Opening a Raw Data File |
The Raw File Type dialog is displayed when you select Raw File from Files of Type list in the Open dialog to open a file. Use this function to open a file that is not stored in one of the standard sound file formats supported by Sound Forge. The options on this dialog are explained below.
From the File menu, choose Open
or click the Open
button
on the toolbar. The Open dialog is displayed.
Press Ctrl+O, Ctrl+F12, or Ctrl+Alt+F2.
Choose the folder where the file you want to open is stored:
Choose a drive and folder from the Look in drop-down list.
or
Choose a folder from the Recent drop-down list to quickly select a folder from which you have previously opened files.
Select a file in the browse window or type a name in the File name box. Detailed information about the selected file appears at the bottom of the dialog box.
Choose Raw File from the Files of Type drop-down list.
Click the Open button. The Raw File Type dialog is displayed.
Choose a preset from the Name drop-down list, or specify format parameters for your file:
a. Choose the sample rate used in your file from the Sample Rate drop-down list or enter a number in the edit box. This setting specifies the sample playback rate that will be used by Sound Forge when playing the file.
b. In the Sample Type box, click the radio button that corresponds to the format used to store each sample value.
c. In the Format box, click the radio button that corresponds to the sample format of data storage. Sound files on the PC are most often saved using the Signed format.
d. Click the Mono or Stereo radio button to select the number of tracks stored in the file.
e. Click the Little endian or Big endian radio button to specify the order in which the high and low bytes of a 16-bit sample are stored. Little Endian is used by Intel microprocessors, while Big Endian is used by Motorola microprocessors.
f. In the Header Bytes box, specify the number of bytes stored in the file before the sound data.
g. In the Trailer Bytes box, specify the number of bytes stored in the file after the sound data.
Click the OK button.