README file from "irisgl_vs_opengl" directory
~opengl1/examples/irisgl_vs_opengl README Copyright 1991-1996, Silicon Graphics, Inc. Technical Education Development All Rights Reserved. alphaTest.c - shows how alpha test can be used with the depth buffer to implement a transparency algorithm Axes: X - red, Y - green, Z - blue Left Mousebutton - move eye position Middle Mousebutton - change twist angle Right Mousebutton - move up / down to zoom in / out <b> Key - cycle through 3 blend functions <d> Key - toggle depth mask on / off <R> Key - reset view Escape Key - exit the program depthcue.c: demonstrates depth cueing using fog Escape Key - exit the program edges.c: demonstrates using the edge flag to mark nonboundary edges when subdividing non-convex polygons Escape Key - exit the program lineStipple.c: demonstrates the use of line stippling Escape Key - exit the program polygonMode.c: demonstrates the use of the polygon modes and setting front face to clockwise or counter-clockwise Escape Key - exit the program polygonStipple.c: demonstrates the use of polygon stippling to draw a brick pattern on a rectangle primitive Escape Key - exit the program quadrics.c: demonstrates the use of quadrics to draw circles and arcs Escape Key - exit the program tessellate.c: demonstrates the use of the tessellation routines to tessellate a nonconvex simple polygon Escape Key - exit the program
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