Boy
allows you to add a walking character to scene. Note:You should add the character (Boy) and PathFinder
objects to scene, and then define signposts to interpolate the trajectory.
You have to always connect destination_points and point_reached fields of the PathFinder
and character (Boy) object. You also have to forward the StartOut outgoing event from PathFinder to
character’s animation (ani_walk).
Events:
ani_stopAll
allows you to stop the current animation.
ani_wait
allows you to start the Wait animation.
ani_walk
allows you to start the Walk animation.
animation_finished
generates the signal when the animation stops.
animation_started
generates the signal when the animation starts.
destination_point
receives the information where the character should move.
Should be connected with the destination_point field of the PathFinder object.
point_reached
generates the signal that the character has reached the current signpost.
Should be connected with the point_reached field of the PathFinder object.
set_rotation
allows you to rotate the character.
set_translation
allows you to translate the character.