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the material definition of your object by using the Real-Surface tools. The Multipatinae shader adds two more layers of material to your object. Using the various map generator plug-ins it is possible to drive the material layer thickness. The material is assigned, according to the geometrical information of the selected object, like the surface concavity or convexity, or through a polishing detail factor, reaching realistic effects such as ageing or oxidation. |
PT_MultiPatinæ |
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PT_MultiPatinæ |
PT_MultiPatinæ: Material shader to reproduce the effect of weathering on surfaces. |
PT_TurboTxt |
PT_TurboTxt: Texture shader to easily generate turbulence. |
Texture-> PT_MapGen |
Texture-> PT_MapGen: To generate textures starting from the geometrical attributes of an object. |
Texture->PT_DirtMap |
Texture->PT_DirtMap: To generate a texture map simulating the dirt accumulated in the object wrinkles and gorges. |
Texture-> PT_StoneWall |
Texture-> PT_StoneWall: To easily generate stone patterns to be used as texture. |
PT_Puddles |
PT_Puddles: Material shader that allows the user to easily reproduce the effect of puddles on a wet ground. |
PT_Wet |
PT_Wet: Material shader simulating the effect of water on a surface. A user definable map can drive the effect. |