=10000

Index

In addition to checking for entries in this Index, readers are encouraged to check the several reference sections of this manual for information on particular items.

by 1in

• Descriptions of the built-in functions appear in an alphabetical listing in Chapter 5, ``Language Reference.''

• The classes defined in adv.t are described in a listing in Appendix A, ``Adventure Definitions''; an alphabetical index to the listing appears at the beginning of that appendix. In addition, the appendix includes a list of the verbs and a list of the prepositions defined in adv.t.

• The built-in property names are described in an alphabetical listing in Chapter 4. This chapter also contains an alphabetical list of the objects and functions that game programs are required to define.

• Appendix E contains a listing of all of the system error messages, arranged by error number.

by 15pt

==255


===@=@ by-0=255 to@ 2=255 to@ 0=2=to02255 =14pc =2by 1pc

=tadsinx

;''= 0=255 @=0 @ by@ by-@ by2 ==10000 3=0 1=3 to@ 3>@ @ by1pt 0=to@1 2=to@2=33-2 0=2=to02=

The author prefers not to generate indexes automatically; he likes to reread his books as he checks the cross-references, thereby having the opportunity to rethink everything and to catch miscellaneous errors before it is too late. As a result, his books tend to be delayed, but the indexes tend to be pretty good. DONALD E. KNUTH, The TEXbook (1984)