This collection expands the capability of the Softimage3D modeler, more specifically it provides a wide range of tools dedicated to polygonal modelling. An important capability for those involved in video game animation production. |
Polygon-> PT_Subdivision |
Polygon-> PT_Subdivision: To subdivide all or selected polygons of a mesh object. |
Polygon-> PT_SubdivisionQuad |
Polygon-> PT_QuadSubdivision: To subdivide all or selected polygons of a mesh object creating quads. |
Effect->PT_SymmetryWeld |
Effects->PT_SymmetryWeld: To generate a symmetrical copy of an object along the tagged points and weld them in one object. |
Effect->PT_InvertNorm |
Effect->PT_InvertNorm: To invert the direction of the normals of the tagged vertices of a mesh model. |
Polygon->PT_DriveNorm |
Polygon->PT_DriveNorm: To control the orientation of the normals of a mesh model according to the position of another "pivot" model. |
Polygon->PT_ReadjustNormals |
Polygon->PT_ReadjustNormals: To average the normals of nearby vertices of polygon meshes. |
Display->PT_Layer |
Display->PT_Layer: To hide or unhide a group of objects. |
Duplicate->PT_InteractiveRepetition |
Duplicate->PT_InteractiveRepetition: To interactively visualize the result of a multiple copy of an object. |
Mat_Oper->PT_InteractiveMaterial |
Mat_Oper->PT_InteractiveMaterial: To interactively change ambient, diffuse and specular colour of a material. |
Get->Primitive->PT_S-Ellipsoid |
Get->Primitive->PT_S-Ellipsoid: Set of functions to generate parametric superquadric ellipsoids as a primitive model, fill a defined volume with a number of super-ellipsoids, create a number of super-ellipsoids randomly distributed in a defined volume and animate the S-Ellipsoid parameters. |