Using Symbols and Instances > Creating instances
Creating instancesOnce you've created a symbol, you can create instances of that symbol wherever you like throughout the movie, including inside other symbols.
To create a new instance of a symbol:
1 | Select a layer in the Timeline. |
Flash can place instances only in keyframes, always on the current layer. If you don't select a keyframe, the instance will be added to the first keyframe to the left of the current frame. | |
2 | Choose Window > Library to open the library. |
3 | Drag the symbol from the library to the Stage. |
4 | If you created an instance of a graphic symbol, choose Insert > Frame to add the number of frames that will contain the graphic symbol. |
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After creating an instance of a symbol, use the Instance panel (Windows > Panels > Instance) to specify color effects, assign actions, set the graphic display mode, or change the behavior of the instance. The behavior of the instance is the same as the symbol behavior, unless you specify otherwise. Any changes you make affect only the instance and not the symbol. See Changing the color and transparency of an instance.