Using Components > Working with components in Flash MX > Components in the Library panel

 

Components in the Library panel

When you add one or more components to a Flash document, a Flash UI Components folder is added to the Library panel, with the following items inside:

The component movie clip, represented by an icon for the component type

A Component Skins folder, with a Global Skins folder containing graphic elements that apply to all components, and a skins folder for the individual component type

A Core Assets folder with assets for advanced developers, including a Data Provider API and the class hierarchy used by components.

The Flash UI Components folder in the library, with component movie clips,the Component Skins folder, and the Core Assets folder
 

The library folder structure of custom components you create or import depends on how the components were developed. You can add more instances of a component by dragging the component icon from the library to the Stage.

Skins folders contain the graphic symbols, called skins, used to display a component type in a Flash document. All components use the skins in the Global Skins folder. In addition, components have skins folders specific to the component type. Components that use scroll bars share the skins in the FScrollBar Skins folder, and the ListBox component uses the skins in the ComboBox Skins folder. You can edit the skins in the folders to change the appearance of components. However, you cannot edit the components themselves by double-clicking the instance.