member(whichCastmember
).shader.count member(whichCastmember
).texture.count member(whichCastmember
).modelResource.count member(whichCastmember
).motion.count member(whichCastmember
).light.child.count member(whichCastmember
).camera.child.count member(whichCastmember
).model.child.count member(whichCastmember
).group.child.count sprite(whichSprite
).camera{(index
)}.backdrop.count member(whichCastmember
).camera(whichCamera
).backdrop.count sprite(whichSprite
).camera{(index
)}.overlay.count member(whichCastmember
).camera(whichCamera
).overlay.count member(whichCastmember
).model(whichModel
).modifier.count member(whichCastmember
).model(whichModel
).keyframePlayer.playlist.count member(whichCastmember
).model(whichModel
).bonesPlayer.playlist.count member(whichCastmember
).modelResource(whichModelResource
).face.count member(whichCastmember
).model(whichModel
).meshDeform.mesh[index
].textureLayer.count member(
whichCastmember
).model(
whichModel
)
.meshDeform.mesh.count member(whichCastmember
).model(whichModel
).meshDeform.mesh[index
].face.count
Description
3D property; returns the number of items in the given list that is associated with the given 3D object. Can be used with any type of object.
The face.count
property allows you to get the number of triangles in the mesh for a model resource whose type is #mesh
.
This property can be tested but not set.
Examples
These examples determine the number of various types of objects within a 3D cast member called 3D World.
numberOfCameras = member("3D World").camera.count put member("3D World").light.count -- 3 numberOfModels = member("3D World").model.count numberOfTextures = member("3D World").texture.count put member("3D World").modelResource("mesh2").face.count -- 4
This statement shows that the first mesh of the model named Ear is composed of 58 faces.
put member("Scene").model("Ear").meshdeform.mesh[1].face.count -- 58
This statement shows that the model named Ear is composed of three meshes.
put member("Scene").model("Ear").meshdeform.mesh.count -- 3
This statement shows that the first mesh of the model named Ear has two texture layers.
put member("Scene").model("Ear").meshdeform.mesh[1].textureLayer.count -- 2
See also
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