Introduction to Flash MX Tutorial > Tween bitmap effects within a movie clip > Edit a symbol |
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Edit a symbol
To view the Timeline of the movie clip, you must be in symbol-editing mode. You can open symbol-editing mode by double-clicking the symbol either on the Stage or in the Library panel.
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On the Stage, double-click the car to open symbol-editing mode. |
The name of the symbol appears above the canvass area, along with a Scene 1 link that returns you to the main movie. |
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In symbol-editing mode, you're now viewing the Timeline for the movie clip rather than the Timeline for the main movie. |
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2 |
Rename Layer 1 View 1 Fade. |
3 |
The car that you see on the Stage is a bitmap image, not a symbol, within the Car Animation symbol. Make the car a symbol by selecting it on the Stage and pressing F8. |
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In the Convert to Symbol dialog box, name the symbol View 1 Car, then verify that Movie Clip is selected. |
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Verify that the center square is selected in the Registration indicator and click OK. |
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Scroll horizontally across the Timeline until you get to Frame 105. Select the frame and choose Insert > Keyframe, or press F6 to add a keyframe. |
The Current Frame indicator displays the selected frame. |
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Add keyframes to Frames 25 and 35. |
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Add a keyframe to Frame 34, then click anywhere on the layer between Frames 36 and 104, and press Delete on your keyboard. |
An empty keyframe appears in Frame 35, and the car does not appear on the Stage from frame 35 on. |
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Note: If you make an error in adding keyframes and want to delete them, select one or more frames and right-click (Windows) or Control-click (Macintosh), then choose Clear Keyframe from the context menu. |
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