Ancient

Ideal for old temples and forgotten halls.

Arch
Base
Ceiling
Deco
Door
Floor
Panel
Pillar
Switch
Trim
Wall
Window

Arch

Arches and entryways.
You'll have to cut the holes yourself, though :)
Arch [12K]

Base

Basic 'background' textures, usable all over the place.
Base [106K]

Ceiling

Only two textures for pretty ceilings. But then, they should be high, mysterious, and (above all) dark anyway...
Ceiling [8K]

Deco

Decorations, pillars, alcoves, pretty pictures and similar details (yes, the goddess is here, too!)
Deco [141K]

Door

Three different doors (remember that temples usually only have open doorways).
Keep in mind that you can cut these textures up to open the doors left/right, diagonally, or however else you feel like.
Door [14K]

Floor

Stone floors, including one consisting of three tiles (floor2, floor2a, floor2b), allowing you to place a nice edge between floor and wall.
Floor [34K]

Panel

Decorative wall panels.
Panel [85K]

Pillar

Temples need pillars. Lots of them. High and looming.
Note that these textures are repeated four times - making them perfect for wrapping around a square pillar.
Pillar [37K]

Switch

Personally, I think the switches are the weak point of Unreal - the Quake (2) versions looked quite a bit better.
Only one switch here - well, I guess temples have big heavy levers, anyway...
Switch [4K]

Trim

Trimmings to place along edges and the like.
Switch [95K]

Wall

Lots and lots of good-looking walls for your editing convenience.
Note that the trans* textures don't align properly, so don't try to make them perfect this time...
Wall [155K]

Window

You expected more window textures for temples? So did I, but at least it looks good.
Window [4K]


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