Working with Objects > Moving an object's registration point

Moving an object's registration point

All groups, instances, type blocks, and bitmaps have a registration point that Flash uses for positioning and transformations. By default, this point is located at the center of the object. By moving an object's registration point, you can position and transform the object relative to, for example, the object's lower left corner. Lines and shapes do not have registration points and are positioned and transformed relative to their upper left corner.

To edit the registration point of an instance, you'll probably have better results if you edit the symbol, and then move it in symbol-editing mode so that the registration point appears where you'd like it. See Editing symbols.

To edit the registration point of a group, instance, type block, or bitmap:

1 Select the object.
2 Choose Modify > Transform > Edit Center.
A cross hair representing the center point is highlighted.
3 Drag the highlighted cross hair to a new location.
4 Click a blank area on the Stage or choose Modify > Transform > Edit Center to hide the cross hair.