Introduction to Flash MX Tutorial > Load dynamic text at runtime > Import the logo |
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Import the logo
Before creating the dynamic text field, you'll import the logo, a Macromedia FreeHand file for which Flash automatically adds a layer on the Timeline.
1 |
In the Timeline, select the Images layer and add a new layer above it. Name the new layer Copy. |
2 |
With the Copy layer selected, choose File > Import. |
Earlier in the tutorial, you imported objects into the library. Now you'll import the logo so that it appears on the Stage. |
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3 |
Browse within your Flash MX application folder to the Tutorials/FlashIntro/Assets folder and click logo.fh10, then click Open. |
4 |
In the FreeHand Import dialog box, verify that Scenes, Layers, and All are selected. Also verify that Include Background Layer and Maintain Text Blocks is selected, and then click OK. |
5 |
In the Timeline, Flash created a layer named Logo. Drag the Logo name to move the layer below the Copy layer. |
6 |
You can specify Stage coordinates for the logo. In the Property inspector, with the logo selected, type 10 in the X text box and 20 in the Y text box. Then press Enter or Return. |
7 |
In the Timeline, lock the Logo layer. |
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