Clothing
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Update: 3/30/02
Copyright© 1996-2002. All rights reserved. See Terms of Usage.
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#$SomethingToWear wearable items
A collection of tangible objects. Each instance of
#$SomethingToWear
is an object that an animal (usually a person) wears on its
body, i.e., in a #$WearingSomething
event. It is worth remarking that, in such an event, the
wearer doesn't have to exert any intentional effort to
continue wearing the object. For example, shirts remain on
people's torsos, hats stay on heads, rings on fingers; once
in place, dog collars stay on dogs, saddles stay on horses.
By contrast, a hula hoop is NOT an example of #$SomethingToWear.
A borderline case is a #$Purse, which at first blush seems
to be something to wear, yet requires carrying by the
performer, hence is not a member of this collection.
Similarly, a briefcase is not an #$SomethingToWear.
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direct instance of: #$ProductByGenericType #$ExistingObjectType
direct specialization of:
#$PortableObject #$PersonalProduct #$Device-SingleUser #$DurableGoods
direct generalization of: #$Clothing-Generic #$ProtectiveAttire
#$wornOn worn on
The predicate #$wornOn is used to
describe on what part of an individual's body a particular
device or garment is worn. (#$wornOn ITEM
BODYPART) means that ITEM is being worn on the body part
BODYPART. #$wornOn can apply
to human or animal wearers, and the items worn can include
clothing, jewelry, medical devices, harnesses, carrying
devices, wigs--basically, anything which can be attached to
or borne upon a body part without intentionally holding or
carrying it. See #$SomethingToWear
for its subsets of things that can be worn. See also #$wearsClothing,
which relates the wearer, rather than the body part, to the
item worn.
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direct instance of:
#$InterActorSlot
direct specialization of:
#$supportedBy
#$touches
#$wearsClothing wears clothing
(#$wearsClothing
ANIMAL ITEM) means that ANIMAL is wearing ITEM, an instance
of #$SomethingToWear.
The first argument of #$wearsClothing
is loosely constrained (by #$PartiallyTangible),
so that this predicate may be used to describe mannequins,
animals, and other individuals (of whatever kinds) that
might wear clothes, as well as humans; however, by default
Cyc assumes that an individual who #$wearsClothing
is an instance of #$Person. See also #$wornOn, which
relates the item worn to the body part on which it is worn.
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direct instance of:
#$CotemporalObjectsSlot
#$IrreflexiveBinaryPredicate
direct specialization of:
#$in-ContGeneric
#$WearingSomething instances
of wearing something
A specialization of #$Configuration.
Each instance of #$WearingSomething
is an arrangement of tangible objects, one of which is
wearing the other(s). Typically the wearer is a living
person or animal, although surrogates are possible (e.g.,
mannequins, dolls, or corpses). Objects worn are instances
of #$SomethingToWear
(q.v.). See also #$wearer, #$wearsClothing.
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direct instance of: #$SituationType
direct specialization of:
#$Configuration #$ContinuousPhysicalContactSituation
#$wearer wearer
The predicate #$wearer is used to
indicate an individual who is wearing some article of
clothing (or other wearable item) in a particular situation.
(#$wearer
WEARING ANIMAL) means that ANIMAL is the wearer during
WEARING, an instance of #$WearingSomething (q.v.).
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direct instance of: #$BinaryRolePredicate
#$itemWorn item worn
The predicate #$itemWorn is used
to indicate a particular article of clothing (or other
wearable item) that is worn in a particular situation. (#$itemWorn
WEARING ITEM) means that ITEM is the #$ClothingItem
worn during the situation WEARING, an instance of #$WearingSomething (q.v.).
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direct instance of: #$BinaryRolePredicate
#$PuttingOnAClothingItem putting
on clothes
A specialization of #$HumanActivity.
Each instance of #$PuttingOnAClothingItem
is an event in which some wearable item is donned. Such an
event may be performed either by the wearer or by someone
else (e.g., putting on a horse's bridle or a child's
mittens). After an instance of #$PuttingOnAClothingItem
occurs, there exists an instance of #$WearingSomething
(q.v.); namely, the situation in which the item donned is #$wornOn the body of
the wearer.
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direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of:
#$HandlingAnObject #$ConcealingFromSight #$HumanActivity
#$TakingOffAClothingItem taking
off a clothing item
A specialization of #$RemovingSomethingByMovingIt.
Each instance of #$TakingOffAClothingItem
is an event in which something being worn is removed, either
by the wearer or by someone else (e.g., removing a child's
boots or a horse's saddle). After an instance of #$TakingOffAClothingItem
occurs, the situation (an instance of #$WearingSomething)
in which the item was being #$wornOn the body is over.
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direct instance of:
#$DefaultDisjointScriptType
#$TemporalObjectType
direct specialization of:
#$HandlingAnObject #$RemovingSomethingByMovingIt #$HumanActivity
#$dressAttribute dress attribute
The predicate #$dressAttribute
is used to describe the state of dress or undress that a
particular animal (usually a person) is in. (#$dressAttribute
ANIMAL ATTRIBUTE) means that ANIMAL has the #$AttributeOfDress
ATTRIBUTE. ATTRIBUTE indicates what portion of ANIMAL's body
is clothed. For example, (#$dressAttribute
John #$FullyClothed) means that John is fully clothed
(during some unspecified period of time).
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direct instance of: #$BinaryAttributePredicate
direct specialization of:
#$hasAttributes
#$AttributeOfDress attribute
of dress
A collection of attributes. Each element of #$AttributeOfDress
is an attribute that describes the degree to which a person
is dressed. Example elements of #$AttributeOfDress
are #$Barefoot, #$Topless, and #$FullyClothed. See also #$dressAttribute.
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direct instance of:
#$AttributeType
direct specialization of:
#$AttributeValue
#$ClothingItem items
of clothing
A specialization of #$Clothing-Generic. Each
instance of #$ClothingItem
is something that a person wears as a protective and/or
decorative covering or ornament. Items of clothing are
usually made of flexible materials, such as cloth, leather,
or yarn. The collection #$ClothingItem
contains primarily individual garments (e.g., instances of
the collections #$Pants, #$Shirt, #$Coat, #$Shoe), together with
pairs of shoes, socks, and gloves (since each wearer needs a
pair). Jewelry, suspenders, belts, etc., are in the
specialization #$ClothingAccessory.
Note: outfits (esp. specialized outfits) made up of several
individual items worn together belong to the collection #$ClothingOutfit,
which is _not_ a specialization of #$ClothingItem
but _is_ a specialization of the broader collection, #$SomethingToWear.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Clothing-Generic #$BilaterallySymmetricObject #$HexalateralObject
direct generalization of:
#$ClothingAccessory
#$Shoe
#$Garment
#$ClothingOutfit outfits
A specialization of both #$Clothing-Generic and
#$Group. Each instance of #$ClothingOutfit
is a group of clothing items (see the collection #$ClothingItem)
that are intended to be worn together. An instance of #$ClothingOutfit
may include some accessories, as well as garments. The
different parts of an instance of #$ClothingOutfit
are often sold together, rather than separately.
Specializations of #$ClothingOutfit
include #$MensSuit, #$Uniform, and #$Bikini.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Clothing-Generic
#$ClothingAccessory accessories
A specialization of #$ClothingItem.
Each instance of #$ClothingAccessory
is something that is worn as an accessory with other
clothing items. Notable specializations of #$ClothingAccessory
include #$Hat,
#$Cufflinks, #$Purse, #$Scarf, and #$Wallet.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$ClothingItem
direct generalization of:
#$Hat
#$OuterGarment outer garments
A specialization of #$ClothingItem.
Each instance of #$OuterGarment
is a piece of clothing that is worn outside of other
garments. A common purpose of outer garments is to protect
their wearers and/or their wearers' inner garments from
outside elements (for example, instances of the
specialization #$RainCoat protect their wearers and their
wearers' inner garments from getting wet during a rain
storm). An instance of #$OuterGarment
may also be a robe of office or position, such as an
academic gown or a bishop's mantle.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Garment
#$ProtectiveAttire protective clothes
A specialization of #$SomethingToWear.
Each instance of #$ProtectiveAttire
is something to wear that is designed to protect its wearer
from the elements or from injury. Notable specializations of
#$ProtectiveAttire
include the collections #$SnowGoggles, #$SurgicalGlove,
#$WeldingMask, #$Helmet, #$BoxingHeadGear,
#$FaceMaskForCatcher, #$FirefightersCoat, #$RainGear.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$DefenseSystem #$SomethingToWear #$NonPoweredDevice
#$MensClothing is the atomic
form of (#$SubcollectionOfUsedForTypeFn #$Clothing-Generic
#$MalePerson)(#$SubcollectionOfUsedForTypeFn
#$Clothing-Generic #$MalePerson)
A specialization of #$Clothing-Generic. Each
specialization of #$MensClothing
is a type of clothing item worn usually by men.
Specializations of #$MensClothing
include #$Tuxedo and #$MensJockeyUnderwear.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Clothing-Generic
#$WomensClothing women's clothing
A specialization of #$Clothing-Generic. Each
specialization of #$WomensClothing
is a type of clothing item worn usually by women.
Specializations of #$WomensClothing
include #$Bra, #$Dress, and #$Skirt.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Clothing-Generic
direct generalization of:
#$Dress
#$Shirt shirts
A specialization of #$Clothing-Top. Each instance
of #$Shirt is a
clothing item that is worn to cover the upper part of the
human torso, with openings for the neck and lower body, and
either openings for, or sleeves encircling, the arms.
Specializations of #$Shirt include
#$LongSleeveShirt, #$Blouse, and #$TankTop.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$EnvelopingCovering #$Clothing-Top
#$Pants pants (items of clothing)
A specialization of #$Clothing-Bottom. Each
instance of #$Pants is a clothing
item worn on the lower torso and legs. Notable
specializations of #$Pants include #$ShortPants and #$LongPants.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of: #$Clothing-Bottom #$EnvelopingCovering
direct generalization of:
#$ShortPants
#$LongPants
#$ShortPants pairs
of shorts
A collection of objects; a subcollection of #$Pants. Every
instance of #$ShortPants has
pantlegs that cover only the upper part of the wearer's
legs, being typically knee-length or shorter.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Pants
#$Shoe shoes
A specialization of #$ClothingItem.
Each instance of #$Shoe is a shoe (or
shoelike thing) worn on the feet. Important specializations
of #$Shoe include
#$Boot-Footwear, #$Sandal, #$Slipper, and #$CasualShoe. Note
that instances of the collection #$Shoe are single
shoes; pairs of shoes are instances of the collection
(#$PairFn #$Shoe).
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$ClothingItem
#$Hat hats
A specialization of #$ClothingAccessory.
Each instance of #$Hat is either a hat
or other headgear or hatlike object. Specializations of #$Hat include #$Helmet,
#$SwimmingCap, and #$Sombrero.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$ClothingAccessory
#$Dress dresses (items
of clothing)
The collection of all dresses, a kind of women's clothing
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of:
#$Clothing-WholeBody #$WomensClothing #$EnvelopingCovering
#$Skirt skirts (items of clothing)
The collection of all skirts, a category of
clothing intended to cover the lower part of the body.
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direct instance of:
#$ExistingObjectType
#$ProductType
direct specialization of: #$Clothing-Bottom
#$ClothingSizeType human
size type
A collection of collections. Each element of #$ClothingSizeType
is a collection of numbers or scalar intervals representing
sizes for some type of human clothing. At present, the
elements in this collection represent American sizing
systems. For example, #$WomensShoeSize is a collection of
numbers representing standard women's shoe sizes; i.e., `5,
5-1/2, 6, 6-1/2, 7,' etc. To specify width of shoes, use
another #$ClothingSizeType, #$ShoeWidth.
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direct instance of: #$SecondOrderCollection
direct specialization of:
#$PrimitiveAttributeType
#$clothingSize clothing size
The predicate #$clothingSize
is used to indicate the size of a particular item of
clothing or other element of #$SomethingToWear.
(#$clothingSize
ITEM SIZE-TYPE SIZE) means that, on the #$HumanSizeType
measurement scale SIZE-TYPE, ITEM has the size SIZE. For
example, (#$clothingSize
BobsShoe #$MensShoeSize 10) means that Bob's shoe is size 10
(in American men's shoe sizes).
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direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
#$humanMeasurements human measurements
The predicate #$humanMeasurements
is used to indicate a particular person's size for some type
of clothing or other wearable item. (#$humanMeasurements
PERSON SIZE-TYPE SIZE) means that, on the #$HumanSizeType
measurement scale SIZE-TYPE, PERSON has the size SIZE. For
example, (#$humanMeasurements
Bob #$MensShoeSize 10) means that Bob has a size 10 foot (in
American men`s shoe sizes).
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direct instance of:
#$FunctionalPredicate
#$TernaryPredicate
#$SomethingToWearPart parts
of a garment
A collection of tangible objects. Each element of
#$SomethingToWearPart
is a sheetlike object that is part of a garment. Typically
they are made of some type of cloth, leather, or another
thin, flexible material. Examples of #$SomethingToWearPart
include any elements of the collections #$PocketOfGarment,
#$SleeveOfGarment, and #$HatBand. #$SomethingToWearPart
does NOT include belt buckles and buttons.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$Surface-Open #$FreeSheet
#$TextileProduct textiles (commodities)
A specialization of #$SolidTangibleProduct. Each
instance of #$TextileProduct
is a product made by spinning, weaving, knitting, wrapping,
pressing, or other processes used to form fibers into usable
materials such as cloth or linen. Specializations of #$TextileProduct
include #$Cloth, #$Cord-Textile, and #$Netting.
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direct instance of: #$ProductType #$ExistingObjectType
direct specialization of:
#$Artifact-NonAgentive #$Artifact #$DurableGoods #$CommodityProduct #$SolidTangibleProduct
direct generalization of: #$Cloth
Copyright© 1996-2002. All rights reserved. See Terms of Usage.