triangleuv [surface-desc] x1 y1 z1 nx1 ny1 nz1 uvx1 uvy1 uvz1 x2 y2 z2 nx2 ny2 nz2 uvx2 uvy2 uvz2 x3 y3 z3 nx3 ny3 nz3 uvx3 uvy3 uvz3Create a phong-shaded triangle with (non-default) inverse mapping. There is no example for triangleuv (yet).
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THE END - Notes on Rayshade - 2 - Rayshade Primitives - Triangleuv