3D Lingo Dictionary > O-S > resolve

 

resolve

Syntax

member(whichCastmember).model(whichModel).collision.resolve

Description

3D collision property; allows you to get or set whether collisions are resolved when two models collide. If this property is set to TRUE for both models involved in a collision, both models come to a stop at the point of collision. If only one of the models has the resolve property set to TRUE, that model comes to a stop, and the model with the property not set, or set to FALSE, continues to move. The default value for this property is TRUE.

Example

This statement sets the resolve property of the collision modifier applied to the model named Box to TRUE. When the model named Box collides with another model that has the #collision modifier attached, it will stop moving.

member("3d world").model("Box").collision.resolve = TRUE

See also

collisionData, collisionNormal, modelA, modelB, pointOfContact