Not only is Skidmarks 2 terrific to take part in, it's magic to watch. You can passively absorb the styles of the other drivers and plan tactics to use against them in competition.
And, just like real car racing, the driver is constantly forced to make micro decisions and act accordingly. It's through coping with and mastering this mentally dextrous work load that top drivers can enforce their will and superiority on hapless opponents by driving them into the dust.
The best tactic when behind, and catching, is to actively learn the art of cutting up the car in front and handling the speed boost when the inevitable, unavoidable, impact occurs. "Shut the door. Ride the shockwave" is as good a proverb as any to drop in when you've perfected the art.
Nobody knows the secret of that most elusive of all features in a game, gameplay. But in the next few weeks loads of Middlesex University students will be handing in theses on the advanced theory of gameplay. Whether these theses explore the semiotic deconstruction of symbolic enactments embedded in the underlying nervous reflex of human machine interfaces inherent of the computer game medium, remains to be seen.