When creating models of buildings, it is often very useful to include images inside (and outside) the spaces being modelled. The images could be used as textures (for example: wallpaper or tiles) or as paintings/pictures or even as outside "scenes"....
The script file I use to run Rayshade includes the following:
rayshade FILE.ray -P '-Y/staff/raylib -DIMAGES=/staff/RLE' -O FILE.rle 2> FILE.msg where FILE is the name of the rayshade description file; and /staff/RLE is the location of the image "library" files.The -P instructs Rayshade to pass the text in quotes as parameters to cpp. The -D is like using #define, in the example above it defines "IMAGES" as being the directory "/staff/RLE". This directory includes images that can be accessed by all the people using Rayshade.
For example:
name mountain box 0 0 0 1 1 1 texture image IMAGES/mountain.rle object mountain scale 3000 2000 1 /* scale the image to it's proper size */ rotate 1 0 0 90 /* stand it up */ rotate 0 0 1 90 /* align the picture along the Y axis */ translate 8000 3500 1700 /* put it in place */
THE END - Notes on Rayshade - Rayshade Tips and Tricks - Image Library