This collection expands the capability of the Softimage3D modeler, more specifically it provides a wide range of tools dedicated to polygonal modelling. An important capability for those involved in video game animation production.

Polygon-> PT_Subdivision
Polygon-> PT_QuadSubdivision
Effect->PT_SymmetryWeld
Effect->PT_InvertNorm
Polygon->PT_DriveNorm

Polygon->PT_ReadjustNormals
Display->PT_Layer
Duplicate->PT_InteractiveRepetition
Mat_Oper->PT_InteractiveMaterial
Get->Primitive->PT_S-Ellipsoid



Polygon-> PT_Subdivision

Polygon-> PT_Subdivision:
To subdivide all or selected polygons of a mesh object.
 
Polygon-> PT_SubdivisionQuad

Polygon-> PT_QuadSubdivision:
To subdivide all or selected polygons of a mesh object creating quads.
 
Effect->PT_SymmetryWeld

Effects->PT_SymmetryWeld:
To generate a symmetrical copy of an object along the tagged points and weld them in one object.
 
Effect->PT_InvertNorm

Effect->PT_InvertNorm:
To invert the direction of the normals of the tagged vertices of a mesh model.
 
Polygon->PT_DriveNorm

Polygon->PT_DriveNorm:
To control the orientation of the normals of a mesh model according to the position of another "pivot" model.
 
Polygon->PT_ReadjustNormals

Polygon->PT_ReadjustNormals:
To average the normals of nearby vertices of polygon meshes.
 
Display->PT_Layer

Display->PT_Layer:
To hide or unhide a group of objects.
 
Duplicate->PT_InteractiveRepetition

Duplicate->PT_InteractiveRepetition:
To interactively visualize the result of a multiple copy of an object.
 
Mat_Oper->PT_InteractiveMaterial

Mat_Oper->PT_InteractiveMaterial:
To interactively change ambient, diffuse and specular colour of a material.
 
Get->Primitive->PT_S-Ellipsoid

Get->Primitive->PT_S-Ellipsoid:
Set of functions to generate parametric superquadric ellipsoids as a primitive model, fill a defined volume with a number of super-ellipsoids, create a number of super-ellipsoids randomly distributed in a defined volume and animate the S-Ellipsoid parameters.