Our collection of output texture shaders.
This kit includes the MultiFormat shader, allowing you to render out in the most popular file formats, (such as TGA, YUV, GIF and many others), extracting the alpha pass and adjusting the frame number padding at once.
In the same kit, a wide selection of texture shaders allows the generation of resolution independent procedural textures.

PT_Zpictopic
PT_MultiFormat
PT_Show-Hide
PT_FractalTxt
PT_MultiTria
PT_MultiRect

PT_MultiCircle
PT_CircleRect
PT_CircleTria
PT_PsychoTxt
PT_InterTxt



PT_Zpictopic

PT_Zpictopic:
Output shader to produce a Softimage picture, which represents the depth information of the scene.
 
PT_MultiFormat

PT_MultiFormat:

Output shader to save the rendered pictures in different file formats (TGA, YUV, etc.) and with different frame number padding.
 
PT_Show-Hide

PT_Show-Hide:

Output shader to define which objects of the scene will be rendered or hidden
 
PT_FractalTxt

PT_FractalTxt:
Texture shader to apply a fractal texture to the object.
 
PT_MultiTria

PT_MultiTria:
Texture shader that allows the user to generate patterns based on triangles.
 
PT_MultiRect

PT_MultiRect:
Texture shader that allows the user to generate patterns based on rectangular shapes.
 
PT_MultiCircle

PT_MultiCircle:

Texture shader that allows the user to generate patterns based on circular shapes.
 
PT_CircleRect

PT_CircleRect:
Texture shader which creates different anti-aliased patterns starting from a circle and a rectangle.
 
PT_CircleTria

PT_CircleTria:
Texture shader which creates different anti-aliased patterns starting from a circle and a triangle.
 
PT_PsychoTxt

PT_PsychoTxt:
Texture shader which creates different patterns, modifying the hue, the saturation and/or the lightness of the surface.
 
PT_InterTxt

PT_InterTxt:
Texture shader to easily generate interference patterns.