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Contents
Contents
Preface
Introduction
Getting Started
A Simple Example
Running Rayshade
The Input File
Images
Statistics Reporting
Antialiasing
The Ray Tree
Specifying a View
Camera Position
Field of View
Depth of Field
Stereo Rendering
Light Sources
Light Source Types
Shadows
Object Definition
The World Object
Primitives
Aggregate Objects
Constructive Solid Geometry
CSG in
Rayshade
Potential CSG Problems
Named Objects
Surfaces and Atmospheric Effects
Surface Description
Atmospheric Effects
The Default Medium
Surface Specification
Transformations
Texturing
Texturing Functions
Image Texturing
Mapping Functions
Options
Animation
Height Field Files
Range Map Files
Displaying Range Maps
Enhancements
Index
About this document ...
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Preface
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Rayshade User's Guide and
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Rayshade User's Guide and
Jelle van Zeijl (jvzeijl@iso.estec.esa.nl)
Wed Jun 15 16:19:08 MET DST 1994