This kit is for a more powerful control of the Softimage3D animation functions.
Solving some historical limitations such as the availability of multiple cameras and improving the already advanced animation ability such as the shape animation, MixerOne allows you to create, edit and compose complex shape animations.

Shape->PT_MixerOne
Camera->PT_CameraCut
Camera->PT_SetCameraInterest
SaveKey->PT_Material
SaveKey-> PT_SetMultiKeys

FcrvEdit-> PT_CycleCurve
FcrvEdit-> PT_FcurveTimeWarp

Save-> PT_SaveAnimation
Get-> PT_LoadAnimation
Preview-> PT_OrthoRender



Shape->PT_MixerOne

Effect->PT_MixerOne:
To carry out complex shape animations. It is especially useful to create realistic facial animations.
 
Camera->PT_CameraCut

Camera->PT_CameraCut:
To manage multiple cameras, each one with its own animation and constraints.
 
Camera->PT_SetCameraInterest

Camera->PT_SetCameraInterest:
To move the camera interest to the center of the selected model/s or tagged vertices.
 
SaveKey->PT_Material

SaveKey->PT_Material:
To set key-frames on the material f-curves, directly from the interface.
 
SaveKey-> PT_SetMultiKeys

SaveKey->PT_SetMultiKeys:

To create or edit keyframe animations for selected objects by saving the current values of the selected parameters at specific frames.
 
FcrvEdit-> PT_CycleCurve

FcrvEdit->PT_CycleCurve:
To select one or more function curves and repeat their shape/pattern defined by a starting key point up to the last key of the curve.
 
FcrvEdit-> PT_FcurveTimeWarp

FcrvEdit->PT_FcurveTimeWarp:
To provide the user with a tool to easily control the speed of the animations in the scene.
 
Save-> PT_SaveAnimation

Save->PT_SaveAnimation:
To save the SRT animation values of a selected object or hierarchy. The file is saved with a PT_Ani extension. It works in combination with PT_LoadAnimation
 
Get-> PT_LoadAnimation

Get->PT_LoadAnimation:
To load the .PT_Ani saved animation reassigning the animation values after having previously reset the existing animation. The animation is assigned to the objects with the same name of the ones saved. It works in combination with PT_SaveAnimation
 
Preview->PT_OrthoRender

Preview-> PT_OrthoRender:
To render the scene along the normal direction of a plane.