3D Lingo Dictionary > T-Z > worldTransform |
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worldTransform
Syntax
member
(whichMember)
.model(whichModel
).bonesPlayer.bone[index
].worldTransform
Description
3D bonesplayer property; allows you to get the world relative transform of a specific bone, as opposed to using the transform
property which returns the bone's parent relative transform. The worldTransform
property can only be used with bonesplayer modified models.
Example
This statement stores a bone's world relative transform in the variable finalTransform
:
finalTransform = member("3D").model("biped").bonesPlayer.bone[3].worldTransform
See also
bone
, getWorldTransform()
, transform (property)
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