Using Flash
Getting Started
Working in Flash
Working with Flash assets
Drawing
Working with Color
Using Imported Artwork and Video
Adding Sound
Working with Graphic Objects
Working with Text
Using Symbols, Instances, and Library Assets
Symbols, instances, and library assets overview
Types of symbol behavior
Creating symbols
Converting animation on the Stage into a movie clip
Duplicating symbols
Creating instances
Creating buttons
Enabling, editing, and testing buttons
Editing symbols
Changing instance properties
Changing the color and transparency of an instance
Assigning a different symbol to an instance
Changing an instance's type
Setting the animation for graphic instances
Breaking apart instances
Getting information about instances on the Stage
Copying library assets between movies
Using shared library assets
Working with runtime shared assets
Updating or replacing symbols using author-time sharing
Resolving conflicts between library assets
Creating Animation
Writing Scripts with ActionScript
Understanding the ActionScript Language
Working with Movie Clips and Buttons
Creating Interaction with ActionScript
Using Components
Connecting with External Sources
Creating Printable Movies
Creating Accessible Content
Testing a movie
Publishing
Exporting
Keyboard shortcuts
Operator Precedence and Associativity
Keyboard Keys and Key Code Values
Error Messages
ActionScript Dictionary
Tutorials