Using Imported Artwork and Video > Working with imported bitmaps > Using the Property inspector to work with bitmaps |
![]() ![]() ![]() |
Using the Property inspector to work with bitmaps
When you select a bitmap on the Stage, the Property inspector displays the bitmap's symbol name and its pixel dimensions and position on the Stage. Using the Property inspector, you can assign a new name to the bitmap, and you can swap an instance of a bitmapthat is, replace the instance with an instance of another bitmap in the current document.
To display the Property inspector:
1 |
Select an instance of a bitmap on the Stage. |
2 |
Choose Window > Properties. |
To assign a new name to a bitmap:
1 |
Select the bitmap in the Library panel. |
2 |
Choose Window > Properties if the Property inspector is not visible. Select an instance of the bitmap on the Stage to view the bitmap properties. |
3 |
In the Property inspector, enter a new name in the Name text box. |
4 |
Click OK. |
To replace an instance of a bitmap with an instance of another bitmap:
1 |
Select a bitmap instance on the Stage. |
2 |
Choose Window > Properties if the Property inspector is not visible. |
3 |
In the Property inspector, click Swap. |
4 |
In the Swap Bitmap dialog box, select a bitmap to replace the one currently assigned to the instance. |
![]() ![]() ![]() |