Publishing > Unicode text encoding in Flash movies > About procedures supported with Unicode

 

About procedures supported with Unicode

Unicode support in Flash MX enables a variety of text-related procedures:

Users can display Flash movies using a different language than that used by their operating systems. For example, a user with an English-based operating system can view a Flash movie containing Korean text. To take advantage of multilanguage support, you must have fonts capable of rendering the text on your system. For example, suppose you are viewing a Flash movie with Korean text on an English-based system. Either you must have Korean fonts installed on your computer or the fonts must be embedded into the Flash movie.

Line breaking is interpreted for each language supported by Flash.

The Flash Player can interpret externally loaded ActionScript files (for example, files loaded using the #include action), regardless of what language was used to create those files. For example, a Flash Player 6 on an English-based operating system can interpret an external ActionScript file created on a Japanese operating system.

Flash Player 6 can interpret XML content as UTF-16, UTF-8, Latin-1, or Shift-JIS encoded text.