Introduction to Flash MX Tutorial > Tween bitmap effects within a movie clip > Edit a symbol

 

Edit a symbol

To view the Timeline of the movie clip, you must be in symbol-editing mode. You can open symbol-editing mode by double-clicking the symbol either on the Stage or in the Library panel.

1

On the Stage, double-click the car to open symbol-editing mode.

The name of the symbol appears above the canvass area, along with a Scene 1 link that returns you to the main movie.

In symbol-editing mode, you're now viewing the Timeline for the movie clip rather than the Timeline for the main movie.

2

Rename Layer 1 View 1 Fade.

3

The car that you see on the Stage is a bitmap image, not a symbol, within the Car Animation symbol. Make the car a symbol by selecting it on the Stage and pressing F8.

4

In the Convert to Symbol dialog box, name the symbol View 1 Car, then verify that Movie Clip is selected.

5

Verify that the center square is selected in the Registration indicator and click OK.

6

Scroll horizontally across the Timeline until you get to Frame 105. Select the frame and choose Insert > Keyframe, or press F6 to add a keyframe.

The Current Frame indicator displays the selected frame.

7

Add keyframes to Frames 25 and 35.

8

Add a keyframe to Frame 34, then click anywhere on the layer between Frames 36 and 104, and press Delete on your keyboard.

An empty keyframe appears in Frame 35, and the car does not appear on the Stage from frame 35 on.

Note: If you make an error in adding keyframes and want to delete them, select one or more frames and right-click (Windows) or Control-click (Macintosh), then choose Clear Keyframe from the context menu.