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Monster Media 1994 #1
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LQMATRIX.HLP
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1994-01-14
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.1
Help menu - scroll with up and down
arrows. Page through with pg_up and
pg_dwn.
Fetching a character to edit:
G = Get character from the current
file
F2 fetch a character with the
cursor (use arrows or pick
character with desired letter
key)
Import character from another file
S = Save character in the matrix
Moving in the Matrix:
Use the Arrow Keys or the Keypad,
also:
^7 (^home) Top Left
^1 (^end) Bottom Left
^9 (^pgup) Top Right
^3 (^pgdown) Bottom Right
^4 right side
^6 left side
Marking the Matrix:
ENTER or SP Mark or Unmark a dot
ins Mark a dot
del Unmark a dot
Alt C Toggle: When marking, precedent
given to a new mark/old mark
(currently )
Alt J Toggle: Disable column precedent
Erase - automatically
Trace - automatically
Normal - erase or mark one character
at a time
Alt M - Mirror mark - simultaneously
mark opposite lateral cell.
Repeat Alt M to return to
normal.
Alt F - Flip mark - simultaneously
mark opposite vertical cell.
Repeat Alt F to return to
normal.
Alt F and M together will make a box.
Alt V Toggle Rt-Angle move screen.
^V Make a Rt-Angle move. (Turns
Rt-Angle move toggle to off.)
C or - Clear the matrix
^U Restore previous matrix
^G Restore previous Get
The Hold:
H Places the matrix into the HOLD.
AltH Moves into the HOLD.
Deleting a character from the file:
^D Delete
^X Delete with the cursor
Move entire character:
Up | Left | Mirror
Down | Right | Flip
Define quadrant section to move:
F3 Upper Left | F4 Upper Right
F5 Lower Left | F6 Lower Right
move contents of the quadrant with
U D L R M F
H places the quadrant in the
hold
C Clear quadrant & return to full
matrix
ENTER return to the full matrix
Moving rows and columns
move a column
F7 Up from cursor
F8 Down toward cursor
F9 Down from cursor
F10 Up toward cursor
move a row
^F7 Right from cursor
^F8 Right toward cursor
^F9 Left from cursor
^F10 Left toward cursor
Combine Characters:
And - add two characters with
what they share together
only
XOR - add two characters with
what they do not share.
Edit out adjacent marking
Or - fully add two characters.
Edit out adjacent marking
^Import OR - Add a character from
another file to the
character in the matrix
Observation BOX
Alt B toggle: Put matrix in BOX/
Clear BOX
Alt R exchange matrix for BOX
^R restores previous BOX
Combine BOX with matrix using:
Alt And, Alt Or, Alt XOR
Printing out a character:
P or + test Print character in
the matrix
^P test Print character over
another (for accents and
diacritics)
Z change Print size
(currently )
^Y Print the matrix grid
W current Width of character
/ Change from ASCII/Char listing
Alt S proportional Spacing
(currently %)
Alt G Toggle Grid on/off
^T Toggle Time on/off
Q or ESC to Quit the editor
[Jimmy Paris - there to help]
.2
Enter the name of the Font you wish to load or
create. You need not enter the extension suffix
(.LQD, .LQN, or .LQP), though to bring in a
backup file (.BAD, .BAN, .BAP) the extension is
necessary.
To call up the Directory press TAB.
.3
.- begin main menu help screen
.
The Main menu takes you to the following routines:
[E] - The main editor where you create and edit characters. F1
from the editor will get you to an extensive help screen.
[P] - Will take you to the print menu. Various types of print
outs are available. F1 will provide help.
[M] - Miscellaneous routines: Combine files, Sort a file,
change the Color values and the ASCII ranges. F1 will
provide help.
[N] - Will load a new file into memory. You will be able to
save the current file if it has been changed.
[V] - Will tell the current version of LQMATRIX.
.| [R] - This will print out a registration form. Please register.
.| It keeps programmers like me in business. [JPS]
[Q] - To quit. If you have changed the current font you will be
asked if you want to save the changes. If you do and the
Back Up routine is set, a backup file (with a .BA?
extension) will be made.
Type Quality will indicate the type of font being edited:
Draft, NLQ, Proportional.
.4
Indicate the type of Font you wish to edit or create:
[D]: Draft - fast printing, but crude.
[N]: NLQ - (Near Letter Quality) - fixed width (each
character has the same width, like a typewriter)
and good quality.
[P]: Prop - (Proportional) - variable width and the best
quality available in the Text mode of user made
characters.
.5
The Miscellaneous Menu:
[S] - This will sort the file in Memory. Normally you will only
use this when you have combined two separate files, since a
character is automatically put in its proper place when it
is saved from the editor.
[C] - This will allow you to add a file to the file in memory.
You might wish to do this when you have a few special
characters to add to a full font. You will be given the
option of giving the combined file a new name.
[U] - The SetUp allows you to: 1. Alter the low and highlighted
character colors on the screen. 2. Change the ASCII range
downloaded to the printer and the position used for trial
printing from the editor. The default range is from ASCII 1
to ASCII 159. The default trial position is 127. 3. Turn
off (or on) the Back Up feature. When finished the altering
you can save the changes to disk.
[F] - Toggle: Read/Write <-> Read Only. Latter will prevent font
from being altered.
., [R] - If you plan to give a copy of this program away to a
., friend, you are urged to unregister the copy.
.6
The Print Menu:
[P] - This will print out the characters in the memory. Numer-
als and Upper and Lower case letters will each start a
new line.
[F] - Each character in the file, its default equivalent and its
ASCII location will be printed out. In Proportional, the
character width will also be printed.
[D] - Downloads the file to the printer. In the editor, if you
want to test print a character and compare it to another
in the font you must first Download from this menu.
[T] - This will print out the font in Memory in the pattern of
the keyboard, with the default characters above each
letter. Use this with graphic characters or with a font
composed of non-Roman letters (Greek, Cyrillic, etc.).
[R] - Resets the printer. Use this if you have turned the
printer off after downloading to it. You must then
download again.
.7
Monochrome screen:
The default values are 14 for the High value and 7 for the Low.
If you wish to reverse the background enter the value of 112
when asked to change the Low value. Press ENTER to maintain the
current value.
Color screen:
On the left are the displays, one for regular and another for
highlighted text.
Use the Up and Down arrow keys to move through the various
choices. TAB will move you from the text to the background
menu. ShiftTAB will return you to the text menu.
Press enter to make a choice. To leave without changing press
ESC.
.8
LQMATRIX (and LQ) will accept ASCII assignments from 0 to
255. However no printer to my knowledge will accept values in
the full Upper range, above 159. The common values run from
32 (space) to 126 (~) with 127 assigned to Delete. The
default values run from 1 to 159. If you wish to assign in
the range <32 (less than 32) be careful. Your word processor
might be using them for its own purposes.
The older printers (Epson LQ 1500, for example) do not accept
code in the 128-159 range. You can disable the code that
opens the 128-159 range by setting the maximum ASCII at 127.
Most printers accept characters at 127 and I have thus used
that place for print testing. If you try to print a test and
nothing shows than change its location, to 33 for example.
.9
If you wish to keep the changes you have made, they will be
stored in the LQX.DEF file which will be read each time you
call LQMATRIX. If LQX.DEF is absent then the default values
will be used.
The default values are:
79 White against RED
15 High video (White)
1 Minimum download value
159 Maximum download value
127 Test print value from
the editor
YES Extra upper values
YES Create backup files
.10
{empty}
.11
For those printers that have both Roman and Sans Serif fonts
built into their permanent (ROM) memory (LQ850, for example):
If your font consists of a limited number of characters
to be interspersed with the built in characters you
are given the choice of copying either the Roman or
Sans Serif into User memory. Which ever one is copied
will appear with your user characters. The default is Roman.
.12
Assign the character to save to an appropriate location by
entering the desired letter. If another character is
occupying the location, you will be able to assign your
new character elsewhere or overwrite what is already there.
You can save at an upper ASCII position by holding the Alt key
down and entering the appropriate ASCII number from the
keypad.
ESC will return you to the matrix without saving.
.13
Assign the character to save to an appropriate location by
entering its ASCII position. If another character is occupying
the location, you will be able to assign it to another number or
overwrite what is there. Instead of the ASCII number you can
enter the desired letter then press ENTER.
ESC will return you to the matrix without saving.
.14
Enter the letter you wish to bring into the editor's matrix.
You can retrieve an upper ASCII character by holding the Alt
key down and entering the appropriate ASCII number from the
keypad.
You can also retrieve a character with the 'Cursor Fetch'
by hitting F2.
ESC will return you to the matrix without getting anything new.
.15
Enter the ASCII number of the character you wish to bring
into the editor's matrix. Instead of the ASCII number you
can enter the desired letter then press ENTER.
ESC will return you to the matrix without saving.
.16
Enter the character you wish to AND with the character
in the matrix. When you AND two items you end up with
what each one shares with the other. What they do not
share will be lost.
ESC will exit the routine.
.17
Enter the ASCII number of the character you wish
to AND with character in the matrix. When you AND two
items you end up with what each one shares with the
other. What they do not share will be lost.
ESC will exit the routine.
.18
Enter the character you wish to OR with the character
in the matrix. When you OR two items you end up with
the sum of the two. Since ORing will violate the adjacent
column rule, you will have to edit out adjacent marking.
ESC will exit the routine.
.19
Enter the ASCII number of the character you wish to OR
with the character in the matrix. When you OR two items
you end up with the sum of the two. Since ORing will
violate the adjacent column rule, you will have to edit
out adjacent marking.
ESC will exit the routine.
.20
Enter the character you wish to XOR with the character
in the matrix. When you XOR two items you end up with
what each does not share with the other. Since XORing
will violate the adjacent column rule, you will have to
edit out adjacent marking.
ESC will exit the routine.
.21
Enter the ASCII number of the character you wish to XOR
with the character in the matrix. When you XOR two items
you end up with what each does not share with the other.
Since XORing will violate the adjacent column rule, you
will have to edit out adjacent marking.
ESC will exit the routine.
.22
The highlighted quadrant of the matrix is now separated from
the rest. You can move the quadrant with the (U)p, (D)own,
(L)eft, (R)ight, (F)lip over, and (M)irror. To clear the
quadrant hit (C). To keep the quadrant and clear the rest
of the matrix press ^C (control C);
To put the highlighted quadrant in the Hold press H.
To return to the full matrix press ENTER. If you made a mistake
you can return to the former matrix with the undo command,
^U (Control U), immediately on exiting the quadrant.
.23
Although the original file, what you brought into the matrix,
will - if the BackUP is on - be automatically renamed as a backup
(.BA? extension), you might still wish to change the full name of
the edited file, especially if you have made, or expect to make,
extensive changes. In changing the name do not add on an
extension.The appropriate extension (LQP, LQN, LQD) will be
automatically put in place.
If you hit ESC nothing will be saved.
.24
All the current changes will be saved to disk and, if the BackUP
routine is on the original file will be renamed as a backup file
with a .BAD, .BAN, or .BAP extension.
.25
Saving the file in memory and using its current name will
erase the file on disk that has the same name. If you want
to preserve the latter file then enter <N> and you will be
able to change the name of the file in memory. That will
keep both files.
.26
By changing the name of the combined file you can maintain
the integrity of the original two. That might be a wise
move to make.
.27
The current disk and path is displayed. To change it simply
enter the new path.
It is essential that you begin with the first directory within
the path. You need not indicate the drive if you are already
logged to that drive. But enter the drive if you want to log
on a different drive. An example:
If the directory setup is: C:\LQMATRIX\
\HENSEL
\MYOWN
(where HENSEL and MYOWN are subdirectories of LQMATRIX). And
if you are in LQMATRIX directory and want to move to HENSEL
then write in \LQMATRIX\HENSEL\. Do the same if you are in
the MYOWN directory and want to move to HENSEL.
If you are on the B: drive and want to move to HENSEL which
is on the C: drive enter C:\LQMATRIX\HENSEL\. Be SURE to end
with a back slash \.
The appropriate mask: *.LQP (or *.LQN, *.LQD) (proportional,
LQN and draft respectively) will be added automatically.
.28
Use the arrow keys, PgUp, PgDn, Home and End or the initial
letter to move around the directory.
If this is the wrong directory hit ESC and try a new path.
[If coming to the directory from the Command line - after
using a wild card (* or ?) - ESC will take you to the
ordinary opening that asks for the Font mode (Draft, NLQ
or Proportional), whence, after making a size choice, you
can change the directory path.]
.29
This will take you back to DOS.
.30
If you wish to update the character enter 'Y' and it will re-
place what is in memory with what you have in the matrix,
otherwise to move it to a new position enter 'N'. You will
then be asked where you want to store it.
ESC will return you to the matrix without storing anything.
.31
To import a character from another file first enter the
character you want, then press ENTER. At that point you will
be asked for the name of the exporting file. You may call
up the directory if you are not sure of its name. You need
enter the exporting file's name only once (unless you want
to import from a new file on a second try).
The 'I' command will replace the matrix with what is
imported (if it exists). The '^I' command will add (Or) the
imported character (if it exists) to what is in the
matrix.
ESC will return you to the matrix without importing anything.
.32
Enter the character (or its number if you are in the ASCII
mode) that you want to delete. You will been given the chance to
change you mind.
You can also delete by using the 'Cursor Fetch' with the
'^X' command.
ESC will return you to the matrix without deleting.
.33
Hit N if you decide that, on second thought, you
do not wish to delete the character in memory (the
one that is here indicated).
.34
You can change you mind if you wish. Though once again,
help your programmer keep in business by distributing
non-registered copies.
.35
Enter:
C - to change the color settings.
A - to change the ASCII range accepted for down-
loading and to change the ASCII position that
test print a character from the editor.
B - toggle the file Back Up routine.
If you do not want to clutter your disk with Back Up
files then set the Back Up routine to NO. However if
you want to play safe and be very sure to avoid
problems and mistakes it might be better to set the
routine to YES.
The default value is YES
.36
who know's about this?
.37
The file requested has not been found. Make sure you have
indicated the correct drive (C:, A: etc) and directory
path.
.38
The directory path, for example: C:\LQMATRIX\HENSEL\, has
been incorrectly entered or does not exist. Remember to
end the path with a back slash \.
.39
Two many files are open at once. If you should by chance
receive (and I don't why you should) increase the Files
instruction in the CONGIG.SYS file to FILES=20.
.40
The font you have called has been marked as a 'Read only
File' and cannot be changed nor deleted. You can, however,
look over the file in the editor, though no changes will
be accepted. The Read only attribute can be changed from
the Miscelaneous Menu (M,F). You can also alter the font to
a Read/Write by saving it under a different name. The
orginal read only file will be preserved without change.
.41
You have entered a nonexistant, invalid, Drive letter.
Something like X:.
.42
There are no files in the current directory of the size
you want.
.43
LQMATRIX cannot read the requested file. Perhaps you have
given a Draft file a Proportional (.LQP) extension?
In that case LQMATRIX is trying to read beyond the end of
the file.
.44
LQMATRIX cannot seem to write the file to disk. Has the
drive lock slipped open?
.45
Apparently the file has not been opened, a fault of
LQMATRIX and not you! Let me know if this comes up and
when.
.46
You have covered the Disk write protect notch (on a 5 inch
disk), or moved the Disk write slide (on a 3 inch disk).
That prevents you from changing the contents of the disk.
This does not prevent you from reading or downloading the
file.
If you wish to write the file to disk remove the protect-
ive covering.
.47
The Disk drive lock has not been set, or there is no disk
in the drive.
.48
You can change the nature of this file from a Read/Write
file, one that you can alter as you wish, to a Read only
file that cannot be changed nor deleted. Or, if already
marked as Read only, you can return it to the normal
Read/Write status.
.49
Move the cursor with the arrow keys or press the desired
character. To select a character (or ASCII number) press
Enter.
ESC will return you to the matrix.
.50
Press ENTER to load the file into LQMATRIX. Pressing TAB
will return you to the directory.
.51
Run through the holding area with the LEFT and RIGHT
arrow keys.
Press ENTER to return the character to the editor;
DEL to remove a character from the Hold;
Ctr K (^K) will empty the entire Hold and return
you to the editor;
ESC to return to the editor without taking
from the Hold.
Alt A, Alt O, Alt X will combine the showing Hold
character with the matrix and return you to the
matrix.
The holding area will be maintained throughout an
editing session, even if you change files. It can
therefore be used to carry characters from one file
to the next.
.52