triangleuv

        triangleuv [surface-desc] x1 y1 z1  nx1 ny1 nz1  uvx1 uvy1 uvz1
                                  x2 y2 z2  nx2 ny2 nz2  uvx2 uvy2 uvz2
                                  x3 y3 z3  nx3 ny3 nz3  uvx3 uvy3 uvz3
Create a phong-shaded triangle with (non-default) inverse mapping. There is no example for triangleuv (yet).


Go to next chapter:
Lighting and Atmospheric Effects.

Return to Contents.

THE END - Notes on Rayshade - 2 - Rayshade Primitives - Triangleuv