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Monster Media 1994 #1
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monster.zip
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monster
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GAMES_C
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GFCODES2.ZIP
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GLDFCODE.TXT
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1994-01-18
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63KB
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1,932 lines
──────────────────────────────────────────────────────────────────────────────
@FROM :GOLD-FINGER-SERV@NVC.CC.CA.US
To: anh.nguyen@swcbbs.com
******** SNES/Super_Adventure_Island ********
? 010EAADXXXX470 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 02105ADXXXX730 Infinite credits
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0234C35XXXX440 Don't lose all weapon power when you die--may give you
0A38835XXXX000 unusual weapons
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 030A524XXXX990 Mega-jump
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 218F5A910XX680 Fruits restore full energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? UNAVAILABLE infinite lives
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
******** End of SNES/Super_Adventure_Island ********
******** SNES/Super_Castlevania_IV ********
? 014DB990085AD0 99 MEN
Submitted by: jason@vicor.com
? 014E999XXXX360 Start with 99 hearts
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 021C3EAAD5E790 May be part of INVINCIBLE code
Submitted by: jason@vicor.com
? 021CFEEF413850 INVINCIBLE May require next code
Submitted by: jason@vicor.com
? 03D54C8XXXXF90 Infinite shots for most weapons
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05D1C0DXXXX260 No energy lost when hit by some enemies
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1000580XXXX260 Dtop timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 100A200XXXX430 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Super_Castlevania_IV ********
******** SNES/Super_Ghouls__n_Ghosts ********
? 05639026400950 99 MEN
Submitted by: jason@vicor.com
? 0563C0101093D0 START FROM STAGE-MID 0
Submitted by: jason@vicor.com
? 0563C0201093E0 Start from stage-1
Submitted by: jason@vicor.com
? 0563C0301093F0 Start from stage-MID 1
Submitted by: jason@vicor.com
? 0563C040109400 Start from stage-2
Submitted by: jason@vicor.com
? 0563C050109410 Start from stage-MID 2
Submitted by: jason@vicor.com
? 0563C060109420 Start from stage-3
Submitted by: jason@vicor.com
? 0563C070109430 Start from stage-MID 3
Submitted by: jason@vicor.com
? 0563C080109440 Start from stage-4
Submitted by: jason@vicor.com
? 0563C090109450 Start from stage-MID 4
Submitted by: jason@vicor.com
? 0563C0A0109460 Start from stage-5
Submitted by: jason@vicor.com
? 0563C0B0109470 Start from stage-MID 5
Submitted by: jason@vicor.com
? 0563C0C0109480 Start from stage-6
Submitted by: jason@vicor.com
? 0563C0D0109490 Start from stage-MID 6
Submitted by: jason@vicor.com
? 0563C0E01094A0 Start from stage-7
Submitted by: jason@vicor.com
? 0AB61CDXXXX790 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0B985CDXXXXAB0 Stop timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0D77B640EE64A0 INVINCIBLE
Submitted by: jason@vicor.com
? 0D7F1EEAE02060 SHIELD
Submitted by: jason@vicor.com
? 0D7F4ADXXXX180 unknown
Submitted by: jason@vicor.com
? 0D803ADXXXX280 WON'T BOUNCE
Submitted by: jason@vicor.com
? 2168C00XXXX440 Infinite continues
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? FD77E0E8010A20 unknown
Submitted by: jason@vicor.com
******** End of SNES/Super_Ghouls__n_Ghosts ********
******** SNES/Super_Mario_World ********
? 00E28ADXXXX830 Infinite time
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05078ADBE0DE00 unknwon
Submitted by: jason@vicor.com
? 050D8ADXXXX750 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 057A600XXXX9D0 Holding B allows you to fly to the top of the screen,
sometimes off screen. Good code but, can ba a problem
in caves.
Submitted by: dsmith@holly.can.com
? 057A601XXXX9E0 Mega-jump
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 062D300XXXXD50 Invincibility
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Super_Mario_World ********
******** SNES/Super_Off-Road ********
? 0153F02XXXXF60 Infinite nitros
01544DDXXXXD60
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 02ECDD9XXXX740 Infinite cash-player 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 03020D9XXXXC90 Infinite cash-player 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0363109XXXX100 Start with $900,000
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Super_Off-Road ********
******** SNES/Super_R-Type ********
? 02631ADXXXXA40 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 08738ADXXXX0C0 Once FORCE has been obtained, keep it forever
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0BA2580XXXXFF0 Spiral motion gun can't get overcharged
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0BA4300XXXX9D0 Much less time to power-up spiral motion gun
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Super_R-Type ********
******** SNES/Super_Smash_TV ********
? 0005663029CF70 UNLIMIT CONTINUE
Submitted by: jason@vicor.com
? 001FD000219B90 GO TO ENDING
Submitted by: jason@vicor.com
? 01891BDXXXX060 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 03EECBDXXXX870 Weapons gauge doesn't lose power until you die
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 18A798001XX250 Once you get a moblie force field, keep it forever
(the visible effect will wear off)
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 754EEADXXXX960 Infinite Continues
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Super_Smash_TV ********
******** SNES/Super_Turrican ********
? 0021063XXXX150 Start with 99 continues--Easy/Normal only
Submitted by: Michael <rogue@ccwf.cc.utexas.edu>
? 032E004XXXXB60 All weapons maximum
032EC9CXXXX5A0
Submitted by: Michael <rogue@ccwf.cc.utexas.edu>
? 05700ADXXXXA40 Infinite lives
Submitted by: Michael <rogue@ccwf.cc.utexas.edu>
? UNAVAILABLE Infinite lives
Submitted by: Anh Nguyen <anh.nguyen@swcbbs.com>
? UNAVAILABLE Invincibility
Submitted by: Anh Nguyen <anh.nguyen@swcbbs.com>
******** End of SNES/Super_Turrican ********
******** SNES/TMNT__Turtles_in_Time ********
? 04EA600XXXX940 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05D10B5XXXXC20 Invincibility
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/TMNT__Turtles_in_Time ********
******** SNES/The_Magical_Quest_Starring_Mickey_Mouse ********
? 04CF80AXXXXEE0 Start with 10 hearts
Submitted by: sluziett@diana.cair.du.edu
? 0815F09XXXX890 Start with 10 lives
Submitted by: sluziett@diana.cair.du.edu
? 0DE0E6920XX150 Mega jump
Submitted by: sluziett@diana.cair.du.edu
? 17D3D01XXXX5C0 Each gold coin worth 10 (if you pick up too much, you
may lose it all)
Submitted by: sluziett@diana.cair.du.edu
? 1F43AADXXXX7C0 Protection from most hits (lose no hearts)-switch off
if you get stuck
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/The_Magical_Quest_Starring_Mickey_Mouse ********
******** SNES/The_Simpsons_Bart_s_Nightmare ********
? AAEE7ADXXXXEC0 infinite Z's in Main Game
AAEEAADXXXXEF0
Submitted by: bcho@undergrad.math.uwaterloo.ca
? F92F3ADXXXXE10 infinite lives (Bartman and Itchy & Scratchy Stages)
Submitted by: bcho@undergrad.math.uwaterloo.ca
******** End of SNES/The_Simpsons_Bart_s_Nightmare ********
******** SNES/Top_Gear ********
? 03A22EAXXXXE60 Infintie nitro boosts--player 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 03A8BEAXXXX4F0 Infinite nitro boosts--player 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 2D67BADXXXXA00 Infinite fuel--player 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 2DEE1ADXXXX0E0 Infinite fuel--player 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 7933780XXXXF10 Race in any country
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Top_Gear ********
******** SNES/UN_Squadron ********
? 039FCC5XXXX9A0 Infinite money
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 054E0C5XXXX990 Infinite lives
054E2C5XXXX9B0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 055A1C0XXXX560 Infinite countinues
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 267BFDDXXXXA50 Infinite shots for all weapons
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/UN_Squadron ********
******** SNES/Ultraman ********
? 016CC2CXXXXAE0 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05E2724XXXX490 Infinite chances
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Ultraman ********
******** SNES/Vegas_Stakes ********
? 03F67A086XX6C0 This _should_ start Player 1, (or the only player in a
03F6D01XXXX4D0 1 player game) with $100,000 rather than $1,000.
Submitted by: jyh@ece.uci.edu
******** End of SNES/Vegas_Stakes ********
******** SNES/Xardion ********
? 259762CXXXX9D0 Immune to collisions
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 262602CXXXX900 Immune to bullets
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 471DE00XXXXF30 Start characters at level 12
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Xardion ********
******** SNES/Ys_III__Wanderers_from_Ys ********
? 0749A800AXX380 Items are free if you have enough money
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? B94E1ADXXXXCD0 Invincibility
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? B9799A935XXB90 Gain experience much quicker
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? BBDDBC8XXXX0B0 Start with 200 hit points
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? BBDF2FFXXXX590 Start with 65,512 gold
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Ys_III__Wanderers_from_Ys ********
******** SNES/On_The_Ball ********
? 0189900XXXX510 Stop timer-not lap timer (can still lose time by
hitting hazards)
Submitted by: sluziett@diana.cair.du.edu
? 018B7ADXXXX1C0 Plus bricks worth 0
Submitted by: sluziett@diana.cair.du.edu
? 018CCADXXXX310 Minus blocks and bricks worth 0
Submitted by: sluziett@diana.cair.du.edu
? 0808301XXXXA40 Start with 2 credits
Submitted by: sluziett@diana.cair.du.edu
? 0808309XXXXAC0 Start with 10 credits
Submitted by: sluziett@diana.cair.du.edu
? 09D3300XXXX700 Minus 2 second block worth 0
Submitted by: sluziett@diana.cair.du.edu
? 09D3390XXXX000 Minus 2 second block worth minus 9
Submitted by: sluziett@diana.cair.du.edu
? 09D5900XXXX960 Minus 3 second brick worth 0
Submitted by: sluziett@diana.cair.du.edu
? 09D5990XXXX260 Minus 3 second brick worth minus 9
Submitted by: sluziett@diana.cair.du.edu
? 09D9390XXXX600 Plus 3 bricks worth plus 9
Submitted by: sluziett@diana.cair.du.edu
? 09DA600XXXXE30 Plus 5 bricks worth 0
Submitted by: sluziett@diana.cair.du.edu
? 09DA610XXXXF30 Plus 5 bricks worth plus 1
Submitted by: sluziett@diana.cair.du.edu
? 09DA690XXXX730 Plus 5 bricks worth plus 9
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/On_The_Ball ********
******** SNES/Paperboy_2 ********
? 01AF900XXXXB30 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 038BA00XXXX920 Infinite papers
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0843800XXXX5C0 Infinite time in training course
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Paperboy_2 ********
******** SNES/Phalanx ********
? 0583AADXXXXDF0 After you die, you will automatically pass the level.
You will also gain several thousand hit points, and
what appears to be 99 lives. You will also retain all
weapons power ups after death.
You may need to die on the first level without
collecting any power ups for this to work.
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
? 0583AEAXXXX1C0 Infinite lives
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
******** End of SNES/Phalanx ********
******** SNES/Pit-Fighter ********
? 01D7100XXXX2E0 All opponents have less energy
0258C64XXXXB50
03D70A2XXXXEF0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0931E02XXXX530 Start with more energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 094EE03XXXX250 Start with 3 super powers
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0E2DD00XXXX5F0 Infinite super powers after gaining one
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Pit-Fighter ********
******** SNES/Prince_of_Persia ********
? 080A701XXXXC80 All enemies have 1 health point
08B4DADXXXX250
Submitted by: sluziett@diana.cair.du.edu
? 08B539CXXXX1A0 Enemies drop dead immediately (Using on certain bosses
will prevent you from moving. Choose End Game and use
a password to start the level over)
Submitted by: sluziett@diana.cair.du.edu
? 0AA4D80XXXX170 Falls do no damage-except onto spikes (You can get
stuck. Choose End Game and use a password to start the
level over)
Submitted by: sluziett@diana.cair.du.edu
? 0CF839CXXXX8E0 Non-fatal injuries do no damage
Submitted by: sluziett@diana.cair.du.edu
? 0E9D7800AXXEA0 Freeze timer
Submitted by: sluziett@diana.cair.du.edu
? 0ED4B09XXXXE10 Start with 9 health points
Submitted by: sluziett@diana.cair.du.edu
? 19C3A04XXXX7B0 Start on level 5
Submitted by: sluziett@diana.cair.du.edu
? 19C3A09XXXX800 Start on level 10
Submitted by: sluziett@diana.cair.du.edu
? 19C3A0EXXXX850 Start on level 15
Submitted by: sluziett@diana.cair.du.edu
? 19C3A13XXXX8A0 Start on level 20
Submitted by: sluziett@diana.cair.du.edu
? UNAVAILABLE Non-Fatal injuries do no damage
Submitted by: Jean-Pierre Bram <blades@yoyo.cc.monash.edu.au>
******** End of SNES/Prince_of_Persia ********
******** SNES/Push-Over ********
? 00685EEXXXX190 Tokens aren't lost when used to undo a push
Submitted by: sluziett@diana.cair.du.edu
? 0069580XXXXBB0 Still complete level even if time runs out
Submitted by: sluziett@diana.cair.du.edu
? 0073BEEXXXXD00 Tokens aren't lost when used to advance when time runs
out
Submitted by: sluziett@diana.cair.du.edu
? 00782A904XXD60 Start on level 5
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A909XXDB0 Start on level 10
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A913XXE50 Start on level 20
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A91DXXEF0 Start on level 30
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A927XXF90 Start on level 40
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A931XX030 Start on level 50
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A93BXX0D0 Start on level 60
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A945XX170 Start on level 70
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A94FXX210 Start on level 80
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A959XX2B0 Start on level 90
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
? 00782A962XX340 Start on level 99
007858DXXXXB90
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Push-Over ********
******** SNES/Radical_Psycho_Machine_Racing ********
? 09D6600XXXXA30 4-liter high output engine is free
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 09DBA00XXXXF70 Sturdy tires are free
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0A89699XXXX770 Start new game with $99,109,910
0A89D8DXXXX720
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Radical_Psycho_Machine_Racing ********
******** SNES/Raiden_Trad ********
? 0161609XXXXD50 Start with 10 credits
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01C00EAXXXXA60 Infinite lives--player 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01D7AEAXXXX210 Infinite lives--player 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 07AC2EAXXXXC60 Infinite bombs
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 5751500XXXX2F0 Both players are invincible
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Raiden_Trad ********
******** SNES/Rival_Turf ********
? 00DEBFFXXXX970 Start with more energy
02522FFXXXXE60
08BBFFFXXXXE90
10A2AFFXXXXD40
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01C3B07XXXXFE0 Start with 8 lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 021E5ADXXXX530 Infinite continues
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 08BC200XXXXED0 Full energy from all food
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 103DF00XXXX830 No score lost when special attack is used
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Rival_Turf ********
******** SNES/Road_Riot_4WD ********
? 0151C00XXXXD10 Races are 1 lap instead of 3
Submitted by: sluziett@diana.cair.du.edu
? 01523EAXXXXC20 Beginner track has an extra lap
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Road_Riot_4WD ********
******** SNES/Rocketeer ********
? 00224A5XXXX6B0 Invincibility in the skies
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0049E0CXXXX4E0 Super shots worth 12 on pick-up
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0070F25XXXXDB0 Enemies start with 1/3 normal energy in hanger
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 00D47BDXXXXB10 Infinite chances
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 00F6EA5XXXXC20 Infinite super shots on pick-up
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 031B7A5XXXX2D0 Protection against guns--only in hanger
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 034A1A5XXXX1A0 Protection from Armored Flying Tank
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 04749A5XXXXD50 Protection against enemy rocketmen on the Zeppelin
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Rocketeer ********
******** SNES/Sim_City ********
? 0BBC2ADXXXXCA0 Money doesn't decrease for most types of spending
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1C69160EAXX420 Start easy game with $60,000
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Sim_City ********
******** SNES/Smartball ********
? 001D70FXXXX870 Go to any level at any time
001D933XXXXAD0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 00D8BADXXXXE50 Infinite red balls on pick-up--until continue
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01155ADXXXXB30 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01FFAADXXXX660 Protection from most enemies (lose no hearts)
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 020E6F6XXXX9C0 Mega-jump
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Smartball ********
******** SNES/Space_Football ********
? 0145FADXXXXC00 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Space_Football ********
******** SNES/Space_Megaforce ********
? 001C1A905XX100 Start in Area 5
Submitted by: sluziett@diana.cair.du.edu
? 001C1A90AXX150 Start in Area 10
Submitted by: sluziett@diana.cair.du.edu
? 001C1A90CXX170 Start in Area 12
Submitted by: sluziett@diana.cair.du.edu
? 1077700XXXX1F0 infinite bombs
Submitted by: bcho@undergrad.math.uwaterloo.ca
? 108BBA906XX130 Protection against enemy hits, and weapon level goes
108C806XXXX770 to 6 when hit
Submitted by: sluziett@diana.cair.du.edu
? 1090F00XXXXB90 Infinite ships
Submitted by: sluziett@diana.cair.du.edu
? 11FFB01XXXXBC0 Start with 2 ships
Submitted by: sluziett@diana.cair.du.edu
? 1205100XXXX120 Start with 0 bombs instead of 3
Submitted by: sluziett@diana.cair.du.edu
? 1205199XXXXAB0 Start with 99 bombs
Submitted by: sluziett@diana.cair.du.edu
? 120F806XXXXBF0 Each bomb capsule worth 6
Submitted by: sluziett@diana.cair.du.edu
? 12125A905XX950 All weapon capsules give you weapon type 6
Submitted by: sluziett@diana.cair.du.edu
? 137F6BDXXXX8B0 Power shots (weapon type 6) last until you pick up
another weapon or get hit (Normally, they last only
for a couple of seconds)
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Space_Megaforce ********
******** SNES/Spider-Man_and_the_X-Men_Arcade_s_Revenge ********
? 02CDEADXXXX570 Infinite Lives for Wolverine
Submitted by: WONG JAMES <wongj@ecf.toronto.edu>
******** End of SNES/Spider-Man_and_the_X-Men_Arcade_s_Revenge ********
******** SNES/StarFox ********
? 3E47227XXXX200 Invincible. Shields never go down. Infinite Nova
3C98321XXXX100 bombs. Acceleration never goes down. After killing
3A89148XXXX240 Slippy, you will automatically go to "Out of this
Dimension".
Submitted by: jimmyboy%nvcc.uucp@groucho.sonoma.edu
? 5E37311XXXX0C0 This code will make Fox's father fight along with him
Submitted by: jimmyboy%nvcc.uucp@groucho.sonoma.edu
******** End of SNES/StarFox ********
******** SNES/Act_Raiser ********
? 00A24DDXXXXAB0 Almost invincible in action sequences
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 13C8B10XXXX780 Faster timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 13C8B50XXXXB80 Slower timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 13C9800XXXX750 Stop timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 13E6004XXXX430 Start with 1/2 energy--first game only
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Act_Raiser ********
******** SNES/Addams_Family ********
? 001650505XX100 Start with 5 hearts
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01AB599XXXX080 99 Lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 01ACD84XXXX0B0 Start with and keep Fezi-copter flying abilities
0430AEAXXXXD70
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0241325XXXXFC0 Each $ worth 25
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 04B08EAXXXXDD0 Invisible Gomez
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 04F3AEAXXXX130 Invincibility
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 04F6B00XXXX5A0 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? UNAVAILABLE invincibility
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
******** End of SNES/Addams_Family ********
******** SNES/Axelay ********
? 03D190DXXXX030 infinite lives
040F70DXXXXE40
Submitted by: snoopy%adam.kaist.ac.kr@daiduk.kaist.ac.kr ( Kim SangBeom )
******** End of SNES/Axelay ********
******** SNES/Bill_Laimbeer_s_Combat_Basketball ********
? 0162C02XXXXE40 Each half is :30 instead of 1:30
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0162C04XXXXE60 Each half is 4:30
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0171B38XXXX0A0 2-point shots with 3, 3-point shots worth 4
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0171C6901XX3D0 All shots worth 1 point
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0171C6906XX420 All shots worth 6 points
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 516F0ADXXXX580 No money is deducted from your total whenyou trade a
516F8ADXXXX600 player (but you must have enough to make the trade)
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 52275FFXXXX3B0 Start with $65,295
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 5227A80XXXXC10 Start with $8,398,608
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 5227AFFXXXX400 Start with $16,721,680
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Bill_Laimbeer_s_Combat_Basketball ********
******** SNES/BlaZeon ********
? 00E0101XXXXB00 Start on Stage 2
Submitted by: sluziett@diana.cair.du.edu
? 00E0102XXXXB10 Start on Stage 3
Submitted by: sluziett@diana.cair.du.edu
? 00E0103XXXXB20 Start on Stage 4
Submitted by: sluziett@diana.cair.du.edu
? 00E0104XXXXB30 Start on Stage 5
Submitted by: sluziett@diana.cair.du.edu
? 00EFD19XXXXC40 Start with 25 remaining ships
Submitted by: sluziett@diana.cair.du.edu
? 02C3FADXXXXB80 Mars has infinite Atomic Shields
Submitted by: sluziett@diana.cair.du.edu
? 02CE6ADXXXX5F0 Neptune has infinite Hyper Bombs
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/BlaZeon ********
******** SNES/Chester_Cheetah__Too_Cool_to_Fool ********
? 00918CDXXXX8E0 Infinite credits
Submitted by: sluziett@diana.cair.du.edu
? 0845400XXXX780 Start with 0 life points
Submitted by: sluziett@diana.cair.du.edu
? 0845402XXXX7A0 Start with 2 life points
Submitted by: sluziett@diana.cair.du.edu
? 08548EAXXXX570 Invincibility (Chester(tm) blinks)
Submitted by: sluziett@diana.cair.du.edu
? 09512EAXXXX310 Infinite life points
Submitted by: sluziett@diana.cair.du.edu
? 1047C05XXXX260 Badges worth 5
Submitted by: sluziett@diana.cair.du.edu
? 1047C25XXXX460 Badges worth 25
Submitted by: sluziett@diana.cair.du.edu
? 1047C50XXXX710 Badges worth 50
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Chester_Cheetah__Too_Cool_to_Fool ********
******** SNES/Clue ********
? 018CA90XXXX120 Allow no interrogations instead of 2
Submitted by: sluziett@diana.cair.du.edu
? 01DA1A900EAF10 Always roll a 1
Submitted by: sluziett@diana.cair.du.edu
? 01DA1A905EAF60 Always roll a 6
Submitted by: sluziett@diana.cair.du.edu
? 035EDB9XXXX7B0 Infinite interrogations
Submitted by: sluziett@diana.cair.du.edu
******** SNES/Contra_III ********
? 0802EDDXXXX2B0 Infinite bombs--side-view levels
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 09B91DDXXXXA90 Infinite lives--side-view levels
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 111BEDDXXXX4D0 Infinite bombs--top-view levels
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 11695DDXXXX290 Infinite lives--top-view levels
1169880XXXXCF0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? C1091DDXXXX2A0 Infinite lives for side view levels
Submitted by: Jean-Pierre Bram <blades@yoyo.cc.monash.edu.au>
? UNAVAILABLE Infinite lives for the top view levels (Part 1)
Submitted by: Jean-Pierre Bram <blades@yoyo.cc.monash.edu.au>
******** End of SNES/Contra_III ********
******** SNES/D-Force ********
? 0042ADAXXXXA80 Continue equipped with unguided missiles
004A930XXXX7D0
004AC10XXXX600
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 004B20FXXXX650 Continue with cannon power at level 12
004B50BXXXX640
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 010860BXXXX410 Start with cannon power at level 12
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0108B10XXXX4B0 Start equipped with unguided missiles
0108E0CXXXX4A0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 020C8EAXXXX720 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 06A0A0CXXXX200 Pink power-up increases missile power along with
cannon power
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? B00BC5FA4XX6A0 Start with 16 lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/D-Force ********
******** SNES/Darius_Twin ********
? 0134BA001009F0 Start on planet B
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00200A00 Start on planet C
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00300A10 Start on planet D
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00400A20 Start on planet E
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00500A30 Start on planet F
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00600A40 Start on planet G
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00700A50 Start on planet H
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00800A60 Start on planet I
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00900A70 Start on planet J
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00A00A80 Start on planet K
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0134BA00B00A90 Start on planet L
0134E8CXXXX8D0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 02EF82CXXXXF20 Player 1 starts with 1 green power cube
02F068DXXXX620
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 02EF82CXXXXF20 Player 2 starts with 1 green power cube
02F098DXXXX650
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0D60CADXXXX2F0 Invincibility--player 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0E3A6ADXXXXD60 Invincibility--player 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0EE7700XXXX050 Player 1 has infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0EE94008D69180 UNLIMIT PLAYER 2
Submitted by: jason@vicor.com
? 0EE9700XXXX250 Player 2 has infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Darius_Twin ********
******** SNES/Drakkhen ********
? 16EE432XXXX250 Magic points restored 50 points at a time when player
is on screen
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 16F49BFXXXX180 Protection from most attacks
86206BFXXXXCF0
DC9D9BFXXXX0E0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 35E33BFXXXXF30 Magic points don't decrease except in battle
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Drakkhen ********
******** SNES/Earth_Defense_Force ********
? 006E7ADXXXX3A0 Infinite shields
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 056650CXXXX670 Advancing experience is much easier
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05FE4ADXXXX900 Keep current score when game is continued
05FE7ADXXXX930
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05FEBD99BXX5E0 Start with 5 shields
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05FFF05XXXX030 Start at experience level 5
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0602FA90100D90 Start at stage 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0602FA90200DA0 Start at stage 3
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0602FA90300DB0 Start at stage 4
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0602FA90400DC0 Start at stage 5
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0602FA90500DD0 Start at stage 6
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 28BB9ADXXXX930 Infinite credits
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Earth_Defense_Force ********
******** SNES/F-Zero ********
? 00BFBC5XXXX6B0 Infinite spare machines
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 00DCFA5C8E2CB0 INVINCIBLE
Submitted by: jason@vicor.com
? 0382902XXXX030 Infinite turbos
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 069A7A901XX5A0 Always rank #1, except if you blow up
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 181A509XXXXD00 Start with 9 spare machines
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 181A5FA85599F0 250 LIVES
Submitted by: jason@vicor.com
******** End of SNES/F-Zero ********
******** SNES/Final_Fantasy_II ********
? 0272641XXXX2E0 The walk through walls code:
Leave the genie off to start with. Then, face a wall
in a town or dungeon you want to walk through. Turn
the genie on, and wham, you walk through until you
turn the genie off. A few interesting things: *If you
"walk through" a chest, you will end up back in Baron.
*You can prevent the pacakge from blowing up. Enter
the town of Mist, then immediately turn north, turn
the genie on, until you are almost out of the town.
then turn it off, face right, turn it on. You should
walk out of town. Ta daa, now go to the inn at the
oasis town, and suddenly you have Rydia! But you
still have Kain! Later you can take her back and have
Rydia fight herself! If anyone else finds neatways to
mess up the plot with this code, write me...
Submitted by: stranger@jhunix.hcf.jhu.edu
? 0A6F244XXXX7C0 Any item: heal or cure your middle guy, then the item
at the top left will change. Repeat process, and you
will go through every item in the game! The "Dummy"
items were real items taken out in the translation,
but most are usable. Some, like the "unstone" the
twins (Palorm and Poram) will not work
Submitted by: Kelly Gillilan <Kelly.Gillilan@m.cc.utah.edu>
? 0C702ADXXXX160 Money doesn't decrease in shops
0C707AEXXXX1C0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 18532BDXXXX150 Magic power doesn't go down in battles
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 188D5ADXXXXAB0 Money doesn't decrease if you runaway from a battle
188DEADXXXXB40
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1CAE6BDXXXX0E0 Almost infinite hit points--some big monsters too
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1ED4E01XXXXDD0 The Tons o' items and xp code
Submitted by: Kelly Gillilan <Kelly.Gillilan@m.cc.utah.edu>
? 1ED4E01XXXXDD0 The Tons o' items and xp code:
1ED5D69XXXX540
1ED5FEAXXXXD70 Okay, now its not perfect. Leave the game genie on
while ya enter the code and start playing. Everything
should be okay. Then, after your first fight, you
should notice that your party just keeps doing their
little victory dance ... now, if you turn the game
genie off, it will list your gold and xp as normal.
Well, not quite. You will have an insance amount of
both. Also, after EVERY fight, you will get 8 items.
This greatly increases your chances of finding the
rare items and call spells. Try to fight groups of
bombs and grenades to get the oBomb call spell for
Rydia, its cool. The only problem with this code is
that if you get a lot of xp you have to sit there for
twenty minutes while it says "Cecil gains a level...
cecil gains a level... etc etc"
Submitted by: stranger@jhunix.hcf.jhu.edu
? 1ED5D69XXXX540 The Tons o' items and xp code
Submitted by: Kelly Gillilan <Kelly.Gillilan@m.cc.utah.edu>
? 1ED5FEAXXXXD70 The Tons o' items and xp code
Submitted by: Kelly Gillilan <Kelly.Gillilan@m.cc.utah.edu>
? 1ED72EEXXXXEE0 Get atleast 65,536 gold pieces after each battle
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Final_Fantasy_II ********
******** SNES/Final_Fight ********
? 065E202XXXXE90 Infinite lives
122E6C5XXXX6E0
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0A34CCDXXXX5C0 Stop timer
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0A8BB09XXXX0C0 Start with 10 credits
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0C963D5XXXXA10 Infinite energy
12B1B00XXXXE70
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1120500XXXXB80 Any food restores all energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Final_Fight ********
******** SNES/Gradius_III ********
? 03CF0EAEAXXA00 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05230ADXXXXCF0 Infinite credits
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0595DEAEAXX2A0 Weapons status gauge remains at current level after a
weapon is selected
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Gradius_III ********
******** SNES/Home_Alone ********
? 00D8B01XXXX390 Extra life with 1 pizza
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 057CE00XXXXC50 Infinite baseballs, slingshot ammo, and rifle bullets
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0584AADXXXXEF0 Infinite power
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0586400XXXX5C0 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05BE001XXXXDC0 Need 1 item to complete level 3
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05BE101XXXXDD0 Need 1 item to complete level 4
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05BEE01XXXXEA0 Need 1 item to complete level 1
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05BEF01XXXXEB0 Need 1 item to complete level 2
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 09D6CC0XXXX690 Super power boost on jumps
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Home_Alone ********
******** SNES/Hyperzone ********
? 08CCC03XXXXFB0 Restore energy more quickly
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0A82407XXXX730 Start with 8 lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0B8C42CXXXX480 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Hyperzone ********
******** SNES/Imperium ********
? 01E0805XXXXCB0 Start with 5 bombs
Submitted by: sluziett@diana.cair.du.edu
? 01E0809XXXXCF0 Start with 9 bombs
Submitted by: sluziett@diana.cair.du.edu
? 048DB01XXXXC40 Start with 1 life point
Submitted by: sluziett@diana.cair.du.edu
? 048DB03XXXXC60 Start with 3 life points
Submitted by: sluziett@diana.cair.du.edu
? 0E82B60XXXX130 Invincible against lesser robots, weapons and lasers
22CE060XXXX0E0
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Imperium ********
******** SNES/Joe___Mac ********
? 01EC8D9XXXX5F0 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0608900XXXX890 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Joe___Mac ********
******** SNES/Krusty_s_Super_Fun_House ********
? 0067C048005AB0 Start with access to all sections
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 008A301XXXX4C0 Start with 10 superballs
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 00D77ADXXXXD10 Infinite lives
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 05972B3XXXX1E0 Krusty invincibility
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 068A508XXXXB50 Krusty jumps much higher
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 06DF963XXXX690 Food bonuses restore Krusty to full strength
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0706CA6XXXX220 Infinite custard pies
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 070DEA6XXXX940 Infinite superballs
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Krusty_s_Super_Fun_House ********
******** SNES/Lagoon ********
? 159D905XXXXD80 Start on level 5, MP= 19/19, HP= 36/36, EXP= 0/280
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 15A0256XXXX530 Start with 22,116 gold
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Lagoon ********
******** SNES/Legend_of_Zelda ********
? 380F7CFXXXXE90 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 3B0C8CFXXXXEA0 Infinite magic
3B101CFXXXX240
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 48133CFXXXX270 Infinite bombs
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 6DCD2A920XX1D0 Hearts restore full energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? F73AECFXXXX9F0 Shops don't take your money
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? UNAVAILABLE Unlimited 50 bombs
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
? UNAVAILABLE Invincible ten hearts
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
? UNAVAILABLE Unlimited magic energy
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
? UNAVAILABLE Unlimited 70 arrows
Submitted by: morimoto@s1.elec.uq.oz.au (Kozo Morimoto)
******** End of SNES/Legend_of_Zelda ********
******** SNES/Legend_of_the_Mystical_Ninja ********
? 04B8EEAXXXX630 Infinite lives--top-view stages
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 0780800XXXX200 No coins used when thrown
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 1CC1250XXXXCF0 Pick up more coins from bad guys
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 2A51FB5XXXX1B0 Infinite energy
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
? 2A54824XXXXB30 Don't lose most weapons when hit
Submitted by: kpz@po.CWRU.Edu (Kenton P. Zinn)
******** End of SNES/Legend_of_the_Mystical_Ninja ********
******** SNES/Magic_Sword ********
? 09134AD2D04430 UNLIMIT CONTINUE
Submitted by: jason@vicor.com
******** End of SNES/Magic_Sword ********
******** SNES/Monopoly ********
? 013E5A90101430 Always throw double 1Us
Submitted by: sluziett@diana.cair.du.edu
? 013E5A90202450 Always throw double 2Us
Submitted by: sluziett@diana.cair.du.edu
? 013E5A90203460 Always throw double 3Us
Submitted by: sluziett@diana.cair.du.edu
? 013E5A90404490 Always throw double 4Us
Submitted by: sluziett@diana.cair.du.edu
? 013E5A905054B0 Always throw double 5Us
Submitted by: sluziett@diana.cair.du.edu
? 0367460XXXXAA0 Land, rent and some other things are free
Submitted by: sluziett@diana.cair.du.edu
? 03674E93200650 Land, rent, and some other things are $50
Submitted by: sluziett@diana.cair.du.edu
? 03674E96400970 Land, rent, and some other things are $100
Submitted by: sluziett@diana.cair.du.edu
? 03674E9C800FB0 Land, rent, and some other things are $200
Submitted by: sluziett@diana.cair.du.edu
? 03674E9F400270 Land, rent, and some other things are $500
Submitted by: sluziett@diana.cair.du.edu
******** End of SNES/Monopoly ********
******** SNES/Mortal_Kombat ********
? 01C18100018FC0 Blood code
01C1B001A00F10
01C1E1B001C110
01C21001D00FA0
01C241E001F1D0
01C2700XXXXE30
Submitted by: chengb@craft.camp.clarkson.edu (Bruce)
? 01C1F00XXXXDB0 Turn white sweat into red blood
01C2100XXXXDD0
01C2300XXXXDF0
01C2500XXXXE10
01C2700XXXXE30
Submitted by: ronaldm@rgm.com (Ronald Mendoza)
? UNAVAILABLE Infinite Time
Submitted by: Wong <ghwong@sciborg.uwaterloo.ca>
? UNAVAILABLE Alwys get flawless victory bonus
Submitted by: son.t@applelink.apple.com (ST)
******** End of SNES/Mortal_Kombat ********
******** SNES/NCAA_Basketball ********
? 00C78ADXXXXD10 no five second violations
Submitted by: bcho@undergrad.math.uwaterloo.ca
? 01D0138XXXXF60 play one free throws worth two points
Submitted by: bcho@undergrad.math.uwaterloo.ca
? 09473ADXXXX540 infinte time to shoot
Submitted by: bcho@undergrad.math.uwaterloo.ca
******** End of SNES/NCAA_Basketball ********
******** SNES/Street_Fighter_II ********
? 00766EAXXXXF70 This code disables the energy bar, so you can't tell
how close to death you are.
Submitted by: pace@shell.com
? 00019FFXXXXB80 This code adds a few pounds to the world warriors,
making them appear as block figures instead of their
normal svelte selves.
Submitted by: pace@shell.com
? 00020C1XXXX810 The following codes can be used to practice against a single
foe for the entire game:
77A6 - Ryu 39A6 - Honda 37A6 - Guile
82A6 - Sagat 52A6 - Vega B1A5 - Ken
02A6 - Bison
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
? 000F9F4XXXX8D0 Does it ever seem that Ken just moves a little too
slow to catch Chun-li in her foot stomp? Well, use
this code to massively speed up the game play in the
various world warrior arenas. However, be warned that
your Game Genie should only be on when the fight is
actually occurring, or the game will freeze.
Submitted by: pace@shell.com
? 002AFFFXXXX500 This code is for anyone tired of the same old
backgrounds. If you hit pause during the fight, the
background will begin to mutate until you unpause the
game.
Submitted by: pace@shell.com
? 00330C0XXXX930 There are several strange effects resulting from this
code. Among them--no life gauge, no score listed, the
screen spacing is whacked out, and other stuff.
Submitted by: pace@shell.com
? 0281E8011XX770 advances you to the next level (Switch off the code
before M. Bison beats you!)
Submitted by: gryphon+@cmu.edu
? 03B4201XXXX1E0 Alone, this code shortens the match to one fight.
Submitted by: pace@shell.com
? 03B4201XXXX1E0 Combining these three codes allows player two to become the
04AF114XXXXEF0 boss at whose stage the fight is occurring. Several new
04D2E64XXXX7F0 special attacks also arise from these codes. All the attacks
are based on Ken/Ryu special moves. See table below:
Who Fireball Hurricane kick DP
--- -------- -------------- --
Ken/Ryu normal normal normal
Honda invisible flying 100-hands N/A
fireball
Blanka invisible flying lightning stuck in
lightning lighting crouch
Guile blocks long-range kick flash
range attack kick
Chun-li invisible flying lightning kick N/A
fireball
Zangief spinning N/A high splat
clothesline
Dhalsim blocks range flying yoga flame N/A
attack
Balrog N/A freezes game N/A
Vega N/A swan dive N/A
Sagat freezes game invisibility Tiger Uppercut
Bison blocks range short flame torp N/A
attack
Unfortunately, there are several problems with the codes for
this table:
1) Fights only last one bout.
2) Balrog and Sagat cannot throw, it freezes the game.
3) Only Ken & Ryu's special moves are normal. Everyone
else's are changed.
Submitted by: pace@shell.com
? 03B4203XXXX200 This code enforces tennis rules on the Street Fighter
tournament, best of five, winning by two.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 03B4208XXXX250 These codes make some REALLY wierd effects. For
03B4211XXXX2E0 instance, the players are upside-down and the match
04D1EE1XXXXEC0 lasts infinite rounds, and also the sounds get messed
04E0EB5XXXXB10 up (funny to do a DP in round 5 or above) but the best
05E6E49XXXXB50 part of this code is Ryu vs. Ken, Ken vs. Ryu, or a
combination of Ryus and Kens. To make the
championship, hit Down, R, Up, L, Y when the Capcom
logo appears and then hit B just as the music starts
to fade. Then, choose Light or Dark, Ken or Ryu for
players 1 and 2. Then, have p2 throw p1 and both
colors will change - player 1 will have player 2's
body and a normal, but strangely colored, head.
Submitted by: David Larue <laruedm@ucsu.colorado.edu>
? 03B4208XXXX250 Primary effect is to lengthen the matches to the best
of nine, but a cute side effect is the attack noises
of the characters become mixed up around bout five.
Especially funny is the DP in round five/six.
Submitted by: pace@shell.com
? 03B4211XXXX2E0 Makes the match last infinite rounds.
Submitted by: pace@shell.com
? 03D6E01XXXX4C0 The rounds last until time runs out (so if the time is
03D8E01XXXX6C0 turned off, the bout never ends). Also, if time is on,
the winner is the one who is defeated (i.e., lying
face down in the dirt).
Submitted by: pace@shell.com
? 04018CAXXXXC20 Fill in the first two characters for the desired effect:
60 - both fighters start with 3/4 energy
96 - both fighters start with 1/2 energy
4A - both fighters start with 1/4 energy
DD - both fighters start with no energy, first hit kills
Submitted by: pace@shell.com
? 04318C4XXXXBF0 Fill in the blanks again for the desired match:
04B46A9XXXXDA0 EE - Ryu DD - Honda DF - Blanka D4 - Guile
D7 - Ken D0 - Chun-li D9 - Zangief D1 - Dhalsim
DB - Balrog DC - Vega D6 - Sagat
Submitted by: pace@shell.com
? 04AF114XXXXEF0 Alone, this code appears to only force player two to
be the fighter at whose stage the contest is
occurring.
Submitted by: pace@shell.com
? 04B2900XXXX140 These two codes let you practice Bonus Stage One.
04B2E80XXXX990
Submitted by: pace@shell.com
? 04B3500XXXX200 These two codes let you practice Bonus Stage Two.
04B3B00XXXX260
Submitted by: pace@shell.com
? 04B4595XXXXC50 This code will let you practice against Bison.
Submitted by: pace@shell.com
? 04BA4AAXXXX390 Fill in the first blanks for the desired effect: aa ~
cc 84 ~ 13 both fighters start with 3/4 energy 58 ~ E7
both fighters start with 1/2 energy 2C ~ BB both
fighters start with 1/4 energy 00 ~ 8F both fighters
start with no energy, first hit kills
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 04C7E86XXXXF00 This code is for the duelist in us all, for with it
the two world warriors begin their fight back to back
in the center of the screen.
Submitted by: pace@shell.com
? 04D1E74XXXX7F0 This code makes the characters only face right, and
the neon colors are present again.
Submitted by: pace@shell.com
? 04D1EE1XXXXEC0 The characters appear upside down, plus they exhibit
the neon colors, and when a throw is executed the
colors change again.
Submitted by: pace@shell.com
? 04D2E64XXXX7F0 A couple interesting effects are: players face to the
right for the entire fight (allowing some interesting
moves, i.e. a foot first Sumo Torp, etc.) and the
first player will assume the color of the second
(example: player one is Chun-li, player two is a blue
Blanka. Chunners will look bluish with gold outfit.)
Submitted by: pace@shell.com
? 04D5EFEXXXX490 This code is for all of you tired of the same old blue
fireballs, yellow sonic booms, and orange yogaballs.
It varies the color of each from round to round.
Submitted by: pace@shell.com
? 04DCE00XXXXBB0 With this code, any character performing a special
move becomes invisible. Once invisible, the character
can only damage the other player with throws.
Submitted by: pace@shell.com
? 04E0EB5XXXXB10 For the unusual effect, when this code is used in
conjunction with the JAB, your world warrior will
disappear from the screen, only to come falling down
from the top of the screen microseconds later.
Submitted by: pace@shell.com
? 04E2264XXXX740 Ever want to give someone a quick one two? With this
code entered the jab and short buttons become a one
two attack. It works like this: for characters with
an uppercut (K/R/G), if you push the jab button a jab
will come out, immediately followed by an uppercut.
For characters with a roundhouse, the result is the
same, substituting the short button for the jab, and
the following roundhouse for the uppercut.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 04E2D06XXXX210 These four codes make Ken/Ryu virtually undefeatable. The
04E3ECAXXXXF60 effects are:
0C09295XXXX870 1) the DP flies across the screen, similar to the Turbo SF2
0C0F204XXXX560 2) after the first DP is performed, the player only needs to
hit a punch button to do another one (The same applies for
HK & FB)
3) the special moves work in the air as well.
Submitted by: pace@shell.com
? 04E2D46XXXX610 Midair
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
? 04E2EA2XXXXBE0 Perform special moves in the air (i.e. Honda or
Chun-li can levitate in the air in
100-hands/lightening kick, and other interesting
possibilities).
Submitted by: pace@shell.com
? 04E4E86XXXXC20 For the novice or the jaded veteran who just doesn't
feel like using special moves, this code disables
special moves. Plus, those who keep trying to do a
special move with this code entered will soon find
themselves dazed and at their opponents mercy.
Submitted by: pace@shell.com
? 04E7E94XXXX000 You tell yourself, if only I didn't have to charge up for
that last flash kick, I would've kicked his tail. Well, with
this code you don't need to charge for special moves anymore.
It works like this:
1. PERFORM the flash kick or other charged move in the normal
fashion the first time.
2. BEFORE the move is finished, pull your joystick back to
the charge position.
3. WHILE holding the joystick in the charge position, hit
either roundhouse for kick-charged special moves or fierce
for punch-charged moves.
4. REPEAT step 3 to your hearts content!
Submitted by: pace@shell.com
? 05A619EXXXXF90 To greatly increase the damage power of your blows,
use this.
Submitted by: pace@shell.com
? 05AEE04XXXXEC0 This code makes blocking a HK worthless, for it will
still do the same amount of damage. Maybe this makes
the HK worth doing? This code also affects Chun li
and E. Honda. It makes it worthless to block
Chunner's Spinningkick and Lightningkick, and Honda's
(gives the term 'coffin corner' a new meaning!)
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 05BE241XXXX1E0 To cause your blows to do various amounts of damage,
use this.
Submitted by: pace@shell.com
? 05D2C07XXXX300 the computer cannot block low attacks
Submitted by: bcho@undergrad.math.uwaterloo.ca
? 05E6E49XXXXB50 To cause your blows to make the "hit" sound even when
the moves are blocked. "This can be disconcerting, "
says The Jesster.
Submitted by: pace@shell.com
? 05E9E49XXXXE50 This code is similar to an off-speed pitch because it
slows Ken/ Ryu's fireball down. This effect starts on
the second fireball.
Submitted by: pace@shell.com
? 05EE250XXXX300 Blood
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
? 05F5F9DXXXXFB0 This code is for the true long range attack artist.
As far as I could discern, every attack (except
throws) reached across the length of the screen.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 0608A2FXXXXB90 To moderately enhance the power of your blows, use
this.
Submitted by: pace@shell.com
? 0608A31XXXXBB0 This long-reach code makes all blows reach across the
screen, but only certain ones will do damage. Special
moves appear to damage from across the screen.
Submitted by: pace@shell.com
? 0608ACBXXXX550 For the few, the proud, the Dhalsim masters among the
net, this code turns the corkscrew blows into things
of beauty. It becomes impossible to block them, plus
they hit multiple times.
Submitted by: pace@shell.com
? 060EEFAXXXXE80 For all of you jealous of Dhalsim's reach use this or
the following code. This code makes crouched blows
reach the length of the screen.
Submitted by: pace@shell.com
? 0806501XXXX860 The combination of these two codes will cause player
0807501XXXX960 one to become a heavy favorite to win the fight. This
is because player one's speed is greatly increased,
where player two's is drastically decreased. Just
watch M.Bison crawl around the screen! This code could
also be a useful handicapping tool.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 080656AXXXXEF0 this doubles player one's speed, but HALVES player 2's
(or the computer's!) speed
Submitted by: leblat2@rs6315.ecs.rpi.edu
? 0807505XXXX9A0 Some special moves are faster
Submitted by: sluziett@diana.cair.du.edu
? 080756AXXXXFF0 This speeds up both players about double
Submitted by: leblat2@rs6315.ecs.rpi.edu
? 085D550XXXX4A0 Tap down to disappear
Submitted by: fozztexx%nvcc.uucp@groucho.sonoma.edu
? 08662FFXXXX870 when you land the computer will get thrown again NO
MATTER WHERE IT IS! Use repeated holds and throws to
destroy the opposition. [New from Stiles: But can
anyone find a difference between these two codes?]
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 0866300XXXX890 Allows both players to perform special moves in the
air
Submitted by: sluziett@diana.cair.du.edu
? 086A22CXXXXF40 This code allows all of the world warriors to copy
Chun-li and Vega by bouncing off the wall.
Submitted by: pace@shell.com
? 0876AFFXXXX900 makes the computer automatically execute the last move
you did whenever you land after jumping. so, if the
last thing you did was a throw, head bite, yoga nugie,
etc... your opponent is history!! keep jumping, and he
will be thrown, etc NO MATTER WHERE HE IS...
Submitted by: leblat2@rs6315.ecs.rpi.edu
? 095F5FFXXXX290 This prevents your opponent from recovering from a
dizzy, allowing you to walk right up and do your
worst.
Submitted by: pace@shell.com
? 095F600XXXX2B0 This code minimizes the dizzy time, but doesn't
eliminate entirely.
Submitted by: pace@shell.com
? 098D4FFXXXX0B0 Now to be fair to all of you that live and die by the
throw, this code powers up throws so much that only
one is necessary to win the fight. However, this quick
death can be prevented by accepting the throw
passively (no button or joystick movement), and then
only normal throw damage is enforced.
Submitted by: pace@shell.com
? 098D6FFXXXX0D0 This code is for all you out there who believe
throwing is for wimps... with this entered, throws do
NO damage.
Submitted by: pace@shell.com
? 098D7FFXXXX0E0 This code makes your common, everyday throw more
potent than the dreaded SPD.
Submitted by: pace@shell.com
? 0B5F5A0XXXXEA0 Ever get weary of having to get close to Zangief to
throw that big lumox to the dirt? Well, if you are
Ken, Ryu, or Guile this code allows you to throw your
opponent from ANYWHERE at the push of any button!
[Warning] This code affects the other players in
strange ways: Chun li & Zangief; frozen when a button
is pushed and they are on the ground, air and special
attacks are unaffected; Blanka, Dhalsim, & Honda;
only do a wimp move when any button is pressed on the
ground, again air and special attacks are normal.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 0B6D244XXXX6C0 Just can't get that timing down for the dragon punch?
Yoga flames burning your butt? This code will
certainly help, for it eliminates the need to push a
button to perform one of Ken, Ryu, or Dhalsim's moves.
That's right, all you have to do is perform the
joystick motions, no button pushing necessary!
Submitted by: pace@shell.com
? 0B820FFXXXX770 This code is another no charge code. This one is
easier to use, it works like this: 1) perform the
charged move the first time, charging before the
match starts will count as the first charged move!,
2) do the motion of the charged move to perform it,
·
? 0C02526XXXXAB0 Does Honda kick you in the head whenever you do a
fireball? Well, this code is the answer to your
problems. Instead of going into the vulnerable
fireball position, you do a block when you shoot a
fireball. As an added benefit, the fireball is
invisible.
Submitted by: pace@shell.com
? 0C02583XXXX080 This code makes you invisible for the time required by K/R for
recovery after shooting a fireball. Warning: it might be
possible to be thrown when you are invisible.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 0C0451AXXXXBF0 There is no recovery time taken by K/R when this code
is used.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? 0C07244XXXX160 Very High DP
Submitted by: WONG JAMES <wongj@ecf.toronto.edu>
? 0C0763EXXXX140 Dragon punch does not go as high
Submitted by: sluziett@diana.cair.du.edu
? 0C076DCXXXXB20 Dragon punch goes higher
Submitted by: sluziett@diana.cair.du.edu
? 0C0C2B5XXXXD70 This code makes it easier to connect on a DP, because
instead of flying up in the air, you slide along the
ground.
Submitted by: pace@shell.com
? 0C0F245XXXX970 teleporting dragon punch
Submitted by: WONG JAMES <wongj@ecf.toronto.edu>
? 0F8C431XXXX8D0 This code has some interesting and varied effects, among them
a teleport projectile and a non-sonic boom.
Ken/Ryu/Dhalsim: on the left - normal
on the right - player one - delayed proj.
player two - teleport proj.
Guile: on the left - normal
on the right - player one - normal
player two - no sonic boom
Submitted by: pace@shell.com
? 0F8D2FFXXXX690 Low blow! All projectiles travel at ground level.
Submitted by: pace@shell.com
? 0F8E433XXXXAF0 Ever wonder where the wind from Ryu's victory stance is during
the rest of the fight? Well, this code simulates a strong
wind blowing from right to left, which has some interesting
effects on projectiles:
Ken/Ryu/Guile: on the left - projectiles go backwards
on the right - projectiles are faster
Dhalsim: on the left - projectiles go backwards
on the right - projectiles are much slower,
the jab is almost stationary
Submitted by: pace@shell.com
? 1007C2AXXXX470 For all of you Ken/Ryu fighters out there who wonder
where your multiple DPs are, we've heard that this
code makes it easier to do more than one in a row.
Submitted by: pace@shell.com
? 101FECEXXXX6E0 Projectiles are invisible with this code, not so good
news for the above mentioned fans.
Submitted by: pace@shell.com
? 1026EFFXXXX100 This alters the color of the backgrounds so that they
are inverted. (The Nintendo and CAPCOM screens are
blank in beginning).
Submitted by: pace@shell.com
? 109A553XXXXA20 This code disables all projectile attacks, good news
for all you Chunner, Honda, Blanka, & Zangief fans.
Submitted by: pace@shell.com
? 3AA8920XXXXF60 Lets you play the champion edition mode without the
controller sequence.
Submitted by: gryphon+@cmu.edu
? UNAVAILABLE Ken/Ryu does invisible fireballs and hurricane kick when you
do regular fireball.
Submitted by: gryphon+@cmu.edu
? 400EAA6XXXX340 This is an expanded version of a Pair of codes in this
400ECA6XXXX360 list. The earlier version would make Ryu/Ken do a
400EEA6XXXX380 "Dragon-Hurricane-Kick" when you performed a normal DP
with the Jab or Fierce buttons. But with the MIDDLE
code, this trick works with Strong. BTW, each code
changes the move for only one button, so you can pick
which button(s) you want to change.
Submitted by: "Robert E. Gerard" <eauu142@orion.oac.uci.edu>
? 400EAA6XXXX340 Ken/Ryu does a vertical hurricane kick when you do a
400EEA6XXXX380 dragon punch with either jab or fierce. They do a
normal dragon punch you do a dp with strong.
Submitted by: gryphon+@cmu.edu
? 50AADDAXXXX360 This code is for anyone tired of turning the volume
down because they are sick of the music in SF2, it
alters the music and sound fx in the game.
Submitted by: kungj@cuugnet.cuug.ab.ca (Jim Kung)
? UNAVAILABLE Same Character VS Same Character
Submitted by: Jean-Pierre Bram <blades@yoyo.cc.monash.edu.au>
? UNAVAILABLE Player Two takes on colours of their opponent
Submitted by: Jean-Pierre Bram <blades@yoyo.cc.monash.edu.au>
******** End of SNES/Street_Fighter_II ********