Boost the material definition of your object by using the Real-Surface tools.
The Multipatinae shader adds two more layers of material to your object. Using the various map generator plug-ins it is possible to drive the material layer thickness.
The material is assigned, according to the geometrical information of the selected object, like the surface concavity or convexity, or through a polishing detail factor, reaching realistic effects such as ageing or oxidation.

PT_MultiPatinæ
PT_TurboTxt
Texture-> PT_MapGen
Texture->PT_DirtMap

Texture-> PT_StoneWall
PT_Puddles
PT_Wet



PT_MultiPatinæ

PT_MultiPatinæ:
Material shader to reproduce the effect of weathering on surfaces.
 
PT_TurboTxt

PT_TurboTxt:
Texture shader to easily generate turbulence.
 
Texture-> PT_MapGen

Texture-> PT_MapGen:
To generate textures starting from the geometrical attributes of an object.
 
Texture->PT_DirtMap

Texture->PT_DirtMap:
To generate a texture map simulating the dirt accumulated in the object wrinkles and gorges.
 
Texture-> PT_StoneWall
Texture-> PT_StoneWall:
To easily generate stone patterns to be used as texture.
 
PT_Puddles

PT_Puddles:
Material shader that allows the user to easily reproduce the effect of puddles on a wet ground.
 
PT_Wet

PT_Wet:
Material shader simulating the effect of water on a surface. A user definable map can drive the effect.