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Msg#: 1174 Pvt Rec'd Date: 01-05-94 03:11
@SUBJECT:Reply from game-genie-serv re: send Galoob/snup02.txt
GAME GENIE(tm) FOR SUPER NES(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, non-commercial use as long as
it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not
manufactured, distributed or endorsed by Nintendo of America Inc.
Super NES is a trademark of Nintendo of America Inc. Game titles are
trademarks of their respective owners. Game Genie is a trademark of
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.
THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SUPER NES VOL.
1, #2.
Batman Returns(tm) Game
Help Batman(tm) defeat the Penguin(tm) and Catwoman(tm). Kick,
punch, jump and even drive your way through this challenging, super-
popular game. Pick RETURN Code 2 for infinite lives. Mix it with Code
5, which will protect you. Experts, try Codes 20 and 21, and some
blows will do less damage.
RETURN
CODE KEY IN . . . EFFECT . . .
1 080B509XXXXDE0* Start with 9 lives instead of 3
2 0497EA5XXXX0C0* Infinite lives (only 3/4 view levels)
3 0081A06XXXXC80* + 02C4006XXXX120* Start with 6 test tubes
4 0081A09XXXXCB0* + 02C4009XXXX150* Start with 9 test tubes
5 04A39A5XXXXC80* Protection from some hazards
6 04FFD00XXXXEC0* Cape sweep uses up no energy
7 0501700XXXX070* Spear gun uses up no energy
8 04FFD10XXXXFC0* Cape sweep uses up more energy
9 0501710XXXX170* Spear gun uses up more energy
10 157F200XXXXEA0* Maximum energy from hearts
11 0AC1515XXXX760* Cape sweep does more damage
12 0AC0D15XXXX6E0* Normal punch does more damage
13 0AC0E15XXXX6F0* Normal knee does more damage
14 0AC1115XXXX720* + 0AC1015XXXX710* Jump kick does more damage
15 0AC1530XXXX910* Cape sweep does mega-damage
16 0AC0D30XXXX890* Normal punch does mega-damage
17 0AC0E30XXXX8A0* Normal knee does mega-damage
18 0AC1130XXXX8D0* +0AC1030XXXX8C0* Jump kick does mega-damage
19 0AC1502XXXX630* Cape sweep does less damage
20 0AC0D02XXXX5B0* Normal punch does less damage
21 0AC0E02XXXX5C0* Normal knee does less damage
22 0AC1102XXXX5F0* + 0AC1002XXXX5E0* Jump kick does less damage
Pick 'n mix those codes--then pick a different combination and do it
again! You can enter up to FIVE codes at a time (but some effects
require more than one code).
Batman Returns, Batman, Penguin and Catwoman are trademarks of
DC Comics Inc.
Best of the Best(tm) Game
We've got some awesome codes to help you on your way to the
ultimate accolade as the Best of the Best(tm). Use BEST Code 1 and
any of Codes 9 thru 12 and no one will be able to stop you!
BEST
CODE KEY IN . . . EFFECT . . .
1 0B409BDXXXX1A0 Infinite special moves
2 0A6E201XXXX290 Start with 1 special move
3 0A6E208XXXX300 Start with 8 special moves
4 0A6E69CXXXXC80 No special moves for player 2
DON'T USE CODE 5 WITH CODES 2 OR 3
5 021E302XXXXA60 Player 1 can play with any boxer--CAN'T USE
SPECIAL MOVES OR GET PASSWORD
6 021E40AXXXXAF0 Less strength
7 021E50AXXXXB00 Less resistance
8 021E60AXXXXB10 Less reflexes
9 021E432XXXXD70 More strength
10 021E532XXXXD80 More resistance
11 021E632XXXXD90 More reflexes
12 0BF1208XXXX790 Virtually infinite energy
Remember to pick 'n mix those codes.
Best of the Best is a trademark of Loriciel S.A.
Cybernator(tm) Game
This action-adventure shooter offers great control and lots of
weapons. There are even two endings, which you can view using CYBE
Codes 11 or 12. You can get napalm from the start with Code 15 and
protection from some hits with Code 30. Experts, try the
combination of Code 18 for 2 credits and Code 31 to make energy
chips worth nothing.
CYBE
CODE KEY IN . . . EFFECT . . .
1 0150E02XXXXC50* Start on level 3.1
2 0150E03XXXXC60* Start on level 3.2
3 0150E04XXXXC70* Start on level 3.3
4 0150E05XXXXC80* Start on level 4.1
5 0150E06XXXXC90* Start on level 4.2
6 0150E07XXXXCA0* Start on level 5.1
7 0150E08XXXXCB0* Start on level 5.2
8 0150E09XXXXCC0* Start on level 6.1
9 0150E10XXXXD30* Start on level 7.3
10 0150E11XXXXD40* Start on level 7.4
11 0150E12XXXXD50* View the failed ending
12 0150E13XXXXD60* View the successful ending
13 0151F8DXXXX610* Start with lasers
14 0151C8DXXXX5E0* Start with homing missiles
15 015228DXXXX640* Start with napalm
16 0151402XXXXCB0* Weapons start at level 2
17 0151403XXXXCC0* Weapons start at level 3
18 0156F01XXXX250* Start with 2 credits
19 0156F05XXXX290* Start with 6 credits
20 0156F09XXXX2D0* Start with 10 credits
21 06024ADXXXXD10* Infinite credits
22 1846202XXXX890* Only 2 P's needed for level 2 vulcan
23 1846404XXXX8D0* Only 4 P's needed for level 3 vulcan
24 1846A03XXXX920* Only 3 P's needed for level 3 laser
25 1847003XXXX980* Only 3 P's needed for level 3 missile
26 1847402XXXX9B0* Only 2 P's needed for level 2 napalm
27 1847604XXXX9F0* Only 4 P's needed for level 3 napalm
28 1847A02XXXXA10* Only 2 P's needed for level 2 punch
29 1847C03XXXXA40* Only 3 P's needed for level 3 punch
30 1285DBDXXXXE30* + 12834BDXXXXBA0* Protection against some hazards
31 1611900XXXX1B0* Energy chip worth nothing
32 16119A0XXXXBB0* Energy chip worth more
Pick 'n mix codes to find the most awesome combinations.
Cybernator is a trademark of Konami, Inc.
Dragon's Lair(tm) Game
These sword-slashin' codes will help you and Dirk(tm) rescue
Daphne(tm), the gorgeous princess, from the clutches of that warty
dragon. DRAG Code 1 is the one for you if you are as clumsy as Dirk
looks (arf). Experts, attempt the task with Codes 2 and 7 for just
one life and a faster timer.
DRAG
CODE KEY IN . . . EFFECT . . .
1 039A7EAXXXX6A0 Protection from most hazards
2 0395900XXXX320 Start with 1 life
3 0395905XXXX370 Start with 6 lives
4 0395908XXXX3A0 Start with 9 lives
5 004DDEAXXXX6B0 Infinite lives
6 03A5170XXXX9B0 Slow timer
7 03A5125XXXX500 Faster timer
8 03A282CXXXX2E0 Stop timer
9 0398001XXXX5A0 Start with the dagger
10 0398002XXXX5B0 Start with the shuriken
11 039B601XXXX900 1 coin gives 10
Remember to pick 'n mix your codes for power.
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.
Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game
has some good special moves. Try FATE Code 18 and take minimum
damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1
also works for the computer and in the Vs. mode.
FATE
CODE KEY IN . . . EFFECT . . .
MUST TURN OFF CODE 1 ON BONUS ROUNDS
1 0467801XXXX5F0 Win 1 bout to win the match instead of 2 out
of 3
2 0273710XXXX0E0 10 seconds to complete bonus rounds
3 0273730XXXX2E0 30 seconds to complete bonus rounds
4 0273745XXXX430 45 seconds to complete bonus rounds
5 0273760XXXX5E0 60 seconds to complete bonus rounds
6 0273790XXXX8E0 90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 012239CXXXX710 + 013AA03XXXX600 Always fight Richard Myer(tm)
8 012239CXXXX710 + 013AA04XXXX610 Always fight Michael Max(tm)
9 012239CXXXX710 + 013AA05XXXX620 Always fight Duck King(tm)
10 012239CXXXX710 + 013AA06XXXX630 Always fight Tung Fu Rue(tm)
11 012239CXXXX710 + 013AA07XXXX640 Always fight Hwa Jai(tm)
12 012239CXXXX710 + 013AA08XXXX650 Always fight Raiden(tm)
13 012239CXXXX710 + 013AA09XXXX660 Always fight Billy Kane(tm)
14 012239CXXXX710 + 013AA0AXXXX670 Always fight Geese Howard(tm)
15 0270B18XXXXEA0 Both players start with 1/4 health
16 0270B30XXXX020 Both players start with 1/2 health
17 0270B48XXXX1A0 Both players start with 3/4 health
18 04459ADXXXXEA0 Player 1 takes minimum damage
19 044D6ADXXXX670 Player 2 or computer takes minimum damage
Pick 'em and mix 'em.
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa
Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara
U.S.A. Corp.
Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng
and involved role-playing game. FINAL Code 1 gives you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them. And remember that Codes 3 thru 5
give at least the specified amounts. It may be more.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES
1A 1CAE6BDXXXX0E0 Almost infinite hit points--can make big
monsters (and sometimes normal monsters) invincible--switch off
to defeat them
1B 1CAF6BDXXXX1E0
2A 18532BDXXXX150 Magic power doesn't go down--only in
battles, doesn't work for twins
2B 18532BDXXXX150
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
OR LOST
3A 1ED5D69XXXX540 + 1ED5E96XXXX820 + 1ED5FEAXXXXD70 Get at least 150 gold
pieces after each battle
3B 1ED7269XXXX690 + 1ED7396XXXX970 + 1ED74EAXXXXEC0
4A 1ED5D69XXXX540 + 1ED5EFFXXXXEB0 + 1ED5FEAXXXXD70 Get at least 255 gold
pieces after each battle
4B 1ED7EEEXXXXFA0 Get at least 256 gold pieces after each battle
5A 1ED72EEXXXXEE0 Get at least 65,536 gold pieces after each
battle
5B 1ED87EEXXXX030
6A 188D5ADXXXXAB0 + 188DEADXXXXB40 Money doesn't decrease if you run
away from a battle
6B 188D5ADXXXXAB0 + 188DEADXXXXB40
7A 0C702ADXXXX160 + 0C707AEXXXX1C0 Money doesn't decrease in shops
7B 0C702ADXXXX160 + 0C707AEXXXX1C0
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands
and other stuff at Harley's(tm) mutated experiments. You try to find
the pieces of the miniturization machine so you can unshrink him.
Cool animation. Try HAR Codes 7 and 10 for infinite lives and
protection against some hazards.
HAR
CODE KEY IN . . . EFFECT . . .
1 2AB1C01XXXX6A0 Start with 2 lives
2 2AB1C05XXXX6E0 Start with 6 lives
3 2AB1C10XXXX790 Start with 11 lives
4 2AB1C25XXXX8E0 Start with 26 lives
5 2AB1C50XXXXB90 Start with 51 lives
6 2AB1C99XXXX020 Start with 100 lives
7 2ADBEADXXXXBA0 Infinite lives
8 2AB1208XXXX670 Start with 4 hearts
9 2AB120AXXXX690 Start with 5 hearts
10 2AD42ADXXXX3E0 Protection against some hazards
11 4DED910XXXX6B0 Start with 10 of every weapon
12 4DED925XXXX800 Start with 25 of every weapon
13 4DED950XXXXAB0 Start with 50 of every weapon
14 4DED999XXXXF40 Start with 99 of every weapon
15 2B40205XXXX5D0 Get only 5 ammo from a weapon power-up
16 2B40220XXXX780 Get 20 ammo from a weapon power-up
17 2B40230XXXX880 Get 30 ammo from a weapon power-up
18 2B40240XXXX980 Get 40 ammo from a weapon power-up
19 2B40250XXXXA80 Get 50 ammo from a weapon power-up
20 2B33A00XXXX8F0 Infinite ammo
21 03BAD14XXXX9C0 20 seconds to collect power-ups on level 1
22 03BAD3CXXXXC40 60 seconds to collect power-ups on level 1
23 03BAD5AXXXXE20 90 seconds to collect power-ups on level 1
24 03BBC3CXXXXD30 60 seconds to complete the Vent level
25 03BE3EAXXXXA80 Infinite time on Vent level
26 2A91A80XXXXE50 Start with maximum fuel on every level
27 2AE2900XXXX790 Any fuel power-up gives maximum amount
28 2AE0000XXXX500 Infinite jet fuel--must already have some to
fly
29 065FA02XXXX010 Hit X on the title screen with the house to get
level select menu
Pick and mix those codes.
Harley's Humungous Adventure is a trademark of Electronic Arts.
King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use
KING Codes 1 thru 23 to explore levels. Surrendering will cause you
to restart on training level 1. Losing or resetting will restart you on
the level in the code.
KING
CODE KEY IN . . . EFFECT . . .
1 7006217XXXX200 Start on training level 2
2 7006219XXXX220 Start on training level 3
3 7006216XXXX1F0 Start on training level 4
4 700621DXXXX260 Start on training level 5
5 700621EXXXX270 Start on training level 6
6 700621FXXXX280 Start on training level 7
7 7006220XXXX290 Start on training level 8
8 700621AXXXX230 Start on training level 9
9 7006201XXXX0A0 Start on real world level 1
10 7006202XXXX0B0 Start on real world level 2
11 7006203XXXX0C0 Start on real world level 3
12 7006204XXXX0D0 Start on real world level 4
13 7006205XXXX0E0 Start on goblin underworld level 1
14 7006206XXXX0F0 Start on goblin underworld level 2
15 7006207XXXX100 Start on goblin underworld level 3
16 7006208XXXX110 Start on goblin underworld level 4
17 700620CXXXX150 Start on cloud world level 1
18 700620DXXXX160 Start on cloud world level 2
19 700620EXXXX170 Start on cloud world level 3
20 700620FXXXX180 Start on cloud world level 4
21 7006210XXXX190 Start on cloud world level 5
22 7006211XXXX1A0 Start on cloud world level 6
23 7006212XXXX1B0 Start on cloud world level 7
24 246BBBFXXXX620 + 246A7BFXXXX4E0 Unlimited men--if you have at
least one of that type
25 0FE99A9XXXXE00 + 0FE9A14XXXX4C0 + 0FE9B00XXXX390 Start with many men
26 71AA3BFXXXX230 Unlimited spells--must have at least one to
use
27 6F6F0A2XXXX2E0 + 6F6F130XXXXBD0 + 6F6F202XXXX900 Start with 4 of each
type of spell
Mix 'n pick those codes.
King Arthur's World is a trademark of Jaleco USA, Inc.
Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for
Riggs(tm) and Murtaugh(tm). However, if you arm them with these
lethal codes, perhaps they can clean up L.A. forever--especially LETH
Code 2, infinite magazines, and Code 10, start with infinite badges.
Code 1 works, but may cause the bullet counter display to mess up.
For Codes 3 and 4, if you have no bullets, a pick-up only fills your
last magazine. With Code 13, you can get stuck--let the timer run
out to continue (but if you've used Code 9 to stop the timer, switch
effects off).
LETH
CODE KEY IN . . . EFFECT . . .
1 0381609XXXXF70 More bullets in magazine
2 0380F00XXXXE70 Infinite magazines
3 027CF02XXXX980 Pick up 2 magazines for 1
4 027CF04XXXX9A0 Pick up 4 magazines for 1
5 007C609XXXX760 Start with more magazine clips
6 007C601XXXX6E0 Start with less magazine clips
7 0369562XXXXCD0 Slower timer
8 036951FXXXX8A0 Faster timer
9 0367DADXXXX000 Stop timer
10 01FF42CXXXXDF0 Infinite badges
11 007DC06XXXX890 Start with more badges
12 007DC00XXXX830 Start with fewer badges
13 01508EAXXXXA70 Super jump--can get stuck
Remember to pick 'n mix your codes.
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.
Outlander(tm) Game
Try OUT Codes 12, 13, and 14, and you'll have almost infinite health
and start with more fuel. That should help you waste all the bad
bikers and save the human race.
CODE KEY IN . . . EFFECT . . .
1 0B84F05XXXXAC0* Start with more car ammo
2 0B84F00XXXXA70* Start with less car ammo
3 0B8546CXXXX180* Start with more handgun ammo
4 0B85410XXXXBC0* Start with less handgun ammo
5 8085F00XXXX0F0* Infinite handgun ammo
6 80A3B00XXXXED0* Car ammo worth nothing on pick-up
7 80A3C02XXXXF00* Car ammo worth more on pick-up
8 80AE300XXXX950* Water worth nothing on pick-up
9 80AE401XXXX970* Water worth more on pick-up
10 80A8200XXXX340* Hand gun ammo worth nothing on pick-up
11 80AC000XXXX720* Food worth nothing on pick-up
12 00E45ADXXXXA00* + 00E45ADXXXXA00 Infinite health while in the car
13 8108DA5XXXXEA0* Almost infinite health while out of the car
(except when you eat poisonous food)
14 0B84602XXXXA00* Start with more fuel
15 80A1100XXXXC30* Gas can worth nothing on pick-up
16 80A1202XXXXC60* Gas can worth more on pick-up
17 0B67CADXXXX7F0* Infinite surface-to-air missles if you have at
least one
Remember to pick 'n mix you codes to get the most out of them.
Outlander is a trademark of Mindscape Inc.
Populous(tm) Game
One of the best things about this game is that it's very, very, very
long, while one of the hardest things about this game is that it's
very, very, very long. Use the star POP Code, 1, and you can move at
will through the levels. If you have devoted your life to the game and
have somehow managed to exhaust its almost endless challenges, try
Code 8 and you will have no supreme commands available for battles
0 thru 4.
POP
CODE KEY IN . . . EFFECT . . .
1 0624800XXXX4A0 Allows you to select any world from the
Conquer screen with the B and X buttons
2 086A50AXXXXD50 Your population starts at 10 instead of 3 for
battles 0 thru 4
3 086A514XXXXDF0 Your population starts at 20 for battles 0
thru 4
4 086A51EXXXXE90 Your population starts at 30 for battles 0
thru 4
5 086A60AXXXXD60 His population starts at 10 instead of 3 for
battles 0 thru 4
6 086A614XXXXE00 His population starts at 20 for battles 0 thru
4
7 086A61EXXXXEA0 His population starts at 30 for battles 0 thru
4
8 086A200XXXXC80 You have no Supreme Commands available for
battles 0 thru 4
9 086A13FXXXX060 He has all Supreme Commands available for
battles 0 thru 4
10 086AF0AXXXXDF0 Your population starts at 10 instead of 3 for
battles 5 thru 9
11 086AF14XXXXE90 Your population starts at 20 for battles 5
thru 9
12 086AF1EXXXXF30 Your population starts at 30 for battles 5
thru 9
13 086B00AXXXXE00 His population starts at 10 instead of 3 for
battles 5 thru 9
·
Msg#: 1175 Pvt Rec'd Date: 01-05-94 03:11
@SUBJECT:Reply from game-genie-serv re: send Galoob/snup02.txt
14 086B014XXXXEA0 His population starts at 20 for battles 5 thru
9
15 086B01EXXXXF40 His population starts at 30 for battles 5 thru
9
16 086AC00XXXXD20 You have no Supreme Commands available for
battles 5 thru 9
17 086AB3FXXXX100 He has all Supreme Commands available for
battles 5 thru 9
18 086B90AXXXXE90 Your population starts at 10 instead of 2 for
battles 10 thru 14
19 086B914XXXXF30 Your population starts at 20 for battles 10
thru 14
20 086B91EXXXXFD0 Your population starts at 30 for battles 10
thru 14
21 086BA0AXXXXEA0 His population starts at 10 instead of 2 for
battles 10 thru 14
22 086BA14XXXXF40 His population starts at 20 for battles 10
thru 14
23 086BA1EXXXXFE0 His population starts at 30 for battles 10
thru 14
24 086B600XXXXDC0 You have no Supreme Commands available for
battles 10 thru 14
25 086B53FXXXX1A0 He has all Supreme Commands available for
battles 10 thru 14
Be a pickin' mixer.
Populous is a trademark of Electronic Arts.
Sonic Blast Man(tm) Game
Punch, kick and throw your enemies with impunity using BLAST Code
14, protection, and get infinite lives with Code 2. Experts, try Codes
10 and 13 to start and continue with reduced energy.
BLAST
CODE KEY IN . . . EFFECT . . .
1 0009A03XXXX3D0 Start with 11 lives
2 0C27600XXXXD80 Infinite lives
3 0470000XXXXE70 Start with 0 dynamite punches
4 0470005XXXXEC0 Start with 5 dynamite punches
5 0470007XXXXEE0 Start with 7 dynamite punches
6 0470009XXXXF00 Start with 9 dynamite punches
7 029EAADXXXX600 Infinite dynamite punches
8 01D503CXXXX490 Start with 3/4 energy
9 01D5028XXXX350 Start with 1/2 energy
10 01D5014XXXX210 Start with 1/4 energy
11 01F793CXXXX740 Continue with 3/4 energy
12 01F7928XXXX600 Continue with 1/2 energy
13 01F7914XXXX4C0 Continue with 1/4 energy
14 0415BADXXXXE90 Protection against most enemy hits
15 021E3ADXXXX510 Protection against repeated hits on the head
when an enemy is holding you
16 04BABADXXXX430 Infinite credits
17 04556ADXXXXE80 Super glove worth nothing
18 0452D00XXXX120 Hamburger worth nothing
19 0452D50XXXX620 Hamburger restores energy fully
20 0451900XXXXFE0 Apple worth nothing
21 0451950XXXX4E0 Apple restores energy fully
22 015A5EEXXXX480 Start on Stage 2
23 015A2A9XXXX000 + 015A4EAXXXX430 + 015A58DXXXXE70 + 015A302XXXX5A0 Start
on stage 3
24 015A2A9XXXX000 + 015A4EAXXXX430 + 015A58DXXXXE70 + 015A303XXXX5B0 Start
on stage 4
25 015A2A9XXXX000 + 015A4EAXXXX430 + 015A58DXXXXE70 + 015A304XXXX5C0 Start
on stage 5
Be a mickey pixer.
Sonic Blast Man is a trademark of Taito Corp.
Street Fighter II(tm) Game (Still More Codes)
These are some of the best yet! You can customize codes 58, 59 and
61 thru 78 to your liking by using programming method #3 in your
codebook.
SF2
CODE KEY IN . . . EFFECT . . .
54 0B82100XXXX790 Some special moves are easier to perform
(Edmond Honda(tm): Sumo Head Butt(tm); Blanka(tm): Rolling
Attack(tm); Guile(tm): Flash Kick(tm); Guile(tm): Sonic Boom(tm);
Chun Li(tm): Whirlwind Kick(tm))
55 0C04301XXXXA40 + 0C044C0XXXX640 No pause after throwing a Fireball
56 05F7A80XXXXF90 + 05F7B81XXXXFB0 Players can hit each other no
matter where they are
57 09BBE0CXXXX050 Do special moves by just pressing buttons
(may make Fireballs lower)
58 39BB000XXXXEE0 Fireballs are lower to the ground
59 39BB060XXXX4E0 Fireballs are higher off the ground
60 0F8E500XXXX7D0 Fireballs, Sonic Booms and Yoga Fires(tm)
always go to the right (thrown to the left, they go backwards)
61 39BBDFFXXXXFA0 Light Fireballs, Sonic Booms and Yoga Fires
are slower
62 39BBDF9XXXXF40 Light Fireballs, Sonic Booms and Yoga Fires
are faster
63 39BBDF0XXXXEB0 Light Fireballs, Sonic Booms and Yoga Fires
are super fast
64 39BBFFFXXXXFC0 Medium Fireballs, Sonic Booms and Yoga Fires
are slower
65 39BBFF9XXXXF60 Medium Fireballs, Sonic Booms and Yoga Fires
are faster
66 39BBFF0XXXXED0 Medium Fireballs, Sonic Booms and Yoga Fires
are super fast
67 39BC1FFXXXXFE0 Hard Fireballs, Sonic Booms and Yoga Fires
are slower
68 39BC1F9XXXXF80 Hard Fireballs, Sonic Booms and Yoga Fires
are faster
69 39BC1F0XXXXEF0 Hard Fireballs, Sonic Booms and Yoga Fires
are super fast
70 3986800XXXXA30 + 3986EFFXXXXA80 Light Sumo Head Butts and Rolling
Attacks are slower
71 3986809XXXXAC0 + 3986EF9XXXXA20 Light Sumo Head Butts and Rolling
Attacks are faster
72 3986815XXXXB80 + 3986EF0XXXX990 Light Sumo Head Butts and Rolling
Attacks are super fast
73 3986A00XXXXA50 + 39870FFXXXXAA0 Medium Sumo Head Butts and
Rolling Attacks are slower
74 3986A0AXXXXAF0 + 39870F7XXXXA20 Medium Sumo Head Butts and
Rolling Attacks are faster
75 3986A16XXXXBB0 + 39870EEXXXX990 Medium Sumo Head Butts and
Rolling Attacks are super fast
76 3986C00XXXXA70 + 39872FFXXXXAC0 Hard Sumo Head Butts and Rolling
Attacks are slower
77 3986C0BXXXXB20 + 39872F5XXXXA20 Hard Sumo Head Butts and Rolling
Attacks are faster
78 3986C17XXXXBE0 + 39872EDXXXX9A0 Hard Sumo Head Butts and Rolling
Attacks are super fast
79 04E2D80XXXX9B0 Most special moves disabled (computer can
still do them, Zangief(tm) can still do Spinning Clothesline(tm))
80 0096FA9XXXXC10 Invisible Fireballs, Sonic Booms, Yoga Fires
and Yoga Flames(tm)
81 109B26BXXXXC70 No Fireballs, Sonic Booms or Yoga Fires,
makes Yoga Flame invisible
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Street Fighter II, Edmond Honda, Sumo Head Butt, Blanka, Rolling
Attack, Guile, Flash Kick, Guile, Sonic Boom, Chun Li, Whirlwind
Kick, Yoga Fire, Yoga Flame, Zangief and Spinning Clothesline are
trademarks of Capcom USA, Inc.
Super Valis IV(tm) Game
Plenty o' action and adventure as you fight your way to freedom
against the evil king, using the potent Valis(tm) sword and picking
up special attacks as you move along. VAL Code 1 is an obvious
choice for a quick advantage, Code 2 gives you infinite use of your
special attacks, and Code 3 protects you.
VAL
CODE KEY IN . . . EFFECT . . .
1 05FA042XXXXE10 Allows you to select easy mode on the
options screen
2 00F8F00XXXX3E0 Infinite usage for all special attacks
3 045C3ADXXXX550 Protection from most enemy attacks
4 0312518XXXX0E0 Heart worth more
5 0312528XXXX1E0 Heart worth much more
DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO
HAVE ANY ITEMS FOR THE CODES TO WORK
6 00EDEA9XXXX350 + 00EDF03XXXX900 Item is always search
7 00EDEA9XXXX350 + 00EDF01XXXX8E0 Item is always three-way beam
8 00EDEA9XXXX350 + 00EDF02XXXX8F0 Item is always bomber
9 00EDEA9XXXX350 + 00EDF04XXXX910 Item is always homing
10 00EDEA9XXXX350 + 00EDF05XXXX920 Item is always heart
11 00EDEA9XXXX350 + 00EDF06XXXX930 Item is always armor
12 00F1ABDXXXX860 Selecting an item does not remove it from the
menu of available items
Remember, pick and mix your codes for maximum variety.
Super Valis IV is a trademark of Atlus.
Terminator(tm) Game
Protect Sarah Connor(tm) from the Terminator(tm) in this
challenging and explosive side-scrolling jumping and shooting game.
Try TERM Codes 5 and 6 for infinite lives and energy.
TERM
CODE KEY IN . . . EFFECT . . .
1 34B9C0AXXXX940 10 grenades on pick-up
2 34B9C02XXXX8C0 2 grenades on pick-up
3 341E52CXXXXF50 Infinite grenades
4 34D71ADXXXX0E0 Infinite missiles
5 3391BADXXXXA40 Infinite energy--not on car stages
6 0318CADXXXX0A0* Infinite lives--not on car stages
7 33961FFXXXX3C0 Longer invulnerability after being hit
8 339611FXXXX5C0 Shorter invulnerability after being hit
9 046DB09XXXXCA0* Start with 9 lives
10 046DB01XXXXC20* Start with 1 life
11 341582CXXXX680 Don't lose grenades on dying
12 341552CXXXX650 Don't lose missiles on dying
13 3415103XXXX380 Get rapid fire on dying
14 0023703XXXXDC0* Start with rapid fire
Remember to pick and mix your codes.
Terminator and Sarah Connor are trademarks of Cinema '84, A
Greenberg Brothers Partnership.
Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
Buster Bunny's(tm) got a lot to do as he jumps, dashes, drop kicks
and slides through six different stages--everything from going to
school to rescuing princesses. Keep alive with TOON Code 25
(infinite health), and keep your dash meter up with Code 27. Experts,
start and continue with one life using Codes 1 and 7.
TOON
CODE KEY IN . . . EFFECT . . .
1 0051801XXXXBE0* Start with 1 life
2 0051805XXXXC20* Start with 5 lives
3 0051810XXXXCD0* Start with 10 lives
4 0051825XXXXE20* Start with 25 lives
5 0051850XXXX0D0* Start with 50 lives
6 0051899XXXX560* Start with 99 lives
7 0264701XXXX0E0* Continue with 1 life
8 0264705XXXX120* Continue with 5 lives
9 0264710XXXX1D0* Continue with 10 lives
10 0264725XXXX320* Continue with 25 lives
11 0264750XXXX5D0* Continue with 50 lives
12 0264799XXXXA60* Continue with 99 lives
13 06F2C00XXXX3B0* Infinite lives--except football level
14 02F4500XXXX140* Infinite lives--football level
15 0800C00XXXX2C0* Start with no continues on normal level--
handicap
16 0800C07XXXX330* Start with 7 continues on normal level
17 0800C09XXXX350* Start with 9 continues on normal level
18 0800D00XXXX2D0* Start with no continues on challenge level
19 0800D05XXXX320* Start with 5 continues on challenge level
20 0800D07XXXX340* Start with 7 continues on challenge level
21 0800D09XXXX360* Start with 9 continues on challenge level
22 0240701XXXXCC0* Start with 1 heart on Children or Normal
difficulty levels--DON'T PICK CHALLENGE LEVEL
23 0240704XXXXCF0* Start with 4 hearts on Children or Normal
difficulty levels, 2 on Challenge
24 0240705XXXXD00* Start with 5 hearts on Children or Normal
difficulty levels, 3 on Challenge
25 7F05AEAXXXXDB0* Infinite health (when hit, a fake empty heart
appears)
26 0BA2B06XXXX8B0* 5 heart maximum on challenge level
27 0503FA5XXXXD40* Dash meter doesn't go down
28 0069702XXXX3F0* 1-up gives 2 free guys--not on mystery
weight challenge level, or if you get 1-up by collecting stars
29 7EEFA02XXXX910* Small star worth 2 stars
30 7EEFA05XXXX940* Small star worth 5 stars
31 7EEFA10XXXX9F0* Small star worth 10 stars
32 1812B01XXXX4E0* Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33 1812B04XXXX510* Gold Gogo Dodo Trophy lasts 2x as long
34 025F5A5XXXX5F0* Choose bonus level after completing a level
35 8EA8134XXXX470* Passwords work on any difficulty level (not
just Children level)
Have fun pickin' and mixin' your codes.
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold
Gogo Dodo Trophy are trademarks of Warner Bros.
Wayne's World(tm) Game
Help Wayne(tm) save Garth(tm) from Zantar the Gelatinous Cube(tm)
by running and jumping around and firing your guitar. The best thing
about this game is that it's excellent. Try HURL Code 10 for infinite
Worthiness(tm).
HURL
CODE KEY IN . . . EFFECT . . .
1 04BCE01XXXXBA0 Start with 1 life
2 04BCE03XXXXBC0 Start with 3 lives
3 04BCE07XXXXC00 Start with 7 lives
4 04BCE09XXXXC20 Start with 9 lives
5 0391DADXXXXA30 Infinite lives
6 0393E01XXXX180 Start with 1 Worthiness(tm) point
7 0393E03XXXX1A0 Start with 3 Worthiness points
8 0393E07XXXX1E0 Start with 7 Worthiness points
9 0393E09XXXX200 Start with 9 Worthiness points
10 31CAFADXXXX1B0 Infinite Worthiness
11 3197AADXXXXE30 Worthiness item worth nothing on pick-up
12 3194AADXXXXB30 Schwing(tm) item worth nothing on pick-up
13 30552ADXXXXA70 Infinite Schwings if you have at least 1
14 31CE5FFXXXXA30 Invincibility lasts longer after getting hit
15 31CE510XXXXB40 Invincibility does not last as long after
getting hit
16 31D94BDXXXX110 Invincibility lasts forever after getting hit
(Wayne(tm) blinks)
17 31C9B80XXXXDA0 Invincibility (Wayne doesn't blink)
18 3189A00XXXX550 Amp power-up worth nothing on pick-up
19 3189A04XXXX590 Amp power-up gives you Distortion-type
chords
20 3189A02XXXX570 Amp power-up gives you Mega-Amp-type
chords
21 3189A03XXXX580 Amp power-up gives you Chorus-type chords
22 3189A05XXXX5A0 Amp power-up gives you Homer-type chords
23 3190000XXXXBC0 Distortion power-up worth nothing on pick-up
24 3190001XXXXBD0 Distortion power-up gives you Amp-type
chords
25 3190002XXXXBE0 Distortion power-up gives you Mega-Amp-
type chords
26 3190003XXXXBF0 Distortion power-up gives you Chorus-type-
chords
27 3190005XXXXC10 Distortion power-up gives you Homer-type-
chords
28 3199DADXXXX060 Heart item worth nothing
Party time--pick and mix your codes.
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness
and Schwing are trademarks of NBC.
Wing Commander(tm) Game
Use these cool codes to increase the protection for your vessel in
this 3-D space combat simulator. These codes are best used for
combat only.
WING
CODE KEY IN . . . EFFECT . . .
1 59BAD3CXXXX290* Increase front shield on Hornet
2 59C213CXXXX9E0* Increase rear shield on Hornet
3 59C9540XXXX160* Increase front armor on Hornet
4 59D0940XXXX8B0* Increase rear armor on Hornet
5 59DF140XXXX730* Increase left side armor on Hornet
6 59D7D40XXXXFF0* Increase right side armor on Hornet
7 59BB163XXXX540* Increase front shield on Scimitar
8 59C2563XXXXC90* Increase rear shield on Scimitar
9 59C9963XXXX3D0* Increase front armor on Scimitar
10 59D0D63XXXXB20* Increase rear armor on Scimitar
11 59DF563XXXX9A0* Increase left side armor on Scimitar
12 59D8163XXXX260* Increase right side armor on Scimitar
13 59BAEFFXXXXED0* Mega front shields on Hornet
14 59C22FFXXXX620* Mega rear shields on Hornet
15 59BB255XXXX470* Mega front shields on Scimitar
16 59C2655XXXXBC0* Mega rear shields on Scimitar
Remember to pick 'n mix your codes.
Wing Commander is a trademark of Origin Systems, Inc.