Grid Object

        [name  objname]  grid  xvox yvox zvox
                  primitives and/or objects
        end  [transformations]  [textures]
The second type of aggregate object is the 'grid' object. This object type can speed up processing of complex objects that form part of some (larger) scene. The object's extent is divided up into the specified number of voxels, a list is made specifying which parts of the object are in each voxel, this reduces the time taken in intersection testing.

There is no example for Grid (yet).


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CSG Objects.

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THE END - Notes on Rayshade - 5 - Grid Objects