Using Symbols, Instances, and Library Assets > Copying library assets between movies |
![]() ![]() ![]() |
Copying library assets between movies
You can copy library assets from a source movie into a destination movie in a variety of ways: by copying and pasting the asset, by dragging and dropping the asset, or by opening the library of the source movie in the destination movie and dragging the source movie assets into the destination movie.
You can also share symbols between movies as runtime or author-time shared library assets. See Using shared library assets.
If you attempt to copy assets that have the same name as existing assets in the destination movie, the Resolve Library Conflicts dialog box lets you choose whether to overwrite the existing assets or to preserve the existing assets and add the new assets with modified names. See Resolving conflicts between library assets. You can organize library assets in folders to minimize name conflicts when copying assets between movies. See Working with folders in the Library panel.
To copy a library asset by copying and pasting:
1 |
Select the asset on the Stage in the source movie. |
2 |
Select Edit > Copy. |
3 |
Make the destination movie the active movie. |
4 |
Place the pointer on the Stage and select Edit > Paste. Choose Edit > Paste in Place to place the asset in the same location as it was in the source movie. |
To copy a library asset by dragging:
1 |
With the destination movie open in Flash, select the asset in the Library panel in the source movie. |
2 |
Drag the asset into the Library panel in the destination movie. |
To copy a library asset by opening the source movie library in the destination movie:
1 |
With the destination movie active in Flash, choose File > Open As Library. |
2 |
Select the source movie in the Open As Library dialog box and click Open. |
3 |
Drag an asset from the source movie library onto the Stage or into the library of the destination movie. |
![]() ![]() ![]() |