Using Flash
 Getting Started
 Working in Flash
 Working with Flash assets
 Drawing
 Working with Color
 Using Imported Artwork and Video
 Adding Sound
 Working with Graphic Objects
 Working with Text
 Using Symbols, Instances, and Library Assets
  Symbols, instances, and library assets overview
  Types of symbol behavior
  Creating symbols
   Converting animation on the Stage into a movie clip
   Duplicating symbols
  Creating instances
  Creating buttons
  Enabling, editing, and testing buttons
  Editing symbols
  Changing instance properties
   Changing the color and transparency of an instance
   Assigning a different symbol to an instance
   Changing an instance's type
   Setting the animation for graphic instances
  Breaking apart instances
  Getting information about instances on the Stage
  Copying library assets between movies
  Using shared library assets
   Working with runtime shared assets
   Updating or replacing symbols using author-time sharing
  Resolving conflicts between library assets
 Creating Animation
 Writing Scripts with ActionScript
 Understanding the ActionScript Language
 Working with Movie Clips and Buttons
 Creating Interaction with ActionScript
 Using Components
 Connecting with External Sources
 Creating Printable Movies
 Creating Accessible Content
 Testing a movie
 Publishing
 Exporting
 Keyboard shortcuts
 Operator Precedence and Associativity
 Keyboard Keys and Key Code Values
 Error Messages
ActionScript Dictionary
Tutorials