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The World Object

Writing a rayshade input file is principally a matter of defining a special aggregate object, the World object, which is a list of the objects in the scene. When writing a rayshade input file, all objects that are instantiated outside of object-definition blocks are added to the World object; you need not (nor should you) define the World object explicitly in the input file.


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Jelle van Zeijl (jvzeijl@iso.estec.esa.nl)
Wed Jun 15 16:19:08 MET DST 1994