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OPERATION: OVERKILL
~~~~~~~~~~~~~~~~~~~
System Operator Manual
Public Release Version 1.10
Copyright (c) 1990 Dustin Nulf and Tom Hazel
Copyright (c) 1993,1994 Dustin Nulf
All Rights Reserved
[ Documentation to Operation: Overkill - Version 1.1 Page 1 ]
Table of Contents
=-=-=-=-=-=-=-=-=
Terms and Conditions .................................. Page 2
Registration .......................................... Page 2
Contents of OO110-1.ZIP ............................... Page 3
Contents of OO110-2.ZIP ............................... Page 4
Contents of OO110-3.ZIP ............................... Page 4
Setting Up Overkill ................................... Page 5
Running OOII Locally .................................. Page 5
Online Keys ........................................... Page 6
Additional Text Files ................................. Page 7
External Programs for Overkill ........................ Page 8
OOSETUP.EXE ......................................... Page 8
MAINTOO.EXE ......................................... Page 8
OOINFO.EXE .......................................... Page 8
998TO100.EXE ........................................ Page 8
100TO110.EXE ........................................ Page 8
EDITOOII.EXE ........................................ Page 8
MAPPAK.EXE .......................................... Page 9
BBSVSBBS.ZIP ........................................ Page 9
Multi-Nodes ........................................... Page 10
Baud Rates ............................................ Page 10
EMS/XMS Memory ........................................ Page 10
Multi-Game Setup ...................................... Page 11
Optional Configuration Files .......................... Page 12
Trouble Shooting ...................................... Page 13
That's All Folks!...................................... Page 13
Special Thanks ........................................ Page 14
[ Documentation to Operation: Overkill - Version 1.1 Page 2 ]
[ TERMS AND CONDITIONS ]
~~~~~~~~~~~~~~~~~~~~
This product is completely copyrighted by Dustin Nulf. Ideas and actual
mechanics based on the concept of Operation: Overkill II (which include
the main scenario, the Complex layout, the Infrared Scanner, Action Combat,
combat descriptions, all text files, and self-evident ideas) are also fully
copyrighted with text applicable from the Library of Congress.
In no way should the object code be modified and redistributed. This could
result in an abnormal function with the program, in which the authors bear
no responsibility from the Sysops.
No exterior programs should interfere with the normal registration process.
This program is presented on an "as is" basis with no guarantee to the system
operator or liability against the author.
[ REGISTRATION ]
~~~~~~~~~~~~
Registration for Operation: Overkill II (OOII) is completely optional. With
registration, you are capable of having up to 100 active players as well as
removing the delay screen at initialization. Also, all options of the
editor, EDITOOII, become available upon registration.
To register your of Overkill, simply print out the REGISTER.DOC from the
OO110-1.ZIP package, and send it along with the registration/update
check to Dustin Nulf (the address is included in the file and also
available on the load up screen). Once received, your registration key
will be sent back to the you via U.S. Mail or Netmail (with request of
Fidonet Sysop) and applied in the OOSETUP configuration program. The
registration process takes approximately one to two weeks.
─────────────────────────────────────────────────────────────────────────
If you have not previously registered Operation: Overkill or the editor,
EDITOOII, the registration price is $35.00, U.S currency.
If you currently have a registered version of Overkill but have not
registered EDITOOII, the upgrade price is $10.00, U.S. currency.
If you currently have a registered version of Overkill and EDITOOII,
you do not have to pay for an upgrade to Overkill 1.00/1.10. Place your
current EDITOOII code into OOSETUP as the Update 1.00/1.10 code.
─────────────────────────────────────────────────────────────────────────
Without registering OOII, the program is FULLY functional. The only drawback
is that a maximum of 10 users can access the game, active or not.
You can always find the latest updates and new utilities for OOII on the
support bulletin boards and distribution sites (Please see OOIIBBS.DOC for
a complete distribution site listing).
[ Documentation to Operation: Overkill - Version 1.1 Page 3 ]
[ CONTENTS OF OO110-1.ZIP (Main Disk) ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Programs:
OOII.EXE | Main Program
OOSETUP.EXE | Configuration Setup
OOINFO.EXE | BBS-to-OOII Conversion Program
MAINTOO.EXE | Maintenance Program
998TO100.EXE | v.998 to v1.00 Conversion Program for OOCONFIG.DAT
100TO110.EXE | v1.00 to v1.10 Conversion Program
Documents/Manuals:
OOII.DOC | Overkill Sysops Manual
OOSETUP.DOC | OOSETUP Configuration Manual
OOINFO.DOC | OOINFO Manual
OOIIBBS.DOC | List of Overkill Distribution Sites
OOIITS.DOC | Trouble-Shooting Guide for Overkill
REGISTER.DOC | Overkill Registration Form
WHATS.NEW | New Features for the 1.10 Version
Data Files:
DESC.DAT | Combat Descriptions
BADNAME.DAT | Invalid Handles/Aliases
BANNED.DAT | Invalid/Banned Real Names
MONSTERS.DAT | Monster File
QUOTES.DAT | External Quotes File
Map Files:
VIDLAND.MAP | Vidland Terrain Maps (beginner maps)
VIDLAND.TXT | Text File for Vidland Maps
PRISONS.MAP | Hydrite Prison Maps
AFBS.MAP | Airforce Base Maps
Text Files:
ASSIST.ASC | On-Line Tutorial help
BASE.ASC/ANS | Base Information
BMENUS.ASC/ANS | Base Menus
CHARINFO.ASC/ANS | Character Information
CMENUS.ASC/ANS | Complex/Wasteland Menus
COMBAT.ASC | Combat Help Files
COMPLEX.ASC/ANS | Complex Information
DEATH.ASC | Death Descriptions
DISEASES.ASC | Disease Descriptions
INVNTORY.ASC | Inventory descriptions
LOGON.ASC/ANS | Logon Title Screens
NEWS.ASC | Overkill News File
SCENARIO.ASC/ANS | Background Scenario Information
TWONODES.ASC | Two-Node Collision Text
USERDOCS.ASC | Players' Documents/Manual
WASTELND.ASC/ANS | Wastelands Information
[ Documentation to Operation: Overkill - Version 1.1 Page 4 ]
[ CONTENTS OF OO100-2.ZIP (Optional Disk) ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Programs:
MAPPAK.EXE | v.998 to v1.00/v1.10 Conversion Program for Map Files
UNMAPPAK.EXE | v1.00/1.10 to v.998 Conversion Program for Map Files
Manuals/Documents:
Zip Packages:
EDITOOII.ZIP | Overkill Multi-Editor & Manual
MAPFILES.ZIP | 49+ Optional Map Files
MAPTEXT.ZIP | Ascii Text of all Map Files
BBSVSBBS.ZIP | Overkill InterBBS Setup Package (Program/Manuals)
[ CONTENTS OF OO110-3.ZIP (Optional Disk) ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OOIIFX.DRV | Overkill Soundblaster driver
SOUND.FX | Overkill Sound effects library
SOUNDPKG.CFG | Sound Configuration file
Operation: Overkill version 1.10 now allows for the local side (the Sysop's
side) to all the exciting sound effects that are heard remotely by the
players!
[ Documentation to Operation: Overkill - Version 1.1 Page 5 ]
[ SETTING UP OVERKILL ]
~~~~~~~~~~~~~~~~~~~
To set up and initialize a new game for Overkill, follow these basic steps:
1) Make a directory on your harddrive called OOII or OVERKILL.
2) Unzip all the files of OO110-1.ZIP into this newly created directory.
3) If you have a current Overkill version .998 game running, then:
a) View the text file "README.1ST" for important registration information.
b) Copy the OOCONFIG.DAT from your current Overkill .998 game.
c) Then, run the program 998TO100.EXE in your new Overkill directory.
This will reformat your old OOCONFIG.DAT into the new format for
this version 1.00 and will keep your registration code intact!
This program does not convert the data files (*.OO) to the new
1.00 format, however, and version 1.00 is not compatible with any
earlier versions. Next run 100TO110.EXE to update to version 1.10.
4) If you have a current Overkill version 1.00 game running, then:
a) View the text file "README.1ST" if you haven't already.
b) Run the update program "100TO110.EXE OOCONFIG.DAT" (or name the
configuration file that you are currently using). This will update
the OOCONFIG.DAT file that OOSETUP.EXE uses and updates some other
*.OO files to 1.10 formats.
5) Run the configuration/setup program, OOSETUP.EXE. If you need help
at any time in OOSETUP, press F1 at any menu or command, or for full
documentation on OOSETUP, view the text file OOSETUP.DOC.
5) If this is your first install, check the file OOIIDOOR.BAT which OOSETUP
creates upon its exit. This is the batch file that you can use to
invoke Overkill from your BBS.
6) Run the maintenance program, MAINTOO.EXE in your Overkill directory.
If you have the second disk (OO110-2.ZIP) or third disk (OO110-3.ZIP),
unzip these files into the same Overkill directory.
After that final step, your Overkill game is now ready to be played! It's
as easy as that! All you have to do now is test it out locally and modify
your BBS settings to have Overkill as a loadable door.
[ RUNNING OVERKILL LOCALLY ]
~~~~~~~~~~~~~~~~~~~~~~~~
To run Overkill locally, type in "OOII L" or "OOII LOCAL" on the DOS prompt
in Overkill's directory.
[ Documentation to Operation: Overkill - Version 1.1 Page 6 ]
[ ONLINE FUNCTION KEYS ]
~~~~~~~~~~~~~~~~~~~~
The Sysop has access to function keys that can be applied when a user is
online.
F1 : Toggle Status line
F3 : Time - 1
F4 : Time + 1
F5 : Enter chat mode / ESC = exit chat
F7 : Drop to DOS
ALT- F1 : Toggle Sound (if initialized upon startup)
ALT- F6 : Logoff Player
ALT- F8 : Ban, Kill, Clear player*
ALT-F10 : Sysop Override*
*ALT-F8: Ban, Kill, Clear Player
When the SysOp presses this key, he/she is asked whether or not if the
current online player should be BANNED from the game. If the Sysop
agrees to this, the player is killed instantly, wiped from the userfile,
and added to the text file BANNED.DAT. When the person tries to access
the game again, they will find that they can not play because of Sysop
banishment. The player may never enter the game again until the Sysop
has manually erased the player's name from BANNED.DAT using a standard
text editor.
*ALT-F10: Sysop Override
This function can be used to override the "Minutes Between Plays" for
players, or to bypass the 24 hour "death" wait period. This function
key must be pressed before a user enters their alias (or real name in
local mode). Use this special function for emergency situations only!
[ Documentation to Operation: Overkill - Version 1.1 Page 7 ]
[ ADDITIONAL TEXT FILES ]
~~~~~~~~~~~~~~~~~~~~~
BULLETIN.ASC:
In the Information Cabinets in HQ, pressing 5 will display this text file
if it exists. If this file does not exist, the "WHATS.NEW" file will be
displayed so players may see the new features of each version.
NEWS.ASC:
This file will be displayed directly after a user signs on. You can edit
this also to your likings on any information that may be necessary to the
players. The NEWS can also be accessed through the Information Cabinet.
USERDOCS.ASC:
The players who need assistance with the play of OOII can refer to
this file within the game. For those Sysops who like to keep their
users up to date at all times may want to make this file available to
his/her users for downloading and reading offline.
FRONTIER.ANS/ASC:
All activities that occur during Overkill maintenance and player logins
are written to a data file called FRONTIER.OO. When Overkill exits from
play, two text files are created, FRONTIER.ANS (an ansi color file), and
FRONTIER.ASC (an ascii file). These files can be displayed from your
BBS.
TOP10.ANS/ASC:
When Overkill exits from play, a listing of the Top 10 Player is created
in the files of TOP10.ANS (an ansi color file), and TOP10.ASC (an ascii
file). These files can be displayed from your BBS as well.
WHATS.NEW:
This file stores all the information concerning the new features from
the Overkill 1.00 version to the 1.10 version.
[ Documentation to Operation: Overkill - Version 1.1 Page 8 ]
[ EXTERNAL PROGRAMS ]
~~~~~~~~~~~~~~~~~
OOSETUP.EXE --
To setup and configure your Overkill game, use the OOSETUP program. If
you should need help at any time, press the F1 key. A small window of
text will pop up with an explanation or advisement on your current subject.
The text file that OOSETUP reads from is OOCONFIG.DAT, which can be edited
with a standard text editor. For full documentation on OOSETUP, read the
manual file OOSETUP.DOC.
MAINTOO.EXE --
This is the maintenance that needs to be executed before EACH run of OOII.
The maintenance program takes care of bank interest, Hydrite Transmissions,
and various other necessary details. Make sure you add this option into
your door batch file (if it hasn't already implemented) BEFORE you call OOII.
MAINTOO echoes its information over the modem so the players know the status
of Overkill's maintenance.
Also, if you plan to install MAINTOO.EXE in your BBS's nightly event, your
batch file will need to delete a file called BBSINFO.OO before running
MAINTOO.EXE. BBSINFO.OO is created in Overkill's data directory every
time a user plays the game, so when MAINTOO.EXE is ran at your nightly
event, no user is present, so BBSINFO.OO must be deleted.
OOINFO.EXE --
The OOINFO program processes the "dropfile" data that is created by your
main BBS software. This dropfile data consists of the user's full name,
communications port, baud rate, time remaining, and an Ansi graphics switch.
Consult OOINFO.DOC for more information on setting up your batch file for
Overkill.
998TO100.EXE --
This program should be used BEFORE running OOSETUP.EXE if you have been
using the .998 version of Overkill. 998TO100.EXE will convert your .998
OOCONFIG.DAT file into a new format that version 1.00 can use. This
is VERY important concerning your Registration Code if you have previously
registered the game. This program, however, will not convert version .998
files to the new 1.00 format. This new version is incompatible with any
previous versions, and a reset must be performed if you overwrite your
current .998 game. The 100TO110.EXE program should be used next.
100TO110.EXE --
This program should be used BEFORE running OOSETUP.EXE if you have been
using the 1.00 version of Overkill. 100TO110.EXE will convert your 1.00
files into a new format that version 1.10 can utilize.
EDITOOII.EXE (disk 2, EDITOOII.ZIP) --
Overkill offers a wide range of optional functions with its own editor,
EDITOOII.EXE. You can use the Terrain Editor to create/edit/print map
sets, or use the Player Editor to fine tune players, or try the Monster
Editor to create new creatures that roam the wastelands. Also included
in EDITOOII is a Wastelands Editor. Please be advised that any usage of
EDITOOII is displayed to the Frontier Log to insure that the editor is
not overly or abusively used by the Sysops.
[ Documentation to Operation: Overkill - Version 1.1 Page 9 ]
MAPPAK.EXE/UNMAPPAK.EXE (disk 2) --
In the new 1.00/1.10 version of Overkill, the map format has changed from
the .998 version to a smaller, tighter, compressed format. Instead of having
5 separate files for each map (for example: ZAVERUS.MP1, ZAVERUS.MP2,
ZAVERUS.MP3, etc.), there is only one map file (ex: ZAVERUS.MAP). All
the levels are compressed into one file. If you have created maps for
the .998 version, you may run a utility called MAPPAK.EXE, which compresses
maps from the old map format into the new map format. Run this utility
in your maps directory and all of your maps will be converted to the new
format. Maps from the .998 version will not be loadable with the editor,
EDITOOII.EXE. If you have maps in the 1.00/1.10 version and wish to use
them on the Overkill .998 version, use UNMAPPAK.EXE to extract the
individual map levels.
BBSVSBBS.ZIP (disk 2) --
The BBSVSBBS.ZIP package from OO110-2.ZIP contains information regarding
the International Overkill Tournament and setting up Overkill for BBS
versus BBS competition ("InterBBS"). Bringing Overkill to a new level of
play, Donna Murrell and Paul Fusco have created a setup that allows two
bulletin board systems to play Overkill against one another! Check into
this BBSVSBBS.ZIP package if you are interested in setting up an Overkill
game to compete against another BBS. Once you establish a good squadron
on your BBS, you can read the information on the International Overkill
Tournaments and play against bigtime cities such as Dallas, San Antonio,
San Diego, and various other cities!
[ Documentation to Operation: Overkill - Version 1.10 Page 10 ]
[ MULTI-NODES ]
~~~~~~~~~~~
Although Overkill does not run in a live multi-node system, Overkill does
have the ability to prevent multiple nodes from accessing Overkill data
files simultaneously. Having two nodes loading the game at the same time
could result in a system lockup. In order to prevent this, a text file
named OONODE.DAT keeps track if someone is logged onto the game. When
another user tries to access Overkill and finds that OONODE.DAT exists,
the program will inform the user and abort the loading, returning that
user back to the BBS. If the file OONODE.DAT does not exist, the game is
not in use and may be accessed. This is all done automatically and provides
for a security system for Sysops running multi-node systems.
This process only functions when the "Running more than 1 node" in OOSETUP
is set to 'Y'es. If you should find a problem with OOII claiming that
another player is in fact "already playing" and is not correct, simply
delete the OONODE.DAT file and try again.
[ BAUD RATES ]
~~~~~~~~~~
Overkill has been tested at 14.4k baud successfully. If you plan on running
the game with baud rates of 9600 or above, it is suggested that you install
a fossil driver. The two main fossil drivers on the market today (and public
domain), are X00 and BNU drivers. These fossil drivers can be found on most
any public domain BBS.
Make sure you have the "Fossil" setting correct in the configuration of
OOSETUP. If you have problems with high speed connections, try locking your
baud rate to 19200 baud on the BBS. The BNU 1.70 fossil driver works the
best in conjunction with Overkill (from personal experience), and BNU
1.88beta for some VFAST modems.
As a side note, if your players should be experiencing "delays" in action
combat (and if you are not running a multi-tasking program), the problem
lies in the modem buffers. Your users can turn the "error-correcting"
option off with their modems. This does not permanently write that command
to the modem's configuration. Users can also disable another feature (if
their modems have it) called data-compression.
[ EMS/XMS MEMORY ]
~~~~~~~~~~~~~~
To utilize your computer's upper memory with Overkill for increasing
processing speed, you can use one of two parameters in the command line.
In your batch file, you may specify which of the two memory handlers you
wish to use. The options are '/XMS' and '/EMS'. XMS (Extended Memory) is
the quickest while EMS (Expanded Memory) is quicker than regular
conventional memory. Here are two examples of how to utilize upper memory
handling:
OOII OOCONFIG.DAT /XMS
..or for Expanded Memory..
OOII OOCONFIG.DAT /EMS
Please note that the /EMS must be stated *after* the configuration file
name, and if '/EMS' or '/XMS' is to be used, the configuration file name
must be stated first.
[ Documentation to Operation: Overkill - Version 1.1 Page 11 ]
[ MULTI-GAME SETUP ]
~~~~~~~~~~~~~~~~
One complaint in the .998 version was that every time a new, individual
game was to be set up, the ENTIRE package had to be copied over into
a new directory. So if a Sysop wanted to have five different Overkill
games running (each game based on difficulty), the entire package had
to be copied into five separate directories which took up an large
amount of disk space!
With the 1.00/v1.10 version, Overkill breaks this barrier and allows for
the "sharing" of the main files. To do this, you can specify where you
want to store the data files and where to store the text files Overkill
uses. This can be customized with OOSETUP by changing the desired
directories for the "data" and the "text" storage (please note that
this is for multi-GAMES, not necessarily multi-NODES).
└OVERKILL┐
├DATA
└TEXT
As an example for a one game setup, the main directory will be the basic
"C:\OVERKILL\". Now, say that you wanted to split up the data and the
text files into different directories. So, make two new directories:
one in "C:\OVERKILL\DATA\" and one in "C:\OVERKILL\TEXT\". Next, you
will have to copy all the ansi files (*.ANS) and ascii files (*.ASC) to
the text directory, "C:\OVERKILL\TEXT\". Then, when you execute OOSETUP,
change the "data" path and "text" path to these newly created directories
in Menu 1. When OOSETUP exits, it will then create the data files in
the "C:\OVERKILL\DATA\" path. Finally, load up OOSETUP one last time,
and it should tell you what files are missing or out of place. If any
appear on your screen, simply exit OOSETUP and copy the files from the
main Overkill directory to their correct directories. Of course, with
a one game setup, these two extra directories are optional. Everything
could be placed in one directory, "C:\OVERKILL\".
For a multi-game setup, the process is similar to the above. It's
difficulty (or ease) depends on how complex you want to make your setup!
For example, you can create two games that branch off from the main
"C:\OVERKILL\" directory, as so:
└OVERKILL┐
├GAME1
└GAME2
Since most Sysops do not edit the text files of the game to their own
likings, we can leave the "text" directory in "C:\OVERKILL\", while
selecting the "data" to the different "C:\OVERKILL\GAME1\" and
"C:\OVERKILL\GAME2\" directories.
Now, the question is how will Overkill know which configuration file
to read in if OOCONFIG.DAT is stored in "C:\OVERKILL\"? There are
several ways one could do this, but the easy way is to add a parameter
to your door batch file (which will be the name of the desired
configuration file).
[ Documentation to Operation: Overkill - Version 1.1 Page 12 ]
If you want to load up Overkill using GAME1's configuration, you can
create a new configuration file called GAME1.DAT instead of the standard
OOCONFIG.DAT file. To create a configuration file of GAME1.DAT, simply
type in: "OOSETUP GAME1.DAT". To create a configuration file for GAME2,
you would enter "OOSETUP GAME2.DAT".
In your batch files to load up each game, you specify which configuration
file you wish to use by putting its name after each program .EXE. For
example, GAME1's batch file could look as so:
cd\overkill
ooinfo GAME1.DAT 10 \bbs\ 1
maintoo GAME1.DAT
ooii GAME1.DAT
cd\bbs
...or similarly for GAME2:
cd\overkill
ooinfo GAME2.DAT 10 \bbs\ 1
maintoo GAME2.DAT
ooii GAME2.DAT
cd\bbs
With this multi-game setup, Overkill only uses its programs from the
main "C:\OVERKILL\" directory and doesn't need to be copied over into
new directories each time you want to add a new game. Here are the
basic steps again to add a new game:
1) Create a new subdirectory, like "C:\OVERKILL\GAME1".
2) Load OOSETUP with the desired configuration file name, such
as "OOSETUP GAME1.DAT"
3) Change the "data" path to the new directory that you added in
step 1. This is done in OOSETUP from the System Information menu.
4) When you exit and save OOSETUP, the new data files will be created in
the "data" directory that you assigned.
5) When creating your batch file to load up this new game, remember to
add the name of the configuration file that you want Overkill to
use (ie: MAINTOO GAME1.DAT, OOII GAME1.DAT, etc.)
6) Load up OOSETUP one last time to see if any files are out of place.
If any files are missing, copy the files from your main Overkill
directory into the directory where the files are required.
If you have trouble with this setup and have found an easier way to
setup multi-games with one directory (such as tooling with the batch
files, copying different configuration files back and forth, etc), go
with what works! If you read this section over again after installing
your first game, you'll find it easier to understand.
[ Documentation to Operation: Overkill - Version 1.1 Page 13 ]
[ TROUBLE SHOOTING ]
~~~~~~~~~~~~~~~~
If you continue to have problems setting up Overkill, try reading the
Overkill Trouble Shooting text file called OOIITS.DOC. It contains many
common questions/problems by other Overkill Sysops replied with answers.
[ THAT'S ALL FOLKS! ]
~~~~~~~~~~~~~~~~~
That's basically all the information you should need to get OOII and running!
Although this document is fairly short, Overkill's setup is self-explanatory
with help available in OOSETUP.
Any notes or comments are appreciated (and not to mention registrations!),
and my permanent address is:
Dustin Nulf
2709 Sherrill Park Dr.
Richardson, TX 75082
If you prefer a direct connection, you can contact me on my BBS:
Dustin Nulf (aka Weezal Dub)
Overkill World HQ
(214) 669-9052
FidoNet 1:124/6304
You can also reach me through echomail in FidoNet's DOORWARE, ON_LINE
GAMES, DOORGAMES, or Overkill's own TWO message bases on the FidoNet
backbone -- "OOII" and "OKILLERS"!
[ Documentation to Operation: Overkill - Version 1.1 Page 14 ]
[ SPECIAL THANKS! ]
~~~~~~~~~~~~~~~
A very special thanks to the following people for helping make Operation:
Overkill a success!
Donna "Suprax" Murrell, Paul "Macroman" Fusco, Mark "Hawk" Stroud, Bruce
"Eieio" Peterson, Jason "Scratchy" Varian, Jacob "Vitas" Linscott, Andy
"F*I*D*O" Mans, Alan Davenport, DDS Systems, Ken Givens, Scott James,
Kyle "Shadow Lord" Sessions, Robert "Captain Marvelous" Gray, Tim "Money"
Hodges, Jay "Julumon" Mori, Tom Cochill, Cy Curnin, Larry Nulf, OOII
Distribution Sites, Michael "Tarix" Montague, Bob McGrath, Ryan "Togzik"
Miller, Bill "Toe" Densmore, Chris "The Terminator" Green, Brian "The
Punisher" Amick, William Idol, Holland Hitch of Texas, Tom Hazel, registered
OOII Sysops, Sarah "Pasta Slayer" Snyder, Robert "Viper" Aaron, Cindy Wright,
Susan Bowman, Ed "Bladin Warrior" Phonephrachanh, Kenneth Bledsoe, James
Ray, Mayo "Minotaur" Caceres", Arnold Robinson, Lance Powell, Rick
"Warlord" Joyce, RSAL Ansi Graphics, the "OOII" and "OKILLERS" participants,
the Alpha Testers of Dallas; San Antonio; San Diego; Rochester; Richmond;
Denton, Borland Intl., PKWare, XRobot, Front Door, Remote Access, DoorNet,
Andrew Mead, Rod Hancock, Mike Phillips, George Romero, Gordon "Drake"
Brandt, Michael Willis, Tauran Knight, Andrew "Mr. Scary" Welch, Chris
"Hobbit" Strong, Joe Kemp, Marty Bogle, Byron Smith, Jeff Lancton, Cyberpunks
of America, PGNet, DeathNet, Fidonet, all the map terrain authors, and many
others that have contributed in one form or another!
Scott Baker...peace.
THANK YOU EVERYONE!
[ OVERKILL III? ]
~~~~~~~~~~~~~
"What? Another Overkill game!? Overkill THREE??"
Well, not exactly! <grin> I've been getting requests to continue the
Overkill series with a sequel to Overkill II! And although I appreciate
all the positive feedback and drooling urges to continue Overkill's saga,
I am currently working on a new project other than Overkill. The reason
I created Overkill in the first place was to get away from all the
Tradewars clones that are swamping the doors market. I managed to create
a new format that no other game had, and I feel that was part of Overkill's
fast growing success! For my next project, I hope to repeat Overkill's
success by creating a totally new format for a door game. So, I apologize
to all you Overkill fanatics out there that are dying to see an Overkill
III, but I insure you that my next project will be of equal quality as
Overkill, if not better! Don't fret, fearless Overkillers, I shall return
to continue Overkill's saga someday. Of course, this doesn't mean that I
am abandoning Overkill in its prime! I will continue to update the game
and release new versions every chance I get.
Keep your ears open for any new games in the future that have to do with
*WORMS!* That's all I can say for now... :)
-- Dustin Nulf