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SNCOD09.TXT
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1994-01-06
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Msg#: 1164 Pvt Rec'd Date: 01-05-94 03:11
──────────────────────────────────────────────────────────────────────────────
@SUBJECT:Reply from game-genie-serv re: send Galoob/sncod09.txt
GAME GENIE CODES FOR MORTAL KOMBAT(TM)/SUPER NES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for
the private use of Game Genie owners. No commercial use
without authorization. This file may be freely distributed
for private, non-commercial use as long as it is not altered
and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is
not manufactured, distributed or endorsed by Nintendo of
America Inc. Super NES is a trademark of Nintendo of America
Inc. Game titles are trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
Mortal Kombat(tm) Game
1 C9B2-17AF Infinite time
2 D466-3D04 Each round is 199 seconds (time counts down
twice)
3 BF66-3DD4 + DD66-3D04 Each round is 90 second s
4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds
12 DD6A-47AF Always fight in the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START,
THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always
fight at the Palace Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always
fight in the Warrior Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always
fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always
fight in the Throne Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always
fight in Goro's Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED
TO BE FIGHTING SHANG TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny
Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu
Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight
Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-
Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya
Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27 DF61-14DD Start on Match 2
28 D461-14DD Start on Match 3
29 D761-14DD Start on Match 4
30 D061-14DD Start on Match 5
31 D961-14DD Start on Match 6
32 D161-14DD Start on Mirror Match(tm)
33 D561-14DD Start on Endurance 1 match
34 D661-14DD Start on Endurance 2 match
35 DB61-14DD Start on Endurance 3 match
36 DC61-14DD Start on match with Goro
37 D861-14DD Start on match with Shang Tsung
38 6DB8-3D67 Always get Flawless Victory(tm) bonus
39 DDBC-370F First strike of any kind wins round
40 DDBF-1FA4 All strikes do minimal damage (all equal to 1
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage
43 F320-1914 Kano's High Punch does more damage
44 F320-15C4 Kano's Low Punch does more damage
45 0626-1514 Kano's High Kick does more damage
46 062B-19C4 Kano's Low Kick does more damage
47 0621-1044 Kano's Head Blow does more damage
48 0629-1934 Kano's Knee does more damage
49 7A26-1944 Kano's Crouched Kick does more damage
50 5625-1134 Kano's Uppercut does more damage
51 1D27-1544 Kano's Roundhouse Kick does more damage
52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53 082C-1144 Kano's Flying Punch(tm) does more damage
54 0824-11C4 Kano's Knife does more damage--ONLY AT CLOSE
DISTANCE
55 F32C-4944 Johnny Cage's High Punch does more damage
56 F32C-4514 Johnny Cage's Low Punch does more damage
57 062B-40C4 Johnny Cage's High Kick does more damage
58 042B-4134 Johnny Cage's Low Kick does more damage
59 7A2A-4144 Johnny Cage's Head Blow does more damage
60 0622-4014 Johnny Cage's Knee does more damage
61 F628-4534 Johnny Cage's Crouched Kick does more damage
62 5622-41C4 Johnny Cage's Uppercut does more damage
63 1D26-4114 Johnny Cage's Roundhouse Kick does more damage
64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65 0826-4044 Johnny Cage's Flying Punch does more damage
66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more damage
67 0821-4914 Johnny Cage's Fireball does more damage--ONLY
AT CLOSE DISTANCE
68 1129-4544 Johnny Cage's Split Punch(tm) does more damage
69 F323-C034 Liu Kang's High Punch does more damage
70 F323-C544 Liu Kang's Low Punch does more damage
71 0624-30C4 Liu Kang's High Kick does more damage
72 0624-3134 Liu Kang's Low Kick does more damage
73 7A28-C534 Liu Kang's Head Blow does more damage
74 062E-C914 Liu Kang's Knee does more damage
75 7A2F-3114 Liu Kang's Crouched Kick does more damage
76 562F-3044 Liu Kang's Uppercut does more damage
77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78 7A2D-3934 Liu Kang's Foot Sweep does more damage
79 0827-3514 Liu Kang's Flying Punch does more damage
80 9C28-C9C4 Liu Kang's Special Flying Kick does more
damage
81 082A-C144 Liu Kang's Fireball does more damage--ONLY AT
CLOSE DISTANCE
82 F32F-393F Sonya Blade's High Punch does more damage
83 F324-304F Sonya Blade's Low Punch does more damage
84 9023-C01F Sonya Blade's High Kick does more damage
85 9F23-C1CF Sonya Blade's Low Kick does more damage
86 7A2E-C03F Sonya Blade's Head Blow does more damage
87 062E-C54F Sonya Blade's Knee does more damage
88 7A2D-35CF Sonya Blade's Crouched Kick does more damage
89 5624-311F Sonya Blade's Uppercut does more damage
90 1122-C14F Sonya Blade's Roundhouse Kick does more damage
91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92 0827-313F Sonya Blade's Flying Punch does more damage
93 5620-17A7 Sonya Blade's Leg Grab does more damage
94 0822-C13F Sonya Blade's Sonic Rings(tm) does more
damage--ONLY AT CLOSE DISTANCE
95 0827-313F Sonya Blade's Special Flying Kick does more
damage
96 F324-C914 Rayden's High Punch does more damage
97 F327-C934 Rayden's Low Punch does more damage
98 092F-C034 Rayden's High Kick does more damage
99 042F-C544 Rayden's Low Kick does more damage
100 7A29-C0C4 Rayden's Head Blow does more damage
101 0629-C134 Rayden's Knee does more damage
102 F620-C114 Rayden's Crouched Kick does more damage
103 5621-C944 Rayden's Uppercut does more damage
104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105 7A20-C044 Rayden's Foot Sweep does more damage
106 082D-C014 Rayden's Flying Punch does more damage
107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more
damage
108 0823-19C4 Rayden's Lightning does more damage--ONLY AT
CLOSE DISTANCE
109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High
Punch do more damage
110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low Punch
do more damage
111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick
do more damage
112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick
do more damage
113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head Blow
do more damage
114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do
more damage
115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched
Kick do more damage
116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut
do more damage
117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot
Sweep do more damage
119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying
Punch do more damage
120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do
damage
121 4525-3144 Sub-Zero's and Reptile's Slide do more damage
122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more
damage
123 0823-3944 Scorpion's and Reptile's Scorpion Split do
more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine,
The Pit, Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden,
Liu Kang, Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless
Victory, Shang Tsung, Mirror Match, Reptile, Shadow Kick,
Split Punch, Foot Sweep, Flying Punch, Flying Kick, Sonic
Rings, Flying Thunderbolt, Harpoon and Scorpion Split are
trademarks of Midway Manufacturing Company. Super NES is a
trademark of Nintendo of America Inc.