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Education Sampler 1992 [NeXTSTEP]
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PROJECTS
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1991-05-20
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0. Improved efficiency.
* Parse and output array initializers an element at a time, freeing
storage after each, instead of parsing the whole initializer first and
then outputting. This would reduce memory usage for large
initializers.
1. Better optimization.
* Constants in unused inline functions
It would be nice to delay output of string constants so that string
constants mentioned in unused inline functions are never generated.
Perhaps this would also take care of string constants in dead code.
The difficulty is in finding a clean way for the RTL which refers
to the constant (currently, only by an assembler symbol name)
to point to the constant and cause it to be output.
* More cse
The techniques for doing full global cse are described in the red
dragon book, or (a different version) in Frederick Chow's thesis from
Stanford. It is likely to be slow and use a lot of memory, but it
might be worth offering as an additional option.
It is probably possible to extend cse to a few very frequent cases
without so much expense.
For example, it is not very hard to handle cse through if-then
statements with no else clauses. Here's how to do it. On reaching a
label, notice that the label's use-count is 1 and that the last
preceding jump jumps conditionally to this label. Now you know it
is a simple if-then statement. Remove from the hash table
all the expressions that were entered since that jump insn
and you can continue with cse.
It is probably not hard to handle cse from the end of a loop
around to the beginning, and a few loops would be greatly sped
up by this.
* Optimize a sequence of if statements whose conditions are exclusive.
It is possible to optimize
if (x == 1) ...;
if (x == 2) ...;
if (x == 3) ...;
into
if (x == 1) ...;
else if (x == 2) ...;
else if (x == 3) ...;
provided that x is not altered by the contents of the if statements.
It's not certain whether this is worth doing. Perhaps programmers
nearly always write the else's themselves, leaving few opportunities
to improve anything.
* Support more general tail-recursion among different functions.
This might be possible under certain circumstances, such as when
the argument lists of the functions have the same lengths.
Perhaps it could be done with a special declaration.
You would need to verify in the calling function that it does not
use the addresses of any local variables and does not use setjmp.
* Put short statics vars at low addresses and use short addressing mode?
Useful on the 68000/68020 and perhaps on the 32000 series,
provided one has a linker that works with the feature.
This is said to make a 15% speedup on the 68000.
* Keep global variables in registers.
Here is a scheme for doing this. A global variable, or a local variable
whose address is taken, can be kept in a register for an entire function
if it does not use non-constant memory addresses and (for globals only)
does not call other functions. If the entire function does not meet
this criterion, a loop may.
The VAR_DECL for such a variable would have to have two RTL expressions:
the true home in memory, and the pseudo-register used temporarily.
It is necessary to emit insns to copy the memory location into the
pseudo-register at the beginning of the function or loop, and perhaps
back out at the end. These insns should have REG_EQUIV notes so that,
if the pseudo-register does not get a hard register, it is spilled into
the memory location which exists in any case.
The easiest way to set up these insns is to modify the routine
put_var_into_stack so that it does not apply to the entire function
(sparing any loops which contain nothing dangerous) and to call it at
the end of the function regardless of where in the function the
address of a local variable is taken. It would be called
unconditionally at the end of the function for all relevant global
variables.
For debugger output, the thing to do is to invent a new binding level
around the appropriate loop and define the variable name as a register
variable with that scope.
* Live-range splitting.
Currently a variable is allocated a hard register either for the full
extent of its use or not at all. Sometimes it would be good to
allocate a variable a hard register for just part of a function; for
example, through a particular loop where the variable is mostly used,
or outside of a particular loop where the variable is not used. (The
latter is nice because it might let the variable be in a register most
of the time even though the loop needs all the registers.)
It might not be very hard to do this in global-alloc.c when a variable
fails to get a hard register for its entire life span.
The first step is to find a loop in which the variable is live, but
which is not the whole life span or nearly so. It's probably best to
use a loop in which the variable is heavily used.
Then create a new pseudo-register to represent the variable in that loop.
Substitute this for the old pseudo-register there, and insert move insns
to copy between the two at the loop entry and all exits. (When several
such moves are inserted at the same place, some new feature should be
added to say that none of those registers conflict merely because of
overlap between the new moves. And the reload pass should reorder them
so that a store precedes a load, for any given hard register.)
After doing this for all the reasonable candidates, run global-alloc
over again. With luck, one of the two pseudo-registers will be fit
somewhere. It may even have a much higher priority due to its reduced
life span.
There will be no room in general for the new pseudo-registers in
basic_block_live_at_start, so there will need to be a second such
matrix exclusively for the new ones. Various other vectors indexed by
register number will have to be made bigger, or there will have to be
secondary extender vectors just for global-alloc.
A simple new feature could arrange that both pseudo-registers get the
same stack slot if they both fail to get hard registers.
Other compilers split live ranges when they are not connected, or
try to split off pieces `at the edge'. I think splitting around loops
will provide more speedup.
Creating a fake binding block and a new like-named variable with
shorter life span and different address might succeed in describing
this technique for the debugger.
* Detect dead stores into memory?
A store into memory is dead if it is followed by another store into
the same location; and, in between, there is no reference to anything
that might be that location (including no reference to a variable
address).
* Loop optimization.
Strength reduction and iteration variable elimination could be
smarter. They should know how to decide which iteration variables are
not worth making explicit because they can be computed as part of an
address calculation. Based on this information, they should decide
when it is desirable to eliminate one iteration variable and create
another in its place.
It should be possible to compute what the value of an iteration
variable will be at the end of the loop, and eliminate the variable
within the loop by computing that value at the loop end.
When a loop has a simple increment that adds 1,
instead of jumping in after the increment,
decrement the loop count and jump to the increment.
This allows aob insns to be used.
* Using constraints on values.
Many operations could be simplified based on knowledge of the
minimum and maximum possible values of a register at any particular time.
These limits could come from the data types in the tree, via rtl generation,
or they can be deduced from operations that are performed. For example,
the result of an `and' operation one of whose operands is 7 must be in
the range 0 to 7. Compare instructions also tell something about the
possible values of the operand, in the code beyond the test.
Value constraints can be used to determine the results of a further
comparison. They can also indicate that certain `and' operations are
redundant. Constraints might permit a decrement and branch
instruction that checks zeroness to be used when the user has
specified to exit if negative.
* Smarter reload pass.
The reload pass as currently written can reload values only into registers
that are reserved for reloading. This means that in order to use a
register for reloading it must spill everything out of that register.
It would be straightforward, though complicated, for reload1.c to keep
track, during its scan, of which hard registers were available at each
point in the function, and use for reloading even registers that were
free only at the point they were needed. This would avoid much spilling
and make better code.
* Change the type of a variable.
Sometimes a variable is declared as `int', it is assigned only once
from a value of type `char', and then it is used only by comparison
against constants. On many machines, better code would result if
the variable had type `char'. If the compiler could detect this
case, it could change the declaration of the variable and change
all the places that use it.
* Order of subexpressions.
It might be possible to make better code by paying attention
to the order in which to generate code for subexpressions of an expression.
* More code motion.
Consider hoisting common code up past conditional branches or
tablejumps.
* Trace scheduling.
This technique is said to be able to figure out which way a jump
will usually go, and rearrange the code to make that path the
faster one.
* Distributive law.
The C expression *(X + 4 * (Y + C)) compiles better on certain
machines if rewritten as *(X + 4*C + 4*Y) because of known addressing
modes. It may be tricky to determine when, and for which machines, to
use each alternative.
Some work has been done on this, in combine.c.
* Jump-execute-next.
Many recent machines have jumps which optionally execute the following
instruction before the instruction jumped to, either conditionally or
unconditionally. To take advantage of this capability requires a new
compiler pass that would reorder instructions when possible. After
reload may be a good place for it.
On some machines, the result of a load from memory is not available
until after the following instruction. The easiest way to support
these machines is to output each RTL load instruction as two assembler
instructions, the second being a no-op. Putting useful instructions
after the load instructions may be a similar task to putting them
after jump instructions.
* Pipeline scheduling.
On many machines, code gets faster if instructions are reordered
so that pipelines are kept full. Doing the best possible job of this
requires knowing which functional units each kind of instruction executes
in and how long the functional unit stays busy with it. Then the
goal is to reorder the instructions to keep many functional units
busy but never feed them so fast they must wait.
* Can optimize by changing if (x) y; else z; into z; if (x) y;
if z and x do not interfere and z has no effects not undone by y.
This is desirable if z is faster than jumping.
* For a two-insn loop on the 68020, such as
foo: movb a2@+,a3@+
jne foo
it is better to insert dbeq d0,foo before the jne.
d0 can be a junk register. The challenge is to fit this into
a portable framework: when can you detect this situation and
still be able to allocate a junk register?
* For the 80387 floating point, perhaps it would be possible to use 3
or 4 registers in the stack to hold register variables. (It would be
necessary to keep track of how those slots move in the stack as other
pushes and pops are done.) This is probably very tricky, but if
you are a GCC wizard and you care about the speed of floating point on
an 80386, you might want to work on it.
2. Simpler porting.
Right now, describing the target machine's instructions is done
cleanly, but describing its addressing mode is done with several
ad-hoc macro definitions. Porting would be much easier if there were
an RTL description for addressing modes like that for instructions.
Tools analogous to genflags and genrecog would generate macros from
this description.
There would be one pattern in the address-description file for each
kind of addressing, and this pattern would have:
* the RTL expression for the address
* C code to verify its validity (since that may depend on
the exact data).
* C code to print the address in assembler language.
* C code to convert the address into a valid one, if it is not valid.
(This would replace LEGITIMIZE_ADDRESS).
* Register constraints for all indeterminates that appear
in the RTL expression.
3. Other languages.
Front ends for Pascal, Fortran, Algol, Cobol, Modula-2 and Ada are
desirable.
Pascal, Modula-2 and Ada require the implementation of functions
within functions. Some of the mechanisms for this already exist.
4. More extensions.
* Block structure for labels.
The ({...}) construct should serve as a lexical block for label names,
so that the same label may be defined both inside and outside of it.
Then macro definitions could use labels internally safely, by enclosing
the label and the goto in one of these constructs.
* Generated unique labels. Have some way of generating distinct labels
for use in extended asm statements. I don't know what a good syntax would
be.
* A way of defining a structure containing a union, in which the choice of
union alternative is controlled by a previous structure component.
Here is a possible syntax for this.
struct foo {
enum { INT, DOUBLE } code;
auto union { case INT: int i; case DOUBLE: double d;} value : code;
};
5. Generalize the machine model.
* Some new compiler features may be needed to do a good job on machines
where static data needs to be addressed using base registers.
* Some machines have two stacks in different areas of memory, one used
for scalars and another for large objects. The compiler does not
now have a way to understand this.
6. Better documentation of how GCC works and how to port it.
Here is an outline proposed by Allan Adler.
I. Overview of this document
II. The machines on which GCC is implemented
A. Prose description of those characteristics of target machines and
their operating systems which are pertinent to the implementation
of GCC.
i. target machine characteristics
ii. comparison of this system of machine characteristics with
other systems of machine specification currently in use
B. Tables of the characteristics of the target machines on which
GCC is implemented.
C. A priori restrictions on the values of characteristics of target
machines, with special reference to those parts of the source code
which entail those restrictions
i. restrictions on individual characteristics
ii. restrictions involving relations between various characteristics
D. The use of GCC as a cross-compiler
i. cross-compilation to existing machines
ii. cross-compilation to non-existent machines
E. Assumptions which are made regarding the target machine
i. assumptions regarding the architecture of the target machine
ii. assumptions regarding the operating system of the target machine
iii. assumptions regarding software resident on the target machine
iv. where in the source code these assumptions are in effect made
III. A systematic approach to writing the files tm.h and xm.h
A. Macros which require special care or skill
B. Examples, with special reference to the underlying reasoning
IV. A systematic approach to writing the machine description file md
A. Minimal viable sets of insn descriptions
B. Examples, with special reference to the underlying reasoning
V. Uses of the file aux-output.c
VI. Specification of what constitutes correct performance of an
implementation of GCC
A. The components of GCC
B. The itinerary of a C program through GCC
C. A system of benchmark programs
D. What your RTL and assembler should look like with these benchmarks
E. Fine tuning for speed and size of compiled code
VII. A systematic procedure for debugging an implementation of GCC
A. Use of GDB
i. the macros in the file .gdbinit for GCC
ii. obstacles to the use of GDB
a. functions implemented as macros can't be called in GDB
B. Debugging without GDB
i. How to turn off the normal operation of GCC and access specific
parts of GCC
C. Debugging tools
D. Debugging the parser
i. how machine macros and insn definitions affect the parser
E. Debugging the recognizer
i. how machine macros and insn definitions affect the recognizer
ditto for other components
VIII. Data types used by GCC, with special reference to restrictions not
specified in the formal definition of the data type
IX. References to the literature for the algorithms used in GCC