Introduction to Flash MX Tutorial > Load dynamic text at runtime > Import the logo

 

Import the logo

Before creating the dynamic text field, you'll import the logo, a Macromedia FreeHand file for which Flash automatically adds a layer on the Timeline.

1

In the Timeline, select the Images layer and add a new layer above it. Name the new layer Copy.

2

With the Copy layer selected, choose File > Import.

Earlier in the tutorial, you imported objects into the library. Now you'll import the logo so that it appears on the Stage.

3

Browse within your Flash MX application folder to the Tutorials/FlashIntro/Assets folder and click logo.fh10, then click Open.

4

In the FreeHand Import dialog box, verify that Scenes, Layers, and All are selected. Also verify that Include Background Layer and Maintain Text Blocks is selected, and then click OK.

5

In the Timeline, Flash created a layer named Logo. Drag the Logo name to move the layer below the Copy layer.

6

You can specify Stage coordinates for the logo. In the Property inspector, with the logo selected, type 10 in the X text box and 20 in the Y text box. Then press Enter or Return.

7

In the Timeline, lock the Logo layer.