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README file from "tagh" directory



         ~4Dgifts/toolbox/src/exampleCode/games/IndiZone/tagh README

                 created for the IndiZone II game contest, 
                             --  CREDITS  --
                  tagh was written by Christine McGavran, 
           who is as of January 1994 a senior at Dartmouth College.
 
   Christine would like to extend huge thanks and a packet of gummy bears 
   to Drew Olbrich for his help, ideas, and encouragement.  She would also 
   like to thank SGI and the Dartmouth computer science department for the 
   use of their computers, and the faculty and students of the CS dept. for 
   being great guinea pigs. 



   Tagh is modeled after the children's game of "tag."  There are very 
   flexible rules, a million variations, and a lot of strategy.  Some cool 
   scenery is included, birds instead of children, and playing chips. 
   Experiment with the game a little, or go on to the Table of Contents.

   To run tagh just type "tagh <hostname>" 

   Included is an ftr and an fti file that belong in /usr/lib/filetype.



                        Contents

                  1. Starting up Tagh

                  2. Manipulating Your Creature

                  3. What if I'm Orange?

                  4. Manipulating the Chips

                  5. The Rules of The Game

                  6. A Summary of Game Controls


   1.  Starting up Tagh

       To use Tagh from a shell or launch window enter:

       tagh hostname

       where "hostname" is the name of a machine on the network.  That 
       machine will act as a server for the game.  Up to three players can 
       participate in a game.  For each game, there should be only one host. 
       For example, if users on machines "foo" "bar" and "ding" want to 
       play a game together, they might all type:

       tagh foo



   2.  Manipulating Your Creature

       When the game begins you will see a creature from the back.  This is 
       your creature, and will always be in the center of the screen and 
       facing away from you.  The creature is controlled entirely by the 
       mouse.  The only relevant controls in Tagh are mouse movements, 
       LEFTMOUSE button clicks, and the ESCAPE KEY for ending the game. 
       Controlling the creature in 3D may be a little tricky at first, but 
       is easy to learn.
    
       The creature remains in the center of the screen, and rotates as 
       much as possible to face the cursor.  If the cursor is behind the 
       creature, the creature will just turn as far as it can.  The 
       creature's speed is determined by the distance between it and the 
       cursor.  That is, the closer the cursor is to the center of the 
       screen, the slower the creature moves. 

       You will notice certain traits about your creature:  
        - it flaps its wings when going straight,
        - glides when it turns,
        - the faster the creature flaps its wings, 
          the faster it is moving,
        - clicking the mouse button, when not "it," 
          makes the creature swoop.

       Orientating yourself on the playing field can be tricky.  A dense 
       fog prevents you from seeing too far.  Other creatures can hide 
       behind the goalposts.  Goalposts are marked by colors on the 
       ground, the edge of the field is marked by a yellow fence, and 
       the pit is always in the center.



   3.  What if I'm Orange?

       The orange creature is "it."  Being "it" has it's disadvantages. 
       You can't swoop and pick up chips, and nobody likes you.  You 
       should probably remedy this fast. 

       Notice that clicking the mouse button while "it" cause sparks to 
       emerge from your eyes.  This is how you tag other creatures.  If 
       a creature is close enough while you click the mouse, it becomes 
       "it" and you're free!
   
       If you aren't "it" already, then you probably don't want to be. 
       Stay away from the orange creature.  If you do get "tagged," you 
       will become orange.  For a few seconds you will be unable to tag 
       other creatures (to prevent tagbacks).  After that, you should 
       probably set about tagging others.



   4.  Manipulating the Chips

       Once you are oriented, you'll see between your goalposts is a row 
       of chips the same color as your creature.  For each creature in 
       the game, there are four chips.  You are free to pick these up 
       and put them where you want.

       To pick up a chip, if you're not "it," fly close to it and click 
       the mouse button.  A spark should indicate which chip you're 
       picking up.  When you reach cruising altitude again, there should 
       be a "chip on your back." 

       To drop a chip, click the mouse button again.  This time, when the 
       creature reaches low altitude the chip will fall.  Chips that fall 
       in the pit cannot be retrieved again.

       You can only hold one chip at a time, and you can only hold or pick 
       up a chip if you are not "it."  If you are tagged, you will drop 
       any chips that you're carrying.

       When all of your chips have been dropped in the pit, the goalposts 
       will become the color of your creature, and a gold chip will appear 
       in your goal.  Picking up any gold chip restarts the game.


   5.  The Rules of The Game

       There are only a three rules in Tagh:

       1.  You can only pick up a chip if you're not "it."
       2.  If you're "it," the only way to go on picking up chips 
           is to tag someone else.
       3.  If you or someone else puts all your chips in the pit, 
           the goals turn the color of your creature, and anyone
           may restart the game by picking up a gold chip.

       Note nothing has been said about winning or losing.  Part of the 
       objective of this game is to let the players define their own game.
       You can do this by talking about how you want to play beforehand, 
       or by interpreting each other's actions on the playing field. 

       There are many variations of how you may want to play.  For example,
       getting all your chips in the hole may be considered winning, or it 
       may be considered losing.  Players may choose to battle it out by 
       themselves, or two players may gang up on each other...

       Finally, the game strategy will obviously change depending on the 
       number of players.

       Think up new strategies, objectives, and rules.  Like the game you 
       played as a child, Tagh has numerous variations.



   6.  A Summary of Game Controls

       Mouse movement turns your creature and controls its speed.

       LEFTMOUSE click causes your creature to swoop and possibly pick up 
       or drop a chip if not "it," and to try to tag another creature if 
       "it."  To restart the game, pick up a gold chip.

       The ESCape key quits the game.

Files of interest from "src/exampleCode/games/IndiZone/tagh" directory

Source

Documentation

Bitmaps

Data

Reference


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Copyright © 1995, Silicon Graphics, Inc.