The heart of the crusher: Vapor-Modulations | |
About the Vapor-Modulations | After
selecting an input for the crusher using the Sampler
or DCO panels and the mixer you can control
the crusher options by using the faders or fields in this panel. In the
joystick
dialog you can choose witch parameter should be mirrored at the force
feedback device and let your hands shake!
All crusher panels share the same structure. All parameters apply to all of the specified grain generators. Changes between single generators can only be made by using the Gen. Phase fader.
Depth defines the modulation depth of the panel's oscillator. The modulation depth never exceeds the range of the Offset value. So if you set Offset to 10 and Depth to 100 the modulation's range is from 10 to 110. Speed determines the frequency of the modulation. Mode sets the oscillator mode. Many LFO types are available. Use X UpManual, X DnManual, Off, etc. to assign the modulator. Manual allows you to modulate with the Manuals or the Joystick. Off means that the modulator is fixed to the neutral 50% value. OffUp assigns a fixed 0% value and OffDn assigns the value to 100%. Each modulation is passed through a logarithm to exponent processing. You can adjust the processing curve with the log-lin-exp fader. The little graph will show you the resulting processing. In combination with the modulations sources this function is very usefull to generate more "human" modulations. Use the Cloud fader for additional modulation. This general modulator can be configured and controlled from the panel of the Cloud Oscillator. To define the fader range, slide the small buttons above the faders. Use the Gen. Phase fader to define a change of the modulation phase between the individual generators. For a visual example, look at the Cloud 3D window while running the crusher and change the parameters! |
Delay/Length/Pause | ![]() Length determines the length of the grain and Pause sets the pause between the generated grains. All values are specified in samples not in seconds. In the Cloud 3D window the grains are represented by the rectangles in the 3D field. The Delay is shown in the z-axis and the Pause is shown in the x-axis. The y-axis shows the different Generators. |
Speed/Direction | ![]() Direction determines whether the grain is played forward or backwards. Use this for longer grains (increase the Length) to make senseless speech sounds! In the Cloud 3D window the Speed is represented by the color of the grain: blue means 1%, white means 200%, and red is the 100% neutral color. The Direction is shown by a triangle in the middle of the grain. |
Filter | ![]() In the Cloud 3D window the filter's frequency is represented by the brightness of the grain. The Bandwidth Q is represented by the brightness of a horizontal line. A bright line means a high Q and narrower Bandwidth. |
Volume/Pan | ![]() Experiment with the Phase fader in the Pan panel and you can create a strange stereo panorama! Note: The crusher buffer is only mono, but during grain generation, crusher-X sends a mix to the output stereo bus. In the Cloud 3D window Volume is represented by the height of the grain. During panning, the sides of the grain are pulled down. |
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