Using Symbols, Instances, and Library Assets > Changing instance properties > Setting the animation for graphic instances

 

Setting the animation for graphic instances

You can determine how animation sequences inside a graphic instance play during the movie by setting options in the Property inspector.

An animated graphic symbol is tied to the Timeline of the movie in which the symbol is placed. In contrast, a movie clip symbol has its own independent Timeline. Animated graphic symbols, because they use the same Timeline as the main movie, display their animation in movie-editing mode. Movie clip symbols appear as static objects on the Stage and do not appear as animations in the Flash editing environment.

 
To set the animation of a graphic instance:

1

Select a graphic instance on the Stage and choose Window > Properties.

2

In the Property inspector, choose an animation option from the pop-up menu below the instance name:

Loop loops all the animation sequences contained in the current instance for as many frames as the instance occupies.

Play Once plays the animation sequence beginning from the frame you specify to the end of the animation and then stops.

Single Frame displays one frame of the animation sequence. Specify which frame to display.