.
. ![[Quick Ref]](../icons/quick_ref.gif)
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- Option -A
- Options
- Option -C
- Options
- Option -D
- Options
- Option -E
- Options
- Option -F
- Options
- Option -G
- Options
- Option -N
- Options
- Option -O
- Options
- Option -P
- Options
- Option -R
- Options
- Option -S
- Options
- Option -T
- Options
- Option -V
- Options
- Option -W
- Options
- Option -X
- Options
- Option -a
- Options
- Option -c
- Options
- Option -e
- Options
- Option -f
- Options
- Option -g
- Options
- Option -h
- Options
- Option -j
- Options
- Option -l
- Options
- Option -m
- Options
- Option -n
- Options
- Option -o
- Options
- Option -p
- Options
- Option -q
- Options
- Option -r
- Options
- Option -s
- Options
- Option -u
- Options
- Option -v
- Options
- Option -z
- Options
- ambient
- Surface Description
- aperture
- Depth of Field
- applysurf
- Surface Specification
- atmosphere
- The Default Medium
- blob
- Primitives
- blotch
- Texturing Functions
- body
- Surface Description
- box
- Primitives
- bump
- Texturing Functions
- cblob
- Primitives
- checker
- Texturing Functions
- cloud
- Texturing Functions
- component
- Image Texturing
- cone
- Primitives
- contrast
- Antialiasing
- crop
- Images
- cutoff
- The Ray Tree
- cylinder
- Primitives
- define
- Animation
- difference
- CSG in Rayshade
- diffuse
- Surface Description
- disc
- Primitives
- extinct
- Surface Description
- eyep
- Camera Position
- eyesep
- Stereo Rendering
- fbm
- Texturing Functions
- fbmbump
- Texturing Functions
- filter
- Antialiasing
- focaldist
- Depth of Field
- fog
- Atmospheric Effects
- fogdeck
- Atmospheric Effects
- fov
- Field of View
- fracland
- Primitives
- frame
- Animation
- framelength
- Animation
- frames
- Animation
- gloss
- Texturing Functions
- gradient
- Texturing Functions
- grid
- Aggregate Objects
- heightfield
- Primitives
- index
- Surface Description
- intersect
- CSG in Rayshade
- light
- Light Source Types, Light Source Types, Light Source Types, Light Source Types, Light Source Types, Light Source Types, Light Source Types
- light ambient
- Light Source Types
- light area
- Light Source Types
- light directional
- Light Source Types
- light extended
- Light Source Types
- light point
- Light Source Types
- light projector
- Light Source Types
- light spot
- Light Source Types
- linear
- Animation
- list
- Aggregate Objects
- lookp
- Camera Position
- map
- Mapping Functions, Mapping Functions, Mapping Functions, Mapping Functions
- map cylindrical
- Mapping Functions
- map planar
- Mapping Functions
- map spherical
- Mapping Functions
- map uv
- Mapping Functions
- marble
- Texturing Functions
- maxdepth
- The Ray Tree
- mist
- Atmospheric Effects
- mount
- Texturing Functions
- name
- Named Objects
- object
- Named Objects
- outfile
- Images
- plane
- Primitives
- poly
- Primitives
- range
- Image Texturing
- reflect
- Surface Description
- report
- Statistics Reporting
- rotate
- Transformations
- rotspline
- Primitives
- sample
- Antialiasing
- scale
- Transformations
- screen
- Images
- shadowtransp
- Shadows
- shutter
- Animation
- sky
- Texturing Functions
- smooth
- Image Texturing
- specpow
- Surface Description
- specular
- Surface Description
- sphere
- Primitives
- starttime
- Animation
- stripe
- Texturing Functions
- surface
- Surface Specification
- sweptsph
- Primitives
- textsurf
- Image Texturing
- texture
- Texturing
- tile
- Image Texturing
- time
- Animation
- torus
- Primitives
- transform
- Transformations
- translate
- Transformations
- translucency
- Surface Description
- transp
- Surface Description
- triangle
- Primitives, Primitives
- triangleuv
- Primitives
- union
- CSG in Rayshade
- up
- Camera Position
- window
- Images
- wood
- Texturing Functions
.
. ![[Quick Ref]](../icons/quick_ref.gif)
Next: About this document
Up: Rayshade User's Guide and
Previous: Enhancements
Jelle van Zeijl (jvzeijl@iso.estec.esa.nl)
Wed Jun 15 16:19:08 MET DST 1994