Using Symbols, Instances, and Library Assets > Changing instance properties > Assigning a different symbol to an instance |
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Assigning a different symbol to an instance
You can assign a different symbol to an instance to display a different instance on the Stage and preserve all the original instance properties, such as color effects or button actions.
For example, say you're creating a cartoon with a Rat symbol for your character, but decide to change the character to a Cat. You could switch the Cat for the Rat symbol and have the updated character appear in roughly the same location in all of your frames.
To assign a different symbol to an instance:
1 |
Select the instance on the Stage and choose Window > Properties. |
2 |
Click the Swap button in the Property inspector. |
3 |
In the Swap Symbol dialog box, select a symbol that will replace the one currently assigned to the instance. To duplicate a selected symbol, click the Duplicate Symbol button at the bottom of the dialog box. |
Duplicating lets you base a new symbol on an existing one in the library and minimizes copying if you're making several symbols that differ just slightly. |
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4 |
Click OK. |
To replace all instances of a symbol:
1 |
Drag a symbol with the same name as the one you are replacing into the Library panel. |
2 |
In the Resolve Library Item Conflict dialog box, click Replace. For more information, see Resolving conflicts between library assets. |
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