Notes on Rayshade - 7 - Textures

Textures are applied to primitives and/or objects to alter the appearance of the object. There are a number of different textures available with Rayshade, though most of them are based on a semi-random function called "noise". The general format for using a texture is:

        object texture name [texture-arguments]
for example (from chess.ray):

        object black chess_piece texture gloss 1
or (simply):

        box 0 0 0  10 10 1  texture wood

Note that more than one texture may be applied to an object and that textures may be transformed (see waves.ray).


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THE END - Notes on Rayshade - 7 - Textures