Introduction to Flash MX Tutorial > Create and mask vector art > Add a layer |
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Add a layer
Rather than create the shapes on the Background layer, you'll add a new layer on which you can draw the shapes.
1 |
To add a new layer, choose Insert > Layer, or click the Insert Layer button. Name the new layer Shapes. |
2 |
In the toolbox, select the Oval tool. |
3 |
In the Property inspector, select Hairline from the Stroke Style pop-up menu. Click the Stroke Color control. In the color palette, select the gray with a hexadecimal value of 999999. |
Remember, you can either enter the hexadecimal value in the hexadecimal text box, or find and click the color swatch with the same hexadecimal value. |
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4 |
If the Color Mixer isn't open, choose Window > Color Mixer. In the Fill Style pop-up menu, select Solid. Click the Fill Color control to select it. In the R (red) field, type 109. In the G (green) and B (blue) text boxes, type 45, then press Enter or Return. |
You are specifying the values for the amount of red, green, and blue within a color. |
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5 |
In the Timeline, verify that the Shapes layer is selected. On the Stage, constrain the oval to a circle by pressing Shift as you drag, to draw a circle that extends from the canvass area above the Stage to the canvass below the Stage. |
Note: If you make a mistake, choose Edit > Undo and try again. |
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6 |
Select the Arrow tool in the toolbox, then double-click the circle on the Stage to select both the fill and the stroke. |
7 |
If the Transform panel isn't open, choose Window > Transform. |
8 |
To expand the Transform panel, click the white arrow in the upper left corner. Select Skew and type 20.0 in the Skew Horizontally text box, then press Enter or Return. |
The circle that you drew changes into a skewed oval. |
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