README file from "alpha_blending" directory
~opengl1/examples/alpha_blending README Copyright 1991-1996 Silicon Graphics, Inc. Technical Education Development All Rights Reserved. alpha.c - demonstrates how to use alpha blending to draw transparent objects Axes: X - red, Y - green, Z - blue Left Mousebutton - move eye position Middle Mousebutton - change twist angle Right Mousebutton - move up / down to zoom in / out <b> Key - cycle through 3 blend functions <R> Key - reset view Escape Key - exit the program blend_equations.c - demonstrates the various blend equations available in the blend_minmax, blend_subtract, and blend_logic_op extensions Escape Key - exit the program alpha3D.c - demonstrates how to use alpha blending to draw transparent 3D objects Axes: X - red, Y - green, Z - blue Left Mousebutton - move eye position Middle Mousebutton - change twist angle Right Mousebutton - move up / down to zoom in / out <b> Key - cycle through 3 blend functions <d> Key - toggle depth mask on / off <R> Key - reset view Escape Key - exit the program spotLightAlpha.c - spotlight shining on a stack of flat alpha blended grids Left Mousebutton - move eye position Middle Mousebutton - change twist angle Right Mousebutton - move up / down to zoom in / out <d> Key - toggle depth mask on / off <s> key - toggle flat/smooth grid Escape key - exit the program antialias.c - demonstrates how to use blending to render some antialiased points and lines Left Mousebutton - move eye position Middle Mousebutton - change twist angle Right Mousebutton - move up / down to zoom in / out <a> Key - toggle antialiasing on / off <b> key - toggle blend function <o> Key - change the drawing order <R> Key - reset view Escape Key - exit the program
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