Adding Sound > Starting and stopping sounds at keyframes |
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Starting and stopping sounds at keyframes
The most common sound-related task in Flash is starting and stopping sounds at keyframes in synchronization with animation.
To stop and start a sound at a keyframe:
1 |
Add a sound to a movie. |
To synchronize this sound with an event in the scene, choose a beginning keyframe that corresponds to the keyframe of the event in the scene. You can choose any of the synchronization options. See Adding sounds to a movie. |
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2 |
Create a keyframe in the sound layer's Timeline at the frame where you want the sound to end. |
A representation of the sound file appears in the Timeline. |
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3 |
Choose Window > Properties and click the arrow in the lower right corner to expand the Property inspector. |
4 |
In the Property inspector, choose the same sound from the Sound pop-up menu. |
5 |
Choose Stop from the Synchronization pop-up menu. |
When you play the movie, the sound stops playing when it reaches the ending keyframe. |
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6 |
To play back the sound, simply move the playhead. |
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