Our
collection of output texture shaders. This kit includes the MultiFormat shader, allowing you to render out in the most popular file formats, (such as TGA, YUV, GIF and many others), extracting the alpha pass and adjusting the frame number padding at once. In the same kit, a wide selection of texture shaders allows the generation of resolution independent procedural textures. |
PT_Zpictopic |
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PT_MultiCircle |
PT_Zpictopic |
PT_Zpictopic: Output shader to produce a Softimage picture, which represents the depth information of the scene. |
PT_MultiFormat |
PT_MultiFormat: Output shader to save the rendered pictures in different file formats (TGA, YUV, etc.) and with different frame number padding. |
PT_Show-Hide |
PT_Show-Hide: Output shader to define which objects of the scene will be rendered or hidden |
PT_FractalTxt |
PT_FractalTxt: Texture shader to apply a fractal texture to the object. |
PT_MultiTria |
PT_MultiTria: Texture shader that allows the user to generate patterns based on triangles. |
PT_MultiRect |
PT_MultiRect: Texture shader that allows the user to generate patterns based on rectangular shapes. |
PT_MultiCircle |
PT_MultiCircle: Texture shader that allows the user to generate patterns based on circular shapes. |
PT_CircleRect |
PT_CircleRect: Texture shader which creates different anti-aliased patterns starting from a circle and a rectangle. |
PT_CircleTria |
PT_CircleTria: Texture shader which creates different anti-aliased patterns starting from a circle and a triangle. |
PT_PsychoTxt |
PT_PsychoTxt: Texture shader which creates different patterns, modifying the hue, the saturation and/or the lightness of the surface. |
PT_InterTxt |
PT_InterTxt: Texture shader to easily generate interference patterns. |