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Last Update: 3/30/02
Copyright© 1996-2002. All rights reserved. See Terms of Usage.

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#$SomethingToWear   wearable items
A collection of tangible objects. Each instance of #$SomethingToWear is an object that an animal (usually a person) wears on its body, i.e., in a #$WearingSomething event. It is worth remarking that, in such an event, the wearer doesn't have to exert any intentional effort to continue wearing the object. For example, shirts remain on people's torsos, hats stay on heads, rings on fingers; once in place, dog collars stay on dogs, saddles stay on horses. By contrast, a hula hoop is NOT an example of #$SomethingToWear. A borderline case is a #$Purse, which at first blush seems to be something to wear, yet requires carrying by the performer, hence is not a member of this collection. Similarly, a briefcase is not an #$SomethingToWear.
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direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of: #$PortableObject  #$PersonalProduct  #$Device-SingleUser  #$DurableGoods  
direct generalization of: #$Clothing-Generic #$ProtectiveAttire
#$wornOn   worn on
The predicate #$wornOn is used to describe on what part of an individual's body a particular device or garment is worn. (#$wornOn ITEM BODYPART) means that ITEM is being worn on the body part BODYPART. #$wornOn can apply to human or animal wearers, and the items worn can include clothing, jewelry, medical devices, harnesses, carrying devices, wigs--basically, anything which can be attached to or borne upon a body part without intentionally holding or carrying it. See #$SomethingToWear for its subsets of things that can be worn. See also #$wearsClothing, which relates the wearer, rather than the body part, to the item worn.
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direct instance of: #$InterActorSlot
direct specialization of: #$supportedBy #$touches
#$wearsClothing   wears clothing
(#$wearsClothing ANIMAL ITEM) means that ANIMAL is wearing ITEM, an instance of #$SomethingToWear. The first argument of #$wearsClothing is loosely constrained (by #$PartiallyTangible), so that this predicate may be used to describe mannequins, animals, and other individuals (of whatever kinds) that might wear clothes, as well as humans; however, by default Cyc assumes that an individual who #$wearsClothing is an instance of #$Person. See also #$wornOn, which relates the item worn to the body part on which it is worn.
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direct instance of: #$CotemporalObjectsSlot #$IrreflexiveBinaryPredicate
direct specialization of: #$in-ContGeneric
#$WearingSomething   instances of wearing something
A specialization of #$Configuration. Each instance of #$WearingSomething is an arrangement of tangible objects, one of which is wearing the other(s). Typically the wearer is a living person or animal, although surrogates are possible (e.g., mannequins, dolls, or corpses). Objects worn are instances of #$SomethingToWear (q.v.). See also #$wearer, #$wearsClothing.
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direct instance of: #$SituationType
direct specialization of: #$Configuration  #$ContinuousPhysicalContactSituation  
#$wearer   wearer
The predicate #$wearer is used to indicate an individual who is wearing some article of clothing (or other wearable item) in a particular situation. (#$wearer WEARING ANIMAL) means that ANIMAL is the wearer during WEARING, an instance of #$WearingSomething (q.v.).
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direct instance of: #$BinaryRolePredicate
#$itemWorn   item worn
The predicate #$itemWorn is used to indicate a particular article of clothing (or other wearable item) that is worn in a particular situation. (#$itemWorn WEARING ITEM) means that ITEM is the #$ClothingItem worn during the situation WEARING, an instance of #$WearingSomething (q.v.).
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direct instance of: #$BinaryRolePredicate
#$PuttingOnAClothingItem   putting on clothes
A specialization of #$HumanActivity. Each instance of #$PuttingOnAClothingItem is an event in which some wearable item is donned. Such an event may be performed either by the wearer or by someone else (e.g., putting on a horse's bridle or a child's mittens). After an instance of #$PuttingOnAClothingItem occurs, there exists an instance of #$WearingSomething (q.v.); namely, the situation in which the item donned is #$wornOn the body of the wearer.
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direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$HandlingAnObject  #$ConcealingFromSight  #$HumanActivity  
#$TakingOffAClothingItem   taking off a clothing item
A specialization of #$RemovingSomethingByMovingIt. Each instance of #$TakingOffAClothingItem is an event in which something being worn is removed, either by the wearer or by someone else (e.g., removing a child's boots or a horse's saddle). After an instance of #$TakingOffAClothingItem occurs, the situation (an instance of #$WearingSomething) in which the item was being #$wornOn the body is over.
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direct instance of: #$DefaultDisjointScriptType #$TemporalObjectType
direct specialization of: #$HandlingAnObject  #$RemovingSomethingByMovingIt  #$HumanActivity  
#$dressAttribute   dress attribute
The predicate #$dressAttribute is used to describe the state of dress or undress that a particular animal (usually a person) is in. (#$dressAttribute ANIMAL ATTRIBUTE) means that ANIMAL has the #$AttributeOfDress ATTRIBUTE. ATTRIBUTE indicates what portion of ANIMAL's body is clothed. For example, (#$dressAttribute John #$FullyClothed) means that John is fully clothed (during some unspecified period of time).
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direct instance of: #$BinaryAttributePredicate
direct specialization of: #$hasAttributes
#$AttributeOfDress   attribute of dress
A collection of attributes. Each element of #$AttributeOfDress is an attribute that describes the degree to which a person is dressed. Example elements of #$AttributeOfDress are #$Barefoot, #$Topless, and #$FullyClothed. See also #$dressAttribute.
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direct instance of: #$AttributeType
direct specialization of: #$AttributeValue  
#$ClothingItem   items of clothing
A specialization of #$Clothing-Generic. Each instance of #$ClothingItem is something that a person wears as a protective and/or decorative covering or ornament. Items of clothing are usually made of flexible materials, such as cloth, leather, or yarn. The collection #$ClothingItem contains primarily individual garments (e.g., instances of the collections #$Pants, #$Shirt, #$Coat, #$Shoe), together with pairs of shoes, socks, and gloves (since each wearer needs a pair). Jewelry, suspenders, belts, etc., are in the specialization #$ClothingAccessory. Note: outfits (esp. specialized outfits) made up of several individual items worn together belong to the collection #$ClothingOutfit, which is _not_ a specialization of #$ClothingItem but _is_ a specialization of the broader collection, #$SomethingToWear.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-Generic  #$BilaterallySymmetricObject  #$HexalateralObject  
direct generalization of: #$ClothingAccessory #$Shoe #$Garment
#$ClothingOutfit   outfits
A specialization of both #$Clothing-Generic and #$Group. Each instance of #$ClothingOutfit is a group of clothing items (see the collection #$ClothingItem) that are intended to be worn together. An instance of #$ClothingOutfit may include some accessories, as well as garments. The different parts of an instance of #$ClothingOutfit are often sold together, rather than separately. Specializations of #$ClothingOutfit include #$MensSuit, #$Uniform, and #$Bikini.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-Generic  
#$ClothingAccessory   accessories
A specialization of #$ClothingItem. Each instance of #$ClothingAccessory is something that is worn as an accessory with other clothing items. Notable specializations of #$ClothingAccessory include #$Hat, #$Cufflinks, #$Purse, #$Scarf, and #$Wallet.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$ClothingItem  
direct generalization of: #$Hat
#$OuterGarment   outer garments
A specialization of #$ClothingItem. Each instance of #$OuterGarment is a piece of clothing that is worn outside of other garments. A common purpose of outer garments is to protect their wearers and/or their wearers' inner garments from outside elements (for example, instances of the specialization #$RainCoat protect their wearers and their wearers' inner garments from getting wet during a rain storm). An instance of #$OuterGarment may also be a robe of office or position, such as an academic gown or a bishop's mantle.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Garment  
#$ProtectiveAttire   protective clothes
A specialization of #$SomethingToWear. Each instance of #$ProtectiveAttire is something to wear that is designed to protect its wearer from the elements or from injury. Notable specializations of #$ProtectiveAttire include the collections #$SnowGoggles, #$SurgicalGlove, #$WeldingMask, #$Helmet, #$BoxingHeadGear, #$FaceMaskForCatcher, #$FirefightersCoat, #$RainGear.
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direct instance of: #$ExistingObjectType
direct specialization of: #$DefenseSystem  #$SomethingToWear  #$NonPoweredDevice  
#$MensClothing is the atomic form of (#$SubcollectionOfUsedForTypeFn #$Clothing-Generic #$MalePerson)(#$SubcollectionOfUsedForTypeFn #$Clothing-Generic #$MalePerson)
A specialization of #$Clothing-Generic. Each specialization of #$MensClothing is a type of clothing item worn usually by men. Specializations of #$MensClothing include #$Tuxedo and #$MensJockeyUnderwear.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-Generic  
#$WomensClothing   women's clothing
A specialization of #$Clothing-Generic. Each specialization of #$WomensClothing is a type of clothing item worn usually by women. Specializations of #$WomensClothing include #$Bra, #$Dress, and #$Skirt.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-Generic  
direct generalization of: #$Dress
#$Shirt   shirts
A specialization of #$Clothing-Top. Each instance of #$Shirt is a clothing item that is worn to cover the upper part of the human torso, with openings for the neck and lower body, and either openings for, or sleeves encircling, the arms. Specializations of #$Shirt include #$LongSleeveShirt, #$Blouse, and #$TankTop.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$EnvelopingCovering  #$Clothing-Top  
#$Pants   pants (items of clothing)
A specialization of #$Clothing-Bottom. Each instance of #$Pants is a clothing item worn on the lower torso and legs. Notable specializations of #$Pants include #$ShortPants and #$LongPants.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$Clothing-Bottom  #$EnvelopingCovering  
direct generalization of: #$ShortPants #$LongPants
#$ShortPants   pairs of shorts
A collection of objects; a subcollection of #$Pants. Every instance of #$ShortPants has pantlegs that cover only the upper part of the wearer's legs, being typically knee-length or shorter.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Pants  
#$Shoe   shoes
A specialization of #$ClothingItem. Each instance of #$Shoe is a shoe (or shoelike thing) worn on the feet. Important specializations of #$Shoe include #$Boot-Footwear, #$Sandal, #$Slipper, and #$CasualShoe. Note that instances of the collection #$Shoe are single shoes; pairs of shoes are instances of the collection (#$PairFn #$Shoe).
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$ClothingItem  
#$Hat   hats
A specialization of #$ClothingAccessory. Each instance of #$Hat is either a hat or other headgear or hatlike object. Specializations of #$Hat include #$Helmet, #$SwimmingCap, and #$Sombrero.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$ClothingAccessory  
#$Dress   dresses (items of clothing)
The collection of all dresses, a kind of women's clothing
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-WholeBody  #$WomensClothing  #$EnvelopingCovering  
#$Skirt   skirts (items of clothing)
The collection of all skirts, a category of clothing intended to cover the lower part of the body.
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direct instance of: #$ExistingObjectType #$ProductType
direct specialization of: #$Clothing-Bottom  
#$ClothingSizeType   human size type
A collection of collections. Each element of #$ClothingSizeType is a collection of numbers or scalar intervals representing sizes for some type of human clothing. At present, the elements in this collection represent American sizing systems. For example, #$WomensShoeSize is a collection of numbers representing standard women's shoe sizes; i.e., `5, 5-1/2, 6, 6-1/2, 7,' etc. To specify width of shoes, use another #$ClothingSizeType, #$ShoeWidth.
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direct instance of: #$SecondOrderCollection
direct specialization of: #$PrimitiveAttributeType  
#$clothingSize   clothing size
The predicate #$clothingSize is used to indicate the size of a particular item of clothing or other element of #$SomethingToWear. (#$clothingSize ITEM SIZE-TYPE SIZE) means that, on the #$HumanSizeType measurement scale SIZE-TYPE, ITEM has the size SIZE. For example, (#$clothingSize BobsShoe #$MensShoeSize 10) means that Bob's shoe is size 10 (in American men's shoe sizes).
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direct instance of: #$FunctionalPredicate #$TernaryPredicate
#$humanMeasurements   human measurements
The predicate #$humanMeasurements is used to indicate a particular person's size for some type of clothing or other wearable item. (#$humanMeasurements PERSON SIZE-TYPE SIZE) means that, on the #$HumanSizeType measurement scale SIZE-TYPE, PERSON has the size SIZE. For example, (#$humanMeasurements Bob #$MensShoeSize 10) means that Bob has a size 10 foot (in American men`s shoe sizes).
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direct instance of: #$FunctionalPredicate #$TernaryPredicate
#$SomethingToWearPart   parts of a garment
A collection of tangible objects. Each element of #$SomethingToWearPart is a sheetlike object that is part of a garment. Typically they are made of some type of cloth, leather, or another thin, flexible material. Examples of #$SomethingToWearPart include any elements of the collections #$PocketOfGarment, #$SleeveOfGarment, and #$HatBand. #$SomethingToWearPart does NOT include belt buckles and buttons.
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direct instance of: #$ExistingObjectType
direct specialization of: #$Surface-Open  #$FreeSheet  
#$TextileProduct   textiles (commodities)
A specialization of #$SolidTangibleProduct. Each instance of #$TextileProduct is a product made by spinning, weaving, knitting, wrapping, pressing, or other processes used to form fibers into usable materials such as cloth or linen. Specializations of #$TextileProduct include #$Cloth, #$Cord-Textile, and #$Netting.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$Artifact-NonAgentive  #$Artifact  #$DurableGoods  #$CommodityProduct  #$SolidTangibleProduct  
direct generalization of: #$Cloth


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